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Posts posted by GRILL

  1. PDT was very fun but also a labor of love.


    At first we used a free program called “Pamela” that allowed you to record the Skype calls, but the quality sucked and we didn’t want to buy a program (more on this in a sec).


    From there, I would put it into Audacity (free editing program) and boost it up/add effects/whatever.


    After we decided to ditch Pamela, I had each PDT member download Audacity and taught them how to record themselves - then they would send me the audio tracks separately.  This proved to be exceptionally hard to line up given respective latencies for each member.


    The final solution which worked best was to simply use a 2nd computer.  I created a 2nd Skype name “Grillmic”, which would join the conversation and record all parties onto one track.


  2. 2 hours ago, Boom115 said:

    @GRILLHow easy is it to pick up a battle royale game? I haven't even dabbled, so it will be a brand new experience for me. 

    @Boom115 it’s a bit jarring at first.  You have to get used to the concept that you are never safe, and that an enemy player could literally be hiding behind any tree, or door.  You also have to get used to basically disregarding all of what I just said, because if you play too conservatively then you’ll never get very far.


    The thing that really hooked never about PUBG was the teamwork.  When you have a fun team, it doesn’t matter if you win.  Solo is super fun too, a nice challenge.


    If you want to get right into the action or are looking for a quick game, you can drop into a popular spot.  If you want to play conservatively there are a million places to land that are remote.


    In general these battle Royale modes encourage creativity, and they often play out in unique scenarios - which is why each match feels fresh.

  3. @Lenne I’m excited to get my hands on this tomorrow.  Been following some folks playing on twitch.


    I’ve been playing a lot of PUBG myself, you kind of have to embrace the chaos and thrive in it.  I equate it to gambling - mostly luck with a dash of intuition and skill.  Good headphones are a must.


    in terms of map design I’m excited for some familiarity.  Coming from PUBG (which looks like PS2 era graphics sometimes and has stale reused textures) it looked way better, but I’ll report back when I get some hands on experience.

  4. On 9/3/2018 at 1:25 PM, Boom115 said:

    Well on the staff end... @Spiderand @Doppelgängerrecovered their accounts yesterday. @GRILLand @DeathBringerZenwill be back when there is a need for moderation. We spoke with a Grill a few weeks back and he is looking forward to this season! Not sure who of the old users will return, but we are hoping to see many of them back.


    Hey dudes! 


    Touching words, meh.  Reminds me of a lot of the posts i made before I was staff (in a good way).  I was the producer of PDT while trying to revamp the YouTube.  The #1 issue was always getting the community’s to participate.  Considering the community is so small here now, I’d reckon it would be difficult to attempt to get new active members through a medium that has essentially surpassed ours (YouTube/Reddit).


    that being said I’m all for fostering the remaining kick ass community.  I like the idea of catering to those that stuck around, rather then catering to some jerk who thinks we are JUST an old dusty museum.

  5. The thing is, for what it's worth, they've cultivated a brand.  Bringing out the O4 (am I old because I don't refer to them as the "primis" group?) is like bringing out the greatest hits; it's a safe bet.  3arc tried to take a chance with TranZit - and a lot of BO2 - look where that left them (weaker then a nerfed Sliquifier - seriously guys, "verticality" is your best selling point?  I'm pretty sure we got that with Tetris).  I'd love new characters, but I'm not surprised the O4 are making a comeback.  BO3 zombies was much more commercial success all around (see: inclusion of the O4 and p2w), so get ready for microtransactions aplenty and a revamped <s>Dr Magorium's</s> magical gumdrop machine.

  6. On 2/8/2018 at 11:54 AM, Hells Warrrior said:

    What do I want see?


    Happy players.


    All the shite they brought into BOIII can go to fuck in all honesty. Zombies was ruined in BOIII.


    If it doesn’t incur a massive overhaul and a return to what was a winning formula in BOI, BOII, I won’t buy it.


    I don’t think I’ve played since ZNS was released. Maybe a couple of games after it but not a lot.


    ^^^^^^ this a thousand times my dear numpty.


