Mr. Jay
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Posts posted by Mr. Jay
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I have thought about doing that. If you leave the door to MP5 closed, do zombies only spawn fro. cafe? Perhaps only a few stragglers?
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Apologies. I read over hundreds of their posts looking for leads on where they reside but found nothing. Really wanted to include them for geographic reasons, and they are good guys.I know my fellow Australians Rissole and Pinnaz, you know, live in Australia.But why give them just countries and give the rest actual places?I'd know countries...I'm guessing Mega or you is Frozen Tundra?
These are correct.PINNAZ - Aussie Land, of course.
EJ - Baltimore.
Grill - Seattle
Jolteon - Brackley
Rissole - 'Stralia
To Monkey: I cannot include you if I do not know. Same with the first impressions, names, and just about any of my posts.
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Nothing exciting going on today. A professor in grad school once said, "To obtain and maintain your audiences' attention you have to keep them guessing. You want to generate opinions and debates with yours. That's a sign of good writing". I always post with that in mind. Therefore, I present with a simple game about your forum mates.
Test your knowledge of CODZ members with their location of residence.
Good luck!
Names
Mr. Pinnaz!
Boom
EyeCntSpel aka Ehjookayted
Choppernator
Electric Jesus
Shooter
Grill
DarkJolteon
Lemonade
Jay
MegaAfroMan
Rissole
Way2g00d
Location of Residence
Fox Chapel
Romford
Chicago
Brackley
Frozen Tundra
Australia
Baltimore
District of Columbia
Seattle
Happy Valley
Windy City
Greensboro
Australia
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Simplicity or Complexity?
There are two types of maps on BO2, and they differ in how you approach the map.
Maps like Town, Farm, Die Rise, Buried, and Nuketown stress simplicity. With or without the bank, not much strategies are involved for setting up. Most of these maps take the first few rounds to complete your long run set up.
Maps like Tranzit, MOTD, and Origins are more complex. For the first 10-15 rounds you are trying to maximize points and get to your errands. Easily into the twenties there are many things to do and much running around.
The latter maps are more fun for me initially, but I shy away from those once I reach my goals. The constant setting up take too much time away from the gaming fun for me.
The former present a little more replayability for me. I often hop on for a quick game of Town not having to worry about wasting the first hour perfecting the ideal set up.
Although I enjoy BO1 maps far more, and the complex maps show more resemblance, maps like Town and Die Rise will always be higher on my list than Tranzit or Origins.
Maps are Tranzit and Buried are beautifully constructed, but poorly designed. If you have ever camped with the paralyser past round 40 you would vouch not to touch the map again ever. It would be much better had they made it more of a "run your separate trains" type of map. Tranzit is just too big, too time consuming, and too plain.
I understand some of the "side quests" are optional, but some play importance in the long run. Trying to to feed dogs on round 15 is not ideal, and better suited for early rounds. Side quests such as the redeemer and gold spork are well designed, giving you extra incentives in the teen rounds after your initial set up.
Which maps do you prefer? Do you agree with my assessments? Do you rather I post another stupid humorous nonsense?
Thanks for reading, enjoy your Thursday.
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Would certainly contribute if I'm more tech savy.
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Brutus is not hard to take down, just hard to take down while trying not to harm others..
Still having issues getting the blue skull by jug. Tried both taking the gondola and testing my luck from jug. From the jug side I tried jump, swerve, kneel, snake, hop, bending over, flip, carwheel, prone, doggy, missionary, 69....and still no luck. Get the other four with ease but this is rediculous!!!!
Thanks for all the help guys.
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Thank you sir, much appreciated. Case closed, all set for deletion.
To Mega: I don't suck, I'm rather a lick type.
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Yes Hells Warrior, I would like to be a civilian please.
Most donors are klutzy, like Shooter and Boomy and MegaAfro. In no way would I associate myself with those clowns.
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Thanks for all the tips. Did the proposed round 11 return and got it by 12.
But now I have new issues.
1. That blue skull by jug is near impossible, any good tips on obtaining it?
2. Hate that Brutus. Good tips on how to kill it?
Two redeemers will do the trick but he often spawns late and I always kill the last zombie trying to settle Brutus. It create problems when I'm trying to hit the box and do things.
