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MegaAfroMan

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Posts posted by MegaAfroMan


  1. On Sunday, March 05, 2017 at 3:49 AM, Chopper said:

    Welcome back my favourite person to passionately disagree with on certrain things.   

    I miss that.   

    Oh we certainly did, didn't we? 

     

    Staff chat was a lot of fun sometimes. I hope you've been well.

     

    @Lenne

    BO III/Blundell rained on the parade that is zombies and we try to pick up the pieces. 

    IW zombies helping at all? I've personally found it rather fun. 

     

    Any thoughts or attempts at trying to broaden the scope of the site? 

     

    I mean, I don't honestly know if it'd help at all with the existence of Reddit already sort of owning all Message Board populations. 

     

    I just would like to see this place be busy like the good old days. 


  2. 4 hours ago, Lenne said:

    How are you and how have you been doing, buddy? 

     

    Hey Lenne, I've been doing well! 

     

    Currently living with a special someone, I have a job I really like, and I'm making slow progress towards my educational goals. 

     

    Things are going well. 

     

    How have things been here? 


  3. Greetings CoDz, sorry that this isn't really a true introduction per say.

     

    To those who don't know, I used to do some stuff here.

     

    Anywho, the site looks absolutely gorgeous. I give mad props to the team. I see some familiar faces there. You guys have done great things here.

    Maybe I'll see y'all around, huh?


  4. Oh, I missed one.

     

    Classic:

    Sword Flay (**)

    -situational. The timer isn't long enough to be super useful past round 15, and even with a bowie, this stops being a one hit kill melee by 30 (a little bit before I believe). It can be nice to get around round 10-15 though where it'll essentially give you a whole round of one hit kill knifing.

     


  5. Okay, so I'm going to give my ratings here and opinions on your ratings. 

     

     
    First though if Phoenix up only gives perks back after bleed out on 360, then I'm fairly certain it is bugged. I've used it on Ps4 and was told it gave perks back. Never yet had it used on me though, I've always been the phoenixer not phoenixee.
     
    Okay so I'll stick with a * ** *** format as well to make thing comparable. I'll also make special note of the ones I use and when/why I use them.
     
     
    Classic:
     
    Always Done Swiftly (*)
    - Honestly, I think this is pointless. I'm not sure if it stacks with weapon Stock to make ADSing like walking normally, but even then the sensitivity drop still makes this pointless. I've only ever used it to fill a slot and only have ever grabbed it if I have no active effects while trying to get a specific gumball.
     
    Arms Grace (**)
    -I don't actually use this one much. I favor coagulant by far. However if you don't have many megas to use, and you expect to bleed out on occasion, it certainly is a nice jump start to your next life.
     
    Coagulant (***)
    -This is a must have in almost every co-op pack that I have, with randoms and friends. It is not usually the priority gumball, but I do think it is one of the best timed gumballs out there. Not being able to bleed out for 20 minutes is basically a combination of Impatient and Arms Grace. It can really save the game by not forcing you to start over, and not pressuring teammates to try and make risky saves. I once spent an entire round downed on the catwalk slashing at zombies with my bowie knife and shooting them with a Turned RK5. Me clogging and killing them was one of the reasons we pulled back from that blunder. Obviously though this is useless in solo.
     
    In Plain Sight (***)
    -Also in almost every pack I have, and almost a necessity gumball. If I have no specific need, this is the gumball I like to keep on me for emergencies. It doesn't always activate quick enough to save your ass from being cornered, but it can be reliably used to assist in reperking or to do a quick mid round ammo run or pack a punch if conditions are hazardous. This is probably my most used classic.
     
    Stock Option (**)
    -Honestly I'd give it a (*) because reloading a pack a punched gun with fast mags and speed cola isn't a big deal, and there are many gumballs I'd rather have than this one, but from a logic standpoint, not having to reload at all is better than even the quickest reload if you're camping. So I'll give it (**).
     