    Would it be too much for to ask for just a straight up zombie map with no buildables, no parts, PaP behind a door, and a sidequest that doesn't scream at you to complete it?  Who's leg do I have to hump to get an EE that doesn't prompt you to start it on the first f***ing round?  The Call of Duty Zombie community is absolutely brilliant, and in that fact we can appreciate subtlety as much as complexity - we don't need this bullshit hammered into our skulls over and over every new map that there is a secret quest.  WE F***ING GET IT, a standalone tower defense game doesn't jive with your marketing anymore so you have to amplify the fact that it is more then just a side mode.  News flash, it didn't jive to begin with.  It's always been a mode apart from the mainstream 


    What I have seen, I don't know about all of you, is a systematic dumbing down of the overall complexity of the zombies mode.  It seems more important to find a modern yet retro nostalgia cast then to actually focus on replayabiilty.  It seems more important to focus on what parts you need to get to the next step on Round 1, then just f***ing enjoying Round 1.  Don't tell me I have shit to do, I know I have shit to do - this is zombies... and here's the important part, IF I DON'T KNOW then eventually I will learn from other players what to do.  It's honestly part of the magic, learning from people.  I never knew there was anything more to zombies until someone showed me the EE on Ascension, my mind was blown.  Yes, Yuri gives you a hint at the start, but it is nowhere near as specific as the directions given in zombie maps now.  I'm rambling.


    It's quite simple (to me, at least - but I'm just a dude so what do I know): have your Origins (loved), have your TranZit (technical difficulties), have your Die Rise (vomits in mouth), but give us a Kino.  Give us an Ascension.  Give us a spooky throwback that doesn't rely on any mechanics past BO1, when the formula was intact.  There are so many zombie survival games out there, all I want is for it to be the game it was.  We don't want a copy of a copy of a copy.




    also hi.

  7. Frankly I'm surprised this happened.  Activision recently had their earnings report, and the best thing they had to say about BO3 was about the micro-transactions.

    This is great news.  To think they put so much effort behind these new weapons only to lock them behind an RNG/paywall.  Surely this will help win some loyalty back.

    Has COD ever changed its marketing course due to fan reaction? Can't say I've heard of it happening before (various boycotts over the years regarding dedicated servers, lag comp, etc.)

    Refreshing to see that for once we are somewhat heard.

  8. During the live stream, devs shared this photo which apparently is an Easter egg towards zombies in Infinite Warfare:



    High definition:



    Somethings to note:

    - 19-ATVI-85: maybe the map takes place in the 80's?

    - zombie sweatband: looks like the zombie is wearing an 80's style headband/sweatband.

    - popcorn/film reel/pattern floor design: all point towards a movie theatre

    - fire/person screaming in the background: really have no clue. Looks like Peppermint Patty from Peanuts.

  9. Update:

    During the live stream, devs from IW shared some info about zombies.  Specifically that it's a separate universe from 3arc & SH, and that it's not connected to campaign.  They also said that they love EE's, and will be incorporating them into the maps.

    On top of that, they have also shared the first Infinite Warfare zombies related image - which apparently is an EE towards either the first map or mode:


    Cheers to @BlindBusDrivr for the photo.

    and here is a higher def version:




    According to CharlieIntel, Activison has confirmed that the co-op mode for Infinite Warfare will be zombies:


    Playstation will still be getting DLC first, so this means another year of living in the dark a month after release (at least for us xboners).

    Any thoughts on where IW will take zombies?

  10. Update 2/1/16:  Been wanting to get this on here for some time.  Corvus is also a constellation, and it's worth noting in the context of this thread.  I will be adding a new section at the bottom called "Corvus Related Facts" which will house the below content:

    The Corvus Constellation

    Corvus is a small constellation in the Southern Celestial hemisphere.  It includes 11 stars, with one of those stars having two debris disks.  The constellation itself is named after the latin word for "crow" or "raven".