Thanks.
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Personal accolades mean nothing to me. I'm not here in hopes of any awards.Keep up that attitude and I'm nominating you for UOTM mister.
I do have one goal on CODZ; to enlighten MMX into an optimist. Well, I might be here forever........
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God damn guys.
Whats with all the praise these days? I miss the good old days when I get hate mails, those were the days. I don't get reported anymore, I'm well liked by others. I don't like this Shit.
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Just hope to blend in without too much notoriety.
Donor status shouldn't play any part in my reputation as a person, that is between me and the ownership.
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My buddy Sam and I both did the QR room full train and Double Tap full train.
Separately, of course.
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Good to have you.
May I secretly say I really enjoy your strategies and tips?
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Perhaps personal preference, but I prefer mine over BSzombie's set up. Thank you anyways.
Now how many kills are required before going to the bridge? Can anyone go into depth?
Also, has anyone successfully zap the door to shower, zap the key, and zap the laundry in the same afterlife?
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Welcome back y'all.
Been playing MOTD exclusively and need some critique. All comments are appreciated. All advices are welcomed.
MOTD unlike many zombie maps are preparation heavy. There is so much to do and so much to plan.
Round one-
Zap 2x and kill 5. Goal is to accumulate 2000+. Open door to shower and grab master key, as well as 2x. Restart if key not by MP5. What I have been trying is in the same afterlife go down into shower and zap laundromat without opening the door. Can anyone verify if this is possible?
Activate the extra 20 zombies and round them up. Lead them upstairs by the 2x. Due to the nature of perk drop, you'll like get 2-3 perks before the round is over. A nuke at the wrong time will drive you insane. I kill the first few using MP5 to completely avoid the heartbreak, then knife the rest after seeing the first two drops. I leave 6 untouched, and should have 4000+ points. I carefully kill the last 6 one by one slowly to feed the first dog by B23R.
Round 2-
I go up to the infirmary, and feed the second dog the same way; one by one and slowly. The last zombie I leave untouched. I open the door to the gondola from the infirmary for a 1000.(this way to save a 1000 and an afterlife.) In one afterlife, I open the door to the plane, and haul ass to get the gondola. I kill the last zombie by the third dog without jug even though I have about 3000.
Round 3-
After I feed the last dog, I open the door to the generator room. On one afterlife, shock three generators plus jug and the plane part by the dock. Get jug and open door to the tunnel.
Round 4-
Stay alive and maximize points. Before the round is complete I activate the key code and double tap with one afterlife.
Round 5-
Stay alive and maximize points. Before round is over I open the door to warden's office and activate speed cola. Off to the bridge I go.
Theoretically I spend the next two rounds killing zombies with the hells retriever. Somehow, I have never been successful on the first try. I get back to the cells, shoot into lava pit, it returns my tomahawk. I go back to the bridge, kill some more with it, and always get it on my 2nd return to the cell.
What am I doing wrong?
Thanks for reading.
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Another snowy freezing day in Western PA, I'm quickly running low on Grand Marnier to keep me sane. When I start to show negative attitude like Way and MegaAfro you guys know who to blame. How Boomy stays positive is beyond me, he live a few miles away and normally dealing with more extreme weather.
I want to discuss gaming routines, rituals, and superstitions. We all have them, we all do a certain things that make us comfortable whilst gaming. Some are stupid, some are calming, some are embarrassing. I'm interested in things you do that others may find weird.
Let's list your routines, rituals, and superstitions.
No Mic-
One reason why I leave my mike off is to avoid awkward conversions, but mostly because I enjoy listening to comedy. Dane Cook, George Carlin, Chris Rock, Russell Peters are some of my favorites. I would seriously go down 20 times if I do not hear good jokes while playing. If I see three mikes I back right out. I don't like full cooperation, I enjoy a bit of chaos.
Smaller TV, Favorite controller-
I used play on my 65 big screen, but it's too slow. Somehow the refresh rate is unable to keep up with gaming. I now play on my PC Monitor, aka 32 inch in my office. My favorite controller is from my very first PS3 back in 08. A few buttons are sticky and it has some major cosmetic wear but the R3 and L3 are sharp and crisp, most critical for Nazi zombies.