    Impatient (*)
    -Better than nothing, but I'd rather have either of the other two gumballs mentioned thus far that effect you when you're downed. It can help if you're playing with people who will take the round slowly at the end to let you set up, but otherwise it really doesn't make a difference if you spawn in as the last zombie dies or a few seconds before. Can be helpful I suppose if you're struggling through the EE though in any given map. I would have loved to have had this in Black Ops 1 during Moon or Shangri La.
     
    Anywhere but Here (***)
    -I don't use this one as often, but it can save you if you have enough time to realize you need to be saved. It isn't as effective at saving you as In Plain Sight, but it can through luck, help save a teammate from bleeding out, and as such I think it deserves to keep a 3 star rating.
     
    Danger Closest (**) 
    -Better than some, but honestly I don't use it much. Alternate Ammo Types are so nice, I don't feel the need to use Death and Taxes or the other Mustang and Sally clone. If I did, this would be great. But only lasting 3 rounds does make it a little less than reliable if you build your whole game around explosives.
     
    Armamental Accomplishment (*)
    -I honestly don't find use for it, but I suppose it could be useful. Fast Hands is probably the nicest part of it. As fastmags, pack a punching, and speed cola all reduce reload times so low that any effect this gum has is almost unnoticeable. 
     
    Firing on All Cylinders (*)
    -Why would I need to shoot while sprinting exactly?
     
    Arsenal Accelerator (*)
    -I only use the Annihilator on Dogs, and that's only so it feels useful. The swords I could maybe see this being nicer with, but I mean, I'd still rather use many other gums than this one.
     
    Lucky Crit (*)
    -I want to like this one, but I only used it once, and it didn't make much of a difference while training and using blast furnace. Maybe while camping it'd be better, but I dunno. Only lasting one full round is a little short.
     
    Now You See Me (**)
    -This one is better than you'd think, as it can save teammates if you're really good at communicating, and can offer assistance in many tasks. Plus if you want to be a dick on The Giant, the spawn already gets a disproportional amount of zombies, so using this gumball in that spot will pretty much steal them all.
     
    Alchemical Antithesis (***)
    - This one is obviously useful. Ammo is more valuable than points after you hit a certain point, and it basically turns into infinite ammo for 60 seconds. 
    This is in most of my packs.
     
     
    Mega Gumballs:
    In general a great Mega is probably better than a Great Classic, but EVERY mega suffers slightly from being a Mega. I'm much more hesitant to use them and I rarely have more than two or three in a pack.
     
     
    Aftertaste (**)
    -I want to like this one more, but in my opinion timing out after 3 rounds isn't great. I mean it is nice that it sticks around even after you down once and basically guarantees you'll have perks for those 3 rounds. But I don't get as much use out of it as I'd like to.
     
    Burned Out (**) 
    -Absolutely better and stronger than you'd think but two hits isn't much. 
     
    Dead of Nuclear Winter (**)
    -Spawning 2 nukes can be at least a return on points spent if used tactically in early rounds, and can be helpful in later rounds. Not great though.
     
    Ephemeral Enhancement (*)
    -This gum is pretty bad. 60 seconds of pack a punch isn't much and as a limited use Mega it's pretty disappointing. Would be better if it was a classic, but still pretty poor. Temporary Pack a Punch is just not very helpful.
     
    I'm Feelin' Lucky (**)
    -Random power up. Could be nice, could be bad. Two activations. Just kind of for giggles though.
     
    Immolation Liquidation (***)
    -I rarely get it, but it is fairly useful. Three activations is pretty great.
     
    Licensed Contractor (*)
    -It'll only be useful if you can spawn all 3 carpenters during a double points to rake in points in early rounds.
     
    Phoenix Up (***)
    -Absolutely glorious. Much more use when playing with randoms, but still a nice emergency gum to hang on too. If everyone goes down and you're having it hard, pop a bubble and everyone revives with their perks back! 
     
    Pop Shocks (**)
    - Haven't used it, can't rate it much. Sounds rather ineffective, especially if the electric effect mimics Wunderwaffe or Dead Wire.
     
    Respin Cycle (*)
    2 activations saves you 1900 points, but you need to spend 500 and give up this slot which could be used for far better gums to get it. So why bother?
     