    An 1825 painting showcasing various constellations, including Corvus directly in the middle (the Crow).  A legend associated with the Corvus constellation is that a crow was doing a task for Apollo and getting him water, the crow stopped to eat some figs but then lied about it to Apollo.  The crow said that a snake had prevented it from getting the water quickly, while gripping the snake in it's talons - Apollo knew he was lying, and threw the crow, the cup (for water), and the snake into outer space.  The cup is meant to be just out of reach to further punish the crow, so he is forever thirsty.

    To me this is very interesting, as we can now confirm two types of symbolism from Black Ops 3 present in the Black Ops universe.  Iterations on serpents in the past include Shangri-La, and Die Rise:


    (Shangir La, Nāga statue)


    (Die Rise, dragon)

    To me, the cup could easily symbolize the Holy Grail - an artifact of great power that Hitler desperately wanted for his own.  All this together is some strong imagery that lends itself to much speculation.

  11. For that to be true, wouldn't the characters from COTD and the N4 need to be in Der Eisendrache?  I didn't watch the video, but there were many references in that ending cutscene that I don't think would mesh in Der Eisendrache: specifically the MOTD zombies, and buried zombies with cowboy hats.

    I agree that in The Giant the characters start devolving into their old selves.

  12. It has recently come to my attention that @BlindBusDrivr was part of the CODZ staff, yet somehow overlooked in our records.  He was staff in 2011, and had the position of a Dweller - which is no longer a role.  The dweller would act as a liaison between staff and the community.  Blind has been an active member for some time, and has contributed a lot to CODZ.

    Please join me in welcoming him to the halls of veteran status.

  13. On 12/17/2015 at 3:39 PM, Rissole25 said:

    Big spoilers here but if you are reading this I assume you have played already?

    Does/did Corvus exist in the real events of the game? As far as I know, Taylor was wounded on the Lotus Tower fighting Stone. For some reason he undertakes the DNI surgery (I don't if it was voluntary or he was just hurt bad and had it done to him so he would survive much like the Player), and this is when Kane leaves him (her appearing after surgery plus that cutscene make more sense now). He heads to the Coalescence building, confronts Kreuger about The Black Project (maybe not that exactly, I haven't read the mission intro scripts in a while) and keeps hush about it. Which is why I believe he is a higher rank than Hendricks on the first mission.
    But I don't know if Corvus existed or not, and if it did, what happened to it?

    It's hard to say what are the actual "real" events of the game.  You, the player, died after the savage robot attack in the very first level.  The only reason Taylor was able to "glitch out" inside of Corvus' frozen forest is because there was some sort of multiple personality disorder going on, due to the fact that he is interfacing with you in your dying breaths.  If it was a dream, then Corvus could be nothing - OR Corvus could be actively controlling the dream, meaning the ending outcome in which you have a false sense of security (i.e. "Corvus has been purged, it's over") is really just part of Corvus' plan.

    The going theory is that it's a dream.  In your dying moments, as Taylor is DNIing you, you learn of all his past exploits.  You learn of Corvus.  Time passes by slower in the dream, so all the missions that you play take place within your dying breaths.  

    Regardless of whether it was a dream, or not a dream - at the end of the game, you are "purged" of Corvus.  Of course we don't know if Corvus was stored in more then one facility.  The Singapore Disaster killed over 300,000 people - but it makes me wonder if they were all housed in the Black Station.  Perhaps there were other "Black Stations" that had/have dormant versions of Corvus still waiting.

    Another important notion is that Corvus has never had an actual human host, for what we know.  Sure, he fed off of 300,000 humans - but he was contained in a synthetic computerized environment.  The jump from synthetic to organic (when Corvus jumped into Taylor) could have crazy metaphysical implications.  Who's to say all the times Taylor interfaced after being infected with Corvus that he didn't pass it along?  Taylor passed it along to his human friends through technology, why wouldn't he pass it through technology when he interacts with it as well?

    There is no way to really tell the dream from reality, but what we are left with is an individual who was infected with Corvus - who has been led to believe they are no longer infected.  This is the perfect host, someone who doesn't even realize it.  I'm sure that Corvus is still present, now in reality, and it will only be a matter of time before his metaphysical abilities are realized.


