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InfestLithium

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Posts posted by InfestLithium

  1. So looking at FNaF4, I'm seeing lots of juicy info from the cutscenes/mini-games. That being said, I'm mostly intrigued on the scene where Purple Guy is helping another staff member into the Springtrap (formerly known as Golden Bonnie) suit.

    I distrust all YouTube comments since they're full of children repeating the same irrelevant garbage but one thing came to mind: why show us this scene? Is it to let us know that PG has been here the whole time? I mean, we could've guessed that but at the same time, it doesn't necessarily change anything.

    Some things to note, though:

    • The Bite of '83 =/= The Bite of '87. We see in the TV displaying 1983 for the restaurant. That means the year in that timeframe is indeed 1983 and would also mean a different bite incident.
    • There are none of the original mascots as animatronics (Freddy, Chica, Foxy, Bonnie) in the mini-games, only Springtrap and Golden Freddy. We DO see masks and plush toys but there is no evidence [at least that I can't remember] of their animatronic counterparts. What's up with that?
    • Everyone has noticed the interchanging IV bag/medicine pills/flowers on the bedside dresser in the kid's room. I'm fairly certain that this is a hint to the child being in a nightmare - something not occurring. Reason being? Game Theorists made a solid point about the frontal lobe of the human brain to be connected with fear. With that part of the lobe removed, a person would have no fear. This child obviously is ridden with fear, so much as to hallucinate his beloved plushes into nightmare creatures trying to kill him. It doesn't add up. We know this game takes place afterwards anyways because of how fearsome Golden Freddy is compared to the rest of the Nightmares (excluding Nightmare himself).
    • Purple Guy is not the kid's father. Don't listen to YT comments; why would PG kill the kids - one of whom is the older brother which would still be his son - over his son's death? It seems easy to fool people, but don't fall into that trap.
    • The kid was hallucinating the whole time. In every cutscene, we see his Golden Freddy plush following his every move, even so much as to help him "escape" the restaurant when he was scared. It's ironic, considering the kid already had an irrational fear of the golden animatronics. Hence why the voice tells him that he needs to be brave and get past "them". Who's them? It's Golden Freddy and Bonnie (Springtrap). Every time a worker comes dressed as Golden Freddy, the kid cries. And this is after the voice tells the child that his brother & his friends left him alone, mind you.

    This game is just one messed up quest. And with Scott planning add-ons in the future, it'll only make it that much more intense. People have already modded the game to jump to Night 9 and have found very little.

  2. Well they don't want people to burn out on the beta like they did with a few other games. Some people will play beta over and over until they don't even want to play the rest of the game anymore. 


    Not that that matters to us zombie lovers. 

    In addition to this, the beta has what you expect: lots of bugs and glitches. By keeping the time period short, you're being prevented from becoming accustomed to the beta format (which may change in the final release) and it avoids repetition as @Stop mocking me0 stated. You have no idea how many people religiously play a beta and end up not buying the actual game because they've made their decision from playing for several months. Late August to mid November is a pretty long ride, especially when you're trying to keep the hype intense.

  3. I would be very careful about taking the trailer into such specific detail. Remember what happened with Call of the Dead and Tranzit trailers/intros? Edited or completely removed content that many of us noticed. I would take everything in trailers with a grain of salt excluding direct dialogue and purposefully-focused objects. 

    But I do agree (and hope) that this map ought to have some slight altercations with enough throwback that it's not completely different to us.

  4. Who cares? Like why even announce this so many months in advance, as if people are going to be so excited about this anyways.

    CoD fans are always happy for XP. And with Zombies getting a new progression system? Yeah, having Double XP on launch to get ahead of everyone and see what's in store is kinda really a big deal. Perhaps not for you, but then again, you don't speak on the behalf of those who love the level-up progression.

  5. Welcome to the family, Matt! Thanks for being a part of serving the US military. :) Now let's see how those skills fair up in some good ol' zombie slaying, yeh?

    Enjoy your stay and happy slaying!

  6. Looks pretty interesting to say the least. I mean, look how much they've came from Outbreak. Better hi-powered weaponry, more tools to use for survival, and more interesting zombie variations. I just wonder how big of a bang this saga will end. Being stranded on ANOTHER Atlas facility isn't giving it a good start.

  7. The black sword definitely looks different compared to the other images. I agree with @Lenne that 1, 3, and 4 looks identical from the blade. It seems to change glow when doing a charged attack or something similar to it. Perhaps it's something similar to MotD's Hell's Retriever vs. Redeemer. I'm thinking the glowing sword is the strongest version of it.

  8. Why is it so hard to believe a parallel/alternate universe? We've dealt with time travel, purgatory, temporal displacement, all the shenanigans. And additionally, it's been supported indirectly by the developers through all the maps we've dealt with.

    The ending of Black Ops 2 only opened the idea more so. I mean, Maxis going through Agartha/The Rift in Buried in order to save his daughter and allow the entire world to collapse? That's the end of that reality - the original timeline. The Earth was to cease to exist, and Maxis said it himself to the N4. Everyone was screwed.

    Being said that, the only option left is to restore the world once again and prevent a disastrous future. Hence why we deal with our Origins crew - an alternate reality where each soldier crossed paths with similar interests and actually worked together to fend off the undead (which according to the original timeline could not have occurred). And if that's impossible to believe, look at the obvious: had this alternate reality been anything else, that would mean the Germans were victorious in WW1. We know that's not true. The original storyline kept close to OUR actual history...or, at least the conspiracies and events.

    We know several universes and realities exist in Zombies. The firmly believe that it's all centralized in one linear time stream is just ignorance at its finest. Time bounces around in this game - that's what the developers wanted. The WaW bios gave us each soldier's history and background. That is still canon in the original timeline. In fact, it could still remain canon if we believe Origins was the true predecessor up until the zombie outbreak in the excavation site. Personally, I believe that (but the discussion is due for another thread).

