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  1. 5 points
    Olla amigo's! Yesterday I saw @Boom115 made the 'Brains'-feedback button reappear, and desperately craving for some (though Spleen tastes, of course, much better), I decided to instantly write a thread about what was in the back of my head ever since a discussion I had with @The Meh and @NaBrZHunter a few weeks back. Quite some stuff included here is a direct explanation by either of them, so props to them! Another reason for writing this is that I would like to show that, how fantastic and fictional things may look, I would like to encourage any type of pseudosciencific/mythological research into game elements. This thread will discuss the pressence of the Staves and Bows of the Ancients, encountered in Origins and Der Eisendrache. And they might be more than just fun (and a bit overpowered) weapons to play with. Grab your popcorn and take a drink, this'll be a long one. The Staves of the Ancients Let’s begin with what can be said about the backstory of the Staves of the Ancients. To us four Elemental Rods are know: one wielding ice (Ull’s Arrow), one lightning (Kimat’s Bite), one wind (Boreas’ Fury) and one fire (Kagutsuchi’s Blood), all named after ancient gods of different mythologies spread across the globe. The ‘Ancients’ refers to the Keepers, or the predecessor race: the Vril-Ya (though never mentioned in BO2, BO3 or BO4 most likely due to the ideology being illegal). These mythical beings are said to have Vril staves, conduiting an energy known as Vril. A Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). So as most of you know, the rods seen in Origins are not original staves of the Ancients, it are artificially crafted copies made by Doctor Ludwig Maxis. However, they were merely the stick-part, having a role in channeling energy. They excluded the source, which required a more mysterious source. When the crystal and rod are combined, a human being is able to use it’s power, although limited for them. I believe this crystal is some sort of catalyst for increasing the rate and force of the chemical reaction of 115 upon matter, since crystalline structures and properties are used in physics to absorb and rebroadcast electromagnetic fields and frequencies in a cleaner form. So these distinct Elemental Crystals each catalyze the reaction of 115 on matter, each causing a distinct product/effect: Lightning, Wind, Fire and Ice. This would be no different than any other element. When chemicals combine and cause an exothermic reaction that manifests in fire, we don’t say that the fire ‘is’ the chemicals, but we know that it is the energy from those chemicals being released. Ice is the result of a reduction in potential energy, so it can be suggested that 115 can be channeled to both energize and drain. Wind is caused by massive molecular movements in the atmosphere. Channelling a more moderate and steady energy flow to target particles could cause a wind as they move and scatter rather than ignition of those particles. Electricity is associated with the movement of electric charged molecules, which is a bit more complex, but you can see the application of 115's electric reactions in various ways in our story, including powering up machines. Next to this pseudoscientific, proximate explanations, we can also see the mythological, ultimate explanations behind the appearance of these four elements. Electricity would merely be a reference to 115's electromagnetic functions, as well as the belief that it has ties with atmospheric magnetism, Vril, and electricity itself. In game, it is multiple times used to charge up devices and machines Quite straight forward. Fire could be hinting Heroclitus' theory of the Ancient Fire. Heroclitus was a central person in Greek pre-Socrates philosophy. In that time, philosophy was the investigating/theorizing in order to explain things, pretty much what science is nowadays. Heroclitus called the entire cosmos an ever-burning fire, and believed that all things are exchanged for fire and fire for all things. Fire changes into various elements in a Cosmic Cycle, all eventually ending up in the fire again (similar to the Ragnarok and Welteis theories, only this time with fire). He even equated fire as the divine ruling order. Wind could be referring to the ancient Greek idea that if one heats air, it becomes an even more thin aerial substance known as Aether, the air of the upper Heaven and that which God's breathe. They also believed this was the elemental state where light comes from. The Soul of Earth. And finally, Ice, is of course connected with the Welteislehre. This ideology, gaining alot of followers among Nazi scientists, discussed the idea of ice being the basic substance of all cosmic processes, and Aether, the postulated medium for the propagation of light, also being made of ice. This doctrine has been present in our story ever since BO1, as a GKNova6 document talks about 'Welteis', the Shadows scrap paper has ice crystals (the fabric of space-time) and 935 even decodes to ICE. It could also be very well a possibility that ice is a metaphor of pure, crystalline 115. The Bows of the Ancients The map Der Eisendrache reintroduced elemental weapons, this time being bows. The basic bow, the Wrath of the Ancients, is made out of bones, a mysterious adhesive and burning arrows, and obtainable by feeding the Dragon heads. I fail to find any explanation by this, and I am not even sure if the Bow were actually used by the Ancients (the Keepers) in the past. The only far-away connection I can make is the fact that @caljitsu recently referred to Moon taking place 250 million years ago, when the sole supercontinent Pangea was formed on Earth. This was the time Dinosaurs were roaming our planet, and as on the Moon (and ‘meanwhile’ Shangri La) loading screen Vimaña’s are seen, the pyramids of the Keepers, there could be a possibility that the Keepers lived, or visited Earth, around the same time. Could Dragons be the ancient beings of this era? Just a quick thought, with probably lots of counter-arguments. Moving on to the upgraded Elemental Bows: We’ve got a Lightning Bow (Storm/Energy Volatile), a Fire Bow (Rune Prison/Fall Banish), a Void Bow (Demon Gate/Decoy Portal) and Wolf Bow (Wolf Howl/Keeper Servant). The elements used are remarkable similar to the Runes of Creation encountered in Revelations: Matozzar, or electricity, being tied with the Energy Volatile, Othlor, or fire, with the Fall Banish, Maroth, or shadow, with the Demon Gate and Ormat, or light, with the Keeper Servant. What exactly are the Runes of Creation? While in-game, they are merely a part of the Story Quest, their importance is heavily overlooked. In many creation myths, the use of symbolic elements in the shaping of creation are quite prevalent, and now we see these elements in Zombies Canon. ‘Shadow’ and ‘Light’ are referring to the two opposites of the Aether. Electricity (or energy) and Fire (or heat) were also essential for the creation of our previously static, frozen universe. Think of the Big Bang Theory for example, where a ball of infinite energy and heat exploded and caused our universe to be born and ever-grow. The influences of the four energies could be the purple, blue and orange forces we have encountered so many times in our games. Also saw this once on the subreddit posted by a guy named SpaceDoggs: Also note that the Blue Elemental Shard is said to have an infinite amount of electric energy, as it constantly recharges itself. The Avogadro, the "Electric Man" is also an indirect result of the Blue Shard. Seems to be ties with electricity quite well... Now the Elemental Bows encountered in Der Eisendrache each seem to have an application of one of the Elements of Creation. The Lighting and Fire Bow each are quite straightforward. The Void Bow seems to generate a portal to the Dark Aether, the place beneath creation, similar to a Gersch Device, possibly by emitting a tiny piece of antimatter that reacts with our matter. It’s interesting how Takeo says, upon using the Void Bow, that a pact has been made, but at what price for his soul. This indicates he is aware of the evil he is using to survive. The Wolf Bow is the most interesting, and mysterious. As this one is using the Elemental Force of Light (also stated by the name ‘Keeper Servant’), it seems like Souls have ties with this Light Aether. I’m not gonna theorize much further into this, but could this element be Life Force? Or our Afterlife? Could Heat and Energy be the cause of our physical creation, whereas Shadow and Light are the influences on our soul? If you got this far, you must know I have great respect for you. I hope you enjoyed the read and shoutout to all the active members on this Forum that constant inspire and motivate me to investigate our favourite Zombie-Slaying game. A new Order of Forgotten Mysteries is coming soon, but if you feel like, I would heavily recommend you to take a look to the most recent one discussing Nacht der Untoten's relevance in our Canon Story, written be good ol' @RadZakpak. Cheers, and love you all!
  2. 5 points
    WIP Alpha Omega: Character Quotes "Tank" Dempsey Dr. Edward Richtofen Nikolai Belinski Takeo Masaki
  3. 4 points
    So if you're an idiot like me...you played only aether maps solo with the same perks, same elixirs, same guns and didn't put operator mods on any of you weapons all the way up to Prestige Master 1000. Then this guide is for you. I'm going to cover the best strategies (that I know of) to complete the challenges that are don't come naturally to every player. Zombie Hunter Challenges I did all of these without any extra effort with the exception of the catalyst challenges. Curiosity - Kill 1,000 Catalyst Zombies More Than One Way - Kill 250 Catalyst Zombies using the corresponding reactive AAT's ...Got Your Tongue - Deny 500 Catalyst Zombie Transformations The easiest way to do this is to do the purge the blight step on IX. Prior to teleporting put cryofreze on all of your weapons. The step spawns endless gas catalyst that will remain at the same level (I can normally do this by round 20). Blow up the first orange egg sack and it will force the zombies to spawn on the 2nd level. Stand on level one and let them come to you. Once you have all 1000 catalyst kills, move closer to their spawn and You can do these challenges in one game if you have any elxirs that can spawn ammo (cache back or alchemical). Easy clap. Zombie Survivalist Challenges All of these challenges were pretty straight forward. If you are struggling with the open sesame challenge you should just break your copy of BO4 in half and call it a day. Open Sesame - Open 200 Doors Zombie Strategist Challenges This one was rough since I rarely if ever played chaos maps. Best recommendation would be to just play IX. The base maps tend to have the worst players. I guess its just that the folks tend to not be that invested in the game. I would also recommend equipping the "Nowhere but there" elixir as you can double your effors for the EMT challenge. Resurrectionist - Revive 100 Players with the Scepter Elixirs and Talismans Challenges Ace Up My Sleeve - Spawn 80 powerups by using Elixirs Rather than wasting your valuable elixirs. Use the point drop elixir. Its cool down is only 5 seconds and you keep your points. Share The Wealth - Use Point Drops to give points to another player in 20 matches This one is a pain in the ass. Only one drop per match counts towards your progress. Just make sure you have this on elixir equipped in public matches. Sanctuary - Avoid damage from 80 traps using Anti-Entrapment Each unique trap count one time per game. I would recommend doing the on Alpha Omega. There are 4 traps accessible after opening 5 doors (a 5th if you are feeling saucy). Weapons and Equipment Challenges Storm Of The Sentry - Kill 500 Zombies with Sentries Front Toward Enemy - Kill 500 Zombies with Claymores I mean, once you go wraith fire, you never retire...Run in IX spawn with equipmint elixir and cache back if you can spare it. I would also recommend the talisman that makes sentry only consume 50% of the specialist charge. Prestigious Challenges FOR THE LOVE OF GOD PUT THE OPERATOR MODS ON YOUR GUNS! Each mod category takes 10K kills, so don't waste your time by waiting. Death Slider - Get 500 Kills using the PhD Slider Explosions Alright so I might sound like a broken record training in the IX spawn room. Use the talisman to spawn with a perk and put PHD slider in that slot so you can get kills early. PHD Slider is only effective until round 13.
  4. 4 points
    The Man, The Myth, The Legend "Tank" Dempsey was an American Marine serving in the Pacific Front of World War II, as well as an operative for the OSS through their efforts to steal Group 935's secrets in the developing technological front of the war. Little is known about his life before the war, and he would prefer to keep it that way. In terms of his family, he would only admit to having a 5 year-old daughter, a daughter he may never see again. Dempsey prefers the world see him as a muscled, masculine "Tank" of a man: A lover of a good fight and of a good woman. He is the embodiment of American male exceptionalism of the 20th Century. A majority of what we know of his background from Doctor Monty are stories of grandeur; Legends of the man they call "Tank". We don't even know for sure what his first name is. On the surface, there isn't much to see with "Tank" Dempsey, and it is perhaps for this reason he was such an exceptional leader of his fellow Marines as well as Ultimis. "Tank" would rather his allies see him as the legendary American badass who can lead them through the dark, instead of the man he truly is beneath the surface. The Facade When Dempsey isn't screaming in jubilation at his own triumph over the undead, he tends to mutter softly to himself. Unlike the others of Ultimis, he tends to only express excitement or insults to those around him, rarely ever letting anyone in to his own thought process. On occasion, however, when he is alone, his true self tends to come to light. Another quirk of Ultimis Dempsey, is his complete destruction of the fourth wall on many, many occasions. Unlike even the knowledgeable Primis Richtofen, Dempsey is aware he is within the confines of a game. What I would like to propose is that Dempsey's outward persona is merely a facade, an elaborate performance. In the time before 115 corrupted his mind, this performance was to boost the morale of his fellow Marines by portraying the legendary war hero, an inspiration to many young men in the Corps. After corruption, however, Dempsey began to believe he was trapped in some sort of simulation, a game, being manipulated by some higher power, the Player, and created by Treyarch. With this information in mind, Dempsey has been portraying the same character his own men were used to, and has gone to great lengths to appease and acknowledge his "fans". In Dempsey's mind, his persona is all that he controls, as his actions are controlled by this "Player". Many of Dempsey's reflections harp on how he is perceived by the Player. In Call of the Dead while he is not playable, he attempts to formulate new catchphrases to stay original. In Ascension, he comments on fan opinion of Takeo. Not to mention, he constantly laments Treyarch's repeated usage of the same mechanics, including turning on the power and easter egg songs appearing in every map. By the time of Alpha Omega, Dempsey is incredibly disillusioned to the idea of collecting MacGuffins for the sake of saving he universe. He seems to miss the days when the Player was satiated by simple Zombie-killing, rather than elaborate quests. All of this is suffice to say that Dempsey is simply playing along with a game controlled by outside forces. One might question why he wants to appease the Player, and question's Treyarch's choices so frequently. This leads to the potential Fridge Horror that he believes his world may cease to exist if the Player loses interest. Despite the feelings he may have about his situation or his life beyond the battlefield, he chooses to hide this behind a mask for the sake of those around him. Outside this persona, he is a deeply introspective person. That, or maybe, like us, he's just having a good time.
