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Chopper

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Posts posted by Chopper

  1. Is there anyone else out there who is only getting BO3 for zombies?

    I for one am as I have zero interest in MP and will complete the campaign just once.

     

    Is it just me or are there others out there the same?

  2. It's a nice strategy actually mate, it's not that different to how you would start for a no power attempt, which the record is round 35.

     

    The only difference with no power is you would stay in the Thompson room until round 8 or so, and then go and hit the box.  You need Waffe and monkeys really before the box moves.

  3. I gotta agree with what @the_clay_bird said.

     

    I bought Ghosts early entirely for Extinction.  

    I would have more than likely done the same for AW if this mode had been their from the start.

     

    TBH, I'm so happy they did it like this as it saved me money.

    But they would have gotten my money if they had done it differently.

     

    I'm in a tiny minority for sure, but I totally agree that it was a Rookie move on their part they way they went about the whole thing.

  4. I hate hopping on the hype train...I'm an adult, I should act like one, right? Hahaha! Yeah...prolly.

    This may be nothing, but researching that phrase brought me to a movie that I had come across a couple years ago. Treyarch puts deep stuff into their hints alotta times. But sometimes, it's just a riddle, or a simple message. Any association may be a real stretch, but the synopsis was oddly coincidental.

    The Sound of My Voice (2011)

    http://m.imdb.com/title/tt1748207/

     

    I'm sure there is something there in this, it's a mighty coincidence if not.

     

    Be interested to see if we can link the next drops to this at all.

  5. I have a friend who works at acti in HR, spoke with her just trying to get a vibe for the company. Requirements for developers (not all the same) include but aren't limited to Experience in particular field, experience working under deadlines (with references), however they don't require a degree but, if someone applies for the same position and they possess one, you'll be drawing the short stick. 

    Putting your name in the hat never hurts, but it helps if you're using a large piece of paper. 

    That's not strictly true with regards to degrees.

     

    Any job that requires creative thinking or design will be judged on your working portfolio first.

    If a degreeless person is more talented than someone with a degree, the person with the degree will be drawing the short stick.

  6. Wow 3 1/2 hours to 100?

    How that's acceptable is beyond me, when I think the quickest BO map is around 10 hours.

    I love some camping myself, when DT and speed cola are worth more than jugg. When as a team you have to alternate shooting to ensure that reloading doesn't kill you.

    I totally agree about having to use the fastest accepted to compete. It makes me happy thought that I don't compete as sitting in that shaft on Die Rise even for 90 minutes would make me crazy I think.

  7. @Chopper I agree that there are fun aspects of those weapons and of course the game can be played a number of different ways and you can choose not to use those strategies. However, I wouldn't go as far as to say that only noobs, glitchers or twats use those strategies. The camping strats on Die Rise and Origins are used by high round players who sit in the top positions on zombierecords and are considered legit strats. For high rounds most players are always going to use the quickest legit strategy.

     

    I am having problems uploading any videos but I am sure you have seen most of these strategies anyway. TheSpaceMarine360 is in top position for Die Rise with round 117 and for the most part uses the 2 spawn camping strat in the elevator shaft (after patch). I have also used this strategy to reach round 100 on this map and can honestly say I felt no sense of achievement in doing so and consider much lower solo rounds on Nuketown and Bus Depot as bigger accomplishments as I had to 'work' a bit more for my kills in these games with  the lack of an overpowered wonder weapon.

     

    To be fair Origins can't be camped as easily as Die Rise. But the ice staff can still be used to camp into the 70's with rounds taking 2.5-3.5 minutes and essentially you are just shooting one spot on the floor. Using it as shown in your video, I appreciate shows it in a much better light. In that instance it is no more OP than the thundergun.

     

    IMO, the leaderboards are much more competitive on maps where the WW doesn't allow for such easy gameplay. So from that perspective, those weapons have spoiled those maps slightly for me and I hope that when they are designing WW's for the next game it is something they take into consideration. If a WW has the ability to take out a full hoard on any round, then make it single shot. If it can chain react/ have an effect that lasts for a considerable amount of time then the damage should start to fall to compensate.

     

    I think I'm digressing slightly from the OP anyway, but my point is that for the progression of this game in terms of gameplay, I don't think these weapons were very well designed.

    The high round community is a funny bunch.

     

    Certain rules contradict others, and they seem to be made based to suit situations rather than being consistent throughout.

    There are an awful lot of players who don't believe BO2 should have leaderboards for some of the reasons you state.

     

    Most of these players hate the Buried strategy of playing infront of Jugg as they say it's not proper zombies.  They say that you need to run to play zombies properly.

    I kinda agree with that, however for Buried I've done coop games to round 80 3 times camping that spot, and camping 2p is very different to 3 player.

     

    Me and Boysta coined a phrase, 'running like a man' when Die Rise came out, and it was a little ironic piss take at how some people think, and their ludicrous contradictory arguments.

    It's amazing how often I hear players use that now in videos.

     

    The funniest one was someone who decided that the only way to run Die Rise like a man was to only shoot in the middle of the restaurant, not in the corner.

    I really dislike most of the high round community for some of the reasons I've mentioned.

     

    Others include the arguments on Moon about which way is legit to trap the astronaut, which is a joke tbh.

    If any way to trap him is legit, it doesn't matter how you do it.  Be that (the legit way imo) trapping him behind an excavator, or the glitch to trap him it's just splitting hairs arguing over which way you do it.

