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Nova Zombie

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Posts posted by Nova Zombie

  1. They aren't actors. Read the map description:

    "With plans to break out of Alcatraz foiled by the rise of the undead, the quartet of inmates will have to lean on their mob-derived skills with firearms, blunt instruments and improvised weaponry as they battle the zombies infesting and overrunning the island.”

    Also it would totally destroy the atmosphere of the map.

  2. I know a fix for this. Start trying to create a solo lobby and then sign out of PSN via Account Management, sign back in and now you can start solo with no problems. I'm assuming the Xbox equivalent of this works too but I'm not sure. It always works on PS3.

    I also found playing a level of the campaign and then going back to zombies usually works but I did that before I knew the fix above.

  3. As Chopper said, I love FIVE, one of my personal faves and always has been. The only downfall for me is the placement of the traps; it doesn't really make the higher rounds difficult, but it makes them incredibly slow. Still planning a run to 100 on it at some point in the year, but it's pretty low on the list due to the time it'd take.

    That said though, I've been devising a trap strategy that'd make using the traps just as quick as it'd be on any other map. Still a lot of creases to iron out before I'd call it a feasibly safe high rounds strategy and I may decide in the end that it just won't work well enough, but it's definitely not off of the cards, I believe it can be done if a set route is adhered to.

    Maybe you could train the zombies in the MPL hallway and then take them through the traps. I've done this on a co-op game with my partner in the def-con room. But it'll be harder on solo with all 24 zombies. I think I remember a YT video of someone training there on solo though so maybe it'll work. It is a bit dangerous though but with a crossbow it might be doable.

  4. I prefer running just the pig room, and when I run out of ammo go to the AK with crossbow/winter's fury out then go back. The pig room is a very flexible spot that can be run in various ways and directions with the two tables and escape windows and there's even a few large areas where you can do a Half-moon train if you need to. My partner runs the def-con room and if he goes down I take teleporter (and lift if it take me to top) If I go down he takes the lift. And we use claymore stockpiles for thief. We got to 38 yesterday and could've kept going but I had to go so we killed ourselves.

  5. That's pretty good man. Congrats! Where did that rank you at?

    Thanks, we're at 60 and 61. It's my solo scores that get me into the top tens. I was second for a while for solo Lockdown (now I'm ninth). I have a pretty good solo strategy for that map so I might try again soon.

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