    Unquenchable (***) 
    -Pretty great, but sad when you down and lose those extra perks.
     
    Who's keeping score (**)
    -can be very useful if used early game, but I don't like to play early game with gobblegum dependencies. I'd rather play a set up that doesn't require random intervention. Two activations is fairly nice though.
     
    Cache Back (***)
    -Obviously nice. It's max ammo. Too bad it's only one activation though. I'd rather have Alchemical Antithesis anyday.
     
    Kill Joy (***)
    - two activations for instakills is always nice. No real complaints here other than it's a little boring honestly.
     
    On the House (***)
    -a free perk, especially one that can be added on after you hit the perk limit is fairly nice. Too bad it's random, but oh well.
     
    Wall Power (***)
    -Obviously nice, pack a punched wall gun is pretty nice. Too bad it is rare.
     
    Killing Time (***)
    -Tactically it's not as good as several other gums, but the effect is so cool it deserves three stars.
     
    Perkaholic (***)
    -duh. 
     
     

  6. Something to keep in mind with Destiny as well, is they aren't marketing it the way they should be.

     

    It appears to be running a modified MMO marketing scheme.

     

    So unless you're willing to shell out up to 60-80 bucks each year for the game, it will slowly lock you out of high level content and then eventually cast you off in what would kind of be like the Free To Play land of most MMOs.

    Year 1 players who don't have all the DLC (Taken King specifically really, but that requires the other DLC) are now sort of locked out of mosy of the endgame. 

    I fully expect year 2 to be similar. So in 5 months or so a $20 DLC will drop, and if you don't partake, you'll miss out on some new gear and the next 2 levels of XP. Nothing super big but it might start to take away from what you can do.

    Then another DLC a few months later will do the same. Then about a year from now they'll drop another big expansion which if you don't stay up to date with will cripple your endgame capabilities.

     

    If you think of this in terms of a hidden subscription then, it's actually fairly cheap at 5 - 7 dollars a month.

     

    As far as the actual gameplay goes, I had massive amounts of fun with the base game. I stepped out for a long while, and now I have the Taken King bundle deal on PS4 and I'm having fun again and I haven't even yet left the content I've played before on 360.

    If you like shooters, and you like gear games, and you especially like co-op games, then you'll like Destiny.

    Just be aware that if you aren't willing to keep up with expansions you will lose  playability in some aspects a year from now.

     

    However before the first DLC even drops, if you like Destiny, I guarantee you'll sink more than 1 hour of enjoyment into the game per dollar you'd spend for it.


  7. Oh really?

    That must be why I ressurected this topic then.

    That must be why I am the only one here who has expressed distaste for this blatant disregard of site policy.

     

    Oh wait. I'm not.

    Are we all just challenging authority? Or perhaps, is there an actual point to be made.

     

    You cannot belittle my stance by claiming "he's just causing trouble like always". That is a distractionary tactic to draw attention away from the fact that the site policy is being disregarded because you guys want to talk about a cool leak.

     

    And I feel like discussing a zombies cutscene is great.

    Discussing an INCOMPLETE and LEAKED zombies cutscene is bullshit. That is why I joined this site. It had integrity. It had polite members, it had a strict anti leak policy, it had a strict anti-adverstisement policy. It was special, and it was respected.

     

    If you want to call out my opinion, that is fine, but then call out my opinion. Who I am, what I have done, and what I will continue to do does not matter in any way, shape, or form towards the soundness of my argument. 

     

    If you feel compelled to tell me that I must just be doing this to challenge you, then you really do have a problem.

     

    Some commonheld misconceptions in the world today are about the value of opinions. Yes everyone has them. Not all opinions are equal however. The person with better reasons, the person with sound logic, their opinion is worth far more than someone either unwilling or unable to discuss and defend their opinion. Doubly so if their opposition's defense of the opinion includes irrelevent claptrap with the intent of discrediting or disgracing the opposite participant.

     

    If I purely just wanted to challenge staff, I'd be up much more frequently. 

