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TheDunbarian

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Posts posted by TheDunbarian

  1. The number after "five" is six.... :shock: THATS THE MOST UNBELIEVABLE ONE YET! :lol:

    Ya know, my friends and I always joked that they should make a sequel to "Five" called "Six", and have it take place in a building called the Hexagon :lol:

    Also, if they ever made a Bermuda triangle map, would they have to call it "Three"...?

  2. 6 teams X 4 characters/team = 24 playable characters

    11 perks

    14 maps

    24 + 11 + 14 = 49

    11 Wonder Weapons (excluding grenades)

    2 Wonder Grenades on Ascension AND Moon

    49 - 11 - 2 = 36

    The square root of 36 is...

    6...

    amidoinitright?

  3. I heard it was just gonna be extra customization options in custom games. For instance, you can add a set amount of perks you can use, or add a time limit...whatever. But it was just supposed to be more options in custom games. Kinda saddens me. But supposedly it's going to get changed to something a bit better. One can only hope.

    That actually sounds cool, but those are things that, I dunno, I kinda expected to be included in custom games from the beginning.

  4. I always love me some new perk ideas :D Let's see here.

    Nukeozade's effects sound pretty varied and slightly unrelated to each other. Not that it's a bad thing, just seems like a very odd perk. None of the effects are really powerful enough to stand on their own as separate perks, but together they may be a worthy buy.

    Swagger Dagger sounds nice, but you may want to make the machete kill after round 20. Otherwise, it simply won't be bought after round 20. What if you made it insta-kill forever, but the machete takes longer to kill with/needs time between kills. That way it would be effective forever, but still incapable of taking out trains at high rounds.

    I love the idea of Controller Soda, but the fact that your teammates can kill the zombie is a bad idea. I personally wouldn't pay 4500 points to have my friends troll me every round.

    Nice ideas :D

  5. If we do power up the final spire in this dlc, which is 50% possible, I want to know what reward we'll get for linking all the spires...

    Will we get a secret hidden map?

    Phd access on all maps?

    A new Killstreak added to MP (wunder waffe kill streak? Ftw?) ?

    Diffent gun cameos?

    More Easter egg on tranzit?

    Maybe a secret perma-perk?

    Maybe the real reward is the freind ships we built putt..... *hit with brick

    Maybe nothing will happen until the last dlc... I dont know, you guys tell me what may happen!

    Sorry to burst your bubble, but most of these sound like things that Treyarch is just too lazy/rushed to do. An extra map? No. New killstreak? No. More easter egg? No.

    PhD access on all maps would just be OP. They could do something like they did with Moon and introduce a NEW perk that would later be added to all maps, but that's kind of a stretch.

    New camos are a possibility (I would actually really like PaP camo), but unlikely. We haven't seen any interaction between Zombies and Multiplayer thus far and I doubt we will.

    Your most likely predictions are the friendship thing :lol: and that nothing will happen until DLC4. If there is a reward for the easter egg, it's probably just getting every perk like on Die Rise. Personally I'd like to see them do something new and creative as the reward, like they did in CotD, but they've really been slacking in that field lately.

  6. Making money is thing that you need after you spent time making a game but I just thought it would be pretty cool to get the maps seperatly since I wan't mob of the dead so bad but I can't afford it at the moment.

    Well at least you got some good ones, with Kino, "Five", and the Rezurrection maps.

    Oh, and Green Run... :roll:

  7. I probably will before I try. I play on having a week all to myself house sitting again (last time I got to round 79 on die rise) where all I got to do is watch a dog. So I plan on knocking out 100 on kino and 100 on ascension and maybe, just maybe 100 die rise. (Actually come to think of it my round 79 was cut short because of time purposes and wasn't even on the week of my house sitting)

    Three 100s in one week?? ...Attention staff, we have a beast on aisle three...

  8. thanks way2go, it should help me in my round 100 attemp (yes I really believe I can get to round 100 on this map even though I haven't even played the map more than 10 times.)

    Btw why does one of the characters mention facebook on this map?

    You're not crazy for thinking you can get that far. This is an EASY map, and if you got to round 53 on your fifth try, getting to 100 is simply a matter of focus and patience.

