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The Clay Bird

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Posts posted by The Clay Bird

  1. The Manhattan Project is the group that researched, designed, and tested the Atomic Bombs during WWII and it's them running the test that ends the game on the MP map.

    can you provide proof for that statement?

    its easy to assume that its just a regular test nuke, but based on all the other zombies EE's in the map, there just might be more connection than what we know so far

  2. hmm.... here's what this makes me think. Now how this would fit in story wise I don't know. But at the end of a match at Nuketown, when the nuke goes off, trying to tie into the zombies story; could that be the nuclear missiles from Griffin Station making impact to earth? Any other ideas or speculations out there anybody?! :P

    and to answer those asking about how it relates to the manhattan project, that was the top secret project that resulted in development of the atomoic bombs that were used in WWII. among other things :)

  3. David Vonderhaar‏@DavidVonderhaar

    "You want to compete. League Play. You want to be eaten by Zombies. Done. And this is just the multiplayer modes. The future is black."

    This is taken from David Vonderhaar's twitter. For the small amount of you who might not know this, David is the guy in charge of multiplayer for Treyarch. By him mentioning zombies, do you guys think that this has any signifigance? Is he just stating that Treyarch is giving us (the community) what we want?

    I'd like to hear anything about this.

    this was actually a continuation from a previoust tweet. didnt have anything to do specifically with zombies, it was in response to people who were griping about the alpha multiplayer footage, basically he was saying if you don't like the multi player, you don't have to play there are all sorts of game modes in black ops 2 you should play what makes you happy.

  4. although he probably thinks about zombies a good portion of his awake time, i'm sure this is just a clever/funny response to the old woodchuck tongue twister

    No, this has to do with zombies. Do some more research, look around. Avogadro. It does relate to zombies. That's about all I can say because we here at CoDz have rules.

    like 6.022*10^23 ?

  5. Zielinski's latest tweet read...

    v/n = k

    After a quick Google search, I found that this is the mathematical form of "Avogadro's Law." Avogadro's Law states that:

    ..under the same condition of temperature and pressure, equal volumes of all gases contain the same number of molecules. The law is named after Amedeo Avogadro who, in 1811, hypothesized that two given samples of an ideal gas, of the same volume and at the same temperature and pressure, contain the same number of molecules. Thus, the number of molecules or atoms in a specific volume of ideal gas is independent of their size or the molar mass of the gas. (Wikipedia)

    Now I'm not sure how this is going to relate to Zombies; however, I think that this provides a great opportunity for many things Zombies related, including a Wonder Weapon and potentially the storyline.

    In regards to a Wonder Weapon, I think that this might set up somewhat of a "Pressure Gun" or "Molecule Gun".

    In regards to the storyline, I think the crew could be searching for some research or something that Amedo Avogadro was working on.

    Once again, I'm not sure if this is even connected to Zombie's or not, just speculation.

    :facepalm:

    that tweet was in reply to a tweet reading "how much wood would a woodchuck chuck if a woodchuck could chuck wood"

    although he probably thinks about zombies a good portion of his awake time, i'm sure this is just a clever/funny response to the old woodchuck tongue twister

  6. That's the best part about the 3arc games is that zombies is kept so secretive it makes it that much more surprising and satisfying when you finally get your hands on the game and play. when blops was released and i saw on you tube that there was a zombies map at the MFing PENTAGON i was so stoked! I hope they don't do any sort of reveal or trailer, it will make the satisfaction much greater when the game is released, as opposed to opening up for endless speculation and criticism from the community

  7. Being a 'run around knifing' guy, what bugs me is when I lag of course, but that's unnaceptable, but the lunge which is present in certain games only ruins this :P You shoot forward, making you miss if anything, leaving you facing the wrong way and open to a knife :3

    And I agree with you, same way people say using x y or z is nooby, whatever kills them seems to be unnaceptable even though its part of the game (untill the moment they use it...)

    it is evidently human nature to blame failure on something other than yourself. just like how ANY TIME a team loses an MP match, when you get back to the lobby all you here is "fucking campers, you guys are a bunch of little camping bitches" no matter what. obviously 100% of all winning teams can't 100% be camping, but the losing team is going to blame their loss on something. same applies to just a single death. i hope they don't change the knife mechanics, because it's fair the way it is. as long as they don't have a perk debacle like they did in MW2 with commando pro, the knife in its current state is fine.

    i just wish more people would just accept the fact that they got outplayed as opposed to blaming their loss on x,y, or z like you said ;)

  8. Either that, or this means we're looking too hard into things in this map that we think would hold significance, and that we need to look into less obvious things.

    I agree with this, I think were looking too hard into it.

