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NinjaNick

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Posts posted by NinjaNick

  1. Particle Scrambler.

     

    A sleek chrome gun that's scope goes into the gun, it has a glowing orb in the hole through the gun. It has a bolt on the back like the L96A1. It's barrel is to separate barrels in a double helix shape.

     

    This snipers main ability is that the barrels start to spin and after 5 seconds a black beam will fire. If it hits a zombie the zombie will glow black and explode violently, killing all zombies in a 5 meter radius (this is OHK till round 20 ). If the beam hits a surface a hazy black dome will appear around in a 10 meter radius that gradually does damage s zombies until their health is at 1. It has a 5 shot magazine and reloads by taking the sphere out and putting in a new one. You cannot reload mid magazine and it has 35 reserve ammo. To emphasise on sniping any player caught in either effects will be instantly downed.

     

    Gerches vengeance.

     

    The pack a punched version of it has a darker chrome and the orb has a particle effect like the Gerche device portal. It has the two same abilitys as last time except now the black explosion and mist are purple instead. They are now both one shot kills till round 40. If a player is caught in the dome they will teleport to another part of the map. It's has the same amount of ammo and same mag size. The scope now has a variable zoom and the zombie explosion will still insta kill you.

  2. I remember one I heard for Origins. Basically he d apparently thrown a grenade at each generator and various things around the mound and then a hatch opened up to complete the real easter egg. Haha,no.

  3. I've fixed the formatting for it, I've also enabled HTML posting for this forum, the problem with it was it would appear to have been copied and pasted from another forum or editing system. The bbcode is not in use on this forum system and we use a more a "robust" bbcode parsing system.

    Anyway, I've edited it a little have a look and edit it further if you need to.

    Your so nice. Thanks for the help! Now I'm determined to finish this guide!

  4. Once on each map! *epic background guitar riff* Yeah, I make it to the last area  all the maps so many times and screw up. May day and nightfall were in Solo while POC was 4 players before I had ever prescribed. I am now prestige 3 level 23 and enjoying extinction a bunch. If only any of my friends played it :/

  5. Two-time Tequila

     

    Cost:3500

     

    This perk is interesting as it has various diffrent effects. It's most prominent is that is doubles meelee speed and also speeds up off-hand animations like drinking a perk a cola or setting up a new weapon. It also has a secondary effect. You can retool a mystery box for half price (similer to the hacker on moon) but this also works for other random things like wunderfizz. This perk also has one more secret effect, knocking another player while you have it will temporarily give them the effects of the perk.

     

    The perk would be a black liquid with a bright yellow logo of of arrow in a circle. And an X2 in the middle.

  6. Hello and welcome to the Borderlands 1/2/pre-sequel discussion!

     

    You can talk about anything! Your character, the new game (Borderlands:The pre-sequel!) Meet up and play with others and just general tips and tricks!

     

    To start it off. My characters in borderlands 2 is a level 42 Siren. I currently have 4 legendary items in my inventory and am playing through the head-Hunter dlc. I have another character which is a level 30-something mechromancer and has 2 legendarys at the moment.

     

    I was planning to play through it again with a diffrent class but with one crucial difference: co-cooperatively! I am currently looking for 2 others on Ps3 that are willing to create a character to only use when the 4 of us are on. So far Taiko has said he may join but it's always more fun with more!

     

     

     

  7. NINJANICK NOT SO AMAZING GUIDE TO ALL THINGS EXTINCTION

    Classes

    having different players as different classes and play to your strengths, for example I am good at avoiding enemies so I usually go Medic.

     

    Specialist:

    This iss the first available class, more based for those who like to kill as quickly and as much as possible.

    You start with a 20% boost in bullet damage

    • Upgrade 1 gives you the ability to switch weapons faster, faster moving while ADS and fast offhand use.
    • Upgrade 2 grants faster ADS
    • Upgrade 3 will give you faster reloading
    The final upgrade give you a total of 50% bullet damage increase and your bullets are in a tighter spread when hip-firing.

    TANK

    Suited for those that get up,close and personal with the cryptids.

