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Posts posted by PINNAZ
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Nice post Nai, I had never thought about Maxis being poisoned & I was also going to post the Data Servant entry @JuggerWicho posted. Maxis says that it may be the 115 affecting him.
I am a believer that maxis shot himself in the Moon radios, maybe this is another motive for him to do so.
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Haha, I thought Maxis the Cat was good, but Faiytales. Wow.
And this answers why you hear the kids singing the nursery rhyme in Shi No Numa.
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Nice breakdown EJ & cool idea for a thread. I doubt think I read this the first time round.
The Physiology that Treyarch have given Zombies is a little different to the stereotypical zombie I guess. As you said originally, gameplay wise, they don't eat you, they only kill by striking their arms. Yet, the wall drawing in Verruckt shows an arm being eaten, though this may be a human eating a Zombie arm as we are later hinted at in the Tranzit TV, the Die Rise opening cinematic & the Die Rise TV. Also Stuhlinger has numerous quote about eating zombie sandwiches or something like that.
Another strange aspect is their sight. Zombies have no eyes. No eyeballs at all. Only beams of light. Yet, in turned we get to see their supernatural vision.
Anyway, love the threads you make like these EJ. Hopefully a few more over the off season.
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Micro-transactions (Camos and stuff.)
Down Loadable Content!!! Can't stand it. Absolute ripoff. (Seriously, Haha)
I can feel some heat coming my way -
POKEMON. I just don't get it. Maybe I was too old to understand it when it first came out, but I don't get it. (Sorry Jolt, Naitrax & anybody else)
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@Tac, I just re-read this thread. What you have done formating into transcript form is truely amazing. So much time must have been spent doing this. I'm glad you updated this thread when you did.
A true Gem on Codz. Brains, Brains, Brains!
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This thread already exists, made by yours truly..
CoDz Rule # 1 - Don't duplicate topics!
Haha, only joking. I think that there are 2 or 3 threads like this already.
Rule # 1 should be - Kill Zombies!!!
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@AlphaSnake made a great post about this along time ago. Check it out here http://www.callofdutyzombies.com/forum/index.php/topic/138180-frank-woods-busted-out-of-hanoi-prison/
Woods gets the 115 Tattoo between Operation 40 & Executive Order which are the first & second missions in Black Ops.
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You can link twitter posts to the forum.
@jakebond2000 a train car is a train car... Unless derailed, that is...Then it's junk... Right?
— jimmy zielinski (@ZielinskiJimmy) June 15, 2014 -
This has been mentioned before in this thread - http://www.callofdutyzombies.com/forum/index.php/topic/158049-train-whistle-sound/
The sound is coming from the little diesel machine next to each Perk-a-Cola machine. Here is a sound cloud clip below.
It is actually the Perk Jingle -
Upon tuning the power on, Marlton says "Great Tesla Coils". I googled what tesla coils are, and it said they are one of the components that make up a generator. Apparently there are two things that create a tesla coil, and if one isn't working the other won't work either. Now I'm wording this really awkwardly but yeah, it's the best I can put it. XD I found that interesting. Along with a lot of the things Marlton says throughout Tranzit.. :/
Though I don't believe there is any continuation to the side-quest, good luck in finding something. There may still be some small hidden secrets as I found the letters "JD" (which are in Der Riese & Kino) on the the base of the Bus Driver in July last year. Here is the thread - http://www.callofdutyzombies.com/forum/index.php/topic/156703-an-old-easter-egg-returns-jd/
As for the Tesla Coil, the buildable Electric Trap is actually a Tesla Coil. Just like the electric traps in Verrückt, Shi No Numa & Kino Der Toten. The Wünderwaffe DG-2 is pretty much a Tesla Coil.
The inventions of Nikola Tesla feature heavily in COD Zombies. If you want to read more, here is a thread I made in October 2012 - http://www.callofdutyzombies.com/forum/index.php/topic/148995-a-zombie-apocalypse-a-tesla-revolution/ before Black Ops 2 was released.
Another thing to note is Michael Faraday whose portrait features in Buried. He was the man before Nikola Tesla.
Good luck
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Thanks again for adding more pictures @MixMasterNut. Treyarch keep posting as I'm going to work.
Treyarch have also posted some of the sound recordings & some text from Brian Tuey (Audio Director). I have updated the OP with all of the Blundergat posts.
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Thanks for adding the pictures Mix.
I updated the OP to include the quote from the Treyarch Facebook post. 20-40 hours to print some of the pieces. Amazing!
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Treyarch posted this on their Facebook page & I thought I'd link it here for anyone that doesn't do Facebook or hasn't seen it.
Props to Treyarch for posting this. I really like getting this type of insight. And the reason why these images appeared in the Mob of the Dead Trailer.
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https://www.facebook.com/Treyarch
The Blundergat was introduced to Zombies fans in Call of Duty: Black Ops 2 with the Mob of the Dead experience. Inspired by Civil War-era weaponry, it’s a hybrid between a Gatling Gun and a Blunderbuss.What happens when the advent of 3D printing allows members of the team to bring these virtual models into the real world? It means that the Zombies Labs just got a little more interesting.This week, we’ll catch up with some of the team members and watch them bring a 3D-printed Blundergat to life. Because, why not, right? Exactly.==============================
Blundergat - Feeding the 3D Printer
“I purchased my 3D printer a little over a year ago. I’d been experimenting with a variety of different things, trying to learn how to operate the printer and improve the quality of the results. I’m a character artist, so most of what I was printing was character-related. I wanted to try printing something that was more mechanical and complex, so I approached Max Porter (Sr. Artist, Weapons Team) and asked if he'd give me access to the source files for a weapon. He gave me the Blundergat files.” – Scott Wells, Senior Artist