    I think it's an allusion to the zombies community in general that we continually look for things or try and find things that simply are not there. It seems like grade A trolling to me where they post about the best kept secret in zombies and the mountains in shangri-la, and the song in the map is titled pareidolia for christsake lol.

    part of me really just thinks its kind of an inside joke for the zombies crew regarding their passionate albeit rather obsessive fan base :)

  9. I love Shangri La and CotD, i don't really think the being outdoor or indoor makes a bit of difference. The one thing I would like to see return is just the general creepyness that the WaW maps had like Verruckt and Der Reise. the newer maps just didnt seem to be as creepy and menacing of an environment. I do love the variety of the maps we got in blops though, i think they did a fantastic job

  10. Thought I would throw my two cents in. ;) :geek:

    In theory, Treyarch is already implementing changes throughout the zombie AI on almost every map. I see the first map implementing all of these changes for an extra challenge, regardless of where the map ends up being. I will explain what I mean by changes:

    Kino: First map for zombies to be able to slap you through the windows.

    Ascension: Zombies begin to side-step, roll, duck & dodge.

    COTD: New zombie speed implemented via George. (Sprinters)

    Moon: Offers a mixture of most implementations, as well as the jump pads changing the hoard's directions and speed.

    NML: Completely different play style with increased health speed.

    .

    I believe they ARE in fact changing the AI as we know it. They are doing it in a fasion, however, that leaves it feeling normal. Will we see changes in the zombie AI? Sure. I wouldn't worry too much though, it will feel right.

    yeah, obviously the AI is changing gradually as new things are added/taken out from map to map. I think that's a given, seems that the OP was more alluding towards drastic change in the basic zombies AI. it seems almost everybody is in agreement that we dont' want any drastic change lol

  11. Well, this year in CoDz was the year I became staff, so that's pretty awesome in its self.

    I loved working on the new theme and while it got fairly mixed responses I feel like people are starting to get used to it which makes me feel good.

    We have so much more in store for you guys that you don't even know about yet, I can't wait to show you guys but alas, the things we're doing are not ready to show, buuut, it wouldn't hurt to tease right?

    Anniversary Tease!

    [ Image ]

    [ Image ]

    [ Image ]

    [ Image ]

    Havana

    liammmm! you've got some 'splainin to dooooo!

  12. Plenty of spots to circle in Verruckt if you know where to look :D

    I think that the AI should be tweaked a little. Make it harder earlier, but they need to find someway to inject excitement into those later rounds. After 40 there isn't much you can do. The only worthwhile guns are the insta-kill Wonder Weapons.

    Hmmmm lets see....Thompson room, above Thompson room, STG room. I count three but the last 2 are near impossible to maintain for any extended period of time unless your 1/2 man, 1/2 codimal. :lol:

    I agree that later rounds could use a spice up. Pretty much stuck either using traps or a wonder weapon. At the same time though that's when it takes a lot more teamwork in co-op games as now both players can't kill their hoards by themselves.

    I think that's what made COTD so interesting, the VR-11 gave co-op teams a unique way to go as high as they wanted but at the same time took lots of skill and teamwork to pull it off. Of course at the same time that map screwed over solo players.

    I was actually just about to write that solo players have no way of killing late hoards. Then realized that in theory they could use the flipper although it doesn't sound easy at all. Have any solo players tried developing a flipper strategy?

    Anyways, I hope there's more things like the VR-11 included in BO II.

    sounds like a good idea in theory, however the flipper doesn't kill any zombies, simply respawns them...

    to address the thread, I do think there should be, and will be some variances in the AI. The important thing for the zombies team is that the basic premise of the gameplay MUST stay the same... thats what made cod zombies the cult hit that it is. I do think they can continue to introduce new "types" of zombies that may have alternate AI that can throw a wrench in the gears of a kite strategy. maybe not as drastic as a george, but stuff like the shrieker zombie etc...

  13. Well hopefully is your already a premium member you won't have to pay again for a newer version of ELITE.

    being a premium member IS a subscription though, so to continue being a premium member, yes you would have to purchase another year's elite premium subscription which would be the $50.

  14. So it was for signing up for Elite, which basically means you put a down payment on all the DLCs and get them later? Or are they discounted, as in you pay less for them if you get Elite?

    (I know absolutely nothing about "Elite". I just play Call of Duty for Zombies.)

    well elite membership includes all DLC for the game (probably a savings of around $10) plus you can participate in all of the elite multiplayer competitions. Other benefits as well, I just can't remember off the top of my head. Bottom line if you normally purchase all the DLC for the call of duty games throughout the year, then elite is definitely worth the money, just based on that.

    also in MW3 elite premium members basically get dlc content drops every month instead of having to wait for an entire map pack release

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