    Tl;dr: Bios are canon to an extent. Alternate universes are very much possible and evident. Consistency in time fluctuates in the story.

  9. About the whole Maxis death scenario...the beginning of The Giant cutscene shows the occurring events in which Richtofen teleports Maxis and Samantha to Moon. We know this, because it's virtually a repeat of the audio recordings we hear in Griffin Station (Moon). Both got teleported there, Sam ran into the MPD thus being trapped, Maxis was told her to kill all of them and was shot. Thus, Sam ruled over the zombies. 

    But @alexthingy is spot on - there would need to be more time before the zombies were ruled by Samantha. Which makes me believe that yellow-orange is the default color of the zombie eyes. Sam could have easily adopted it.

    As far as the Origins ending goes...what we do know is that the NO4 went through a teleporter in Origins. After that is up in the air. Sam's new storyline seemed to be going smoothly - a kid named Edward, Maxis alive, and her dog not undead. Why would she or anyone want to change that course of time? The NO4 went somewhere and were given an objective: to stop the original Richtofen in the alternate timeline.

    Time seemingly froze right at 1:15am and the NO4 where there. Looks like they were already there a few minutes prior to Richtofen doing THE THING. And the quote that Dempsey says to Richtofen is "Dammit Richtofen, I thought we were done with this!", which means they probably could rewrite history in the favor much easily so long as the original Richtofen followed their commands. With him dead, NO4 Richtofen declared that they would create a better tomorrow themselves.

  10. If a crawler dies out, at least have it re-spawn as a full one that will sprint at you. They actually do die regardless if you're around or not; it's just that they go out faster if a player is too far away from it. A majority of us are story-driven and need more than 30 seconds to fully investigate the map - especially when doing an Easter Egg.

  11. In all seriousness, I don't actually think people are against the concept of buildables - just the unfortunate results of "prototypes". Treyarch came into new territory with them so it's not as if they were going to come out with 10/10 quality builds. Now they know what players liked, what they didn't like, and possible ideas for new buildables created by the community itself.

    So far, the general consensus revolves around these main points:

    • If a buildable requires another buildable to function, then it's not good.
    • If a buildable hinders your progress throughout the map (i.e. cutting areas off in order to make you use that particular item), then it's not good.
    • If a buildable purposefully friendly-fires/attacks you or your own teammates, then it's not good.
    • If the pieces to a buildable - especially a considerably unimportant, non-EE one - are scattered across the map in various, always-changing locations, then it's not good.
    • If a buildable's sole purpose is to power something or do something that previous maps have already done with simple action commands, then it's not good.
    • If a buildable's parts can be picked up all in one go instead of one part per character, then it's good.
    • If a buildable only has a one-time use throughout the entire game or lacks any true purpose, then it's not good. (Unless the original intent was for a "shits & giggles" moment, I'm all for that too.)
    • If a buildable can be created at any "work station" in a given map, then it's good.

    I have the utmost faith that Treyarch heard us the first time around. But if they decide to create Trample Steam 2.0, then...we'll see. ;)

  12. Sensitive or not, they'd rather pull any form of a swastika and remove a very minor in-game detail when we know what group we're exactly dealing with than suffer ANY kind of losses. That's just how businesses work; they want to see nothing less of profit and gains in their products. Why risk it and stop entire countries from experiencing your game?

    And no, it's not exactly stupid to be sensitive about something that people - who are still alive, mind you - experienced as traumatizing events and unfortunately associate the Nazis with those circumstances.

    But it IS stupid that certain countries are anxious about being associated with anything in the game that was historically terrible. Own up to the history and accept that the past is the past.

  13. Welcome to the family, friendo! You're missing out if you don't own Call of the Dead, y'know? Lots of little secrets in there with an awesome cast of characters...and let's not forget Georgey-poo. ;)

    Enjoy your stay and hope to see you around! 

  14. @BennetsGreen Ah, but comic strips and depictions have been around as panels since the early A.D. time. They weren't fully emphasized into comic strips that we generally see in newspapers until the 1800's, and then as anthologies/books in the early 1920's. So I agree with you now that the idea of space guns was not exactly conceived during the time of Origins. In fact, the same could be said for comic books in that matter which would mean Dempsey nor anyone would know about comic books. Got me there, friendo. ;)

    Weasel lived in a time where the insurgence of comic books was at an all-time high. Their popularity sky rocketed and it's no wonder why he got into creating/drawing them. Superheroes and space comics were a pretty big deal - hence, the beloved creation of space guns. But to point that relationship between Origins and MotD is still iffy.

     

    @Nightmare Voyager Correct, but breaking the fourth wall is different than stating something that should not exist in a given situation. I mean, we've seen our characters talk to US - the players - in older maps, taunting us to drop some ammo and all that hubba hubba. The fourth wall is about reaching beyond the fictional storyline and entering our reality as if to comprehend that they're fictional and we're real...or the other way around. But talking about a comic book that potentially never existed is not a fourth wall reference.

  15. To be honest, the idea of a ray gun has been around in comic books for several decades - if not - a century. It's closely based on the ideal "space gun" - an intergalactic weapon that shoots lasers or beams.

    space_ray_gun_toy_vintage_comic_book_cha

    So to say that Dempsey saw it in a comic book and then relate it back to Weasel is not very likely...but still plausible! :) And also, we know that Origins follows an alternate timeline compared to the original storyline in World at War up until Buried in Black Ops II. In that case, we know Origins ties in with The Giant in its own reality whereas Mob of the Dead and Shadows of Evil share the same timeline. Whether those four are in the same path is questionable.

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