  5. 4 points
    So, there's a special conversation you can trigger between Ultimis Dempsey and Peter McCain if you linger on the second-to-last step in the AO egg, and you have that Dempsey in your game. The conversation goes as follows: Dempsey: "That really you McCain? I gotta know for sure. Tell me something only the two of us would know." Peter: "You sure you want me to do that Tank? we go way back. I could embarrass the heck out of you if I wanted to." Dempsey: "Ok, let's keep it cryptic. Me and Phoebe. Sum it up in three words." Peter: "I. Forgive. You." Dempsey: "Can't say I'm surprised. However mad you were at the time, I knew you'd come around. You've always been the forgiving type." Peter: "...And discrete. See how I didn't embarrass you by telling everyone exactly who Phoebe is? So Tank, I need to know one thing. Did we beat group 935? Did we wipe their whole rotten operation off the face of the earth?" Dempsey: "We wiped a lot of things off the face of the earth. It's complicated. I want you to know that I tried, Peter. We really tried. We came lookin' for you. Me, John Banana, Smokey..." Peter: "I know, Tank. I know." Mkay, so it seems to me that Peter is insinuating that he once had feelings for a woman named Phoebe, but that Dempsey "stole her away" in some capacity. Not only that, but I don't think this was just some random throwaway line about one of Dempsey's past indiscretions to establish past beef with Peter. Peter specifically says "See how I didn't embarrass you by telling everyone exactly who Phoebe IS?" the word "Is" is key, because it implies she has some active current relation to one of them. If it was just a minor insignificant past girlfriend one of them had, Peter would have said "who Phoebe WAS." Granted if she was their age in the 40s she's probably dead by 2025, but she's still present in their minds seemingly. But as it stands, it seems like one of two things are possible. On one hand maybe Phoebe was Peter's wife, and Dempsey had an affair with her, but they got over it and she remains married to Peter. Alternately, it could be that she left Peter for Dempsey, remaining HIS wife to this day. I do remember back in the day, maybe on Moon, Dempsey saying "I gotta get one of these for my 5-year-old!" other than that, which might have just been a joke, this conversation is potentially the first ever reference to Dempsey's family.
  6. 3 points
    Hey all! So today I wanted to share a thread about a subject quite some members here (notably @caljitsu , @The Meh and @NaBrZHunter) inspired me after reading their topics and discussions here on the Forums or our CoDZ Discord, so all props to them please! Without any doubt, I have excluded some major information and story/gameplay references, but I wanted to have this thread posted this evening, to give y'all some interesting brainfood. Ah well, it's already almost 1AM here but the UK and Americas might still be awake (You can read it with spleenbreakfast, @Lenne, my dear). Enjoy, and don't forget to share your own thoughts! I'll start with Leylines. Anyone knows what that are? (Sees a few raised hands) Okay so, Ley lines are believed to be a series of metaphysical connections that link a number of sites, such as Stonehenge, the Pyramids of Giza and Macchu Picchu around the world. Essentially, these lines form a sort of grid or matrix and are composed of focussed spots of the earth's natural energies. It could be called the Earth’s magnetical veins, nexuses of energy. These lines appear in most cultures and traditions, spread across the globe, and usually the names given to represent these invisible lines are translated to an equivalent of 'spirit', 'dream', or 'energy' paths. Most of these locations happen to be on mountains, man-made mounds, stone circles, pyramids or beacons. Some believe these lines are the flow of Earth’s magnetic field. For example, practitioners of the Chinese art of Feng-shui, try to determine the flow of 'lung-mei', or 'Dragon currents'. The main paths of the forces were believed to be determined by the routes of the sun, moon and five major planets. We know that the Earth is encompassed within a magnetic field. The strength and direction of the magnetic currents vary according to the position of the sun, moon and closer planets. The magnetic field is also affected. You could imagine that when the Earth was blown into bits, the magnetic field and leylines were altered and the force decreased. This heavily severed the Aether’s, and thus Richthofen’s connection with Earth, limiting his power. Now some time ago, @RequixEclipse shared a discovery by several global space-organizations of ‘hidden portals in Earth’s magnetic field’. Observations by NASA's THEMIS spacecraft and ESA’s Cluster probes suggest that these magnetic portals open and close dozens of times each day. They're typically located a few tens of thousands of kilometers from Earth where the geomagnetic field meets the onrushing solar wind. Most portals are small and short-lived; others are yawning, vast, and sustained. Tons of energetic particles can flow through the openings, heating Earth's upper atmosphere, sparking geomagnetic storms, and igniting bright polar auroras. From my understanding of this, it appears that Earth’s magnetic field is capable of generating portals. Back to the leylines, the energy nexuses of the magnetic field. Mythologies say that the Vril-Ya used rods harnessing and conduiting this energy, they called ‘Vril’. As I explained this in a prior thread concerning the Weapons of the Ancients, a Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). We also see so-called ‘Amplyfiers’ in the map Buried, which amplify and project the energy. Blood of the Dead for the first time confirmed the existence of laylines in the zombies canon, in which it is revealed that Alcatraz is located at such nexus. This could explain why the Native Americans mentioned evil spirits they purportedly encountered on the Rock long before it became a federal prison. You see, bones and artifacts unearthed by archaeologists on the island have indicated that it might have served as a burial ground for Native Americans, and for some mysterious reason there are burial mounds and monuments made at a lot of leyline locations. It is believed that these locations, and the rituals around them, are ‘Death Roads’ or ‘Spirit Paths’, places where the spirits of the deceased can move away to find peace. In Buried, Richthofen says that departed souls leave residual energy in their wake, and now you might see where I am getting at. Is ‘Life Force’ electromagnetic in origin too? Let’s talk about the Schumann Resonance first, a set of spectrum peaks in the extremely low frequency portion of the Earth’s magnetic field. Pretty much the frequency generated of our ionosphere over the planet’s surface, the rhythm of Earth. Every second, pulses travel around the world in the resonant chamber between the Earth and the ionosphere, the area we live in, sending colluding signals to all microorganisms. These signals couple us to the Earth's magnetic field. Concerning our brain: Our grey thinking masses consist of billions of neurons, and each individual neuron connects to thousands of others. Communication happens between them through small electrical currents that travel along the neurons and throughout enormous networks of brain circuits. When all these neurons are activated they produce electrical pulses. This synchronized electrical activity results in a brainwave, our brain’s frequency. Now it is theorized that the Earth’s magnetic field, through the Schumann Resonance, affects our brainfrequency, and thus: Our minds (and this has actually some science backing this idea). It is by some even believed that this is the driving force behind evolution of living organisms. Conspiracy theorists believe secret projects such as the H.A.A.R.P. and MKUltra revolve around this. Mindcontrol through the Earth’s energy and frequency. In Alpha Omega, it is revealed that the APD (and thus, the MPD as well, I guess) can influence the brain of a subject: Motor and cognitive functions, the pain center, memories and emotions. So does an Aether Pyramid Device enslave the neurons and synapses through manipulating the frequency? In what way could Life Force be involved in this? Is it a cerebral pulse that sparks us alive, and maintains us so? If a brain works 'electric', does it release energy once it stops working and dies? The human body is comprised of matter and energy. Remarkably, at any given moment, roughly 20 watts of energy course through your body. Now, as Maxis says in Buried, energy in a closed system cannot be destroyed, only passed on. The universe as a whole is closed. However, human bodies (and other ecosystems) are not closed, they’re open systems. We exchange energy with our surroundings. In death, the collection of atoms of which you are composed are repurposed. Those atoms and that energy, which originated during the Big Bang, will always be around. Therefore, your “light,” that is, the essence of your energy, your Life Force, will continue to echo throughout space until the end of time. Is our energy connected with the Leylines, our planets magnetic field and the Aether?
  7. 3 points
    Oy mateys, I gotta say, this week's Order is a little bit different than usual. It is not discussing a real forgotten mystery, but rather a theme that has never been abandoned by the developers, yet has been overlooked often. As we are discussing Christian and Biblical subjects, I would like to note that I, who haven't read the Bible and used merely Wikipedia as my source, might be completely derailed here. The things I will mention do not necassery tie with the real beliefs of people who are Christian. Also special thanks to @NaBrZHunter, who helped me with rewrite some errors and misunderstandings! Ever since the start of early theorizing concerning Zombiologica, monotheistic Middle Eastern religions, among which Christian and Biblical matters, have been involved in our discussions. Whether it were connections to Satanic organisations, Knights Templar or Fallen Angels and Biblical stories used as metaphor for the involvement of extraterrestrials, we are familiar with Christian tales. Jeb Brown is said to be helped by Angels while crafting the Pack-a-Punch machine, and in Alpha Omega, eyeless Angels with big carnivorous jaws have appeared in Pernell's dream. Verruckt even featured a Biblical verse, which was even before our meeting with the Ultimis characters. It therefore was nothing odd or unexpected to suddenly see a Bible verse written on a wall in Classified. 19:9 This stands for Revelations 19:9 Revelations 19:9 is one of the last of the 22th Chapters. What happened prior to these events? Revelations God secured the Book of Life, only worthy to one to open and read it. This Book, however, is secured by seven seals. The breaking of the first four seals releases the Four Horsemen. The Four Horsemen included the rider of the White Horse (disease), the Red Horse (war), the Black Horse (famine) and the Pale Horse, carrying Death, or Hades. The following seals unleashed the Wrath of God, earthquakes and other cataclysmic events, followed by the scorching of all flora by fire, the poisoning of all water and the diminishing of all light. Not uninteresting to say is that these events were caused by something that came from above. I believe this can be connected with the Apocalypse caused by the Moon missiles: the fire, the death, the darkness (note that Tranzit takes place during daytime, but thanks to the fog the sun can only be seen in Theatre Mode). At Diner, horse sounds have been reported by various players. Weird, a horse in this apocalyptic landscape… In the following chapters of Revelations, a war breaks out in Heaven. The Great War of Agartha? This ends with the defeated angels, among who was the Dragon, or Satan, being cast away to Earth, known as Fallen Angels. I highly recommend reading Tac and Mac's thread about the connection of these Fallen Angels with the set-up of our story. The Dragon gives a monstrous Beast the authority to rule Earth, and shows 'great and miraculous signs', causing people to follow him. Its followers are forced to receive the Mark of the Beast on their right hand, which reminded me of the Shadowman's practises in Morg City. There is, however, to little known yet about what caused Morg City and our four characters to flip into the pocket dimensional/cursed version of Morg City, so more connection I cannot make concerning this subject. We've reached Revelations 19, the events the Classified verse is about. In this chapter, the war between the people of God (ones with God's Mark) and rest of the world (ones with the Beast's Mark) takes place. After the war has finished the Beast is thrown into the lake of fire. Satan is thrown in the bottomless pit, the Abyss, the Chasm or Rift that leads to Hell. The Dark Aether. We approach the end of Revelations, but we take a short look to chapter 21, verse 6. Now, aside from a reference to the map Alpha Omega, this verse might be a nod to Primis (Alpha) and Ultimis (Omega). In the Christian meaning of the words, Alpha Omega means that God is eternal and everything, from the Beginning till the End. Chapter 21 is about a new Earth and Heaven replace the old ones, and all the death and suffering is over. Kinda like a happy ending, but also tied to the idea of the world starting over again: A theme that is involved in many ancient mythologies and cultures. The Tower of Babel Now I'll make some sort of flashback to events prior to Revelations, at the very beginning of the Bible: Genesis. Location: Babylon, current Iraq. In Babylon, people had built a tower that tall that it was believed to reach Heaven: the Tower of Bable, also the infamous name of the Tranzit Story Quest. Now the correlation between these two is, I think, that Richthofen as well wants to reach 'Heaven', Agartha, by using his 'Towers of Bable', the Global Polarization Devices. Now @EricMaynard came up with an interesting idea on the Discord about pictures drawn on the wall in Classified. Most people, including me, believed that this pyramid would refer to the MPD, or APD perhaps. However, it appears different than a casual, symmetric pyramid, with its diagonal layers and tower-like look. It looks very similar to a painting in the café at Town, Tranzit. The Tower of Bable. Wherever you search for pictures of it, it always features this striking diagonal-layer appearance. Will we return to Green Run? Or construct a Global Polarization Device somewhere else perhaps? Underneath this drawing, "the way through" is written and above, a picture of the Vril Rod is drawn. The backup plan. The way through. The components. As a last thing, nothing to do with Biblical references but rather science again, @RequixEclipse noted this picture of the MPD drawn, with "The Source" written underneath it and a weird exploded ball of some sort drawn above it. He connected this ball with the destroyed Earth, seen in the Die Rise loading screen. I find it striking that this MPD is called "the Source" and the Tower of Bable, the GPD, "the Way Through". Has anyone any visualized idea of how this might work. Of what is the MPD the source, and is the GDP the gateway of this?