     

    I say play zombies how you want to, it's not as if playing Die Rise or Origins my way is much slower than the other ways.  I think Die Rise took me like 7 hours and 20 minutes, and I actually enjoyed it all.

    Same with Origins, although Origins playing the other way could be considerably faster.  Maybe Die Rise is too.

     

    You mention you got bored sitting in the elevator in Die Rise, will that's easy to fix, go and do it in the restaurant.

    As you aren't playing for top of the boards, play it a challenging and fun way.

    I'm sorry but for personal enjoyment you can't say will that's the legit way of doing it so that's the way I will play it.

     

    The main difference between BO1 and BO2 was the lack of strategy making in BO2 due to some of the things we are discussing.

    The lack of traps makes a big difference, as does the way the wonder weapons work.

     

    Treyarch really dropped the ball in that regard, in my opinion.  It's not the weapons, it's as much their map designs.

    Five strategies were being developed after BO2 was dropped, which says a lot about how good that game was.

    No-one really cares about BO2, for good reasons.

  8. I have to just add once again, for probably the hundredth time on this site how much I love NML.

     

    As Gaga says above, the greatest game mode ever created.

    Please let there be something similar in Treyarchs next zombies.

     

    Failing that, please release BO engine so modders can make NML 2.0 ;)

  9. It's an interesting topic of discussion, but a lot more than the power of a wonder weapon should be assessed when discussing which is best or worst. For me, I would rate the sliquifier, paralyzer and the staffs as some of the worst wonder weapons designed by treyarch.

     

    The sliquifier will kill without making crawlers until round 100 which would be fine without the chain reaction. Die rise was one of my favourite maps on black ops 2 until I discovered the camping strategies used to obtain high rounds. Negative, anti-gaming, sit in a corner tactics that make size, features and challenges implemented in the design of the map almost pointless. Same goes for Origins and the ice staff. If treyarch take one lesson from bo2 it should be any WW with a delayed effect, chain reaction or that slows the zombies down is a massive negative for the gameplay and strategies of those maps.

     

    The thundergun was one hit kill and could clear a hoard, but because the weapon was one shot, at least it couldn't be used to pass through rounds past 60 in a couple of minutes. An infinite kill weapon should have no delayed effects and very limited ammo to balance it and stop it being OP.

     

    A WW should be fun to use, and/or should have some sort of team benefit when playing co-op therefore my top 5 would be:

     

    Wave/zap guns

    Scavenger

    31-79 JGb215

    Blundergat ( temporary distraction whilst reviving on map with no quick revive)

    VR-11 (requires teamwork to be effective co-op)

    Some interesting thoughts here.

     

    To begin with, the definition of wonder is that it causes amazement, or awe, or leads you astonished.

    By that definition, all of the WWs listed apart from the scavenger and blunder (unpapped) cause wonder.  A gun that freezes, blows them away, shrinks them, makes them explode, disintegrates them, makes them run into the water.....they all fit into causing wonder.

     

    The scav is basically a very powerful explosive, not too exciting and the blunder is just a shotgun unpapped.

    However, I agree about them being fun to use and all the wonder weapons are fun to use except the Howl in my opinion.

     

    But I have to disagree with what you say about the Ice Staff and the Sliquid.  They can be used as you say, but it's only newbs, glitchers and twats who use them as you describe.

    For a start, if you try and camp in one spot with the ice staff, you won't beat round 50 I reckon.

     

    I'm going to post some videos here showing how much fun these weapons are, and why they aren't just about camping.

     

    Origins ice staff - there are so many ways to die doing this, not leaving camping early enough, or getting trapped on the instant spawners.

     

    Sliquifier - this isn't really sitting in a corner just shooting away.

     

    Those 2 videos show the only things I liked about Black Ops 2.  The weapons could be abused in certain situations, but they were also the most fun things I found in BO2.

  10. @steviewonder87 wants to wait until he has all the bugs and glitches out.  In the last 2 weeks we found at least 4 or 5 which caused some really big problems.

     

    I'd much rather all mappers got rid of as many as humanly possibly before releasing their maps.

    As much as I like Leviathan and appreciate just how good it actually is, the glitches really suck(ed) and shouldn't have been there.

     

    Oil Rig is so good that the cleaner it is on release, the better it is.

  11. I noticed this little gem of a response on @LiamFTWinter video for Leviathan last night.

     

    6402d7ef8cb5a02f2516d3bbdbe0b399.png

     

    And it got me thinking, and considering.  Everyone who is a sub of Liams will be a zombie fan, as is everyone who is on this site.

    Literally any laptop or desktop made in the last couple of years can run WAW, and you can get the game for like $5.

     

    This gives you access to a massive repository of free custom maps, some of which are truly epic in just how good they are.

     

    So I ask how can someone hold the opinion above that I posted?  I understand people might find it boring to watch a YT video of customs zombies, but then all zombies is pretty boring to me right now.

    There's literally one or two guys out there now still making zombie videos that I actually like, and I like them because they are always crazy first room escapes.

     

    Talking with @steviewonder87 last night, he said something that was very true to me - people seem to not give customs a chance but will quite happily play Ascension every day for the rest of their life.

    I'm pretty bored of all the old zombie maps, and haven't played them for a long time.

     

    Customs has given my zombie playing time a whole new freshness, and I genuinely do not understand why people either don't like it, or don't want to try it.

    Anyone out there hate customs but loves zombies want to help me understand this?

     

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