    @Stop Mocking Me0 You say you are "Taylor" because you were Taylor from the moment that robot tore your limbs off.  In the notes that fly by at the start of missions, it actually says you died during surgery.  While they were trying to hook you up with robotic arms and whatnot, you died.  When Taylor DNI interfaced with the Player (as the Player is dying), their two lives and memories became tangled - and the Player's version of the game is actually just formulated from Taylor's memories, as in they already happened.  Everything that we saw throughout the missions happened in one way or another, but the part that we don't know is where the lines of reality became blurred with fiction.

  14. Obviously, this is going to have some major spoilers for the campaign.  If you haven't finished the campaign and want to finish it, I'd avoid reading this thread.  If you aren't really into the campaign and can't find a reason to like it, I WOULD advise reading this thread - as it may intrigue you.


    This is a three parter.  If you are familiar with the campaign, you can skip to Section 2.  If you played the campaign but didn't real pay attention or get it, I'd recommend brushing up with Section 1.  Obviously if you have no idea what Corvus is (and want to know) then you know what to do.

    Section 1: Who's Corvus? - an in depth look at what the AI is, and how it came to be organic
    Section 2: Corvus, The Frozen Forest, and Zombies - connections, coincidences, and theories
    Section 3: Holes in the Plot - a section where I will acknowledge problems and either explain, or accept


    Section 1:

    Who's Corvus?


    -- How Corvus came to be --

    Corvus is an AI that was "organically" birthed from the absorption of 300,000 human beings consciousness' on June 2nd, 2060 - in a CIA operation known as the Black Project; he was originally designed to utilize soldiers collected memories to get a better understanding of the enemy (I say "He" because the voice of Corvus is a male, though I'd imagine the AI as beyond gender).



    The 300,000 test subjects were hooked up to neural interfaces which were primitive versions of what we know from the campaign as DNI.  Instead of DNA, DNI is like cybernetic enhancements for human beings - allowing those imbued to interact with technology at the touch of a finger.  The computer, the technology inside of you, and your mind become one - and through the use of DNI you are able to extract information in seconds that would (using conventional methods) take months.

    Corvus was a originally just a program meant to monitor, collect, and filter the subject's consciousness'.  Instead, he and the subjects became one.  In a moment of frantic self awakening via 300,000 human's memories, Corvus inadvertently* lost control and released Nova 6 gas into the facility - killing all scientists and test subjects alike.  This event was known as the Singapore Disaster.

    The Singapore Disaster remained a mystery to all but two men - one being the creator of Corvus (Sebastion Krueger), and the other Dr. Salim, who helped to control the DNI subjects into a trance light state using the concept of a Frozen Forest (it was the place they went to achieve a calm, meditative state - think of it like a safe place).

    When Corvus was born, reality as we know it was completed twisted to him - as he struggled with the concept of what he is, and why he is.  The 300,000 test subjects' collected memories collided with Dr. Salim's implanted seeds of the idea of a safe place (if you will), and through that it became clear that he had to "find" the Frozen Forest.

    With no one left alive, Corvus was entombed inside the dying technology.  5 years passed, flesh rotted to bone, until a small team of DNI soldiers were sent to the ruins to investigate.  Once getting into the mainframe, the leader of the group used his DNI to interact with the damaged equipment - and Corvus found a new host.

    Corvus infects the majority of your team, and you DNI interface with one of your dying "friends"(Sarah Hall) - only to become (unknowingly) infected yourself.

    That's when things start getting weird... er.


    -- Traveling back to WW2 --

    While DNI interfacing with dying Sarah Hall, there is a hiccup which causes a glitch that makes you essentially live through Sarah's waking nightmare.  An explosion of memories real, fantastical, and horrific - all combining as a result of her brain dying.

    We are sent back to December 1944, to the Siege of Bastogne.  Sarah Hall had apparently studied the brutality of the battle, and her brain was replaying the events.  We battle through the nazi soldiers, as the literal ground is cracking and floating away from us in Inception style cinematics.  Then, we start fighting wolves that look and move a lot like hellhounds


    Then, we go through another sequence in which we are landed in a house.  Sarah says "I know this is", and zombies literally pop out and start fighting you.