  8. 3 points
    Before we begin, a foreword: From the official Treyarch livestream for Apocalypse Z, we learn that after deciding to write 'Not Ready to Die', Brian Tuey, director of audio at Treyarch, gave M. Shadows and the other members of A7X the ENTIRE Storyline they had written at that point. It's important to stress how many ideas we are only seeing come to light now in Zombies were conceptualised back in Black Ops (such as The Cycle, 'The House', the Keepers and Apothicons [known by different names then], corruption via the Aether, etc.). We also learn that lots of the song is specifically from (Ultimis) Richtofen's perspective. This is the only time we have been concretely given a perspective for a song. But without further adieu: Gone, cast away in time Evil yours, now evil mine So, I robbed you blind The voices in my head suggest a less-than-peaceful side The endless possibilities controlling nine-three-five The first couplet can suggest two, equally relevant ideas. Though "cast away" at the end of every cycle, the "evil" of Richtofen is one that he constantly re-inherits from the past version of himself. The second interpretation is that the inherited evil is that of the Shadowman, gained at the point when he encounters the MPD for the first time. The next line suggests a theft of power. Though vague, this can likely be attributed to Richtofen's betrayal of Maxis. This also retroactively alters the first lines, implying the evil within Ludwig Maxis that we, by the point of Call of the Dead, have yet to see. The final couplet here serves as lyrical basis for Richtofen's schitzophrenia being more than just made-up voices, something that was just a community theory in 2011. The second line is vague and seems to just be there to finish the phrase, though a stretch would be to say that it implies a "greater being" puppeteer Maxis at the help of Group 935 (later to be concepted into Monty), though take that with a grain of salt (You can't break me) Crush the fears of yesterday (You can't save me) Barriers - our trust will fade I've stood in the dark, been waiting all this time While we damn the dead I'm trying to survive I'm not ready to die The chorus of the song, which will not be repeated hereafter, is incredibly interesting. The screamed lyrics (displayed in parentheses here), are seemingly from the perspective of the Test subjects. This is confirmed by the reference to the "Trust Barrier". This is referenced by Richtofen in one of Call of the Dead's radios, as the psychological block preventing "Tank" Dempsey, Nikolai Belinski and Takeo Masaki from being truly subservient to Richtofen, and is alluded to by Maxis in his "Red Telephone" on classified. The progression here from "Break" to "Save" alludes to this breach of the trust barrier - and yet, the lyrical reference to the concept is a corruption of it. The phrase is "Barriers - Our trust will fade", and this is a rather good illustration of Ultimis' realisation of where Richtofen's allegiances truly lie at the end of Moon (Takeo is quoted as saying he would "Destroy every last remnant of 935" at the end of Moon's easter egg). The third line of the chorus is, again, a vague allusion to The Cycle , with the fourth being a general comment on the state of Ultimis. The eponymous final line, however, is one that becomes more unnerving the longer it is pondered. The defining trait of Richtofen's character, is that of his egomania. The only time we have seen Ultimis Richtofen truly die is in The Giant, where it is instantaneous - however, in Blood of the Dead, we see a different Richtofen writhe and beg in his death throws whilst proclaiming his own greatness - truly being an exemplar of "I'm Not Ready to Die" Damned, watch the masses fall Burn it down, control 'em all (Let 'em bleed) Make them crawl To daddy's little girl to read the writings on the wall While cast into the nothingness, the final curtain call In the second verse, we hear (what was) a hint (in 2011) to Richtofen's goal of control of everything, followed by an allusion to Samantha Maxis. The syntax of the phrase, the damned "crawling" to her, suggests leaving a trail of blood all the way to the end of Black Ops, certainly what we did, but following on, the final line of the verse alludes to the end not truly being the end, with "nothingness" being infinite - another possible reference to The Cycle. Through the madness we find Loyalty is no match for power Say goodbye to your life Left to rot in your darkest hour Prayers won't help you now As long as you're mine The third verse, again, has a rather unnerving lyric to be this relevant this far into the future. The line "Loyalty is no match for power", could easily be attributed to the dynamic between Primis and Ultimis, especially fitting if the last map is indeed a return to the Siberian Outpost - Richtofen has betrayed us before and will likely do so again, especially when, as this is from his perspective, he holds loyalty in so little regard when compared to power. Continuing this theme, the third line seems comparable to Classified's "Dempsey" cipher, where we read the last words of Primis Dempsey, alone and confused at what he has just faced, dying in the cold. I'll control the world One person at a time As I damn the dead I'm trying to survive I'm not ready to die The final chorus could imply the idea that though infinitely repeating unless extra action is taken, the cycle can be changed ever so slightly each time. By this was, Richtofen is gradually able to influence the outcome to benefit him (See this post for more information on that idea: https://bit.ly/2N1oN79), all the while damning the dead, trying to survive the hordes long enough to achieve his goal. // Apologies for the sheer amount of "if"'s "but"'s and "maybe"'s in this post, that's just how it is when dealing with analysis. As always, feedback is appreciated.
  9. 3 points
    Let’s take Primis Richtofen for instance, because he happens to be my favourite. Like he says, he “has been trying so very hard to do the right thing.” From what we see of the multiverse, most Richtofen’s happen to be conniving and evil, but Primis Richtofen is an exception to this, “I was the nicest one.” He wants to find his redemption and put the universe right. He also wants to earn his comrades trust, but throughout the BOIII DLC season they have an uneasy alliance. He keeps info from the rest of the crew, but only because he feels it is for the best even it may not be (Not telling Takeo about the Emperor’s betrayal of him). When the rest of Primis kill their alternate selves, they become more understanding of Richtofen, as he has helped them gain some sense of closure or peace. They start to see that Richtofen does genuinely want to help purge the multiverse of the Apothicons and the undead, so he gains their trust (perhaps with the exception of Nikolai). They may have even gotten off lightly compared to Richtofen, as we have hints in Alpha Omega that he had to kill a child version of himself in order to capture his soul. But ultimately, Richtofen has a greater desire than saving the universe, and that’s preserving himself. He has an innate fear of death, and so help perpetuates the cycle we’ve seen throughout the course of Black Ops III. Yes, Revelations ends with Primis finally purging the Apothicons from Monty’s perfect world, and yes when they are transported back in time, Primis do win the Great War. But it’s not a permanent solution. Group 935 will still discover Pablo Marinus’ journal, they’ll still unearth the Templar undead contained within a French excavation site, and the universe will still shatter into pieces causing the destruction of multiple worlds and the suffering of countless innocents. Richtofen is happy to keep this cycle going even if it is the equivalent of putting a band aid on the situation because it means he gets to live. Ultimately he’s selfish, but in a very different way to his counterparts. He doesn’t want global domination, he just has a very simple and human fear of death. Now, I don’t think the other three are as layered as Richtofen, but they still received a lot of development especially in comparison to their Ultimis selves. Nikolai has deluded himself into believing he has had multiple marriages, after the devastating death of his own wife. Takeo desires nothing more than to preserve his honour and dedicate himself to his nation and Emperor, even though he is completely blinded by the Emperor’s disdain for him. Dempsey is a lot more sophisticated and mature, and is willing go to the end of the line to complete his mission and his orders. So as you might be able to tell I like these characters a lot. I can understand that some people prefer Ultimis more though. They were definitely more wacky and in line with the over the top humour of Black Ops 1, so I can get that. I will say I’m a fan of their development in Black Ops 4 though, even if it feels a bit inconsistent with how they acted in Black Ops 1. (Dempsey acting mildly annoyed that all their work in the Moon Egg only resulted in destroying the world vs. incoherently rambling and being distressed about these events in Classified) I guess you can write it off as the brain washing easing off on them, as they start to get their memories back, but eh it still feels a bit jarring IMO. So yeah, I hope I’ve explained adequately exactly why Primis resonate with me as well as they do. I’d love to hear your own thoughts on them as characters.
  10. 3 points
    Though known about since Ascension, Richtofen's diary is an item that has taken up somewhat of an importance in the story as of late. Explicitly mentioned for the first time in years by The Timeline, we learn that it was the purpose for journeying to the Rising Sun Facility, in game being represented as the infamous Laughing Book (Keep this in mind), specifically that after reading it, Richtofen began to "form his plan". The issue is, Richtofen starts at Der Riese, awakening his test subjects; they then travel to Manchuria, only to return to Breslau with only the diary in hand - so what makes it so important? After teleporting from Der Riese, the diary is dropped and ends up in the hands of The Ascension Group, specifically one Yuri Zavoyski who begins to hear voices, those of Samantha and possibly "darker forces" after reading it's contents. We learn in Alpha Omega the sheer amount of knowledge he learns from The Diary and The Voices, that of the Keepers, The Apothicons, Primis, Ultimis, Agartha, etc, and it's effect on his mental state. We also find (in Classified) that at around the same time, one Doctor Layman, an employee at The Pentagon's R&D, begins hearing the exact same voices upon reading scans of the journal leaked by an informant within The Ascension Group. The next mention of the Diary in the Timeline is in the entry for Ascension. We learn that the purpose for going to the Cosmodrome is seemingly not to free Gersch, but to reacquire the journal, at which point Richtofen "learns that (he) needs the Vril Device [golden rod] for his plan". This seems intriguing, as surely someone with that level of intelligence would not need a constant reminder of things he had only recently found out, especially something of such magnitude as The Golden Rod? Zombies functions within a cycle and, up until the events of Mob Of The Dead's "good" ending play out, it continues to be within a cycle. Every mortal character we play as has little to no recollection of previous cycles, and as such is trapped within the same ignorance. Yet there are two who are not only aware of the cycle, but seemingly live through it as they are extra-dimensional: The Shadowman and Doctor Monty. The brunt of Richtofen's research began after touching the disc at the front of the M.P.D, which allowed the Shadowman to enter his mind and begin whispering to him. My argument is this: Richtofen was able to gain knowledge of the previous cycle little by little from the Shadowman, and noted down these scraps in his journal. At the point when he touches the disc, he also receives (or perhaps remembers?) the knowledge he had gained the last time around. This first and foremost explains why any who would read the diary would not only go insane, but begin to hear voices - as it's knowledge that it should be impossible for them to possess. Furthermore, it explains how Richtofen was able to plan so far ahead as to anticipate his battle for control of the towers with Maxis, all the way back in 1945 (Classified/Cipher #1 "One Polarization Device to be constructed [coordinates to be specified]"). If you want to take this theory even further, you could argue that the entire reason for freeing Gersch in Ascension relates to Richtofen knowing about the existence of Primis through this "forbidden knowledge" (As Yuri knew about Primis through reading it), and therefore wanting Gersch to make it to Stalingrad. Finally, what I believe to be the crux of this argument is in Revelations. During the final battle, when you activate The Kronorium, you hear the very same laugh as when Richtofen's journal was first interacted with, in my opinion being a "hat-tip" that both books serve a similar function.
  11. 3 points
    In my opinion Alpha Omega is far from over (at least for me), since I still upload guides about the map to my channel. I thought I would share with this forum my guide about the Clock Easter Egg Step and some easy ways to complete it. Not just tips & tricks, but I show you exactly what to do during this step. As I’ve seen this is the ”hardest / complicated step” in this Easter Egg for many players. I hope I can help out someone who’s reading this! Also just like I said there will be more & more solo guides releated to AO (maybe post them here, too) so if you don’t want to miss anything you can still support me… a simple subscribe can show me these guides are needed & helpful and you know it means a lot! Thanks for reading and check out the images, too! You can check out the guide video here: This is the image of the Houses and which indicates which letter (same in every game): These are all 6 possible sets of times after you killed a zombie in front of the TV at the beginning of the step: (So basically you only have to listen the first code and you are good to go! I also want to give credit to GregFPS, Smartguy & Invisible Hole for finding this out!)
