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Matuzz

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Posts posted by Matuzz

  1. Going back in time reminds me of one of the endings I was hoping to see in Black Ops II instead of Origins:

     

    The last ending which I would like to see would be sort of "good"ending. The group gets contacted by Richtofen's sanity which got separated from him when he found the pyramid. They will help him to reset time and to connect with his past self in Der Riese in the 40's. We get cutscene of Richtofen walking with Maxis down on aisle when suddenly Richtofen gets horrible headache he tells Maxis to go on and says he will follow him soon. You can see Richtofen to talk by himself. "What is this?" "Get out of my head!" "...Yes... I will... I see now." The cutscene ends as Richtofen pulls out his Luger and squeezes the handle in his fist and looks forward to the direction Maxis went.

     

  2. Yeah Black Ops was last old school CoD. After it all CoD games have been rather medicore and DLC plans have become more agressive. I still have hope that Treyarch would now abandon the futuristic nonsense theme and go back to more historical approach.

     

    As for Zombies, I hated BO II maps. With Black Ops and World at War the game was about zombies. With Black Ops II it was about Easter Eggs. Only decent map was Die Rise. MotD had good atmosphere but the map was way too easy. I think in my 4th or 5th Co-Op game with randoms I got to round 30+.

  3. Here I have again some of my old ideas of an Zombie Database:

     

    Weapons:

    From the weapons tab you get access to all the information you could wish for about the weapons.
    This includes:

    • Weapon boards from the weapon with most kills to the least.
    • You can also pick each weapon and get unique statics from it:
    • Kills using it.
    • Downs while using it.
    • Accuracy.
    • Head shots.
    • Rounds fired.
    • Average amount of rounds left when reloaded.
    • Times purchased/picked from box.
    • Times when left to box.
    • Times when swapped to another weapon.
    • Amount of points used to the weapon (buys + ammo purchased).
    • Crawlers made (if possible with the gun)
    • Points generated with the weapon.
    • Kills per minute.

    Maps:

    • Times played on each map and hours spent in each map.
    • Average length of one game in specific map.
    • Best round in specific map.
    • Average rounds achieved in the specific map.
    • Average kills per match.
    • Average downs per match.
    • Average revives per match.
    • Average points per match.
    • Most used gun in the specific map.
    • Kills in the map
    • Downs in the map
    • Revives in the map

    Also the maps section will feature heat maps!
    In the heat maps of each map you have different filters you can set:

    • Kills
    • Downs
    • Revives
    • Box locations
    • Trap locations
    • Doors
    • Wall gun locations

    General:
    In the general section you have over all stats.

    • Time played
    • Kills
    • Downs
    • Revives
    • Revives/Downs ratio
    • Head shots
    • Accuracy
    • Crawlers made
    • Over all best round
    • Teleports made
    • Longest head shot
    • Knife kills
    • Boards repaired
    • Traps purchased
    • Doors purchased
    • Points gained
    • Average score gained
    • Power ups picked up
  4. Treyarch just messed the story and sacked themselves with the times. Earth is destroyed in the 60's and still for example China seemed to operate normally almost to the end of 90's after the rocket strike. I would understand how Shangri-La had ANDO radios as in we were in the future and we had not yet gone back to the 60's to destroy Earth. Then there is Origins. But hey. It's all imagination of kids so it doesn't need to make sense. Nice save Treyarch.

  5. It says when I joined... anyways I dont understand what that has to do with anything.

    Well for example this thread was made 2011. We have discussed these things numerous times. Now we finally are getting something new and it's good to go back to old stuff and make a new leads. Especially when it's the good pre-BO2 stuff.

  6. I dont think stating theories as facts gets us anywhere. We dont know if the teleporters in FIVE were even meant for time travel. 

     

    Anyways the gersch (Why can nobody spell it right?) devices suck zombies into them and seem unconnected to the FIVE ones' creations. I dont know whyyou guys have only just started looking into this stuff now XD

    I guess you were not here few years ago.

  7. Those quotes are awesome haha! I think what would be cool is if you're playing in Berlin, killing zombies, and one of the Easter Eggs is to knock down the Berlin Wall and when you look across the street, you see Kino der Toten! That would be sweet to me, maybe even go inside or see yourself in the past :P

    Yeah Kino was on the West side so the new map could be on the East side of the wall.

  8. It seems that the teleporters in FIVE don't let players travel through time like the MTD. I wonder why?

    They are not as efficient and use sort of digital transformation but they still open gate to Aether that made it possible for the Thief to attack Pentagon. I also think that American outbreak might have happened because the zombies trapped in Aether were able to get out when Pentagon teleporters were activated. That's why there is Creepy Crawlers in "FIVE".

  9. It seems the thief is interconnected with the campaign, hes a scientist of some sort who knows how to speak illuminati code and create those chemical diagrams. He has those red numbers around him that are important in the campaign the same with the teleporters in FIVE. The teleporters in FIVE seem like they have been taken apart and rewired to make them work, maybe so that a different fuel source than 115 could have been used? They arent even the same type of teleporters. Also remember that the thief steals your weapons, why would he do that unless he is looking for one maybe?

     

    In "FIVE" Majestic 12 were reverse engineering Group 935 weapons and equipment. Based on things seized from Group 935 facilities and information they got from their spies. Americans had great supply of Element 115 but Germans were much better in utilizing it. Their teleporters and saucer craft were inferior compared to those of Germany.

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