    You might wanna head over to Superhands' Ultimate Solo Guide and read the Ascension section. Even if you feel like you've got the map down, a few pointers are always handy, and that guide has some tips even I didn't think up before attempting my run.

    Also, I know which quote you're talking about. I think the devs just put it in there as a weird joke. Like how Dempsey is from the 40s, but is still concerned about updating his Facebook page. I don't really get it either, but it made me chuckle at the time :lol:

  9. It is true that they release zombies DLC packaged with the Multiplayer DLC because even if birdman is right and not everyone gets DLC for just the zombies, a large portion of players still do, so they would lose money if they did that. This is the only reason for this package deal. A decent company probably would sell zombie maps as stand-alone for $5 or so (which is still a little steep, but I'd take it).

    However, Sailor, as much as I hate to buy in to this evil, greedy exploit of capitalism, the maps in BO1 are pretty worth it... Shangri-La remains my favorite to this day 8-)

  10. Damn, bagel, that was NICE. I'm a bit behind on the theorizing about TranZit and Nuketown, so that seemed especially impressive and believable to me haha.

    I always liked to think that Moon/Nuketown/TranZit were in the 1960s, but now I'm quite undecided. After MotD though, especially with the new "ghosts" theory (read it if you haven't) I might turn to the "time-space rift" theory, in which several events in time are happening at once.

  11. I remember my friend and I did a challenge on Ascension where the only perk we could buy was Quick Revive and the rest had to be obtained from monkey drops. We defended so hard that the only perk we opened up was Flopper, meaning we never got to Pack a Punch. We made it to the mid-30s. Ascension, you so easy :lol:

    As for your current predicament, I'd go Speed Cola. Staminup is useful, yes, but Speed is more valuable, at least on solo. Defend hard next monkey round and you might even get Staminup as well ;)

    Thats what I was thinking. I don't even like staminaup that much anyways... even on tranzit.

    My primary use for Staminup has always been to get to downed teammates that are far away. So in my opinion, much less useful in solo. However, it can be very useful on large maps like Ascension. Honestly, I REALLY wish it were on MotD. I would buy it over Electric Cherry any day.

  12. I remember my friend and I did a challenge on Ascension where the only perk we could buy was Quick Revive and the rest had to be obtained from monkey drops. We defended so hard that the only perk we opened up was Flopper, meaning we never got to Pack a Punch. We made it to the mid-30s. Ascension, you so easy :lol:

    As for your current predicament, I'd go Speed Cola. Staminup is useful, yes, but Speed is more valuable, at least on solo. Defend hard next monkey round and you might even get Staminup as well ;)

  13. Those aren't maps; those are new modes that take place in the same location. The Diner is still part of Green Run, just as the cell block is still the same map as Alcatraz Island. Those modes are too minor to house something as major as a huge stoeyline progression. Besides they would never release two "real" maps simultaneously, specifically two maps that greatly progress the story.

    For example originally kino was in WaW DLC #4, and the BOI starting maps were five and ascension. However, DLC4 was cancelled so the BOI maps were then changed to Kino and Five. You might wonder why they did this instead of using ascension and kino together. That was likely for 2 reasons.

    1. Money. Two major maps at once, when one could cost an extra 15? Nope.

    2. Story progression. When 2 of the main story maps like kino and ascension are released simultaneously, Their position on the timeline is blurred dramatically. Each chapter in the story is released one at a time for a reason.

    Likewise, they would never release 2 major stieyline maps at the same time (O4 / spire.) it just wouldn't happen. If they did it CotD style where one team interacts with the other in a single map, both teams' fate could be established, with only one map being used. That would keep the timeline more distinct and make some monies.

    Sorry to go so off-topic, but 2 "real" maps in one is a big no-no.

    Back on topic, we might get info over the next week and then get a proper trailer next tuesday. We haven't gotten ANY info yet, which is unusual. I doubt it will drop in 2 days. But when it does... :twisted: i seriously do expect to see the O4 return soon.

    EJ, I sure do love having someone who understands the ways of the Treyarch as well as I do ;)

    Got my fingers crossed for an info drop Tuesday!

