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Tac

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Posts posted by Tac

  1. If you watch them they will tell you the majority of it. Also i have a question (im taking into consideration your blue name) how do i get this to be permanent? i really do think its a good guide and i think it would be a shame to see it get shoved down the list.

    Also if you see ANY flaws please tell me where you got the correction from and i will make sure to include both you and the youtuber who discovered a mistake. Thanks

    Only red, purple, and green names have the authority to sticky a thread. The best way to do that would be, in my opinion, write down complete sentences instead of bullet points, and add pictures. This is mine that managed to get stickied: viewtopic.php?f=89&t=20802

  2. Great work!! The map is just awesome. Did you do this on your own? Looks like a photo of a book or so (?)

    It's just sad that the resolution is not big enough.

    And the bank does store money for future games!!

    I don't know if it is important what you play (solo public custom) and stuff. But I did only customs to play without random noobs, and I went to the bank and got my 50k back from some previous game. I went to the fridge and got my ballistic back...

    The image is of someone scanning the route in the BradyGames Strategy Guide, and I'd know since I've got it haha

  3. So I had a look at it through the Theatre. Very very interesting. Compared it to WaW Nacht.

    The open door on the top floor (that connects the Sniper Cabinet room to the room above Spawn) is missing. But there's no noticeable outline, or filling in of the door. It blends in with the wall perfectly as if it was never there to begin with.

    The ground where the plane was, was level with the top floor. Now it seems to be big boulders of some sort there.

    There was a large dip in the ground out past the fence, however today that is replaced with the cornfield on a level ground.

    The little red antenna's are not there anymore.

    The large radio tower you could see in the distance was different to the one's here now.

    Windmill's/Windfarm's are now to the northwest of it up on a hill, and beside the cornfield.

    Just some weird small things I noticed. I honestly don't know what to think now. I'm still a bit hesitant to believing this is Nacht, but I don't know.

    I haven't found it yet, but are we sure this is Nacht der Untoten? Or them just reusing old models?

    The reason being is that it says we're in the Northern Hemisphere, the signs, buildings, etc, all look American, as well as the playable characters. Where as Nacht der Untoten takes place in Germany.

    Just food for thought.

    This is not Nacht der Untoten. It is a fort that merely resembles it as a form of allusion.

    You think so? Everyone seems to think it's Nacht. I'm stuck in the middle honestly.

    Hmm, interesting. That may change things, but I can't figure out what else Treyarch could mean by making the fort identical in looks to Nacht Der Untoten. This will take my imagination to figure this one out, thinking cap ON! :D

  4. I agree, bring her back!

    And yes, the Nuketown EE song was very disappointing. What happened to all the good music? I haven't bothered trying to find the tranzit one because I heard it was dubstep.

    Unfortunately, they switched the song from Skrillex's "I'mma Try It Out" to Carrion by Kevin Sherwood.

  5. Alright well I have heard a few people refer to the lightning character as named Avogadro. Now I have never faced this special zombie, so I have got no clue as to why he was given this name. I looked into the name Avogadro, and was pleasantly surprised to find out it's something I already knew.

    Created by Amedeo Avogadro, the Avogadro Constant is a unit of measurement to express the amount of chemical substance in any particular substance, and it comes out to exactly 6.022141x10^23. I'm currently in Advanced Chemistry, and when I asked my teacher what it was, she simply responded with, "Moles." I hadn't realized it, but I was working with the Avogadro Constant for two years already, every day.

    I took a peek inside my BO2 Strategy Guide I purchased later that night and came across something interesting. There was a topic inside the large TranZit description, under this heading: 6.022114x10^23

    Granted, they entered the number wrong, but the concept and what's there is still obvious. BradyGames wrote this:

    Turning on the power is beneficial for reaching the later waves and gives you consistent access to Perk-A-Cola machines. However, turning on the power may also have a shocking side effect.

    Once the power is activated, you may notice that some of the reactor's juice has made its way up into the atmosphere. It's a pretty light show, sure. You think maybe the Mystery Box has a solution for this one? Seems to solve a lot of other problems.

    Now, I realize that since I quoted the passage, everything appears italicized for you. However, only three words in the guide are, one being the word consistent. I can almost guarantee that that's because the Avogadro Constant is what the name implies, a constant. It never changes, it is consistent.

    Shocking is italicized as well, and I have a feeling that this along with the "pretty light show" quote may be where people are making the connection to the lightning zombie?

    The other word in italics is "other" in the last sentence, and ideas? I was thinking how thew EMP grenade is in the Mystery Box, and that kills the lightning zombie from what I hear.

    I noticed some are actually calling him Avogadro, as if that's his name or he is Amedeo himself, which is confusing me a ton. Is that a nickname you guys gave the character, or is he actually him (which I doubt)? If I have missed anything, please post what else you know!

  6. there are 3 easter egg songs in tranzit another one is that god awfull dubstep song by Skrillex 4YPdJSguYFs

    It's not that bad at all, actually.

    I love dubstep to death, and mixed with Zombies I love it even more, but I don't like this song very much.

