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Showing content with the highest reputation since 11/22/2020 in Posts

  1. Hi All! Hope everyone is keeping well during this pandemic and I wish you all the best through these hard times Just a quick update incase anyone is wondering, I decided to go for a little name change from “Blurryface” to “ZombiesIsKey” No real meaning behind it other than wanting a change and it being my username for almost everything for a while now. Although with this, I would like to perhaps start my own YouTube channel where I can upload videos to share with you lot of lovely people. Hope this is in the right place too Stay saf
    4 points
  2. Hey everyone! Hope you are all enjoying Cold War as much as I have been. I have been grinding out the camo challenges as I’m REALLY excited to show how bad ass I have been at zombies and get that Dark Aether camo All joking aside I’ve came up with a mini strategy that may help everyone with a few of the challenges especially the critical kills. The Strategy So the strategy is pretty simple and doesn’t take too much to set up. For the first 10 rounds you want to be using the knife to maximise your points as much as possible. Keep one
    3 points
  3. Really enjoying Die Machine so far! Beat it in "Die Machine Solo" mode and today managed it solo in standard "Die Machine" mode. (Playing it solo in the coop mode is a little more difficult as the heavy zombies have armor and some prices are a little higher) (EDIT: Heavy zombie armor is in solo now also, didn't realise it was a patch.) Mechanically I don't have any gripes, I love the mode and love that it's more solo friendly than previous titles. Although I do hope that the next maps don't have 4x WWs to build. In solo I dislike juggling 4x upgrades in my head at the same time. Li
    3 points
  4. Hi All, I know there is a clamoring for information on this game. Last week I uploaded a guide to GameFAQs on the game that covers everything from basic levels, The Wild, Room of Fate, you name it. I'm not going to copy/paste the guide here because it changes so often with updates, but I'm willing to link it here. I've also written guides for DOA1 and DOA2 and both have been endorsed by David King, creator of DOA. https://gamefaqs.gamespot.com/ps4/298467-call-of-duty-black-ops-cold-war/faqs/78743/about-this-guide Please note that the Room of Fate is currentl
    2 points
  5. Going to be completely honest, wasn't expecting to see them drop a matching Onslaught map for Nuketown right off the bat! (But that also sets the bar for releasing matching Onslaught maps with any new MP map releases.) There doesn't appear to be any new Intels added with this map, but there are some Blueprints that can be earned for the Type 63 and QBZ-83 according to @Dizzie Bonkers (I've only been able to play it once and mainly used it to get the M79 multikill so you can see how that would fare against the Megaton.) Hopefully they keep that trend instead of exclusive intel, at least Bluepri
    1 point
  6. I can vouch for this. Me and @clueless ran a few games yesterday doing the launcher challenges and it quickly ( especially anything other than solo ) gets hectic and fast quick. Penthouse and Truck strats are easy set up and easily done and makes the game very simple but doesn’t really give you any accomplishment other than maybe getting to a high round. Personally I’m enjoying the game and the grind and I feel like it is balanced for different types of players which is good for everyone. Oh and to add to this, when the sprinters come after round 50, you better have your
    1 point
  7. Gonna be real honest, if anyone is complaining about this game being too easy I think they need to drop the Ray Gun Ring of Fire combo and try literally anything other than camping Penthouse or the crashed truck in Pond. Shit goes crazy and despite how much setup is improved by doing various Easter Eggs throughout the map you can still get beaten down senseless VERY easily if you're not on top of everything. And god forbid you bleed out on a high round, good luck surviving without armor when one hit takes 75 damage at least. Fucking elitists talking about this probably went to the highest poss
    1 point
  8. Wave 100 is a Dark Ops unlock: 'Another Round?'. I've been trying my damnedest to get to 60 from the late 50s without Raygun/Ring of Fire camping. However, every person I've seen achieve "Another Round?" Dark Ops has used the Raygun/Ring of Fire camp. Kind of bums me out, to be honest. Especially when there are Zombies folks complaining that this is one of the easier zombies games.