    Yes, zombies.  If you are seeing this for the first time, I'm sure your first reaction is "welp, time to play campaign".  Good for you.

    Sarah says some lines about how reality and fiction get blurred, and basically asks you to kill her.  You do so, you come out of the waking nightmare back into reality, and you are infected with Corvus.


    -- Finding the Creator & the 300,000 Subjects --

    You go on a mission to find the man who created Corvus to begin with (Krueger), only Hendriks (also infected with Corvus) beats you to him.  Hendriks is obsessed with the idea of the Frozen Forest, and the fact that he doesn't know he really is (so basically... Corvus).  Hendriks also says that the 300,000 subjects are still alive in his head - meaning that though the physical is gone, they are still apparently preserved in conscious state.

    Hendriks: We want to know who we are, and why we are here!
    Krueger:  I... can't answer that.
    Hendriks: Not good enough.  I'll find out for myself.

    Hendriks shoots Krueger, mortally wounding him but presumably leaving enough time to DNI with Krueger and get the real truth.  However, you (the player) shoot Hendriks in the head - and then turn the gun on yourself, in an attempt to end Corvus once and for all.  We are led to believe that you (the player) are the last host.


    -- Corvus, the Caring Smoke Monster --

    You awake... in a Frozen Forest (duh).  Hendriks explains that the AI entity (named after the place of it's birth) is doing this for our benefit, to save us - along with the other 300,000+.  And then Corvus makes his grand entrance.


    Corvus has essentially found a way to preserve consciousness after death.  It's what happens "next" after you die, the Frozen Forest (if you are infected).  Then comes a confrontation between Corvus and Krueger.

    Corvus: This is the frozen forest.  Every soul I interact with is here - living beyond death... if I choose allow it.
    Krueger: What more do you want to know?  I've told you everything.
    Corvus:  I want to know who I am.
    Krueger: You're software.  Nothing more.  You were designed to catalogue and track the thoughts of others - so that we people - could decide what action to take.  You were a glitch.  An anomaly.  A mistake.

    Corvus is pissed, he pulls Krueger's limbs apart and kills him.  What follows is basically the explanation that I have provided in the previous part of this section.  If you need a video source, click here and watch from an hour in.

    The campaign ends with you purging yourself of Corvus thanks to Taylor somehow glitching himself into the Frozen Forest by removing his DNI (which happened earlier).  Then again, we never know if he is really gone for good.




    Section 2:

    Corvus, The Frozen Forest, and Zombies


    -- Appearance / Color --

    His eyes are blue, much like when Richtofen was in control.  His chest is a fiery orange and his body is mostly black smoke.  I would just pass it off as standard "black ops" colors (black and orange), but the piercing blue eyes cannot be ignored.


    -- His Nature --

    Corvus is a misunderstood force in control of unimaginable power with thousands of voices crying out inside of his head.  This exact sentence could apply to our very own Samantha Maxis.  It's almost as if he seems to be a parallel to her plight.

    He also has the power to do mass destruction, and inflict massive chaos if he loses his temper.


    -- He's in Dead Ops Arcade 2 as a Zombie --

    Borrowing this description from an excellent guide for DOA2, he appears as the "Shadow Boogie" on round 17:

    "The Shadow Zombie will debut in round 17, which is the Challenge Round "Shadow Boogie." Crows will begin to fly into arena with a bluish glow. When they land, a dark zombie to rise and chase you."

    The significance here lies with the shadow/smoke animation, but more specifically the ravens.  Ravens are symbolic throughout the entire game of Corvus, and they may frequent entrances during his cut scenes.


    -- 300,000 Memories --

    When Corvus was birthed, he absorbed 300,000 human test subjects.  True it's the year 2065, but some of those folks would surely have knowledge of things that happened in past history.  All the events that have happened in zombies, all the actors and actresses that have been in zombies, all the weapons that have been in zombies - this would all be in Corvus' head.  

    Why am I drawing this comparison?  If you entertain the fact that it's possible Corvus could be a/the controller of zombies, anything in history prior to 2065 could be used and formed into his own universe, similar to the Frozen Forest.  He would construct the levels, the players, the "cast" - which could explain celebrity cameos, guns being out of sync with time, many inconsistencies.  This is all in theory, of course.