  12. 2 points
    This strategy was found by Ashy on YouTube a couple of weeks ago, I really couldn't be bothered with this map beforehand as I didn't enjoy it, but this strategy made it alright and requires very little setup. You basically use the Electric Cherry perk modifier, which when you reload from empty gives you a ~13 second charge which improves your damage, and the Ethereal perk combined with the Ballistic knife with this charge means one-hit kills with it. So you shot a Ballistic knife to empty the clip and start the charge (pick it back up so you don't ever run out of ammo) and then slice away until the charge runs out and repeat. The Overkill (death machine) is really good for this strategy. You camp at the top of the stairs in the yellow house garden, with all doors closed. This includes the power door which means you can't do the Generator step, but you don't need the PaP or anything else besides perks and the Ballistic knife non-upgraded so yeah. I had a down on round 81 due to the zombies all coming up the stairs where I stood a bit far forward and wasn't paying attention, so be careful with that. Box luck was also pretty shitty but got there eventually, apart from that went well. As well as requiring no ammo's, this strategy also is nice and simple to set up which is great. I also had Wall Power to rock the PaP'ed VAPR in case I didn't get anything good for the dog rounds, but I ended up getting the Ray Gun MKII so I kept that instead. You camp at the bottom of the stairs in the bunker just below the yellow house garden for fastest spawns on dog rounds. Total game time was 4hr 45 mins. Just got Voyage to do now! Plus of course whatever maps come in the future, which is probably just the DLC 4 map though due to the obvious time shortage cause of BO5 already being in development for next year.
  13. 2 points
    The Aether story is filled with Biblical allusions and references. Origins is another name for Genesis (the first book in the Bible) Revelations is the last book. Wasn’t Tranzit’s achievement called “Tower of Babel” too? I still think the Shadowman’s mark is the Mark of the Beast. It looks like three 6 on top on one another. Plus, the form in SoE is referred to as beast mode. There is also no doubt in my mind that the A.D.A.M.s in Alpha Omega are a direct reference to Adam from the Book of Genesis. While somewhat loose, one can draw a parallel and say these A.D.A.M.s disobey their creators as well. While not a part of the Bible, the Vril-ya were said to have survived a Great Flood (an allusion in it and of itself).
  14. 2 points
    Good thread Cal. Been listening to this song over and over again for the last few months and some of the lyrics still stuck out to me even now. If you remember, Abracadavre seems to lyrically be Samantha comprehending omnipotence, so the idea of some plot threads from a song not being important for a very long time is nothing new.
  15. 2 points
    Wait what? I never said this topic was just about the story. Like I said in my original post: Gameplay wise I would have quit after Origins and story wise after Moon. You should me know better by now than to assume I'd make a topic strictly about the story of this mode. Edit: I should have worded the disclaimer better. What I meant was, to not include the chaos story. Just the Aether stuff both gameplay and story related. Edit 2: @Hells Warrrior They didn't get it all wrong with 3. For me personally Der Eisendrache, Shadows and the majority of chronicles was good, but the bad definitely outweight the good, which is why I agree with you on ending it with BO II.
  16. 2 points
    Ah, story. I thought we were discussing the zombies game mode, not story, when I saw this in my email. I've never given even the first shit about 'the story', forget giving 2 shits about it. Haha. So, I'll back out slowly after this comment: Zombies was fun to play, now it is not. That is my only concern. Bring back core zombies: camping, and teamplay. Ditch the knockoff zombies and 'always running' that made us all run away. We did 'always running' and it got stale long ago, now make it fun again. /I feel like a skipping record. Sigh.
  17. 2 points
    Guten abend everyone, it is that time again for our weekly discussions in the Order of the Forgotten Mysteries. As you might see, this is episode 10 already, which is why I'd be proud to celebrate! How? In honour of @RadZakpak, who did an awesome job helping me with the Order, I'll devote this thread to one of his first discussion posts, debating the subject of the time between Kino der Toten and Ascension. Let the old school theorizing continue! Why Ascension is an important map Reading the Timeline scraps of Shi no Numa and Der Riese, we read that upon getting his diary back, Richthofen's plan is to simply teleporting back to the Moon and confronting Samantha, not that long after she entered the MPD, in 1945. From this I conclude that his diary didn't summarized his entire Grand Scheme of first obtaining the Focussing Stone and Vril Rod, and he might have needed his diary for simpler things such as the exact coordinates of Griffin Station, the PC terminal code or whatever. However, at Der Riese something goes wrong that affects everything. Dropping his Diary caused Richthofen and his obedient crew to travel to the research facility of the Ascension Group in order to retrieve it. According to the Timeline, it is here where Richthofen formulated his Grand Scheme including the artifacts. This might have something to do with the following: In the intro radio of Kino, Richthofen questionizes himself where Samantha is, which was a quote most of us never really seemed to understand, since he very well knows about the fact that she is inside the MPD. However, I think Richthofen underestimated the powers of the Pyramid Device, and now he's hearing the demonic Samantha laughing and talking, he wonders where she really "is". While he knew about the MPD being linked with the Aether, he might not have known the occupant would gain an ethereal form and enter this extradimensional plane. Only thanks to the knowledge he gained from Gersch ("She is coming") and the repairing of the Casimir Mechanism, he learned about Samantha's presence in the Aether. He learned that he couldn't merely confront her on the Moon, like he initially wanted to do, but he had to formulate a plan, later known as his Grand Scheme. It involved the Rod, the Stone and the Casimir Mechanism (which he also builds in Griffin Station during the Moon Quest). This Mechanism creates the Casimir Effect: When two metal plates are placed parallel from each other in a vacuum at a specific distance apart will create a pressure in the middle of these plates. This pressure is caused from a small difference in wavelengths from between and outside the metal plates. In real life, this effect is difficult to harness as the calculations are impossible because of an infinite amount of smaller wavelengths. However, if the certain numbers of wave lengths and calculations would be known, the Casimir Effect could be harnessed as energy. And because the source of energy is a vacuum, the vacuum of space could be an incomprehensible source of energy. I think this peak of energy in the ethereal field might be used to literally blast Gersch out of the Dark Aether, and Richthofen saw the potential of doing something similar to Samantha. This is why Ascension is such an important map, and possibly also why it is the first map that gets a complete Comic Book page (as the WaW maps received merely small frames, and Kino even none): From this map on Richthofen knew what was really going on. And he learned how to get Samantha out of the Vril Pyramid. @Lenne noted in this thread that Takeo ever since Ascension might have known what Richthofen's plan was. This would fit by this idea Richthofen's plan actually began in Ascension. A word about Kino's Pentagon Room So now we have two issues: The first being how Richthofen in Kino knew his diary was in the Ascension Cosmodrome, the second one being how he travelled there. We all know the Pentagon Room the characters can teleport to in Kino der Toten. This room includes a small Soviet rocket, similar to the one encountered in Ascension, that can be launched upon interacting with it. A television screen can be seen as well, featuring images of Operation 40 (the invasion of the Bay of Pigs) and a Soviet Cosmodrome: Ascension! This picture is identical to the Ascension Main Menu picture. What is interesting as well, is that this menu picture has changed one time. It changed from a normal picture of the Cosmodrome to the one seen on what seems like a TV screen. Why? Could this be a blink to the television encountered in Kino der Toten, or the Pentagon technically? Maybe this room holds any significance. From Classified, we know the CIA acquired a copy of Richthofen's diary via a spy in the Ascension Group. Could Richthofen, after he teleported to the Pentagon, have stumbled upon a letter talking about this, so he now knew his diary was in the Cosmodrome. This could be why he knew he had to travel there from Kino der Toten. How did they travel to the Cosmodrome? We've reached the main mystery: What happened in the time between Kino and Ascension? All we know is that upon arriving, Ultimis find theirselves in a Lunar Lander. The Timeline also states this: However, if Treyarch is going to convince me that they flew all the way from Berlin to the Cosmodrome, which is a rough 4000 kilometers, they will definitely fail. Reason one is that the fuel tank of a Lander, which is seen to be needed to refuel every small flight of a few meters in Ascension, way too small for this. The second reason is that it took Ultimis 9 days to fly to there. With a small calculation, they'd fly 20 km/h, which, even if fuel wouldn't be a problem, wouldn't go unnoticed for the Soviet Union in times of a Cold War. The idea, though, would be funny: 9 days of peace for Ultimis, slowly floating through the air, chatting, eating, sleeping and pissing together. So what did happen? Well, let's first notice that while it is said that they localize a Lunar Lander, that doesn't mean that happened in Kino. What we know is that the very first moment we land in Ascension with the Lander, there still is power and colour. Upon arrival, however, power is deactivated. I think this could be due to Gersch's call for help. His reach out from the Dark Aether, even while it was merely one message, yielded so much energy that the facility's electrical circuits shut down. Developers have said that Ascension originally was meant to be even larger, with the area seen from the sky also to be able to enter. Could this part of the facility be the location Ultimis got their lander from, which was still activatable because initially, the power wás on. As they searched and found the diary and stepped inside the Lander, Gersch noticed them and called for help, deactivating the power and beginning the game. How did they reach the Cosmodrome Complex from Berlin, then? My own thought is that they simply used the teleporter in Kino, either with Richthofen entering the right coordinates or by change teleporting to the right area. You see, throughout all of our teleportations, it seems like we are somehow appealed to locations where 115 is present/experimented upon: der Riese, Kino, Shangri La, the Pentagon, you name it. Perhaps the places where the element is located, the global electromagnetic energy field is heavier, like a blanket with a rock laying on top of it, causing the teleporting atoms of Ultimis to be sucked towards this point like trapped in a maelstrom. Keep in mind, this is all merely my own theory. How do you feel about it? How did Richthofen locate his diary? What happened between Kino der Toten and Ascension? A pocket teleporter perhaps? Secret underground tunnels maybe? Did they actually found the Soviet Lunar Lander in the Theatre of the Damned? Blundell once said that everything happening between maps is just as important as happing during maps, and this Ascension issue remains a big questionmark. Share you ideas, cheers! More Order of Forgotten Mysteries: Alien skull in Shangri La Maya Calendar in CotD FS ER letters in DR, Kino, Five, CotD and Classified Belinski Square in GK Group 601 Icarus Zombie eye colour NDU's connection with HAARP and Broken Arrow Involvement of the Bible
  18. 2 points
    So here’s the thing: Dempsey is low-key the main character of the whole series. Throughout all of WaW / Black Ops 1, although Richtofen is the main driving force behind plot events, the “relatable” character is Dempsey. The player has the same amount of information as Dempsey on what the grand scheme is. Both the player and Dempsey “have amnesia” or don’t really know why they’re going to these various places, or why they’re helping Richtofen, and you learn plot developments at the same time as Dempsey. Clearly the audience doesn’t have the same level of knowledge as Richtofen, so you default to identifying with the other 3 members of Ultimis, and frankly Dempsey’s the American in a very America-centric franchise. It’s like in the book “One flew over the cuckoo’s nest.” Basically the “main character” of the book is a guy called MacMurphy, but the actual book is written from the perspective of a more minor character “Chief” who barely ever talks and is pretty much just observing MacMurphy. The same thing is going on here, where Richtofen is “the most important character,” but Dempsey is US. In case it never clicked for some of you, the Dempsey action figure is notably absent from the Origins end cutscene. That’s because the cutscene is “filmed” from the POV of Dempsey’s action figure’s eyes. Additionally, after they teleport to the mound in the Revelations end cutscene, the final shot is the camera pulling back and zooming out from Dempsey’s eyes.
  19. 2 points
    3 maps in particular freak me out for different reasons. 3. Moon - The map itself isn’t that creepy but there are some very unnerving elements that make you uneasy with full audio. For one thing there is the muffled audio and light breathing of your character when you don your space suit. There’s the low hum of the alien pyramid that must hold something deeply terrifying. There’s the relatively clean laboratories which make it feel like the station’s crew packed up in quite a hurry to escape something. There’s the astronaut that could be lurking around any corner, always watching, waiting for you to come too close. Finally there’s the game over screen, which is one of my favorites. It’s just the echoing cackle of something evil, slowly fading with no music as your lifeless corpse rests in the void of space never to be found. It is isolation in its truest form. 2. Zetsubou No Shima - The island itself seems to be alive... there is this perpetual feeling of being watched by something that views you as an unwelcome guest. The natural fauna is corrupted and ever-growing, consuming what is left of mankind on the remote facility. Just around any corner, you could spot someone who looks like an ally, but this is only a delusion brought upon you. There is no one. Division 9 left behind several vats holding aberrations of nature, man horribly disfigured by plant growth. They seem to be dead inside, but there is no way to be sure. Everywhere you roam, you hear the pitter-patter of eight-spindly legs from overgrown spiders, as they crawl through every vent and crevices of the landscape. Staying long enough on the island, you begin to grow paranoid. You may even begin to believe some Lovecraftian horror wanders the outskirts of the facility, searching for sustenance. 1. Shi No Numa - Once again Division 9 has left in its wake a monument to those who have suffered in the name of very little scientific discovery. This is very much an earthly location, yet it feels other-wordly, trapped under a blanket of fog, surrounded by thick mud that would swallow you should you attempt to escape. In the distance you hear the howling of wild dogs, roaming the forsaken swamplands. Standing outside will kill you slowly from Malaria, the unbearable muggy heat, and of course, the undead. Inside, however, is where the fruits of Group 935 and Division 9’s evil reside. Discovering the diary of the Mad Doctor may drive you insane. The voices of the damned reside in the electronics, making any attempt to reach the outside world a spine-chilling experience. Okay I was just going to write some stuff that freaked me out but then this became a whole thing.