    1 point
  9. Part 2: A lost tape in the archives (January-November, 1983) 1983 was considered one of the most dangerous years of history, with two nuclear superpowers being entangled in a Cold War with each other. Among the many spies involved in this international ‘Chess Game’ was a woman named Samantha Maxis. Deployed in the Bundesrepublik Deutschland, she was a connecting link between the CIA and the spies on the other side of the Iron Curtain. One of her ‘operatives’, Tatyana, was active in the Lubyanka, the KGB’s headquarters in Moscow. In 1983, several fanatic KGB’ers found something extr
    1 point
  10. Potential Spoilers Ahead - READ AT YOUR RISK According to leakers with access to Greyhound, sound files were found of Perk Jingles and Dark Aether Perk Jingles for the following four Perks: Double Tap Mule Kick PhD (Flopper/Slider?) Tombstone While not 100% certain, having Dark Aether Jingles certainly increases those odds, assuming the leaks are legitimate.
    1 point
  11. I'm a slightly older gamer who prefers semi auto weapons however there is no ability to make these weapons automatic to save injury to your hands; it will save my ageing hands repetitive strain as well as being brilliant fun! Please seriously consider this as the spas12 shotgun is widely used but gets painful after 20 or so rounds. An automatic perk (possibly as a pro version of double tap for semi auto's) will help this situation out. Thank you for reading the suggestion!
    1 point
  12. I was dreading spending all Thanksgiving weekend doing M79 challenges, so happy they thumped it down
    1 point
  13. Cheers mate. So glad you told me about this last night now. I can finally enjoy the game again
    1 point
  14. Quick update for the thread in general: The M79 and Launcher Brushstroke Camos were significantly nerfed yesterday, now only requiring 50 instead of 750 total instances. If you had more than that before the update, you won't get the camos until you kill 5+ zombies with one shot again so that the game registers the challenges completed in-game! Hopefully the grind is less painful now for everyone with this update!
    1 point
  15. Oh boy the first Blurryface strategy of CW is already posted!
    1 point
  16. There's not much to go off of at the moment. Personally I think the Either the megaton or the first one is the narrator and I think the first one is controlling the zombies
    1 point
  17. Just a little reminder for those who may not know yet that Nuketown ‘84 drops for BOCW tomorrow! Assuming this is only for MP but would love to see it placed into zombies somehow as I would imagine it would be great fun. Have fun
    1 point
  18. After playing for a bit and having time to think it over, I think that Aetherium is the remnants of 115 that still exist but without a connection to a now-unraveled Aether. Granted, we will still see an abundance of it as in the grand scheme of things we are dealing with a fraction of the former multiverse and Aether which were entangled in each other, the Aether no longer exists as a plane now that the "string [holding the Aether together] has been pulled" and breaks down the final pieces of itself within the Dark Aether. In short, we are playing with 115 again but without the Aethereal conne
    1 point
  19. Of course you can! I’ll add you later on tonight
    1 point
  20. Yeah dude it’s an absolute pain. Have shotguns diamond, knife gold and now working on the M79. Only done 250 or so of the one shots... The launchers are no better tbh, apart from the fact the RPG is a tiny bit more powerful. I’d also recommend to stay in the game for as long as you can especially for the launchers as you really need them fully upgraded to maximise your progress with them. Let me know how you get on with that mate @clueless
    1 point
  21. Fucking nailed it! Although I suggest staying later in the game if possible; personally I don't mind losing out on some Level/Weapon XP if it means getting more progress for the camos done especially when the gun should be reaching its peak effectiveness by then (finally getting those final upgrades), but to each their own when it comes to comfort zones. I've gotten the Knife gold within a day or two of launch, and been trying to focus on the M79 since then. Everything is done except for THOSE camos, which I'm almost a third of the way through. Thankfully I hear this is the only challenge set
    1 point
  22. Apparently if you go into Dark Aether there's a spectral monkey where the toy one fell off the horse that can be sucked up with the D.I.E. which makes the wall glow yellow after. Apparently there's a bunch of them, here's a list found from u/Blaze_of_Fury9 on Reddit from this post: Nobody seems to have figured out what the monkeys do, but with so many of them and ones hidden with small interactable things like the horse I'm sure there's more like it. I'd bet the teddy bear on the couch in Nacht would be one too, if that hasn't already been tried.