    You will start with 25% more health

    • Upgrade 1 give 25% melee damage (with this you can 1 hit kill scouts) NOTE: This is only in solo mode
    • Upgrade 2 bumps your health up another 25% (so now you have 50%)
    • Upgrade 3 will increase health AND melee damage 25% (putting your total health to 75% and your melee damage to 50%
    The final upgrade will double your ORIGINAL amount of health AND damage (so you have 100% extra on each now)

    ENGINEER

     

    For those you like to use traps and protect the drill, also for the big-spenders.

     

    Upgrades:

     

    You start with the ability to earn more bonus cash (the money you get from destroying a hive) and you provide the drill with 25 extra health NOTE: this is only if YOU place the drill.

    • Upgrade 1 will give you a faster drill repair time.
    • Upgrade 2 earns you more cash from traps
    • Upgrade 3 gives you more protection when you are repairing the drill, as in you take less damage while repairing it. It also makes traps last longer.
    The final upgrade gives you more explosive damage and trap damage while also increasing your maximum cash to 8000.

    Medic:

     

    For team players, you get a boost in speed and you don't take scorpion damage.

     

    Upgrades:

     

    Initially you will only revive players quicker

    • Upgrade 1 will give you increased protection while reviving other players and slightly faster movement speed.

    • Upgrade 2 gives you a longer Sprint and teammates will regenerate health faster when near you.

    • Upgrade 3 allows you to not take damage from the scorpions acid/gas

    The final upgrade give you much faster movement and unlimited distance for your health regeneration ability.

     

    Each of these classes have a special ability that you can unlock in the armory (each one costs 15 teeth and requires the Devestation map pack.)

    Weapon specialist has an adrenaline rush, greatly increasing damage and taking away the need to reload, nearby teammates will also gain more health, this skill will gain more time and power the more you upgrade weapon specialist.

     

    The tank will make all cryptid s only attack it and he becomes invincible for a short time, enemies will be stunned by hi our melee attacks.

     

    The engineer creates a forcefield which cryptid s cannot pass through.

    The medic is surrounded by a green ring, any players in the ring are healed or revived if in last stand.

     

    CRYPTIDS

     

    The enemies you fight in game, each dlc adds one or two enemies. There are also boss enemies which have a visible health bar on-screen.

     

    Scouts

     

    The most common enemies, prefer to try and overwhelm you rather than attack individually.

     

    Cash earned:

     

    Standard:60

     

    Critical:90

     

    Armour/assist: 30

     

    Seekers

     

    Small aliens with red sacs all over their body, the will explode when they get close. On POC and nightfall they spawn from meteorites that land on the map, on May day they spawn randomly. They do not make an appearance on awakening

     

    Points:

     

    Normal: 50

     

    Critical: 75

     

    Shield: they do not have a shield (from what I know)

     

    These also make an appearance on the multiplayer map 'unearthed' in which they have greatly increased health.

     

    Hunters:

     

    A more powerful cryptic that has armour on its head, they are faster than scouts and do much more damage both to you and your equipment.

     

    Points:

     

    (In research now)

     

    Scorpions

     

    These cryptids look like scorpion (hence the name) and fire acidic gas from their tail, although the initial shot does not do much damage the gas that is left will do increasing damage the longer you stay in it (although the 3rd medic upgrade will negate this effect)

     

    Points

     

    Normal:200

     

    Critical:?

     

    Shield/assist:100

     

    Rhinos

     

    The tanks of the lot, they have plating on all sides except from their mouth (in which you will do normal damage) They require an armour upgrade to be hypnotized by the hypnotic knife (although hypno traps work fine)

     

    Points:

     

    Normal: 1000

     

    Critical: N/A

     

    Shield/assist: 500

     

    Leapers

     

    These only spawn when their specific challenge appear, one will  spawn and travel around the outskirts of the map. They look like hunters except do not have the red glow

     

    Points:

     

    ?

     

    DLC CRYPTIDS

     

    Phantoms

     

    These appear from Nightfall onwards, they are blue hunters with much higher health and the ability to disappear while they jump

     

    Points:

     

    1000?