  20. 2 points
    I want to nominate @Mysteryo This user is a one of our newer members. Not only is hea new member, but the quality of content and consistency with activity has given me hope. https://www.callofdutyzombies.com/topic/191604-alpha-omega-clear-clock-easter-egg-step-guide/ For the hard work and effort put into converting Audio Logs and Transcripts. @RadZakpak with his 3 year anniversary of writting the storybook https://www.callofdutyzombies.com/topic/191179-three-year-anniversary-of-writing-the-storybook/ @PINNAZ with Nuketown 115 extraction post: https://www.callofdutyzombies.com/topic/190331-the-mpd-is-powered-by-the-nuketown-115-extraction-drill-the-mpd-is-inside-the-domed-structure/
  21. 2 points
    Hello, everyone. It's hard to believe, but it has been three years since I was invited by @InfestLithium to have my newly-started Storybook brought to CoDz. At the time I had only written 14 short chapters, and yet Infest saw the potential in me and gave me this great opportunity, as well as introducing me to this wonderful community. It was an exciting time to be a Call of Duty Zombies fan back in July 2016. We had just seen the trailer for the upcoming Gorod Krovi. We still didn't know who Doctor Monty was, nor did we understand the blood vials. We were completely uncertain of the future. No one could have anticipated the direction of the comics, nor the release of Zombies Chronicles and the Timeline. Suffice as it is to say, it has been a hell of a journey. I would not be writing this passion project if it were not for the support of everyone here. I can't express my gratitude enough. All I can say is thank you, everyone. As a sort of celebration of the three years since I began writing, I wanted to make a thread expressing my gratitude as well as providing an opportunity to learn more about my process creating the Storybook. I will be answering a couple of questions suggested by @anonymous, and giving a behind the curtain view of what is to come. Without further ado, here are some questions and answers. How did you get the idea of starting the Storybook? Did you anticipate expanding it as much as you did? The idea started small around June of 2016 as I had just watched the massive 4 hour long Zombies Storyline Audio Documentary by the legendary @MysteryMachineX for the second time. It being the Summer right after High School and right before University, I had a lot of free time, and was thinking about how much I love the storyline, and yet it cannot be appreciated by most players of the game because it is so complex and not explicitly told in-game. I thought, “Man, it would be awesome if there was a book that told the entire story in an understandable and entertaining way.” When I realized there wasn't, I just thought, “What if I wrote it?” I had no idea where to begin, so I thought the simplest place would be with the map that started it all: Nacht. I wrote out a short prologue, only about 900 words, and I realized I loved doing it. At the time I browsed the CoDZombies subreddit daily, but I was afraid of the backlash I would receive for my “fan-fiction”, so I posted it under an alternate account to gauge reaction (original post here: Anyway, I didn't plan for this to be a multi-year project. I initially just wanted to connect all the radios and quotes into a timeline of events that made sense. Then, the bomb dropped in 2017 that was the timeline. Suddenly, in my eyes, there was no point to just connecting the dots with my Storybook. I had to try to make it stand out on its own as not just an explanation of the story, but an expansion. The chapters became longer along with the time between them, but man do I enjoy writing and reading them. The goal of writing should be creating something that you yourself would love to read, and I can tell you that this is exactly what I would have wanted back in the day. Do you ever get ideas from posts here on CoDz? Yes, I do! I am indebted to the passionate minds here for the many threads created and ideas expressed that have influenced my writing. From storyline theories to explanations of the science behind the story, I often get ideas just reading the threads on this site that I know I just have to implement in some way. Some notable examples: What was your favorite chapter to write? That is a tough question to answer, so I will cop-out and choose multiple, of course. One I massively enjoyed recently was Danke Schoen, the first chapter of Book 2. I have no current plans to continue Book 2 until Book 1 has more progress, so that just goes to show you how impatient I was to write that chapter. I think Ultimis has such great potential, and I am dying to write more for them. I just had to get that chapter out there not only as a taste of what's to come but to satisfy my own need. Another favorite of mine is Chapter 20 of Book 1, “Uniform”. Around chapter 10 or so as I was writing I came up with the story beat of how Richtofen would acquire the Nazi uniform we all know him for. I knew I had to eventually get him into that uniform, and I also had to show how far his mind has slipped. The best way I could do that was to have a chapter from the outside perspective of Doctor Schuster, a character I've come to love, and have him see first-hand how Richtofen would react to receiving a Nazi uniform. Edward doesn't seem at all off-put by it, and in fact he seems to love it because it makes him feel powerful. The creator of Breaking Bad, Vince Gilligan, has said that the writers' process for the show when it came to characters was to write the character first, and then explore the consequences of the actions that character would naturally take. Richtofen is a character not created by me but by Treyarch, and so presented with this situation, I wasn't really sure how Richtofen would react until I began typing, and he ended up surprising me. “Uniform” is why I love writing this story. What is the process for creating a chapter? Typically I like to have a general idea of what I want to accomplish with a chapter, and other chapters after it, before I dive into writing it. The official timeline helped a great deal with this process, as it laid out the major events in a linear fashion, and it is my job to make those gaps in time make sense and flow together well. With the timeline as a gold standard, I enter the next phase where I decide how I am going to approach character development and exposition with each chapter. Maxis is going to Kino for the next few years of the timeline? He's got to be dealing with not being able to see his daughter, and fight the temptation to form a relationship with Sophia. I evaluate the hard evidence first, and in this example I looked a lot at Data Servant entries from the first Black Ops, where Maxis seemed to be paranoid and frustrated with Sophia. Building off that, I also need to set up for a big climatic chapter I have planned regarding his time at Kino, so this chapter should make hints and build up to it, so I have to account for that. With the basic idea for the chapter in mind, there is still some time before I begin writing. I look over the framework for the chapter, and get it into my head to think over for a couple of days. While listening to music or working or browsing online, I tend to come up with an idea for an interaction or exchange that would fit perfectly in the chapter. For example, in the recent Maxis chapter I had the idea to have Maxis be taunted by the Illuminati while I was playing Kino der Toten and saw the chalk writing on the wall with Samantha's name along with two others. What if the Illuminati is playing with Maxis, forcing him to do things against his, as well as Richtofen's best interests? It seems to fit so perfectly. So I put it in my notes, and continue until I find myself in a mood, and I just start typing with my notes close by until it is done. I tend to think of the general framework for certain climactic chapters way in advance, because I will think of a really fun idea in my free time and I plan to hold on to them until I finally get a chance to write those chapters. In particular, I look forward to the final chapters of Book 4 (Around Primis), the backstory behind Victis in Book 3, and sooner than later, Chapter 27 of Book 1 “Black” followed up closely by Chapter 28 “Penance”. Richtofen is now reaching the point of no return. Besides writing more chapters and finishing books, what else do you have planned for the future? Right now I want to focus on getting Book 1 complete, but after that there is a few things I would like to do. Book 1 is set to be extremely long in comparison to what I have planned for the other books, and I will admit some chapters are going to be unnecessary in the long run. When I have completed the planned chapters for Book 1, I will go back and either A. Split Book 1 into 2 separate parts, or B. Create an abridged version that is much shorter, while keeping the original intact. I also would like to, at some point after Book 1 is done, create a physical print of the book, after some extensive editing of course. It would be for me personally, so I could hold in my hands a tangible version of what I've created. I would be open to paying out of pocket to print copies for people that would want them if I ever complete this damn book. I wouldn't sell them without Treyarch/Activision's blessing and wouldn't even want to. This has always been about the fun of the story and nothing more. As @The Meh put it in his Unity retrospective, “I just needed to write for myself. I guess that's all there is to it.“ Another fun idea I've thrown around in my head is an audiobook version to be uploaded to YouTube or Soundcloud. I would just need to find the right person to read the book or find myself a good microphone and see how decent my impressions are. The videos would be paired with the best visuals that can be acquired, and a variety of musical backing. That would be a whole project unto itself, and as I said I want to focus on finishing this book at the moment as I reach the halfway point. To conclude, I am so, so thankful for the support from everyone on CoDZ. I hope that one day this project will be complete, and I can look back and feel proud of what I have done. It makes me so happy that there are people that already enjoy my work, when I'm not even close to being done.
  22. 2 points
    Hello, So some of you may have seen a few of my posts go up recently, or talked to me in the CoDZ discord, but I thought it would be a good idea to stop being anti-social and actually introduce myself. I've been playing Zombies since 2013, though I started with World at War and played the hell out of that before even touching BO1 - yet since my first game of Der Riese, I've been borderline obsessed with this complex mess of a story we all know and love. I really became active in the Zombies Community in around 2015 ish (where funnily enough I met @The Meh for the first time, but I fell into my stride in about 2017, meeting @EricMaynard and really starting to grapple with the story. I'm really into the real life connections (especially the mythological ones) within Zombies, but I also really find conceptual stuff interesting, so that's most of what I see. I also make the occasional video on these very same topics, one of which I adapted into a forum post, so check that out if you'd like. Thanks for reading and giving me such a warm welcome (it's far better than anything you'd find on a certain other popular zombies forum), and if you're struggling to say/type "caljitsu", just "Cal" is fine. Cheers.
  23. 2 points
    Got home today, and I fearfully discovered that the Netherlands are 10 °C hotter than the already very hot Costa Rica atm. Fucking Hell... My nominations go to mr. @Boom115, who is has been posting alot of Alpha Omega information content, remains absolutely active in his role as Red Name Tag Guy, and most importantly: Doesn't forget to welcome newcomers. Glad to have you here, buddy! I can post a few of his posts, but y'all can also take a look in the AO category and see the frequency of his fancy red name.