  7. Does the survival mode even have a story to it? Since as ts literally just tranzit still, I don't think so but I've never been the theorist guy.

    This particular survival mode does not. When I look at the survival maps that are also TranZit maps, I basically just call them TranZit since that's where the EE is and most of the other things.

    If we talk outside the TranZit maps, like Nuketown, then survival is very important to the story, seeing as how the entire story before Black Ops 2 was survival.

    Ah, So there's an easter egg on nuketown then? Or just hoping that later survival maps might have? Personally I'm hoping they just throw the survival guys a bone and give us some real survival here.

    Well the definite story-related EE on Nuketown is the voices we hear of Maxis and Richtofen, the eyes changing colors, and the nuke from Moon. There may even be a larger EE with the voices in the fallout shelter in the backyard.

  8. I voted disappointing for terms of gameplay. Survival maps feel the same and are a bit small, not much I can without repeating others' ideas.

    Story wise, which is what I care about the most, seems like it will shake out to be pretty awesome. Something feels off, but I feel like the story will work itself out, wouldn't necessarily call that part disappointing.

    Does the survival mode even have a story to it? Since as ts literally just tranzit still, I don't think so but I've never been the theorist guy.

    This particular survival mode does not. When I look at the survival maps that are also TranZit maps, I basically just call them TranZit since that's where the EE is and most of the other things.

    If we talk outside the TranZit maps, like Nuketown, then survival is very important to the story, seeing as how the entire story before Black Ops 2 was survival.

  9. I voted disappointing for terms of gameplay. Survival maps feel the same and are a bit small, not much I can without repeating others' ideas.

    Story wise, which is what I care about the most, seems like it will shake out to be pretty awesome. Something feels off, but I feel like the story will work itself out, wouldn't necessarily call that part disappointing.

  10. Once you get right into the vault, you can deposit and withdrawal money as most of you know and may have tried. If you get past the second set of vaults, you'll find an image on all of the safety deposit boxes that is supposed to be familiar to storyline enthusiasts. I do not know what it looks like, if it is a small image on all boxes, or one large one that covers them all, but I ask someone to please get an image and post it here. I will add it to the OP when done, and I will give credit.

    Thanks :)

  11. Wow, that's the dumbest thing ever. Bummer Treyarch, was looking forward to some Skrillex.

    I wasn't! I saw some leaked gameplay of the skrillex song, and honestly, it was awful... Not awful as in didn't fit with the atmosphere, I mean the song it's self was absolute crap...

    Yeah I heard the song and wasn't a fan either, I'm just someone who hates when a person backs out on something that was already announced, so I wasn't happy to hear they took it out almost solely on the reason they said it'd be there. I'm a huge dubstep fan, find the right song and it can go very well with an intense match of zombies. Not so intense? Eh, maybe you can turn on some chillstep :P

  12. I believe that everyone gets the DLC in December, it's just those that have the Season Pass get $10 off I believe. And that is a really good theory, I'm really confused by the idea that Nuketown is in Nevada. I've always been under the impression that Nuketown was the location of the Trinity testing in New Mexico, but I guess not!

  13. Great Work Tom & all who contributed.

    It would be helpful if we could use all the same words, consistency is key for everyone to understand this document. I changed all the places that says "Big white room" to Reactor Room, and then Farmhouse, etc., just so there's a sense of professionalism and as I said, consistency.

    The Big White Room/Reactor Room/Power Room. Is this the HAARP

    Reseach Center as the Bus Driver states when you first board the Bus?

    Also when you turn on the Power, one of the characters may say "Ooohh, Tesla Coils" I did like when I heard that. :D

    Yes, it is indeed the station! It makes me pretty freaking happy. As does the Tesla Coil... eek!

    To Electric Jesus: It's in there, all of that is about the Denizens other than the turbine. I tried to add it, but couldn't figure out how to merge cells.

  14. The Bus driver says "HAARP Research center" so I'm going to go off on a limb here and say that the "Northern Hemisphere" is Alaska.

    I would generally agree with you, but when you click on the crossbones it zooms in straight to California, and I feel like that may be actual.

  15. isnt nacht in germany? I recall someone proving it. maybe they rebuilt it for some reason or a replica?

    It has not been proven to be in Germany from anything I have seen in the last three years, only the mere assumption based on the obvious Nazi symbols and vehicles.

    This is the strange thing about NDU being in the Green Run Map. The German Trucks are gone, the Crashed Plane is gone (obviously because of time gone by?) but all thoughout the Map there are Volkswagen Combi Vans? There is 1 or 2 Combi Vans inside the fenced wall of NDU where the Trucks use to be?

    There is also a piece of the Plane Afterburner engine for the weapon inside of Nacht, was this from the original crashed plane? (Though it's only the handle)

    @ Tac,

    referring to your other post about about the old Guy "Samuel", the Girl "Misty" & Tank being from the Framhouse, isn't it strange that Nacht is located next to the Farmhouse?

    I wasn't aware of the plane afterburner, but that adds to my belief it's not just in there for the hell of it. Has anyone checked if outside the TranZit lines, there is a mountain range like in the original Nacht?

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