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BinSys

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Everything posted by BinSys

  1. Yes. The player which caught it became a walk slowly. At that time, I thought that this was a bug. But you said the same thing. It was found that the phenomenon is not a bug. And thank you for the information. I couldn't cure the slowly walk at that time. And I haven't been able to catch the meat again. ^^; I want to continue to investigate it.
  2. Thank you for your message. Recently we have begun to measure the bullet dispersion for typical weapons. After it is completed. we will be able to have a plan to measure the damage for weapons. Can we have a time to measure it?
  3. Thank you. Everyone can play catch using the zombie's meat. :)
  4. Thanks. Although I always want to use this, I cannot do it again. It's so difficult. ^^;
  5. Thank you! When this can be done easily, grief mode will be more interesting.
  6. A thrown zombie's meat can be caught. We have accidentally discovered it, when we have been playing at grief mode. When a player caught the zombie's meat, a message is displayed at upper center of a display. The message is "the player caught a zombie's meat". When the player catches the zombie's meat, a message of "Get a zombie's meat by long pressing a square button." is displayed. These messages indicate that the catch of zombie's meat is included in the grief rule. A film of the catch is here. hOCQj7YZ3ws We are glad when this is a new discovery for everyone. By the way, we have tried the catch many times. But it is very difficult to do it. ^^; If you succeeded to do this, please let me know.
  7. Thank you for your comments. I already have the plan to measure it. I'll be able to show you in the near future. Furthermore I'm investigating the ball dispersion for each weapon. I'll also report it.
  8. Thank you for the information. I have not known about 48 zombies on the Tranzit field. I think that the information is very important. Also I want to try to know it for Grief mode. For more than 5 players, I hope that the information of number is useful for Grief mode players. I want to measure it for 8 players soon. :D
  9. Thank you for your support. I wrote the formulas just now as I have forgotten to show them. I'll measure the number of zombies with 8 persons.
  10. What do you mean by "all number of zombies is same"? Thank you. I'm sorry for my poor English. I wrote the formulas just now.
  11. Thank you! I wrote the formulas just now.
  12. Introduction Hi everyone, We have already reported the number of zombies per round at COD BO. Today I could obtain the number of zombies from 1 person to 4 persons and more, I would like to report it here. Results and discussion The number of zombies was measured at a map of TOWN with a survival mode. When the number was measured, we have followed the following rules. 1. Don't get nuke. 2. Don't kill using knife. 3. Kill crawlers immediately because the number of kills isn't counted by down of the crawlers. 4. When players down, the players don't kill zombies. Because the number of kills isn't counted during down of players. Figure 1 shows the number of zombies for round. It is found that the number is proportional to the square of round. This trend is the same to that of BO. In tranzit mode at Green run, 4 zombies already stay in the first room at the first round. Figure 2 shows the ratio of BO2/BO1 for the number of zombies. For solo, it is found that the number of zombies at BO2 is larger than that of BO. For 2p, the number of zombies at BO2 is almost the same to that of BO. For 3p and 4p, the number of zombies at BO2 is much larger than that of BO while that at BO2 is smaller than BO from R1 to R12. Figure 3 shows the ratio of zombie's number for 1 person. For 2, 3 and 4 persons, the zombie's number approaches 2.0 times, 3.9 times and 5.8 times to that of 1 person, respectively. For 5 persons, this was measured at Grief mode with the custom match. We have confirmed that the zombie's number at survival mode is same to that of grief mode when the number of players is same. Therefore the result of 5 persons at gried mode was added to this figure. For 5 persons, the zombie's number approaches 7.9 times to that of 1 person. This is very large. We have noticed that the zombie's number changes a little when we measure the zombie's number some times. The number is 1 to 5. For example, n round, (n+1) round and (n+2) round were 10, 15 and 20, respectively. When we measured again, n round, (n+1) round and (n+2) round were 9, 14 and 22, respectively. Although all number of zombies is same, there is sometimes a little change at each round. We don't know the reason of it yet. Summary It was found that the number of zombies at BO2 is larger than that of BO. We will measure the zombie's number per each round for 8 players in the near future. I realize that my English skill is poor. I apologize when it is difficult for you to understand my report. But if this report is useful only a little for you, I’m happy. Acknowledgement I am deeply grateful to bun-maxx8, domo001, patrokekunzite and runrun49. I have forgotten to show the formulas from 1 to 5 persons. I show you them. The formulas from 1 to 5 persons are as follows. 1p : ROUND(0.0896 * ®^2 + 0.0115 * R + 23.518, 0) 2p : ROUND(0.1777 * ®^2 + 0.0249 * R + 23.468, 0) 3p : ROUND(0.3494 * ®^2 + 0.3046 * R + 21.269, 0) 4p : ROUND(0.5304 * ®^2 + 0.2794 * R + 21.177, 0) 5p : ROUND(0.7383 * ®^2 - 0.7931 * R + 29.869, 0) where ROUND() is a command in EXCEL. These formulas can be used from 10 round. The number obtained experimentally is used for less than 9 round. You can obtain the number per round by inputting round to ®. (R>=10) The number of zombies from R1 to R10 for each person is as follows.