    No. I am speaking out against something I consider to be wrong. As far as I am aware, that is still my right and duty to the world, and more so to this website that I hold so dear.

     

    If I am wrong, then set me right. Don't come here and say "you don't belong on a zombies forum.


  8. Grill. To put this bluntly, if you feel that everything that Activision does and stands for is 'bullshit', then don't buy their games. Don't moderate a forum that specifically discusses a game within that game.

     

    By hyping up and diving so deep and becoming as obsessed with CoD Zombies as we do, we are enabling snd encouraging them to charge us $110 each time they release a game just so we can have 4-10 maps to play with.

     

    I don't care how you put it, until Treyarch releases it, until the only copy of the cutscene isn't terribly quality, incomplete, and hunted down by Activision, until it can be easily found through official channels; It. Is. A. Leak.

     

    There is no denying that.

    Times haven't changed, the convictions of those who run it have.

    For better or for worse the strict policy against leaks was smething that made CoDz unique. 

    I'd argue it makes us more reputable. 

    People can hold off on discussing and theorizing until the FULL and OFFICIAL cutscene is released to the general public via Activision.

     


  9. This is a leak.

     

    Treyarch has not posted the video officially.

    Activision is removing the videos whenever they can.

     

    To claim otherwise is complete bullshit.

     

    "This is a different time than when the policy was put in place"

    So what?

    The reason for the policy remains the same, and unless Treyarch themselves gives us some form of acknowledgement that says "we don't care if you take advantage of information we didn't want you to have yet", then it doesn't matter if other 'reputable' sources also cover leaks.

    Unless we've since decided we don't care if Treyarch is watching us.

     

    To allow any unofficially distributed content from the upcoming Treyarch games or game addons is allowing a leak. 

     

    To allow leaks on CoDz now, would be, basically, bullshit.

     


  10. So far I've noticed that, at least as far as I've gotten (into the 20s) the guns don't really drop off.

    If you upgrade once a round starting around 15 or so, most guns seem to keep up with the zombie health increase.

    That being said, points don't really seem to be very hard to come across, so I personally like the shotguns, and the rail-pistol.

    The EM1 I think it is, the giant freakin' laser beam, just feels right as well. On instakill is reminds me of the flamethrower in World at War actually.


  11. If I had to give a favorite, I'd probably go with Fallout 3. Bethesda does a terrific job with immersive background music as it is, and then the addition of all the old timey 30s 40s and 50s songs played over rusty sounding radios just adds so much to the game.

    However I need to give praise as well to Kevin Sherwood and the Treyarch sound team. All the background music, especially in Black Ops 2, in the zombies maps were quite deserving of mention, and then of course the full production easter egg songs produced solely for this gamemode are pretty damn nice.

    Other mentions go the Elder Scrolls series (Arena, Daggerfall, Morrowind, Oblivion, and Skyrim.) I know at least for the last three they were done by Jeremy Soule and he did a fantastic job with immersion.

    Halo (1, 2 ,3 and most definitely Reach) were all absolutely terrific.

    Modern Pokemon just has a certain draw to it too for me. But that's mostly nostalgia I assume, even though I wasn't ever terribly drawn to the older musics.

    And last but not least, Mass Effect Trilogy had a fantastic sound track. It comes very very close to beating out Fallout for me, but I'm a sucker for those old timey songs.


  12. Again, Mars is smaller than Earth, and Shangri-La is bigger than an SUV, yes.

    But the analogy holds, even if it is a little exaggerated.

    A nuclear blast can be seen from space, but that has to do with brightness, radiation emmission and proximity.

    Mars is VERY far away.

    You can think what you like, but I've had the honor of seeing the planet through the worlds largest refracting telescope (traditional lens based telescope) which is right here in Wisconsin, and it still doesn't look like much It's dim, uniform in color, and relatively dark.

    The surface area of Mars is a bit over 100 Million square kilometers.

    If our line of sight is 50 KM to those mountains and Shangri-La is circular around that point then it covers about 10000 square kilometers.

    That is one one hundreth of one percent of the planet's surface area. At any given time, about half of that is visible to us, so it'd be about two one hundreths of one percent of the surface we could see.

