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jimbob200521

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Posts posted by jimbob200521

  1. Like said above, now the DG-3 JZ doesn't take your life to 1 anymore (in W@W it doesn't made you only lose jug', but also die in one hit only...). To balance for this, it can only kill now 10 zombies like the DG-2...

    Personnally, that's why I prefered the DG-3 JZ in W@W.

    Speaking of DG-3 JZ, I was playing Kino a week or so ago, and when I got the Thundergun from the box, Tank said "Could it be? The DG-3?". This is news to me, this gun being the Thundergun, but I'm pretty sure other people would have heard of this.

    Back to the Wonderwaffe, if it's in your possession once you hit yourself with it, you lose Jugg, correct? So if you trade it away, then get it back, you're good again, right?

  2. You have a good point, RPK is much steadier than HK

    I don't think it's only that, for me at least, but the RPK seems to be easier to look down the sights on. The HK21 blocks a decent amount of view.

  3. Power ups are based on cumulative points made by all players in the game. I am 99% sure its not random or any event like Knifing George, lmao :lol:

    There is a algorithm for powerups. This was verified by one of the forum's member DuckCall00 a while ago although I believe they may have changed it now because there are no dogs round which means no max ammo.

    http://callofdutyzombies.com/forum/viewtopic.php?f=53&t=9270&p=84662#p84662


    A Powerup will drop at a cumulative 2000 points. However, every round that number is multiplied by 1.14.
    For a Carpenter power-up to spawn there needs at least 5 windows destroyed
    For a Fires Sale to spawn the box needs to have moved.
    If a Max Ammo is about to spawn, and the round is 29+, then another power-up will be chosen. However, it could also be a Max Ammo

    Is this the scheme for Black Ops only, or does this work in WaW maps as well? I've been on a Shino kick lately, and wouldn't mind a little prediction of drops if I could.

  4. I'd have to go with Juggernog, Speedy Reload, and from there on out, whatever I feel like lol If I'm running with a Ray Gun or Scavenger, I'll get PHD-Flopper. Double Tap is also something I heavily favor the more I play. Dead Eye is also becoming a favorite, although less useful in the higher rounds.

  5. The only other leads we have to go by is the 'shoot everything with lots of different guns' clue that hasn't necessarily been solved. There's the 4 boxes you can destroy which is probably nothing and a blinking rock by stamin-up that seems strange (glitch maybe).

    Correction: there are 5 boxes you can destroy which probably does nothing :P

  6. The guy on twitter also say something about finding the 3 symbols on the ice wall around the map, then electrifying them, if I'm reading his posts correctly. Something about giving them a shock. I also didn't catch the post he did about shooting something 20 times. I want to believe this guy is legit!!

  7. I say we wait for the no-clipping, right now I think they are talking about the back slides out of the rear of the lighthouse, I know I really wouldn't have found them untill a few days later unless someone had shown them to me.

    Heck, I just found out about the front of the boat on saturday (Where Claymores and D-tap are)

    By the way, Fake Twitter is Fake

    Why do you say Fake Twitter is fake? Some of his idea's sound pretty...well...sound lol

  8. Ok, not sure what happened. Was going along solo as usual, so I don't know if I triggered something or what. The only odd? thing that happened was I started the Easter Egg song, and a couple minutes into it (ish) I got downed on the deck of the boat between Claymores and the staircase. While I was downed, I shot away at the Zombies (and George?) then got up and ran to finish the round. During my crawler break, I upgraded my two guns (RPK & Scavenger) at the Pack-a-Punch by where the sub comes up (in the water in the rear boat section by Jugger). Once upgraded, this is what I had:

    http://www.youtube.com/watch?v=_Qcj7-wCu-g

    I don't know if it was a glitch, how I got downed, what I did when I was down, or what the hell it was, but I rocked Chrome guns till I died b/c I couldn't get a damn Ray Gun!!

    I'm thinking it was a glitch b/c even though it worked in the video, when I went into ADS shortly later on the Hyena, the whole screen was white. No matter what I did, it was white. Another weird thing that happened, now that I think about it, after I upgraded my guns, I continued on my way to kill George. I got my perk, and the Wunderwaffle. But when the Wunderwaffle ran out of ammo, it didn't go away. I couldn't switch guns. Lucky for me, I had 2 Zombies left at the time, and got a Max Ammo out of one. Once I burned through that ammo, the Wunderwaffle went away and I got my Chrome Guns back.

    Edit: Upon further investigation, I don't seem to be the first to have this problem. Sorry for the time/post waste :oops:

  9. Didn't read through the whole topic, but has anyone noticed that when you Human-ify a Zombie and they run back to the spawn, they run right towards the glyph on the wall but freeze before they get there? I don't know if it's a coincidence or what, but I noticed it the other night and thought it could be something.

    Nice! Didn't know that! Good find; it could definitely mean something. Did you follow more than one human back, meaning, does every reverted zombie run back here?

    This is really interesting. Not sure what it means either, but I'm going to mess around with this when I get off work tonite.

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