    1 point
  23. I can't comment on the bank but the 360 emulator on X1 is designed to play like the original just with the inherent hardware improvements, so maybe that behavior is the intended one and the faster processing power allows for it compared to the 360. Certainly nothing was changed intentionally, but I can definitely see it running better on the X1. Only problems I've ever had were on BO1 which has texture problems on some DLC maps.
    1 point
  24. Also, you're working under the assumption that it's literal, which I don't think is ever a good idea when you're dealing with what is essentially poetry - try thinking of Eddie as Richtofen's "legacy".
    1 point
  25. Round 44 with starting XM4 and the fire upgrade on the D.I.E. I hear there is a cool raygun strat everyone is using, got to give that a try!
    1 point
  26. Just got to round 60. My first time passing by 53 where the super sprinters come into play. Still really enjoying the game and learning it’s slightly different style than we’re used to. The recent patch un-patched the ray gun and ring of fire nerf so found myself camping on the roof of nacht until all got too much
    1 point
  27. I'm quite fond of the map. I don't find myself inside or in the Dark Aether unless there's a specific task to perform. However, the synergy with looping the player character to the power/pack-a-punch and immediately opening a full circle to the map is pleasant. The displayed quest is a fantastic way to introduce players to the map. It's also a great way to introduce new players to Zombies and the pack-a-punch. Dipping a toe into more than just the map, but also including the map; there are strong elements that are taken from Sledgehammer's WW2. The lack of consumables originally bummed me
    1 point
  28. Firstly hello everyone, this is my first post here on the forums. Been reading posts created by others but never had anything I felt important enough to write about... until now that is! Do you ever feel creeped out while playing Die Maschine? Do you ever feel like you're being watched? I know I sure was whenever I played the map, but the place I felt the feeling the most wasn't in the depths of the Project Endstation bunker but instead I felt it the most in and around Nacht. I couldn't figure out why so I got to exploring and eventually found something that caught my eye.
    1 point
  29. Let me preface this by saying I have extensively played each map of Onslaught in a desperate hunt of Intel, so I have a decent amount of experience with the mode. Aside from 1-year exclusivity which is not negotiable, I think it's safe to say while the soul of Onslaught is there the gameplay could use some tweaking. For those that don't have it (read: probably everyone else), the way Onslaught works is you are on a MP map and part of it is a "safe zone" with a Dark Aether Anomaly at the center, and you fight a wave (or "Surge" as it is called) of enemies. After the Surge is complete, the Dark
    1 point
  30. Got gud at this game and got to round 54 before it got too insane to handle. Word of advice, make sure you have the Ray Gun and another lightweight weapon after Round 51, ditch the D.I.E. altogether if you don't plan on sitting in a glitch spot. And CERTAINLY don't use the suction function outside of instakill if you ignore my previous warning. You will not survive
    1 point
  31. This thread will be compiling intel found in Die Maschine through Audio Logs, Radios, Documents, and Artifacts. Not everything has been found yet, so if you do have something to add, please reply or PM me to have it added. Requiem (20/20) Audio Logs (2) "The Incident" (On a crate near power) - Projekt Endstation Scientists Doctor Vogel and Doctor Kurtz initiate Cyclotron Test Run Number 12. "Parallel World" (While in the Dark Aether, beneath stairs near PaP) - Doctor Vogel records a report on the incident. He suspects the Cyclotron has opened a rift across spacetim
    1 point
  32. Got 100 with the original damage Ray Gun
    1 point
  33. It is probably real cheap, so why not? Here's what to expect; Ghosts was not popular, but I found it to be decent. It has good bots, like BO2 did, these are the best 2 games for functional bots on CoD. Offline bot games can be fun. I make Infected games with bots where the survivors have Sentry, Vulture, and Loki (Loki; I call in the Armored Squadmate and a care package, wait until Squadmate spawns, then cancel Loki because the bots will hide while it's up, so you want them to come gets shredded by Mr. Sentryperson). It's just pointless slaughter for fun. Sa
    1 point
  34. Found this playing outside of the map in theater mode. Couldn't find it on here, or in your ciphers. Looks cropped at the top poorly, like the lettering in the hanged man room, so it could be nothing. It's on a window near the power switch, in the area under the bears location during the fly trap.
    1 point
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