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Blundergat: Some Assembly Required
"The printing process basically involved combining the rather complex source model into a single, solid object and cutting the main form into 5 pieces that would fit on the print tray (4 segments along the length and then the thickest middle part was also split vertically into 2 halves). For an object this large with quality settings on high, the individual parts took between 20 – 40 hours each to print. The smaller detail pieces were separated out into separate print jobs and glued back onto the final assembled Blundergat at the end.” – Scott Wells, Senior Artist





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“Once all the parts were printed and assembled, I did some finishing work to clean up seams and any major print artifacts. This mainly involved priming, spot putty application and sanding.” – Scott Wells, Senior Artist





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"The wonder weapons in our Zombies mode give us the opportunity to explore fantastical sound design from the language of the DG-2 to the Thundergun. The starting point for all of the wonder weapons is as far out there as possible while still sounding like a weapon.
Not so for the Bludergat, though.
We wanted it to have its roots with an actual Blunderbuss, but then add spice on top of it to make it feel like a wonder weapon. While we never actually recorded one, we did record a small cannon that used gunpowder to launch whatever you could fit into the tube." - Brian Tuey, Director of Audio
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At work ATM, so I will have to come back & make a better post. Just wanted to post this about the Multiplayer map Nuketown in Black Ops.
Why are US & Spatnaz Soilders fighting there? No idea, just purely for gameplay purposes I imagine.
Inspiration for Nuketown
Actually, it was built in two. Nuketown was a happy accident and was never officially planned. According to Dan Bunting, Vahn saw Indiana Jones and the Crystal Skull one night and came in the next day saying “We need to do a map like this!” So the team looked at old nuclear test footage -- “we watched movies of towers been blown to smithereens and it was really inspiring.” The map was rapidly prototyped in two days while the creative fires were burning, and quickly became an official map. Dan said Nuketown’s evolution taught Treyarch a good lesson: “Ideas generate other ideas, and sometimes you have to let someone not do what they’re supposed to do.”
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Brains Joe. I wasn't to sure if you were a member here.
Below is what I used at the start of my Great Leap Forward thread found here - http://www.callofdutyzombies.com/forum/index.php/topic/151716-chinas-great-leap-forward/
China

U.S.S.R.

