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Slade

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Posts posted by Slade

  1. Regarding the Engine
    Technically speaking, AW runs on a brand new engine. And we know Treyarch and IW are going to use this engine as well, and of course build upon it and modify it et cetera. So you could say the next CoDs we get are running on a new engine.
    Sledgehammer said they built new animations, sounds, rendering and physics engines completely from scratch, and you can see it in their product. AW looks a billion times better than Ghosts, it's probably the biggest technological leap forward for the franchise since CoD4. Sure, the new engine still uses some code of the old IW engine (Sledgehammer confirmed this as well), but it's a CoD game at its core so obviously they're not throwing the whole code away. 
     
    So this "we need a new engine / lol they're still using Radiant" crap is seriously getting old. In the past, yeah you definitely had a point since every new CoD was basically the same shit different color with a few new additions here and slight changes to the engine there. But now they have a new, capable next-gen engine for their franchise.
     
    Regarding the Remaster

    Just leave the old maps alone. If you want to play them, pop in your WaW, BO1 or 2 disc. Looking at their previous "remaster" effort (Classic Zombies for BO1) they'll probably make the remastered maps less enjoyable than their original counterparts again. 

  2. @Tattoo247  @Lenne Considering the fact that AW's launch sales were, as Activision put it, "convincingly" higher than Ghosts's and the fact Activision just got out of their way to make the 3 year 3 dev cycle happen, I highly doubt that. (AW sold more copies in its first week than Destiny, Wolfenstein and Titanfall did combined)

     

    Companies like Activision also practically never publish official sales numbers for their titles after they're released. At least not until the end of their financial quarter.

  3. WE may think/know this is exo-suit zombies… But as for the average people, they expect treyarch zombies.

    Why would they expect "treyarch zombies" ? I'm pretty sure that everyone who bought AW knows who developed the actual game. Also if you've played (or looked up) the Zombie teaser round; you know this is going to be different from the zombies we've had before.

     

    Finally, a few opinions on activision's forum aren't going to make or break global sales.

  4. Well… Tranzit did end with asian sounding music, Die-rise ended with what sounded like a jail door being slammed, but then MOTD actually had a regular end music, a bad ending music, and a good ending music. That would have aligned with buried. But then buried ended with… a western toon… And origins with violin epicness… So really in this case it was a buried screw up NOT transits. 

     

     

    Tranzit one, buried about 50…. 

     

    Tranzit's game over song actually sounds a lot like it's loading music, Lovesong for a Deadman. Both obviously inspired by music like Earth Angel.

    Die Rise is the only one that foreshadows the setting of the next map. The rest of the map's ending music is in the same theme as the rest of the music in the map. (Buried western, Origins violins guitar)

  5. Why would the purple sprite hold a phone and have a golden badge if it wasn't meant to be phone guy?

     

    Also why at the end of some of phone guys phone calls does golden freddy pop up ad the weds it's me appear.

     

    I can't remember which interview but in one Scott said that the story is hidden in the game and that Phone Guy can't be trusted simply because he is lying or is just passing on rumours.

     

    Purple_man.png

     

     

    Why would the Phone Guy be wearing a security badge, and why would he have a phone with him whilst he's in the restaurant? Also knowing the dude steps up to you and kills you right away, it's highly unlikely he did so with his phone. It could be any tool, really. Like a hammer.

     

    The Golden Freddy which appears in the game is likely just an illusion, seeing as it doesn't cast any shadows. Probably after the Phone Guy told you all about it, your mind went cray-cray.

     

    Finally, the Phone Guy never once actually lied to you if I recall correctly. Despite his vagueness, he's very helpful. And him not wanting you to catch him in the act doesn't make sense, considering the murders and the stealing of the suit happend during the day.

  6. @ @InfestLithium The location of the minigame where you're Freddy giving cake to the kids - while the first kid gets killed outside by the Purple Man - is drastically different from any of the other minigames' (it's only one small one with one exit leading outside), this must mean the first child murder happend at the very first Fazbear location, the Diner. 

    This is backed up by the fact the Phone Guy mentions on the very first night that they spent a small fortune on facial recognition for the new animatronics which is linked to a criminal database so they can detect a predator from a mile away.

     

    This sounds like it was the result of a bad experience in the past, like they needed facial recognition in the new animatronics to avoid another incident. And interestingly enough, even before this, the Phone Guy tries to reassure you that there's really nothing wrong with the company, and that you need to forget any rumors you may have heard about their old location. 