     

    Speeders

     

    These replace scorpions on May day and not only have the ability to fire acid but also spawn spores. They appear to be yellow seekers.

     

    Points:

     

    Normal:1250

     

    Spores

     

    The turret like plants spawned by seekers, their hitbox is tricky and sometimes your shots won't count. Although alone they are virtually harmless they can quickly become a nuisance.

     

    Points:

     

    All:25

     

    Gargoyles

     

    These flying cryptid s appear in Awakening and have the ability to melee attack and fire shots at you from their tail, try to take them out quick.

     

    Points:

     

    I play PS3 so I cannot check as of now.

     

    Bombers

     

    Appear to be tiny yellow glowing gargoyles, will simply divebomb you and explode.

     

    Points:

     

    See above statement

     

    BOSS CRYPTIDS

     

    Breeder

     

    You fight this giant beast twice on nightfall. The first it will stay facing one way but in the final fight its more of an arena and it can turn 360 degrees. It will only take damage in the mouth and in the final fight the belly if you knock it over.

     

    Kracken

     

    This monstrous cryptic is by far the largest . Early on you will fight the tip of one tentacle but in the final area you will face this alien head on. Use the turrets around to your advantage against it.

     

    Equipment and devices (courtesy of 83457)

     

    On screen, you will have a D-pad display with your chosen Loadout items on it; before the game, you will go to Loadout and pick 1 item from each of these 4 categories; Ammo Type, Team Support, Strike Package, Equalizer, as well as picking your Class and Pistol Type. Class types, pistols, Loadout items are all described in the Loadout Menu, but the prices are not.

    Loadout Purchases;

    Ammo Type/Cost. Up on D-pad.

    Ammo 1250

    Stun 1000

    Incendiary 1200

    Explosive 1250

    Piercing 1100

    Team Support/Cost. Down on D-pad.

    Explosives 800

    Feral 800

    Armor 1000

    Booster 700

    Random 900

    Strike Package/Cost. Right on D-pad.

    I.M.S. 1250

    Mortar Strike 1500

    Trinity Rocket 1300

    Sentry Gun 2000

    Vulture 2200

    Equalizer/Cost. Left on D-pad.

    Portable Turret 1100

    Grenade Turret 1000

    Crowd Control 700

    MK32 Launcher 2000

    Death Machine 2200

     

    THE DRILL

     

    Drill: the drill is what you set down to destroy most hives. In Mayday, it also cuts through some doors.

    The spots are marked with an orange 'Destroy' symbol that you will see when holding the drill. Doors will be white symbols with 'Door' printed on them while holding the drill. The drill will appear to have a blueish outline and a blue symbol that says 'Drill', when nobody is holding it.

    The drill has a meter in the upper left corner while it is drilling. This downward-pointing meter shows how far along the drill is by filling up from top to bottom as it goes. Just before it ends, there will be some clicking sounds, followed by a high pitched whine for the last few seconds of drilling.

     

    ~~In progress~~

  8. This wonder weapon has a normal looking sniper rifle base but it's barrel is a in eight segmented pieces which when idle will float back in forth in the line. The scope is also a diamond shape and when zoomed in will show zombies in a thermal-type way (they will be glowing)

     

    Name: DBS-195

    Ammo: 20/100

    Unique feutures: full-auto sniper that is insta kill until round 15. When charged the barrel will slowly move together then fire a powerful shot thAt can penetrate zombies AND walls. The charged shot will take up 5 ammo but is insta kill till round 30.

     

    PAP

     

    NAME: DreadBringingSniper-935

    Ammo: 30/170

    New feutures: higher rate of fire which is insta kill till 25. Charged shot takes less time to charge and will one shot until 45

     

    Special version!

    Complete *map name*'s Easter egg while playing as Dempsey and instantly get this special version 

    Name: DempseysBboomStick-115

    Ammo: 50/180

    New feutures: slower rate of fire but shot are very powerful (insta kill till round 40) and charged shot releases a large explosion on impact which will one hit kill any nearby zombies till round 50 (NOTE: shots explode when they hit a object, not a zombie)

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