  14. It is indeed debates like this one that fuel the site. Seriously, loved reading this. For your first theory debate, this was actually quite nice. You went in with solid evidence, passion, and a general respect for people opposing your theory. Keep that up and you'll do well here :)

  15. Ooh, very good. Granted, the fact that the radio model wasn't released until 2009 doesn't tell us that that was the year Gary and Brock went there, but it does give us a general timeline. Its also important to note that the O4 traveled from CotD to Shang via MDT, which means time travel may have occurred. Really, the crew could've showed up anytime. Still, the date for Shangri-La is a tough one to figure out, even narrowing it down is impressive ;) Welcome to the site, by the way

  16. I believe it's both. Treyarch does have a good grasp on many things that are going to happen in the future of zombies, but a good portion of it is community based.

    For example, the NAV cards. Since TranZit's fits into Die Rise's table, but not vice versa, this appears to be part of a larger easter egg that can be completed with future DLC. What will that be? We don't know, but we can guess that Treyarch does.

    Recently, though, Vahn tweeted out asking what the fans wanted for the future of the "new crew". He retweeted three responses, all of which said "bring back the old characters". Treyarch seemed to be edging away from the story of the O4, but because of community demand we may see them return.

    Another example is in the BO1 DLC. Because of the Golden Rod in CotD and the focusing stone in Shang, the team obviously knew that Richtofen had a plan. However, they decided during development of the last map pack to change the location from Paris to the Moon. I mean, that's kind of a big difference. Perfect example of how some details are set in stone, but others are interchangeable.

  17. My ADD is insane, which is probably the main reason I've never been to round 100 despite a couple attempts. It's actually visible in my gameplay a lot - I can never slow down enough to make a crawler, hit the box, etc. This is usually why an average game for me can end in the late teens or early twenties, when it had the potential to go much higher. My high round games often end because of this or some other stupid mistake.

    Usually, though, I just don't have the attention span to start a round 100 game :lol:

  18. King Jaq said in his Round 82 Town video that each round past 75 was taking 5+ hours. That's simply ridiculous.

    Personally I never plan on playing past Round 50, because I feel like once you reach that round, you've essentially "beaten" the map. Any death after Round 50 would probably be due to a stupid mistake or inconsistency in one's strategy. Just my opinion.

    This. That's actually how it goes for just about every map, although for most maps you would have to go higher than 50 to consider it "beaten". Usually 100. But yeah, I don't think any round higher than 50 is necessary for Town or Farm.

  19. Round 50 with PaP'd weapons sounds hard enough on town. But Farm? Forget it. I've only hit 37 on Town, and that was pretty dang difficult, even with the easily trainable areas. Someone should come up with a strategy for Farm, utilizing lava or the MP5.

    My highest on Farm is 32, admittedly the lava was a contributor to my downfall. I wasn't having too many ammo problems yet, but I could tell they were soon to come. I can't imagine getting to 40 on that map, yet alone 50.

  20. Almost everyone? Wow, I knew it had been done, but I didn't know it was on the same level as Ascension :lol: Apparently I've gotta try harder ;)

    50 on Town is hard.

    No kidding. That's why I was surprised "almost everyone" has done it. :lol: I feel like that statement was a little exaggerated... Still, I'd love to pull it off.

  21. I loved shangri la! Spikemores, fun Easter egg, shrink ray-gun, DEFFINANTLY one of the top 3 zombie songs, very challenging!

    Five I liked less... But I feel it didn't get any fun until you turned on the power, once you hit that switch the whole map became a fun breeze! Freeze ray(worked better on veruct bo version), buildable trap, O.k. Song, excellent characters, and I really loved how you got to come here after beating the campagin!

    Oh and lets not forget some of the greatest quotes in the history of zombies.... (Not THE best but deffinatly in the top 50)

    -Zombies... In times like this it is important that we deteriorate all forms of aggression.... Gentlemen... Let's lock and load!

    -Do not pray for easier lives my freinds, pray to be, stronger men...

    -Sounds like someone's breaking in!

    -Damn hippies took my amo!

    -And why is HE here? HE LOST!

    - It appears the pentagon has been breached...

    I'm an idealist... with a sniper rifle.

    MEAT... is an anagram for "team".

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