Cuba

Vietnam
(Vietcong/NLF/Provisional Revolutionary Government of the Republic of South Vietnam)
The Vietnam flag would actually be the flag of the Vietcong or Provisional Revolutionary Government of the Republic of South Vietnam - http://en.m.wikipedia.org/wiki/Provisional_Revolutionary_Government_of_the_Republic_of_South_Vietnam
I tend to think that the 4 flags may just represent the Black Ops Story of the Cold War? But who knows, maybe we will see Cuba & Vietnam? The Zombies in Shangri-la are actually Vietcong soldiers from the campaign & there are ammo crates which have Vietnamese writing on them too.
I really hope that we can decipher the Nacht page later on, just like we found out what the Nuketown loading screen machine is in Origins.
Brains again Joe!
Edit - @JoeMama115
Did you know that the Warehouse picture is identical to the Warehouse in "Indiana Jones & the Temple of the Crystal Skull"? This movie also features the inspiration for Nuketown.
Indiana Jones - Area 51 Warehouse

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Just wanted to give Credit/Brains to Joe Mama who posted this on twitter.
The Portals on the Nacht Der Untoten Comic Book Page (Black Ops Loading Screen) may be the Portals in the Crazy Place on Origins.
Found some interesting things today. pic.twitter.com/fHvyVdnCzb
— Joe Mama (@JoeMama9001) June 15, 2014

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Hey there's MixMasterNut!
Thanks for posting some pics mate. Probably as close to E3 as I'll ever get.
How old is that Atari shirt?
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Argh, I'm a bit jealous there Mix. Nice pics. Order 1886 sparks my interests a lot.
I just got sent an email from EB Games (Australia's Gamestop) & they have what looks like every single trailer that has been shown in a playlist if anyone wants to check it out.
http://www.youtube.com/playlist?list=UUJXW-I5Ief4iPbOlIstBJTw
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A BIG congrats to you two - Boom & Slade.
Both of you have put a lot of time & effort into CoDz and you both are great contributors. I think both of you have probably spent about 20 years of your life on CoDz.
Congrats again guys
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The eclipse is what causes the time anamoly. Possibly the eclipse coupled with high amounts of electromagnetism created the time loops. Der Riese is the perfect example.
http://en.m.wikipedia.org/wiki/Allais_effect
http://science1.nasa.gov/science-news/science-at-nasa/1999/ast06aug99_1/
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Awesome!
Agree that merging the Asylum & adding the research & Training underneath would probably be the most streamline way to go.
Thanks so much for your time again friendo! CoDz owes you.
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I will swim to Scotland to shake your hand if you can bring back those forums. Even though they are still accessible. We need them here. The posts in those forums are a massive part of this website.
I & many others will be very thankful. Good luck.
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I agree there Nai & the others above that have said the same.
When viewing a forum or new content the white is good. White just looks hideous at the bottom.
Either way. No big deal
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They are on the roof in the starting area. If you go upstairs near the Rifle Cabinet & look back towards the starting area you should see them glowing red.





















Mocking's top 30 MOST likely places for BO3 maps!
in Research & Development
Posted
I've never really made any map ideas, but here are a few that come to mind with the words you originally posted.
Sand - A luxurious beach-front resort that is in Ruins. Map areas can be the Hotel lobby, underground carpark, pool area (with a maze of slides) & of course the private beachfront.
Water & Industrial - Niagara Falls. I was really hoping this would be in BO2. Can anyone remember the original James Bond 007 on N64? This is the kind of map that would be great for Zombies.
Each area of Tranzit could have been made into its own legendary map.
A Town or City in Ruins
A creepy old haunted Farm
A massive Nuclear Power Plant
A Cabin in the woods (enough said)
Education -A School setting has been mentioned numerous times, but I don't think it will ever happen. Maybe a university? But I think that guns being fired inside an educational institution will never happen in a game. Too much controversy.
Subway or Airport -I would like to see a subway station too or international Airport. You could combine the trains system like big airports have a monorail between each terminal. Definitely needs to be dark & creepy as @ said.
(I'm sure this next map will be in the Zombie story at some point. Something similar anyway. So much of the previous story relates to this)
The Pillars of Hercules & The highly speculated Atlantis. Possibly the Strait of Gibraltar. Somewhere near Morocco.
"According to Plato's account, the lost realm of Atlantis was situated beyond the Pillars of Hercules, in effect placing it in the realm of the Unknown."
The title page of Sir Francis Bacon's Instauratio Magna, 1620