    Mars's apparent size through the hubble telescope at it's maximum practical resolution (which it couldn't actually acheive on something like Mars) around 4700X makes Mars about the size of the circular face of a soda can at about a fresh pencil-length from your eye.

    The green spot you'd be looking for would be a dot, about 6 ten thousandths of a milimeter across.

    Hubble's Maximum visual resolution is about .04 arc seconds.

    all of Mars face is 6 arc seconds across. The green spec 50 Kilometer's in radius would be about .0012 arc seconds across. Much much smaller than Hubble's resolution. It would be unable to discern the green spec. At all. It would be about 1/16th of a pixel. Not enough to register at all.

    This is my field. Trust me here.

    Keep in mind that hubble and other scopes take their detailed photos by long exposure, which is impossible to do on something that would be moving across the surface of Mars due to the rotation of planet which is pretty close to our own roational speed.

    So no. No one would see it, unldss it was brigtly lit or sending of some massive amount of radiation on some observable wavelength. And even then, we might still have less than no idea what we are looking at.


  13. In response to Mocking:

    If the civilization isn't space faring, or industrial, it would go mostly unnoticed unless we happened to be directly looking at the spot close enough to make out any details.

    If this is just a few square kilometers of jungle on the surface of mars, then the probability that we would happen to look directly at it with high powered scopes or satelites is low.

    Going into the field of Astronomy, I can tell you there actually aren't many of us in the world. it's not exactly a super popular field, and then if you only look at the number of scopes and satelites that would be able to discern a few square kilometers of jungle on Mar's surface, you're down to litterally a handful of options, and they're mostly set up for looking at Deep Space.

    You have to keep size in mind here.

    It's like expecting to fling an SUV at Earth at random, and being surprised when you don't land in or near Chicago IL.


  14. I'm just a wanderer passing through, and I was wondering if it would be okay if I took refuge in this sturdy shelter. 

     

    A fine old structure, one of which I used to spend so much time in.

     

    Where has my time went?

     

    I ought not think out loud so much.

     

    It'll get myself a reputation of which I'm not interested in maintaining.

     

    Anyways, now that I'm done rambling, how have you guys been?

    KAZ!

    Great to see you.

    Things are going well, for being more than a year past our last batch of new content.

    There is some minor suspense with AW's DLC but mostly it looks like we've got another year to survive before we get anything new.


  15. Exactly. If I get this DLC (which I probably will just because it is fun, and I don't have any other big games right now), it'll be fun for the first week, with the new missions and strike.

    Then I'll be content for maybe another two weeks doing bounties and weekly missions on the new strike and new missions and trying to throw together a team for the new raid.

    Then three weeks later at most I'll weakly try to justify playing by hunting for the new exotics, but I'll quickly decide that it won't happen, and they probably aren't going to make me switch out of SUROS, Invective, or Heart of Praxic Fire (I don't remember the exact name. Sunsinger super chest piece.)


  16. It's 20$ stateside. At least I'm pretty sure.

    Our expansion pass was 35$ I think.

    I'm on the fence with this.

    I haven't seen anything about another exclusive ps4 strike, maybe I need to keep digging, and from what I heard the one exclusive strike will be available for the other editions next year, I assume after, with, or right before the second DLC drops.

    The crucible maps are a bummer. Unless they also seriously vamp up the whole PvP aspect of the game, that seems like wasted time.

    One strike, and one raid. That's cool, but it is so minimal.

    I would have expected there to be more than 5 (or 6 for Ps4) strikes on launch, and definitely more than one raid.

    This is the main component of PvE Co-op. There should be more to it. Even if it just a system which mixes and matches some objectives in to change up the strikes a little.

    I mean, I am an avid Diablo 3 player, and while it isn't the exactly same type of game, the goal is close. It is a loot grinding co-op action rpg.

    Diablo 3 has in Reaper of Souls, the only expansion (at least thus far) the edition of randomized missions which appear all over the long, although somewhat corny, campaign which award you by giving access to super dungeons with a few randomized objectives and then an ending ramdomized enemy usually blown up to 3x the normal sieze and given multiple buffs to serve as a boss. Which of course on death produces a fountain of loot.