  24. 2 points
    Hello everyone, and welcome back to the Order of Forgotten Mysteries! Today we will be discussing a topic that has been around for years with no definitive answer in sight, and even with the release of Alpha Omega the question is raised again: What do the Zombies' eyes signify? This seemed like a simple question with a simple answer: It's about who's in control. However, this assertion has been challenged a couple of times in the past, and now this mystery has still yet to be solved. Let's review the known eye colors and the maps they appear in. Yellow/Orange Maps: Nacht, Verruckt, Shi No Numa, Der Riese, Kino, "Five", Ascension, Call of the Dead, Shangri-La, Moon (Pre-egg), Nuketown (Before round 30), Buried (Post Maxis End Game), Origins, Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, and Classified This color is typically associated with Samantha Maxis. It would be easy to assume that while Samantha's soul is inside of the MPD, the eyes are orange as they switch to blue immediately upon Richtofen switching his soul into the MPD. This, however, is a tricky assumption to make, as there are numerous examples of times when eyes are orange where Samantha CANNOT be in the MPD. This includes Nacht and Verruckt, which take place before she enters the MPD on the timeline, Origins and Shadows of Evil, which take place in Dimension 63, Shadows of Evil not involving Samantha at all, and TG and DE which take place in fractures where the MPD is never occupied by Samantha, but it empty when it is teleported to the castle. It is not fair, however, to say that the orange eyes have no association with Samantha. In every map with the orange eyes, the announcer is the demonic version of Samantha. One recent quote that is intriguing regarding these eyes is this one from Classified: As a member of Group 935 for years, Schuster must have seen a ton of zombies throughout testing, and yet, why is he so intrigued by the yellow in the zombies' eyes during his time at Broken Arrow? The best explanation for this is that they match the eyes of the zombies that Samantha unleashed at Griffin Station after Maxis' death. Indeed, the following audio reels from this one explore Schuster warning the others in Broken Arrow about Samantha. He is aware of the eyes' connection to her, and that she is still around. One last interesting thing to note, in the Maxis end game for Buried, when Richtofen's soul is removed from the MPD, the eyes of the zombies turn back to orange, and yet, there is no announcer on the map. It is silent when powerups are picked up. Blue Maps: Moon (Post Egg), TranZit (And all of Green Run), Nuketown (After Round 30), Die Rise, Buried This color is most certainly associated with Edward Richtofen. Immediately upon entering the MPD, all zombie eyes turn blue, and upon Maxis winning in Buried they lose their blue. Eddie says in the Origins end cutscene while playing with Sam that he believes that zombie eyes should be blue. In the Maxis end game, Maxis will place Edward's soul into a zombie body which will have, of course, blue eyes. In the Richtofen end game, Edward enter's Stuhlinger's body, and he gains blue glowing eyes whenever Richtofen speaks. It is always associated with Richtofen as the demonic announcer. Red Maps: Mob of the Dead, Gorod Krovi, Revelations, Blood of the Dead With their first appearance in Mob of the Dead, it seemed that the Warden, or whatever Ancient Evil was in control was responsible for the red eyes, as the announcer was completely different. This, however, is thrown out the window with Gorod Krovi. There is seemingly no explanation for their role in the map and why Samantha is the announcer. It has been speculated that the eyes are associated with the Shadowman, Dr. Monty, or some other entity that has a role in these particular maps. While Blood of the Dead confirms that the Shadowman has a role in influencing the Warden of Alcatraz, and his control in Revelations would make sense, this does not explain how he would control them in Gorod Krovi as he is still trapped in the Summoning Key by that point. Dr. Monty on the other hand would make sense in Gorod and Revelations as in Gorod he made his first appearance calling out to Primis, and we now know he has a hand in perpetuating the cycle, which Gorod is a key part of. Light Purple Maps: Origins (Templar Zombies) While I was initially skeptical about these eyes, believing that lighting made them appear different, they are 100% different from the normal orange-eyed zombies on the map. These templar zombies only spawn under the dig site and inside the Crazy Place. They seem to work alongside the regular orange-eyed zombies in attacking the player, and are the first attackers in the outbreak. Notably many of the templars bear a black sun symbol on their chest: This is the very same symbol seen on the robes of the Order of the Keepers: Could these templars hold the spirits of long-dead Keepers from the Great War? Or were they petitioned by the Keepers to, even in death, defend the dig site so that the 115 could never be utilized by the Apothicons again? White Maps: Alpha Omega While it seemed Treyarch had forgotten the debates regarding eye color, they have thrown us another curve-ball in giving the zombies white eyes in Alpha Omega. This seems to be signified by Avogadro being inside the APD at Camp Edward. This is all fine and dandy, until you realize that Samantha is still inside the MPD. The Samantha announcer from Classified remains the same, and yet the eyes have changed. Could this be an area-specific control, where Avogadro can only control them within the limits of Camp Edward? This seems unlikely, as in the original timeline, according to Alpha Omega's radios, the Avogadro is still within the APD as of 2025, and in Nuketown Zombies the eyes are orange. It is possible, however, that after the explosion caused by drilling, the APD and Avogadro inside were destroyed, and thus Samantha regained control. Zombie eyes, seem to correlate with electricity in a lot of cases. In TranZit when an EMP is thrown near a zombie, they will lose their connection with the Aether, becoming harmless, and losing all color in their eyes. The Galvaknuckles make short work of them compared to, say, a knife, or a gun. With that in mind, it may be obvious to see how using the mind-control abilities of the APD and his own electrical powers, the Avogadro could take control of zombies in the vicinity. Green Zombies' eyes turn green when they are friendly. This can be caused by the Turned/Brain Rot ammo types or the Ctrl-Z Elixir. They are simply short-lived zombies that swipe at other zombies before bleeding out. Their story significance is most likely little to none. If there is any that I missed, let me know. What do you make of this situation? Was this thread eye-opening?
  25. 2 points
    First of all I'd like to nominate this thread to @Electric Jesus and @PINNAZ, as their past comments in posts of many years old unconsiously inspired me about a lot of the following content. Also, allow me to copy-paste parts of a short intro about the Hanford area I wrote a while back to get into the atmosphere: Hanford Site, WA Tranzit, as all of you might know, takes place in Hanford, Washington State, USA. The shape of the Columbia river, the roads and the railway are astonishing corresponding. Hanford was, and actually still is, an American scientific-military facility. Lets go back to the origins of the Hanford Works. In 1943, in the midst of World War II, the United States launched the construction of nuclear facilities in the area of the small town of Hanford. For the sake of winning the war, Hanford’s citizens were said to be relocated to new living areas and the area became fully restricted to enter. However, many citizens disappeared, not to be found ever again. Huge concrete constructions raised from the ground, miles of road and railway were created, and four electrical substations were built. So-called ‘tank farms’ appeared, which had a function in storing radioactive waste: Large, partly underground, waste cylinders. We can actually see a few in the Farm part of Tranzit, with 'infected' written in Cyrillic on it. Hanford had become a massive top-secret nuclear research facility, mainly focussed on forming plutonium. Subsequently, the area became extremely polluted with many types of hazardous elements and chemicals. It was in the drinking water of not only the workers, but also the citizens who lived some miles away. In their blood. In their cells. And many of them died not old. Two years later, 1945: Germany capitulated, and after the dropping of two atomic bombs on Japan (of which as a matter of fact, one was created in the Hanford Works) the Second World War ended and the era of the Cold War had started. The United States faced a new strategic threat in the rise of the Soviet nuclear weapon program, also possessing the remnants of Group 935, and it expanded the Hanford Site. As the the nations were not merely in a space- and nuclear arms race, they were involved in a shadow race for element 115 as well. However, the US's 115 deposit in Nevada and Japan was limited, and since Griffin Station was overrun by the undead, they had to find a way to gain more of the element in order to continue this arms race against the Soviets. @Monopoly Mac came with the idea that the Hanford Site might have been a location where scientists, for the first time, succeeded in artificially creating the element. With help of their experience in nuclear and atomic research, as well as having the support of several ex-935'ers obtained through Operation Stapler, this American scientific organisation was able to generate 115. The barn at Farm has boxes with scratched off signs, possibly storing the element. By 1963, the Hanford Campus was home to nine nuclear reactors along the Columbia River, five reprocessing plants on the central plateau, and more than 900 support buildings and radiological laboratories around and underneath the site. It did nit only focussed itself on forming plutanion anymore, but ununpentium as well. Coincidentally, this was also the year the Broken Arrow gained approval to start... Green Run (1946-1962) Green Run was a secret US Government release of radioactive fission products in the populated area around Hanford, starting in 1946 and continued till at least 1962, when more experiments commenced. The purpose of Green Run was to test methods of detecting radiation from the Soviet Union’s nuclear weapons programs, since the released radioisotopes were supposed to be detected by the US Air Force reconnaissance. This unethical human experimentation led to the death of many more local civilians. But the experimentation didn’t stop at “merely” releasing the radioactive isotopes of iodine, plutonium, uranium and xenon in the area. As the facilities secretly generated Element 115 as well, much of this was leaked in the soil and water too, possibly with the purpose of testing how the Air Force could localize Soviet facilities working with 115. Hanford Sanatorium and MKAlpha The doctor-like zombie character models in Green Run wear a sign with 'Hanford Sanatorium' written on it. A sanatorium is a medical facility for long-term illness, most typically associated with treatment of tuberculosis, in the late-19th and 20th century before the discovery of antibiotics. In the United States, especially the West Coast became a popular spot for sanatoria. In 1910, tent cities began to pop up in different areas in this region, some described as places of squalor and shunned by most local citizens. Hanford is not confirmed to have had a for the outside world known sanatorium, but the fact that it isn't registered doesn't mean there never was any. Now all zombie models in Tranzit, whether it are doctors, patients or citizens, share a common feature: a wound in their backs, as well as their collars. James C. Burns, the voice actor of sergeant Frank Woods, told us to look at these identical wounds, hinting that it has a reason it is there. These imply that the undead were released from a hospital: the Hanford Sanatorium! It is most likely that the patients, as well as the locals from Town, were experimented upon. Why their backs and collars? It seems like the doctors were performing surgery in their spine, as well as their brain, to control cerebral function. The fact that they are now undead means that Element 115 was also included in these experiments. It could even be possible that the facility's leaking of 115, the infecting of the patients, was done for this purpose. The scientists could be trying to create a new undead super soldier army, or this whole experiment could have been part of Broken Arrow's Project MKAlpha, control over the brain through the usage of 115. MKAlpha was part of Operation MKUltra, the CIA's mind control program. This Operation included methods of brainwash due to physicial, mental, sexual torture, hypnosis and drug use, and the testsubjects were often illegally aqcuired. Several ex-Nazi scientists and investigation, taken during Operation Paperclip, also participated in MKUltra. Operation MKAlpha was a sub-project of this, investigating the use of Element 115 concerning this matter. "Ahh... The sleepy town of Hanford, Washington State. Where normal people go about their mundane lives in peace. Where nothing of note ever happens. If only it had stayed that way. One fateful night, the entire population of the town and its surrounds vanished - without so much as a trace." - Remnant tour guide Perhaps Hanford was their testing ground. And imagine the entire population of the United States doing as they wish. Imagine all the citizens of the Soviet Union doing as they wish! What Broken Arrow was researching here, was world domination.
  26. 2 points
    Yellorange Maps : ...Nuketown(before round 25)... Blue Maps : ...Gorod Krovi(the resuscitated zombies(and controlled?) by Valkyrie Drones) Light Purple Maps : None, it's just a strange effect of cinematic, in Origins, I see it just blue and in the game files too. White Maps : In TranZit, "Him" sometimes grumbles like a zombie and he obviously has white eyes, but we don't care the growl must be a glitch. By cons if I remember right the friendly Thrasher of Zetsubou No Shima also has white eyes. Green When I will succeed entering in the MPD, don't fear of the dark, my army of greenish dying light will guide you to eternal sleep.
  27. 2 points
    In the bunker beneath Camp Edward, a large world map can be found It highlights several locations across the globe, all appearing to be connected with or at least discovered by Broken Arrow. Here follows a short breakdown. America Hanford Campus: Application Testing Campus. This is the location where the Green Run event and Tranzit took place. It is interesting that they use the word 'Campus', which perfectly fits with Tranzit featuring Broken Arrow facilities spread over such a large area, rather than merely one laboratory conplex. Tranzit also shows this campus was connected with both a railway and a bus with a busdriver of the A.D.A.M. project. Camp Edward: MKAlpha Operation and Mining Operations. So this is Nuketown, the place both Alpha Omega and Nuketown Zombies take place in, located nearby Groom Lake. Apparently, they named it after the scientist that passed alot of scientists and German knowledge over to the Americans... This is the facility where the APD and mind control project was undertaken, as well as the A.D.A.M. project, which eventually led to the facility's abandonance. What is interesting is that this location features 'Mining Operation', while the 115 Depository is located in Groom Lake. Groom Lake: 115 Depository and Moon Teleporter Link Site. Also known as Area 51. Potentially one of the largest 115 sources on Earth, as well as the American's gateway to the Moon. Washington, DC: Broken Arrow Headquarters. As the Pentagon is located in the state Virginia, it appear that Broken Arrow has another facility at the US's capital (or this is an error of the developers?). There is a document found in Classified that talks about a major outbreak in Washington. Could this be connected with this HQ? Europe Dig Site: Potential Gateway. The Dig Site in Northern France doesn't seem to limit itself to Dimension 63... What is interesting is that it is not 'just' a 115 deposit, as Der Riese, Tunguska, the Rising Sun Facility, etc are all not mentioned in this worldmap. But the Dig Site is, and not as a 115 source but as a "potential gateway". To what? Could Broken Arrow have discovered the portals to the Crazy Place, a gateway to Agartha? And could this be the reason why this location is a source of 115 not limiting itself to merely one universe? London Office. Broken Arrow's station in Europe. I wonder why we haven't heard of this yet, and ehy it is located in the UK's Capital. Could it be connected with the London Outbreak of which we read about in the papers in Der Eisendrache? Weird, as Broken Arrow was founded years after The Iron Dragon, but timetravel might make everything possible. Has London, perhaps, have anything to do with the origins of our British friend? Africa Nothing is highlighted in Africa, while in Buried it appears that the CIA, CDC and Russman (who worked for Broken Arrow) knew about the Rift. My guess is that in 1963, the existence of the Rift was still unknown or it didn't even exist at all at that time. Asia Time Paradox Site: Potential Gateway. The mythical city of Shangri La, which seems to be located in the Himalayas after all. Just like the Dig City, this place seems to be referred at as 'Potential Gateway'. We knew Shamballah was believed to be a gateway to Agartha, but in this map it almost seems like it resembles Origins. Could Shangri La be a door to the Crazy Place as well? Or is it, like @Electric Jesus theorized, mankind's 'Ground Zero' of contact with the Aether, possibly being the place where the Keepers ascended to the world beyond ours (see the 14th comment). Broken Arrow could have known about the Lost City via Richthofen, Schuster, or Group 935 intelligence in general. It is also interesting to note that they referred to the location as a 'Time Paradox Site', confirming that they were very well aware of the Time Loop going on there, while we, oddly enough, never have encountered any Broken Arrow related things during the Eclipse. Province 22: Weapons Testing and Bios Testing. It appears that 'Die Rise' also has a crucial role in the Broken Arrow Program. Was it an American facility, or a joint Broken Arrow-China (and later SDC) research station? I wonder if the weapon testing here was done in just as ethical, humane ways as happened during the Green Run event in Hanford. The sleeping cages could have housed innocent, poor, forgotten laborers that felt victim to sciencific tests. Broken Arrow's pressence would also explain why the Perk-a-Cola machines are in Die Rise, and has also ties to the Jumping Jacks (as BA is, next to Group 935, the only organisation tht is known to have experimented on Nova-6 Crawlers, creating the Nova-6 Bombers and Jumping Jolts). The fact that this worldmap also referred to Province 22 as the 'Bios Testing' reminds me of the facility Russman was active, where the comics shows the bios were created/tested. This is also the facility the Die Rise TV is about, the one that is bombed by Broken Arrow personal. Is this in China? This would mean that when the incident occured, Russman was broke and homeless in China... Australia This continent does not exist in the Zombies Multiverse. @PINNAZ proof me I am wrong.