  13. I have actually measured and reported above number on BO. I'm measuring it on BO2 now. I have confirmed that the number of zombies has a bit difference between BO and BO2. I'll report it when the all measurements are finished.
  14. Thank you for your great comments and report. Your report is great I think. I don't investigate with special weapons. I have measured just property of stamin-up. My all measurements were performed using M1911. I have already known when players have some special weapons, running and walking speed increase as you say.
  15. Hi everyone who likes zombie mode, I have investigated the property of stamin-up at BO and BO2. I have measured it by recording video during walking and running. It was found that the property of stamin-up has a difference between BO and BO2. For stamin-up at BO, there is no difference with and without stamin-up for walking and running. The running distance increases by stamin-up. For stamin-up at BO2, there is difference with and without stamin-up. When you run, running with stamin-up is 1.03 times faster than running without stamin-up. On the other hand, there is no difference with and without stamin-up for walking. Of cause, stamin-up makes you increase your running distance. This result will be helpful for doing train at BO2 maps. By the way, running without stamin-up is 1.60 times faster than walking without stamin-up. When my result is useful for you, I'm glad. If this result has already been reported, I'm sorry.
  16. In Japan, the selling agency doesn't perform update of BO2 yet. So some people of them still go to high round using the glitch. I confirmed them on leaderboard for PS3. They ruin the leaderboard. I'm ashamed as one of Japanese. I apologize to it.
  17. Did you mean doing this causes less zombies to spawn? or You are just implying that shooting vr11 and not killing human zombie doesn't record kills on leaderboard? Good research. Just not seeing anything benefit from this. But Most of this is known. Did the latter. Thank you for your suggestion.
  18. Thank you very much for your suggestion.
  19. BO2 will be released soon. So I want to settle some questions I have. One of my questions is about effects of V-R11 Lazarus at Call of the dead. V-R11 Lazarus is a very interesting weapon. That gives the instant kill when it is shot to a player. It can also make George. A. Romero go back to the sea. And then it can be changed from a zombie to a human when it is shot to the zombie. I have 6 questions for this weapon, and could settle them. 1. When it is shot to a zombie in barricade, the zombie changes to a human. The action of human is the same to that of zombie. 2. When it is shot to a zombie at zipline, the zombie changes to a human immediately. 3. A human changed from a zombie cannot tread on a claymore. 4. A human changed from a zombie cannot become a crawler. When the human in the barricade is killed, he cries the same voice as that of a zombie. 5. When it is shot to a last zombie of the round, the round finishes as soon as the zombie changes to a human. When the human out of barricade is shot by a gun, he cries the human’s voice and dies. When it is shot to a zombie crawler, the zombie crawler is changed to a normal human. About the number of kill, when the zombie is only shot using V-R11 Lazarus, the number of kills doesn’t increase. When the human changed from the zombie is killed, the number of kills increases. 6. When it is shot to a last zombie of the round in barricade, the round goes to a next round while the human changed from the zombie is in the barricade. From above results, it is found that changing from a zombie to a human leads to the reduction of the number of zombies. About the number of kills, the number of a zombie and human is the same. The video of each result is as follows. 7-5DMyJEtMc
  20. Inquiring to anything leads to a research. This is the foundation of my education. I always perform it. I have already performed it to various fields. So I also performed it to COD BO zombie mode. I don't see the code. Because I think that seeing the program of game is different for playing the game. I think that the play state of a game is caught objective. So I always think of various situation when I'm playing the game. I want to bring a concrete result from something that I feel during playing the game. And I'm glad if my results are useful for everyone.
  21. Thank you for your comments. I think that the time lag depends on not only the number of use of the mysterybox, but also others. So the time lag may be avoidable in the future. I would like to continue to study about this more. And I think that this is the discovery of a special bug for COD BO zombie mode at PS3. ^^;
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