    Destiny has nothing even close to as compelling.

    I think simply making some randomized objectives, maybe even randomized strikes crafted out of the many story missions by say chaining any three on the same planet together and then buffing the shit out of the last boss they can pretty much exponentially increase content and replay value.

    Likewise, coming from the creators of Halo, I'm surprised the visual customization is so limited, along with the ridiculously limited PvP. 4 modes, with two more that cycle in and a special event mode.

    Halo Reach had a brand new community mode every week or two.

    The challenges, at least the weekly ones we always interesting and actually balanced and challenging.

    Not just: Do this strike with super enemies.

    And where the hell is a horde/survival mode?

    They knew firefight was a big deal in Reach.

    There is so much potential for them to have survival type modes. Maybe not time/wave based like zombies, but something a few objectives like Reach or ME3. I mean I think about how cool it'd be everytime I play Dark Beyond and the door opens after the dead guardian cutscene and some 20 thrall come pouring out of the door.

    It would be a pretty easy thing to implement I'd think.

    Hell to save space they could even put it in an arena in the Reef wherre you have to survive against hordes of enemies for the Queen's amusement.

    Content-wise this game and it's DLC are very disappointing. Definitely in quantity, and here and there with quality.

    The story and whole grimoire system was a bad idea. I don't care if it is an MMO and deserves different treatment, it's still bad.

    The low level cap is bad for longevity (maybe good for approachability) and the required grind for the last 10 levels (especially the last 4) is just ridiculous.

    Most of the exotics are disappointing.

    Only like two pieces of exotic armor actually seem to have really cool unique effects (Helm of Saint 14, and helm of innermost light in my opinion). Only a few of the exotic weapons have cool effects, and then they all lose to the SUROS and the Mythoclast because of the inefficiency of NOT using an exotic primary.

    The only reason I still play it is because the one thing I think they did right, is the base gameplay mechanics.

    The raw gameplay is fun. There just is nothing to actually do.

    And the game isn't set up like GTAO where nothing to do means you can do anything.

    No, nothing to do on Destiny is: "I guess I'll play Tiger strikes. The same five. 6 levels below the cap. Over and over. For engrams that won't actually give me anything." or "I guess I'll play crucible. The same 4/5 modes. Where my gear and stats mean nothing. On the same 6-8ish maps. Over and over. To get engrams which won't actually give me anything."

    It really sucks. The gameplay is so good, but the content is so lacking that you come on each day to do this barely motivating daily missions or weekly mission, just because you want some weak reason to play.


  17. Even with a second charcter now, I hope Bungie has some plans to release or unlock more content soon.

    Apart from the hard mode on the raid, I now only have daily and weekly events pulling me forward, and that shouldn't be right. I haven't sunk an abnormal amount of time into the game, and it's only been about two months.

    The PvP isn't compelling enough to stand alone for me, and the coop is barely compelling enough, even though the bread and butter, the strikes, there are only 5 of them, (6 for PS4 users).

    Now with SUROS Regime, and Invective, there aren't really any Exotic weapons I'm looking forward to either.


  18. I have a 28 Warlock, I use Sunsinger for PvE and Voidwalker for PvP, although that may change with the new chest piece from Xur spawning me in with full grenades each life. Gift of the sun means I can get 2 grenades ready each and every life.

    I also have a 10 hunter that I'm starting to work at. Playing Bladedancer right now, I'm not completely sure how I feel about it.


  19. And what makes you believe these random people who can't communicate are good?

    Sent from my SGH-T599N using Tapatalk

    what makes you believe they aren't good?

    Besides, as long as you are at least the same level as the playlist, it doesn't matter if you communicate really. The standard strikes in the playlists aren't all that difficult if you remember to find and hold good cover, and always have an idea where to run if you get swarmed.

    Only the nightfall and raid require communication.

    The weekly strike kind of does, only because the system forces you to manually find teammates.

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