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shirtlesservice

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Posts posted by shirtlesservice

  1. 8 hours ago, superstudmuffin said:

    look I'm not complaining as far as I see it these blokes in fact do hold the record, what pisses me off is Treyarch moves the goal posts mid game and make it unachievable for anyone else.

    There has to be a way to upgrade it legitimately, otherwise it Treyarch wouldn't put it in the game in the first place. Fear not, we will find a way.

     

    Or someone will anyway, then we'll all do that.

     

    In the mean time, are there any other strategies that anyone has seen that I don't have up yet? Anything to add?

  2. 21 minutes ago, Chopper said:

    Great thread mate.

     

    I wouldn't worry too much about who created anything.  Zombies has been out long enough with enough great players that every strategy is thought of by multiple people.

     

    Scottie and Steve had run everything you have shown before general release for instance.

    The red room found me and 2 friends in there on our first co-op run. I alluded to it in my guide with not opening doors to trains.

     

    It's a shame but its true.

     

     

    I figured this, guys like Steve always get there first :D I'll just leave it with the video creators then, that's easy enough.

  3. 30 minutes ago, PINNAZ said:

    I somehow found the layout easy to remember after a few games. Played only a handful of co-op games to figure out some things to do then I've just been playing solo & got it all memorized. 

    I thinks its because every district essentially has the same parts, with the tram/skyline, as well as the different ritual zones, that makes it easier to remember after the first few games. It just takes some getting used to. This map is still really useful though I think, especially for people that aren't acclimated to the map yet.

  4. I thought about putting this up on here too, I didn't know if it would really be okay... great find Chopper, this thing is amazing, I hope the creator updates it with a less boxy-type of map structure

  5. 14 hours ago, Ragdo11706 said:

    Did you include the strat inside the Ruby Rabbit. That's another fast efficient strat to run. 

     

    I would also suggest the Burlesque Dancers area. This is another spot that will take advantage of the spawn control. Also another area with plenty of room to move around. Only one exit thou. 

    Where did you find footage of these? I can't find anything showing them

  6. 15 minutes ago, mmm chocolate said:

    they also brought back 'upgrading' knife lunges and repairing windows quicker too.

     

    was using the chick and noticed her knife had a green glow to it added after a certain number of kills.

     

    and the windows board up quicker at some point too.

    Nope, the knife is part of widows wine, it's been discussed on a seperate thread. Sorry to disappoint, but the fixing barriers one might well be a thing, who knows

  7. 9 hours ago, Rissole25 said:

    Pretty nice. I'm just curious, are high round runs with the upgraded Wonder Weapon legal? As far as I heard, the way to upgrade it hasn't been found, and the way people have been doing it was a glitch.

    I'm pretty sure everyone agrees that the upgraded wonder weapon was supposed to be in the game, since the pack-a-punch version does actually exist (have a name, particle effects change, etc) so I would say that they count. The skill it takes to get to the higher rounds is still there.

     

    Maybe upgrading the wonder weapon without glitching it is a reward from the EE that we didn't figure out yet? I don't know, just throwing out a theory.

  8. 1 hour ago, Ragdo11706 said:

    Nice! I was going to add a few of the 50+ strats but I believe you covered most of it. Did you include the strat inside the Ruby Rabbit. That's another fast efficient strat to run. 

     

    I would also suggest the Burlesque Dancers area. This is another spot that will take advantage of the spawn control. Also another area with plenty of room to move around. Only one exit thou. 

     

     

    I would credit the people's videos you used unless you made your own. Just a suggestion. 

    I'll look into those ones in the morning, it's really late right now, and I'll include channel links with that edit tomorrow. I figure their getting the views either way so it's no harm done, but I'll look into finding and citing the original strategists when I can.

  9. 7 minutes ago, BestOfAllTime32 said:

    Every 10 points is a bullet, every kill, 50 points, is 5 bullets for the WW. 

     

    The fact you get two user activated one minute uses makes AA one of the best gobble gums, and it is unlimited uses, unlike the megas. 

    Nah you're in the right place, the thing is there was a guy who made a best gobble gum threat like yesterday, and he mentioned it specifically, @Black Hand Smith just hasn't implemented it yet, give it a bit. But agree, this gobble gum is essentially 2 free max ammos, and then some.

     

    Edit: Upon further review, it was @Dahniska's thread on the optimal gobble gums that was fairly exhaustive... Perhaps it could be integrated into this thread?

    • Like 1
  10. Seeing as Chopper has started his guide with the lower rounds (which can be found here for anyone who is interested) I figure I can fill in some of the blanks. I'm talking about the high rounds.

     

    Once you get past round 25 or so on this map, get all your perks, your wonder weapon, the shield, and maybe the sword if you're feeling like it, your focus should be on one thing: how can I maximize ammo, and what is the fastest way to do it?

     

    I will go through the various strategies that have been found so far, and what each has in terms of benefits and detriments for the map. In general, these go from slowest to fastest.