Diet Dr. Pepper-
Somedays I have some capt and diet, but for the most part Diet Dr. Pepper.
Outerwear-
Don't laugh, but if I'm hoping for a good solid game; red underwear paired with bright color socks. Nothing else.
Nose picking-
In between rounds waiting for others to finish hitting the box, I go for a complete treasure hunt. All my findings get rolled into a little ball. Sometimes I shave. I don't mean my facial hair.
That's all the lunch break I get, back to work. Enjoy your Thursday.
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Thank you Boomy.
Since getting shot guns I started playing MOTD.
Restarted quite often on round one either:
1. Key isn't by MP5
2. Nuke after 2x points when knifing 20 zombies
3. Nuke when feeding dogs.
After maybe 15 round 1 quits I found myself back to knife, even without any more downs and still holding a 700+ K/D.
Son of a bitch!
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I like you already, welcome Larry.
Add me on PSN and I can teach you a few things on how to go down in style.
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Started playing MOTD again and these tips are great.
Although I don't do most of them, they are great references.
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If you dig into the archives, you will find that this same debate went into lengths last time we had brains, and why many old timers aren't exactly excited for its return.
Notable pros of brains-
Rewards good solid work
Promote good posting etiquette
Better bond between members
Notable cons of brains-
People abuse the system watering down true brainification.
People complaining not getting enough brains
People complaining/debating/arguing over brains.
The general public have been and will always abuse their "right" to vote, just look at the election and reelection of George W.
Superhands used to complain not getting enough brains, somehow a clown like myself can out brain him. The thirst factor comes into play when true work isn't appreciated yet some simple statement can generate buzz. I have been openly against easy brains, not because I don't get them, but it devalues the system. BTW last week I brained something I'm normally against by accident, I apologize for that.
There is no remedy for watering down the system. There is no remedy for jealousy if one couldn't beg for brains. There is no remedy for friends to brain each other. We may potentially create more issues.
To limit brains by sections is not ideal either. Just because it's not zombies related doesn't mean it can't be brain worthy. There can and are some good examples of brainable behaviors. Just because you and I do not participate much in off topic or deep thoughts doesn't make it fair for others to earn them that way.
Respectable members like Undead and MLH used to brain encourageable behaviors but not quite "brain worthy" by your definitions. Just because we don't agree with it doesn't mean we should firewall it.
You look at the guys with the most brains: Boom, Slade, and Pinnaz. Haven't they earned them fair and square with their charismatic posts and thoughtful ideas? BTW congrats to Mr. Pinnaz, apparently he just got married and had to change his name.
I think if you are looking to fine tune in search of the perfect formula, you will be disappointed. I believe the best solution is to promote good behavior. Good brain activities and hope for the best.
If the staff believes it doesn't work then perhaps take it away, limiting and modifying it makes mockery out of the system.
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Journey to Shot guns is finally over. It has been like waiting for that baby to come. You know it will come, you just hope it comes at an convenient time.
21000 kills
33 downs
280 revives
Here is the puzzling part.
Got knife at 8500 32 downs 170 revives.
Since then
40 Die Rise 0 downs,
35 Die Rise 0 downs,
22 Town 0 downs,
22 Farm 0 downs,
22 Buried 0 downs,
as well as many other 0 down games.
at 20700 kills 32 downs 232 revives still knife. But two more games earned me shot guns.
A game with Rissole in which we stood still and let zombies maul us on round 1.
A game on Farm I quit at round 11 after roughly 150 kills.
Like a highly anticipated movie with a stupid ending.
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I'm shocked at how precise the datd we (I really meant you) have compiled to conquer NML.
I seem to have lucked out at 171, and havent even come close for a while.
I'm still excited about it knowing how many great high round players have yet to reach that.
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The world would be a much better place if everyone plays as gentle as you guys. I understand I could have handled it with a little more class.
As both of you mentioned, if a certain place has been occupied, the classy thing to do is to find another place to train. I had certainly expected others to respect that, especially since his actioned had caused unnecesary downs, and came close to a few others.
Perhaps I could have worded things better.
Location matching game
in Holding Ground
Posted
These are correct. Welcome back buddy