  28. 2 points
    @anonymousAustralia Has been mentioned in the Zombies Universe Magazines inside the Tranzit Bus Station
  29. 2 points
    Main Quest Step 1: Turn on Pack-A-Punch and end the round. Go to the operations house and activate the Rushmore AI. Step 2: Purchase Galvaknuckles in the Bus at Cul-de-sac (6000 points). Go into the bunker a find a tv with static (this changes each game) and kill a zombies with the Galvaknuckles in front of it. Step 3: After killing the zombie, you will hear a recording of codes 3 codes in the format (letter, number, number, number, number). I would recommend having subtitles on for this step. The letter indicates which house you need to go to and the number is the time that you need to set on the clock in each hours. (Example: If one of the codes that you got was A0115, you must enter the Yellow House and place the time 1:15 on the clock within that house). Make sure to input the times correctly or you will fail and have to interact with the TV next round. The letters can be found on the mailboxes, however I have provided the list below. Letter to House List: A - Yellow House B - Green House C - Prisoner Holding D - Transfusion Facility E - Operations F - APD Interrogation After setting all the clocks, find that house that was not included in the code. Interact with the clock and it will give you a time. The time is a code that you need to place into Rushmore. (Example: The time the clock gives you is 6:15. This means that you must input 0615 into Rushmore). After that, interact with Rushmore to complete the step. Step 4: Rushmore will direct you to find a Red Nova6 crawler somewhere on the map. Find the crawler (Normally in the bunker) and escort it around the map until he goes to the Transfusion Facility and crawls outside of the map. Step 5: Active Sergeant A.D.AM. in the sortage room and guide him to the bunker stairwell between Green House and Diner. Get him near the greed door and Marlton will open the door and give you a 115 canister. Return the 115 canister to a shelf in the Transfusion Facility. Once the canister is returned report to Operations and interact with Rushmore. *If you don't know how to activate Sergeant A.D.A.M.* Step 6: In Power House, get a jolting hack to electrocute the server core. This will allow the core to be removable and you can place it in the open slot in operations. This step is timed, so the best way to complete is place a telepad in powerhouse and another in prisoner holding. Having the katana specialist enabled also allows you to move faster. Step 7: Around the map there are pictures with nova gas coming from behind. You need to guide a brain rot zombie near the pictures to knock them down. This can be achieved via the alternative ammo PaP or by using the CTRL Z Elixir. The locations for the pictures are Beds, Lounge, and the 2nd floor of the Green house. You will find three codes that will need to be entered into Rushmore. Step 8: Power will go out. There are 6 switches around the map that need to be flipped in a specific order. If flipped in the correct order, all lights will turn green. Diner - Up Beds - Up Generators - Up Solitary - Down Storage - Down Lounge - Down Once all lights are green, reactivate the main power switch and interact with Rushmore. Step 9: Mannequins will rise out of the ground around the map. Find one that is glowing blue and interact with it. You will need to defend the area. Once completed, you will be able to pick up a mannequin piece. You will need to repeat this step 3 more times. Place all three parts on the broken mannequin in front of the APD. Step 10: One you have reanimated Peter, Rushmore will tell you to find the Elemental Orb somewhere on the map. You will need to escort the orb around the map until in returns to the APD interrogation room. Step 11: Activate the computers in APD Control Area to begin the Boss fignt. Boss Fight Step 1: Kill mannequins around the APD Control area to fill up the empty soul canister. Once full, the door of the APD will open, revealing the Avogadro. Step 2: Once the Nuke has landed, leave the APD Control area and find the backup soul canisters around the bunker. When you find a canister you must have every player in your game go in that area and have 1 person interact with the canister to allow it to be filled with souls. While you are attempting to fill the canisters the Avogadro will attack you. Once you have filled it with enough souls you will hear a quote and electricity will fill that room, blocking you access to it. There is a canister in the following areas: Beds Storage Diner Lounge Step 3: Once all 4 canisters have been filled head back to APD Control and shooting the Avogadro will make him move in the direction you are shooting. You must shoot him so that he gets in front of the APD door. Once he is in front he will be sucked into the APD. After all the audio quotes from the facility overseer the APD door will open and you are able to obtain the Elemental Shard. After you obtain the shard the cutscene will play and your game will end.
  30. 1 point
    Results are in! 1. Beauty of Annihilation (Der Riese) (3) vs Mystery (2) 2. Carry On (0) vs 115 (5) 3. Abracadavre (4) vs Snakeskin Boots (1) 4. Dead Again (4) vs Always Running (1) 5. Ace of Spades (0) vs Dead Ended (5) 6. Drowning (1) vs Won't Back Down (4) 7. Where are we going? (Mob) (1) vs The Gift (4) 8. Archangel (2) vs Shockwave (3) Posting next round shortly!
  31. 1 point
    Disclaimer, the following is all a theory merely based on in-game events, observations and quotes. While I speak about it like it happened, it is, of course, all just a personal assumption. Introduction The Apothicans, the ultimate Evil we are fighting our entire zombie-slaying lives. Though they were directly encountered for the first time in Black Ops 3, they appear to have been lurking in the shadows all the time. They are the masterminds that have caused our story to happen; the ones that had crafted the Moon Pyramid, the ones that drove Richthofen and so many others mad. Even the true reason Element 115 exists in our reality. However, their sudden appearance in Shadows of Evil and the lack of a mythology-based background didn't made them that beloved in the general public. So I decided to devote an extensive thread about my personal research to the history, known powers and purpose of the Apothicans. Concerning Apothicans... History & Science Our own history is not what we think it is, at least not in the Zombieverse. Before the era of human agriculture we don't know anything of our true origins. There is a huge gap of knowledge of where we came from. Maybe that is because of the Illuminati doesn't want us to know (coming back on this later). Or maybe it is because the truth is simply too inconvenient. In the Vril-Ya mythos, there was a solar system named Aldebaran that had a sun revolving around two inhabited planets, forming the empire “Sumeran”. Living on these inhabitable planets there was living a race highly technological advanced, also capable of travelling through space and time. However, they left their planets and via Mars, they arrived at Earth, in the time of early humanoids. Here, due to ideologic conflicts they split up into two different factions, one migrating to the Gobi Desert, the other to Hyperborea. Though tectonic shifts have occured ever since, so the exact locations remain vague, the main point is that the extraterrestials were divided into two groups now. Eventually, this division will lead to a Great War. Using their Vimañas and Vril Rods, this event resulted in a major extinction of flora and fauna. This perfectly fits with the Tale of Atlantis, in which the two groups are known under the names Atlantis and Lemuria, Nan Madol (Zetsubou) by some believed to be the remnant of the latter. The civilizations were by far the most psychical and technological developed ones existing, and they too ended up using their advanced thermonuclear weapons against each other. Thus...the well-known fate of the Lost Continents: A giant flood, also mentioned in Scandinavian Ragnarok and Christian Bible. In the aftermath of the apocalyptic events, the citizens of the Lost Continents search refuge subterrean and create Agartha. These ancient stories describe the Great War, the War between the two ideologies of a highly advanced race, which Doctor Monty refers to as 'the Keepers'. They have placed Pyramid Devices throughout different realms, to be able to teleport between them via the Aether. The Aether is a dimension beyond our perception, pretty much a cosmologic energy field. According to Einstein's law, mass can be converted to energy and vice versa: In the Aether your atoms are at the absolute zero point of mass and you are merely part of the infinite energy field. Faust compared this with graphing an algebratic equation, if an object is squared, you form a parabola. On both side of your y-axis you will see that the two numbers are exactly the same on the y even though the two x are opposite. Eventually the two converge and you chart will hit absolute zero, then begin to reconsitute itself on the other side of the y-axis. Let's say that your graph is you atom. Now, your atoms as they pass though space-time teleporting to another location, will gradually loose mass before hitting that absolute zero. Now, there is no absolute zero mass in our reality. Instead, you will poke a tiny hole in space time as it warps around you to form a zero point where your mass, your physical self, long exist. You are a beam of energy, an ethereal form, existing in an infinite singularity. This is the Aether, the Netherworld or borderrealm we use as a slingshot dimension to reach another location within our universe. Nothing exists but yourself and the other beings trapped there. Aether can be used as a force, a gateway....and a prison. The infinite, worst possible prison. After the Great War, the winning split send the other to this place, beneath creation. Using the Aether's energy, they created the Agarthan plane, a dimension accessible via Earth's Core. Meanwhile, throughout history, the winners have visited multiple early human cultures, Mesoamerican, Central-Asian, African and European, teaching mankind about things such as agriculture, and they were received as Gods. They also founded an Ancient Order, to secure the Apothicans and maintain the order in the Multiverse. This Order included besides 'them' also humans all over the world. These 'Keepers', as they would be called, guarded Earth against Apothican influences. Comsuming Worlds The Old Norse Mythology already predicted it: They called it Ragnarok, the set of future events where the gods will battle against the jotuns, or world-devourers. The gods are described as “the benefactors and protectors of civilization,” while the world-devourers “are forces of destruction, entropy, and decay,” as they are “constantly trying to drag it back to primordial chaos". Doctor Monty speaks about the Apothicans that "consuming is just their thing". I think there is, however, a explanation for this violent behaviour. Remember the stuff I said about energy and matter? Matter always contains energy, as it can be transferred into it. E=mc2. Upon consuming an universe, I can imagine it 'feeds' the Apothican prisoners a hella lot of energy. According to the Big Bang theory, all energy was first wrapped together, exploding into matter and giving birth to the universe. What the Apothicans do is kinda the reversed of this process. While I do not know their exact purpose for this process, I guess it has something to do with breaking free and returning to Agartha. Generating Rifts The most fundamental thing in Shadows of Evil is that already after the Pack-a-Punch process, the Apothicans start consuming this realm. The entrance for the World Devourer, the giant squid-like creature, was opened upon breaking the Apothican Rift Stone, the PaP. This was done by placing four Gateworms on pedals surrounding the Stone. I was thinking, could the Gateworms be the larvae stadium of the giant worms seeing shooting Element 115 through portals? After all, in Shadows they appear capable of generating portals. (I know I might go a bit fast through the stuff, but...) Cal recently linked the events of Call of the Dead with Shadows of Evil: In Shadows, we need to sacrifice a human soul to make the Apothicans able teleport the Gateworm. In CotD, we sacrifice a human to receive a Vril Rod. See the connection? Morg City One of the biggest mysteries about Shadows of Evil remains in what kind dimension this occurs. In the intro, it seems like the Shadows crew initially lives in a normal Dimension 63, and then they wake up in this twisted realm where only the Cursed survive, almost comparable to Mob of the Dead's events. It should be noted that in both Mob and Shadows, Element 115 is present in a certain amount. In Shadows, we have the 115 meteor shower causing strange fungus to grow and people to turn sick, while in Mob, it are secret experiments involving 115 going on. So both places are infected, and then they 'turn' into this pseudo-pocket dimension. From Blood of the Dead, we learn that when the Warden exercised Apothican rituals, he created the trap. Is that also the cause in Shadows? We do see ritual things scattered all across the map. And in this universe, only the sinners remain human. Some other important issues: What I do find interesting is that the Shadowman & his Apothican armies are physically present in the map. If they can simply travel to Morg City, why cannot they escape the Aether? And why would they initially need the Apothican Rift Stone to be activated to enter and consume the universe? Another mystery is the fact the Shadowman, upon defeat, is turned in a giant Gateworm, causing the Apothican shocktroopers to change their yellow eye-colour into purple (though the zombies keep the yellow eyes). To me, it feels like if we fully understand the events of Shadows of Evil, we'll understand the Apothicans. How do you feel about it? Are the Apothicans the True Evil? Share your thoughts, please!