    Spoiler

     

    Video by Apollo: https://www.youtube.com/channel/UCi8mFIOEI__yIN5b-4pfDVg

     

    This first video shows what I believe is the easiest strategy on the map, bar none. Just use the pap room that you open after doing the four rituals. This strategy is very safe, as zombies can't hit you on the wall, barring freak accidents where they are jumping at the same time you are running. This also allows you to avoid the Margwa as much as possible when they spawn in, because they have to teleport between the sides and you almost never run into them. However, it also one of the slowest strategies that one could actually run on Shadows of Evil, so it has its detriments.

     

    Spoiler

     

    Video by oChaoticRavenger: https://www.youtube.com/channel/UCAXo8GgC5-MU2PUTuQbR5eg

     

    This strategy is pretty self explanatory, train around in the open area in the canal district, where the cop's ritual area is. This strategy is beneficial because it allows for easy access to the buildable table (ie. the shield) and plenty of room to run around. However, this area is also slow and works better with less zombies, and I would use this more in co-op as a secondary spot to....

     

    Spoiler

     

    Video by YOUNGDIRK: https://www.youtube.com/channel/UC5naV75u1md7KQRdGAUBX4Q

     

    The rift. The rift is, in my humble opinion, the best area on this map to train. It is the best combination of both safety and speed, and allows for high round runs in reasonable times, but also plenty of area and opportunity to escape if you get caught. Also, handling Margwas in this area is extremely easy, as you can get them stuck walking through the middle area and never actually risk running into them. I recommend running this room clockwise, because it allows you to see all the relevant spawn points as you go towards them, to best anticipate the zombies pathing and avoid them, though you can also run the area in front of the egg/sword pick up, and use the rest of the area to escape if necessary.

     

     

     

     

    Now for the faster strategies...

    Spoiler

     

    Video by hoardkillrepeat: https://www.youtube.com/channel/UC8homKoiJ3JQZGmZEYekDUw

     

    With a video from our very own hoardkillrepeat, aka @verrucktzombie (who unfortunately doesn't frequent the site anymore) we have the Nero's room strategy. Extremely fast (~40 zombies a shot), relatively safe (if you're an experienced zombie slayer), and for some reason canceling out the spawn of Margwas, this strategy was the fastest at the time when HKR actually made this run.

     

    Spoiler

     

    Video by RobThatPlayer: https://www.youtube.com/channel/UC5DsEf8dZLNSU9bATA0EkAg

     

    The Zandis smoke lounge strategy. Perhaps the fastest and most dangerous strategy so far on this list, this strategy takes a ton of skill to accomplish, but is worth the returns. Shots kill around 45 zombies each, and fill up your sword extremely quickly, which allows for one to use it to get some extra kills during the round. The extremely quick spawns are a result of the spawn control that is created by the unopened door on the other side of the room, which allows the zombies to only come from the single window and the catwalk. In addition, as RobThatPlayer explains, he deals with the Margwa's that spawn by taking them downstairs and replenishing his shield as he does, staying efficient. However, its very clear that this strategy is for the experienced zombie player only, and shouldn't be attempted without practice, unless one wants to see the game over screen prematurely.

     

    Spoiler

     

    Video by Alexcuse Myself: https://www.youtube.com/channel/UC0qP7P8IIz4FnOHB0H1M8og

     

    The Lady's Secret strategy. Similar to the Zandis strategy above it, but with a bit more room to breathe, the Lady's Secret strategy relies on the Apothicon Servant to control the waves. Killing about 40 zombies per shot, the strategy is effective, but also extremely unsafe, just like the Zandis strategy. There are however, more opportunities to escape, if you have to, using this strat rather than the previous.

     

    Spoiler

     

    Video by ImWNJ: https://www.youtube.com/channel/UCxgFW5YFobG3AO_oTDJh3qA

     

    Video by SSBDanny Zombies: https://www.youtube.com/channel/UC46WQoQRRLGM_RoESYmpyRA

     

    The high street route at the water front. Another one of the super fast spawn areas that takes advantage of the wonder weapons effects, this strategy is very similar to some of the previous I've documented. I have 2 videos here, one showing the strat with the door open, the other with the door closed, to show the different spawn rates. Tight area, minimal chance of escape, high potential to be over run, only the wonder weapon or a gobble gum can get you out of a sticky situation when you're training here. On the upside, its fast as heck and you'll fly through the rounds doing this, especially when the spawns max out.

     

    Spoiler

     

    Video by scottiei3: https://www.youtube.com/channel/UCl5mzzae1i1bDGjz6Cl_AjA

     

    The Ruby Rabbit strategy. This video by scotiei3 showcases the Ruby Rabbit strategy, and there's a reason that this guy has gotten to round 168 with it (the world record on this map at the time). This strategy is one of the fastest on the map, as it takes advantage of the spawn system in the Ruby Rabbit, and actually seems to have plenty of escape routes through out the loop you run, so it can be fairly safe as well. A fine choice to get to the much higher rounds, I personally did a quick (one and a half hour) round 46 run without downing with this strategy, and it is my personal favorite on this map.