     

    Then another thing. During night 2, he says that by now you probably noticed the older broken models in the back room. He explains that they were from the previous location, that they tried to repair them but they were too ugly, and that there was a horrible smell coming from them.

     

    Finally, this particular line from night 1.

    "So they can detect a predator a mile away. Heck, we should be paying them to guard you"

    Subtle hint?

  7. @lead_psychopath vgcharts. (It's not 100% accurate though) Most of the time companies announce their sale figures to the public (and investors) and gaming new sites chart them and make the comparisons.

    In this case, Activision announced their sales figures. Just google: AW outselling Ghosts and you'll find a few dozen articles about it.

  8. @ZombieOfTheDead

    It's just their attitude that pisses me off. If you can't hit 1080p or 60fps just be honest about it. Although it's preferable, as both console and PC gamer, I'm not gonna boycott your games when you can't hit either of those targets. But don't come out with random PR bullshit like; 30 is more cinematic it feels more real, it's a game not the hobbit movie, we don't want any debates. Then when your game comes out after you've delayed it it's a buggy mess and you can't even maintain 30. What a joke.

  9. @ZombieOfTheDead It's all about optimization. Technically the PS4's hardware is more powerful than the Xbone's. But that has little merrit when you're Ubisoft and you don't optimize your fucking games to suit each separate platform and utilize each to the best of their capabilities.

    Seriously though: fuck this shit and fuck Ubisoft. I'm not supporting developers who are so damn lazy they can't even get their games in a functional state at release, on top of it being delayed, then finally lie to their costumers about it. (no 1080p to avoid all the debates, yeah sure. You mean if it was 1080p the game would run at 5 frames per second). QA your shit, seriously.

     

    900p (1600x900) and your game runs at 22-24 frames per second. Great job. 

    Fucking unacceptable.

     

    edit:

    + the fact that they prolonged the review embargo until well after the game's release. They knew they fucked up their optimization big time. 

  10. Also, I am going to laugh for the next 23 hours strait at the fact you just said that COD players love change...

     

    AW is already outselling Ghosts. In fact, it outsold Destiny, Titanfall and Wolfenstein combined in its first week in the UK.

    So this baseless statement is invalid.

     

    I state that those who have played advanced warfare will not appreciate a return to constant slow-paced survival.

    This is what good marketing is for. No matter what timeframe the next CoD will be in, or the amount of features lacking at launch, like gamemodes, you'll buy that shit anyway.

  11. Call-of-Duty-Advanced-Warfare-Cover-Head

     

     

    Here's an overview of what some reviewers have been saying so far.
     
    Metascore: 85
     
    PowerUnlimited (93/100) 
    "AW has already achieved legend status [as a CoD title]. Boosting is amazing, mind-blowingly awesome and fits the game like a latex glove. I pity Treyarch, the guys who'll need to somehow surpass this next year, already."
     
    IGN (91/100)
    "By designing the levels in the campaign, co-op and multiplayer to facilitate the new mechanics, Advanced Warfare is granted a weight and importance that changes how the fast-paced shooting action feels in all three modes. This is a Call of Duty game to its core, but one that rehashes as little as possible while still retaining tis strenghts"
    Full Review
     
    Polygon (9/10)
    "Advanced Warfare shows what the series needed most was risk. But it might be too much to ask for that to change too. For whatever minor missteps Advanced Warfare makes with its story, it more than compensates with vision and remarkable execution. The latter has never really been Call of Duty's problem — Ghosts notwithstanding — but Advanced Warfare adds enough and moves far enough forward with its new abilities to feel like a risk. Turns out, that's just what the series needed."
    Full Review
     
    GameSpot (8/10)
    "The huge change in player mobility is less of a paradigm shift and more of an overdue retooling for an 11-year-old FPS franchise, especially in a year of mobility-focused shooters. Yet for all its predictability, Advanced Warfare is a deluge of action-film bravado, and it's difficult to not be carried away by its tidal forces."
    Full Review
     
    Joystiq (4/5)
    "it's been years since a Call of Duty campaign was as coherent and fast-paced as this one."
    Full Review
     
    TotalBiscuit - Early PC Port Report

    "This is Call of Duty, I just want to remind you of this. This is Call of Duty, that is actually giving you a lot of these [new video] options. And that actually blows my mind. That's a significant improvement from the previous games, very impressive."

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