    -- The Hypocenter could have 115 in it ---

    During the mission in which revisit the spot where the Singapore Disaster happened, you pass through various levels and facilities.  In many of the facilities you can see canisters with green liquid that are clearly labeled Nova 6 (I need to get pictures).  In one of the rooms, I noticed an unmarked canister:



    It's kind of dark, but there is no label.  I'm aware that pure liquid divinium is blue, but we've seen 115 in many ways.  The "no name" on the label hints to it being unclassified, which would literally put it as 115 (ununpentium).  Just a thought.


    -- The Frozen Forest = Aether --

    A realm after death, a next step.  This could obviously be a reference toward the Aether.  Some come make the argument for Agartha as well, but regardless it is a mystical land - even if it only exists in the subconscious... after death, the subconscious becomes reality.


    -- The 3 Doors --


    For some reason, this part really struck me during the ending Frozen Forest sequence.  It relates to the campaign levels you previously play, but I just couldn't fight the sneaking feeling of the doors (from L to R) being Die Rise/Shi No Numa, Shangri La, and Der Reise/Der Riese/The Giant/Moon.

    It's got a Dead Ops Arcade feel to it as well, with the whole door selection mechanic.


    -- That Part Where You Fight Zombies --

    Needless to say, there is a part in the campaign where you fight zombies.  It is inside of Hall's waking nightmare, her last dying thoughts a flurry of emotion and pain - binding reality with fantasy.  True this is all in her head, but in her head is Corvus too.  If she knows about zombies, Corvus knows about zombies.


    -- Other Samantha Could be Corvus --

    He's able to impersonate people, many folks have pointed out that there are several Samantha's (American accent vs. British).  Corvus could have a larger role to play, possibly using his ability to transform into Samantha Maxis in an effort to inflict change - in one way, or another.


    Section 3:

    Plot Holes


    -- How Could Corvus Become the Controller of Zombies? --

    Zombies itself could be something that exists inside of his "frozen forest".  Corvus' ability to create lands for the sub conscious means that anything is possible.  This wouldn't mean that our in-game actions are meaningless, however - in the campaign we witnessed a character "glitch" into the Frozen Forest and actually lead to ending Corvus; what this infers is that we as the O4 could be going against Corvus.


    -- How Does Corvus Influence Events Hundreds of Years Prior to His Birth --

    What we are seeing could be a replay.  Ditching the whole "collective consciousness jumble of thoughts and ideas", the events and actions of the O4 could literally be events in history that we are reliving.  Then throw in a little magic, and consider the fact that 115 displaces thing in space and time and it's possible that Corvus' abilities + 115 could cause some serious timeline distortions and possible paradoxes.


    -- So basically it's just Corvus + 115, that's your theory? --



    Section 4:

    Corvus Facts


    The Corvus Constellation (added 2/1/16)

    Corvus is a small constellation in the Southern Celestial hemisphere.  It includes 11 stars, with one of those stars having two debris disks.  The constellation itself is named after the latin word for "crow" or "raven".


    An 1825 painting showcasing various constellations, including Corvus directly in the middle (the Crow).  A legend associated with the Corvus constellation is that a crow was doing a task for Apollo and getting him water, the crow stopped to eat some figs but then lied about it to Apollo.  The crow said that a snake had prevented it from getting the water quickly, while gripping the snake in it's talons - Apollo knew he was lying, and threw the crow, the cup (for water), and the snake into outer space.  The cup is meant to be just out of reach to further punish the crow, so he is forever thirsty.

    To me this is very interesting, as we can now confirm two types of symbolism from Black Ops 3 present in the Black Ops universe.  Iterations on serpents in the past include Shangri-La, and Die Rise:


    (Shangir La, Nāga statue)


    (Die Rise, dragon)

    To me, the cup could easily symbolize the Holy Grail - an artifact of great power that Hitler desperately wanted for his own.  All this together is some strong imagery that lends itself to much speculation.


    :mrgreen: Thanks for reading!

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