     

    Spoiler

     

    Video by iSn SlayZz: https://www.youtube.com/channel/UCfZdJU2CUiIE5mjJnOgukYg

     

    The Canal Strategy. I was joking on some other thread the other day (CoDz Challenges) about how training in the canals would be a good challenge to see how high of a round you could get to with you and a couple friends. Turns out someone was already developing a legitimate strategy for this area, and its effective into the higher rounds, with an easy escape to the rift if necessary. It's unclear how reliable the spawn system and control is, but it might be worth trying if you're feeling adventurous :D

     

    Spoiler

     

    Video by Dahniska: https://www.youtube.com/channel/UCqThcfEWobOYZiUIKH79jyA

     

    The Footlight strategy. Created by Dahniska, this is a faster, a bit more compact, post past strategy that utilizes blast furnace for most of the kills, and the wonder weapon as more of a panic weapon. This strategy can be used as an alternative, faster version of the rift strategy in the higher rounds now that the wonder weapon has been patched.

     

    Spoiler

     

    Video by TWiTCHaH: https://www.youtube.com/channel/UCuA9c6rgaeFele7glUQl03w

     

    The back of Waterfront strategy. Originally posted by 5and5 pre-patch, this strategy involves constant wave spawning, and camping at the back of the waterfront district, while keeping the high street and door to junction closed so the zombies only come from three windows total. Recommend being very experienced at zombies before running this strategy, as well as having the wonder weapon, because getting out of this area is quite difficult, with the best strategy being to hit the beastmode fountain after going down, and allowing the zombies to pile up at the trap before training them and going around. The wonder weapon, a gun with Turned, and the upgraded sword are all recommended to maximize the killing potential of this area, and if you buy mule kick like in the video, a gun with blast furnace as well.

     

     

     

    So that's what I've got so far guys. I'll update this post with any new strategies that come to light. If you guys have seen or done something that I haven't mentioned, let me know and Ill include it. Happy Slaying :D

  11. 1 minute ago, Hells Warrrior said:

    Easiest way to find out, a little unknown/forgotten system tool already built into windows and gives you the information you need.

     

    Click Start . All programs / Accessories / System Tools / System Information

    I looked through there, but I didnt think that the 4600 HD card was actually the right one, I had to double check it with steam just to be sure, but thank you, I appreciate the thought, my PC just isn't up to snuff

  12. 16 hours ago, DeadMike said:

    I found a little tip for when you are looking for the symbols in the windows to get your sword. The Canal symbol can be seen on foot. After unlocking the first door to the canals, go left up the stairs, and continue to the top of the second set of stairs. Now turn to the right and face the Silence is Golden sign. Look above the sign and you can see the circular window with the symbol. Jump to get a better look.

    This is an awesome tip because it means you can get all of the symbols in one trip and they should be easier to look for, if it's not included in the guide yet, it should be.

  13. 3 minutes ago, Matuzz said:

    You can see what the graphics card is by going to Steam and from the top of the screen click help and then System information. Most likely you don't have GPU good enough to run the game. Uninstalling again won't solve your problem.

    Yeah it looks like you're right, I have some intel graphics card (HD graphics 4600) Which as it turns out doesn't help, and you're right, it's not enough to run it... I'll just wait until I can build my own PC, maybe later this year. This is unfortunate, but thank you for helping @Matuzz :)

  14. 2 hours ago, Matuzz said:

    Looks like your graphics card is gone. Do your other games run fine?

    Everything else I play runs great, league, CS:GO, I play world at war on this laptop with custom maps just fine... To be fair, this is the first like AAA game I've bought, it just seems like it's been corrupted. Apparently i5 processor computers (like mine) are having issues, but I wanted to see if anyone else had it this bad or had a way to fix it

  15. This is the second time I've redownloaded and reinstalled the game. Is it just me? How do I fix this? All my graphics are already at the base they can be.5645579970fd5_Screenshot(1).thumb.png.41

    Screenshot (2).png

     

    The picture in the top left of the first screencap is a friend of mine spilling a  milkshake. Just so we are all in the clear that I'm a socially adjusted individual.

  16. 4 hours ago, Reddonkeyham said:

    Sorry without going to spoiler territory, what do you mean by this? Double pap. 6 or 7 ammo types. Do more getting added to the mix along with the turned etc

    I don't think it's a spoiler... There is more than just turned yes.

     

    And welcome back @AlphaSnake you probably don't remember me but I remember you, you legend :D Can't wait to see what theories you've got cooking.

  17. 6 minutes ago, mmm chocolate said:

    didn't watch the video, I only have one question.

     

    can it be solo'd?

    Definitely maybe. We'll have to wait for someone to try and tell us what happens, the steps I know can all be done solo, but if you need all four swords I'm not sure it's possible....

  18. 1 minute ago, Xperiment 117 said:

    Maybe like how we needed to have Call of the Dead and Shangri-La's Easter Egg done to complete Moon's, we need to have SOE's EE done to get the summoning key to do The Giant's. 

     

    Also if that's true, then we'll need The Giant's EE done to complete DLC 1 and so forth until Richtofen fixes the universe or something else happens.

    That's what I was thinking, but my bet is that you don't need to complete the Giant, it's more like a side quest type of thing, so as not to ruin the Easter egg experience for the people who didn't buy hardened. Ofcourse, we could all be wrong and this doesn't effect the Giant at all :/

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