  32. 1 point
    A wonderful analysis! If you ask me, the Apothicons are extremely interesting in their abilities and motivations. In regards to your mention of their relation to the Vril-Ya and the Agarthan Plane within the Earth's core, I'm reminded of my own interpretation of the end the Great War: Excavation Site 64 is a location that we only gets hints of in Origins. It was here that the final battle of the Great War took place, and Primis vanished from history, cleansing all the "sickness" as far as the eye could see: In the map Origins we find what was left behind after the Great War that Group 935 has tried to uncover. The site is protected by undead Templars who attempt to prevent anyone from uncovering the site. They failed: It is then when the Apothicons returned, trapped within the Earth's core, with Keeper influence at the known gateways to our dimension in order to protect us from uncovering this ancient evil. They reversed everything that Primis had done, making people sick once again and liberating themselves from their own Hell beneath the surface. In order to defeat them, Primis had to convene once more and end the Great War... again. This may be key in understanding Shadows of Evil. We know that Morg City is protected by a cult living underground that call themselves the Order of the Keepers, likely actual acolytes of the real Keepers. They do what they must to protect the Apothicon Rift Stone, as like Excavation Site 64, it is a gateway to the Core, where the Apothicons were banished in the Great War. This is why the Morg City Cursed fight the Keepers in the beginning, but aid them later in trapping the Shadowman. Speaking of the Shadowman: The Shadowman is the head honcho of the Apothicons, the man in charge, the ultimate form of Apothicon. He's a manipulator thru and thru, and can mask himself even from the all-powerful Dr. Monty. Through Morg City's construction of an underground subway, it's possible some rogue denizens of the city heard voices emanating from this strange stone beneath the ground... and decided to balls everything up. Seeds firmly planted and men corrupted, the Shadowman spread what little influence he had throughout Morg City, creating a sickness that corrupted its people. Even the Order of the Keepers could not prevent this, and as such, the Shadowman was able to manipulate the Reporter into bringing together information about four sinners who could be used to open the stone, and unleash the Apothicons upon Dimension 63 at large. All this to say, this fits with both the Vril-Ya influence of a portal beneath our very feet, as well as the religious influences of Heaven and Hell, Monty creating his own Heaven beyond our perception, above our heads, and the Apothicons being banished beneath the Earth just waiting for their time to be unleashed. ANNOTATION: Similar to the marking of France's Dig Site as a potential gateway by Pernell in Alpha Omega, the location of Shangri-La is similarly denoted. Just like the dig site, there is a massive amount of 115 there, located... beneath the Earth.
  33. 1 point
    Brains to you for giving the map some credit..... JK, brains to you for sharing this strat, and congrats on the win! I discovered the Aethereal perk yesterday...that freaking thing is unreal, even just with the Bowie knife. Honestly, if I ever hop on pubs, that'll probably be my go-to in order to counter the uncertainty of pubs players' reliability.
  34. 1 point
    Way to go, @Lenne. This thread feels like the old days. Hot topic, yeeooow! It's crazy, I don't think ANYONE in this thread agrees except maybe @83457 and @ZombiesAteMyPizza!. LOL! I figured maybe someone would take my stance, already, but I didn't see anyone do that - so here goes! As far as story, WAW -> BO1 was nearly flawless, with the exception of some graphical issues. Gameplay was great, especially in BO1. BO2, gameplay hit the skids (geez, knifing alone is a perfect example - knifing a zombie felt like trying to stab a moving metal pillar covered in oil), but the story had excellent potential. Buried, however, was a shitshow for story crashing the potential of the previous two maps facefirst into the earth; yet ironically, it is considered the best Victis map. It's as if story and gameplay couldn't coexist after BO1. Then came Origins. I had to delete my initial description. As great of a map as it was for gameplay, and as awesome as its atmosphere was, it sent the story spiraling in a direction so uncalled-for as to be mindboggling. Don't get me started about Mob of the Dead. Black Ops 3 was about repairing damage both literally and narratively. If Origins had never happened, Black Ops 3 need never have happened at all. It was a shim to prop up a Leaning Tower of Babel. Black Ops 4 - hear me out, fellow old timers - is an overdue return to form. Ignore the Chaos story. As far as casual gameplay (I can't speak much for high rounds), Classified and Alpha Omega are some of the most accessible maps of all time. As far as story, the writing, acting, and insertion of plot points has been stellar. So where should it end? It shouldn't. Not yet. But it should have looked like: World at War Black Ops 1 Tranzit Die Rise Something other than Buried, have mercy Classified Alpha Omega The Fall of the Siberia Facility Coming 2020: MIA (the Broken Arrow hunt for Peter McCain's remains, set in Manchuria @Tac) The Flesh (Uhuh) Takeo's Revenge What other storylines has Treyarch dropped like a hot potato? YEEEEOW! Thank you for coming to my Tedd Talk.
  35. 1 point
    Damn it Treyarch’s fucking with this dimension’s timeline again.
  36. 1 point
    Looking for Call of Duty Zombie Content Creators. As we continue to bring more to the site we must consistently provide unique content on all platforms. Youtube Twitch Mixer Instagram Snapchat Discord All of these Platforms require time. Each should represent CODZ forums appropriately and require quality. We hope to deliver in 4 areas. Quality, Interaction, Discovery, and WHY this site is the best site for COD:Zombies. Quality must be 720p or Greater If interested Sign Up Here: https://fs18.formsite.com/fIlvKs/vkigo2nk5g/index.html
  37. 1 point
    Ding! Results are in: 1. Samantha's Lullaby (All Versions) (1) vs The One (4): The Shi No Numa classic edges ahead! 2. Coming Home (4) vs Beauty of Annihilation (The Giant Remix)(1): Though controversial in its time, Coming Home proved its might against the even more controversial remix of a classic! 3. Where Are We Going? (Blood of the Dead Remix) (2) vs Mad Hatter (2): Coming in as a tie, I flipped a (digital) coin, and Where Are We Going advances to Round 3! 4. Cold Hard Cash (1) vs I Am The Well (4): In an admittedly unfair match-up, the new Clark Nova track beats the oft-forgotten Shadows of Evil piece. 5. Lullaby for a Deadman (4) vs Nightmare (1): As Elena Siegman's first foray into Zombies musical backing, it's no surprise it will advance. 6. Rusty Cage (3) vs Undone (2): Two unconventional tracks face off, and Johnny Cash proves himself to be the victor, just barely. 7. We All Fall Down (3) vs Remember Forever (2): I guess We All Fall Down didn't fall after all, but Remember Forever, I've gotta sever by pulling that lever. 8. Not Ready To Die (1) vs Pareidolia (4): Is it just pareidolia, or do I see Pareidolia taking the win? I will be posting the next part of the round shortly!
  38. 1 point
    Uhm... What am I supposed to do now? xP Like am I going to be strict and give to Meh, or am I going to give it to Anon for almost delivering the correct german translation? I am going to sleep now, so you two can decide.
  39. 1 point
    Ah, mr. Psychologist is speaking. Brains to this thread, good analysis. We recently shortly spoke about this, and like I said knowing Dempsey is actually terrified, rather than being a badass makes him so much more likeable and relatable. I forgot about him breaking the Fourth Wall sometimes, and I like your explanation of it. I initially believed that Treyarch referred to their own sinister involvement in the story as well, as the Call of Duty Zombie Labs also refer to be a creation/part of this Treyarch organization. What I found fitting is that some conspiracy believers belief we are living in one big Holywood decor, an artificial world controlled by 'them', an unknown organisation (a.k.a. Treyarch). Everything we do in-game, would not only be based on real events, but actually happen in reality. As you might know, I'm a Half Life player as well. A scrapped chapter in HL2 was gonna be the Manhack Arcade. In this by the Combine/aliens-controlled game arcade, citizens could control Manhacks, small flying droids sharp as blades. On the screen they played a game in which they would chase monsters in a labyrinth, and kill them to earn points. However, this game later appears to be reality, with Manhacks chasing and killing hiding rebels in the sewers. Unconsiouss, the people who play kill in reality. You could see us, CoDZ players, a bit like that: A higher force that 'plays' our characters into saving the Multiverse. I feel like Black ops I pretty much included this theme, with GkNova6, the zombies menu and the Zombie Labs trailers. Dempsey was the one who somehow understood this. However, later, this concept (if it were something already) was abandoned, so I guess it is for sure not canon. Your theory would better fit with the current situation.
  40. 1 point
    It's probably because I am a huge pansy this year, but this made me teary. As always, good job, Rad, you Dummkopf.
  41. 1 point
    Okay so, the title says pretty much it. What do you find the most scary map you've ever played. Which map, upon playing solo and with full sound on, sketched the most horrific atmosphere for you? My personal top 3: #3: Verrückt. While the map itself I don't find that eerie myself, once you pay attention to the location's backstory, the wallwritings of a madman and the interactive screaming/banging easter eggs, this place'll give you some real creeps. #2: Blood of the Dead, while I have never played it. Merely watching the trailer and gameplay, listening to the character quotes, etc, made me feel this one has a solid, deserved place in rank 2. The atmosphere is very grim, with all the bodies everywhere, the suffering that had happened at this place is very visible. Combine that with the idea Primis are trapped in Hell, and watch the music video. #1: Die Rise is, for me, the absolute winner. The idea you're the last person in the world, running around in the quiet, depressing, narrow corridors full of cockroaches and undead. The sickening 'sleeping cages', the constant moaning in the distance, and the malfunctioning Perk-a-Cola jingles. Your only company are the elevators, who cannot be trusted as well. I got the ultimate 'abandoned' feeling in this map, and in my opinion this is Treyarch's masterpiece concerning atmosphere.
  42. 1 point
    Hello lads, you may remember a little while back I did a tournament bracket for zombies maps that turned some rather interesting results, found here: But I have been wanting to do another one of these for a while, and I thought a good topic of debate would be Easter Egg songs! They are something we can all listen to, even if we've never played the maps they came from. Everyone has many different musical tastes, and there are many unique songs in Zombies' history. For this list, I stuck to songs that appear in-game through an Easter Egg process meant specifically for finding said song, so excluding trailer music or background music. I also excluded Aether from Origins and Anton Reicha's Requiem because they don't quite fit in. I have, however, included Imma Try It Out and Carry On despite being patched out after launch, and also I feel it would be criminal to exclude Carry On. Here is the initial bracket: Here's how you vote: Below I will list the competitors in the first round using numbers. You will make your own list of numbers, with your choice next to the corresponding number and optionally an explanation why. So for example if the match-up is: 1. Richtofen vs Dempsey You would reply: 1. Dempsey - He's the best at what he does, and what he does ain't pretty. After 1 week I will tally up the votes and write up a post for the next round. With the rules now clear, let's get into round 1! Round 1 will have fewer competitors than round 2 since we have a rather uneven number of songs to choose from at 37. Once the first round is done, we will start to see every song competing to see which is the best in round 2. Match-ups for Round 1: 1. Dead Flowers vs The One 2. Imma Try It Out vs Nightmare 3. Remember Forever vs Stormbound 4. Shepard of Fire vs Mystery 5. Carrion vs Dead Ended FIGHT!
  43. 1 point
    It has now been a week so let's tally up the votes for round 1! 1. Dead Flowers (2) vs The One (6): Dead Flowers simply didn't stand a chance against the Elena classic. 2. Imma Try It Out (0) vs Nightmare (8): Ouch! I guess dubstep really is dead, because Nightmare has taken the victory. Could it really have gone any other way? 3. Remember Forever (4) vs Stormbound (3): This time we had a close match-up between two popular contenders. However, the unique trailer music by Tori Letzler eeks ahead. 4. Shepard of Fire (3) vs Mystery (5): As perfect as Avenged Sevenfold's music is for Zombies, and Shepard's perfect use in the Origins intro, Mystery is an Elena-sung piece. Elena Siegman IS Zombies. 5. Carrion (2) vs Dead Ended (6): It took time for Clark S. Nova to grow on us as a performer, and Dead Ended truly exemplifies his greatest strengths in bringing raw power and emotion. Well all, that's round 1! Prepare for round 2.0 to be posted shortly!
  44. 1 point
    Another close call with just one vote seperating the winner and the runner up. I almost couldn't deal with the tension. ^^ Congrats to @Boom115 one of our lovely admins who knocked it out of the park this month on both the forums with his detailed AO posts and the funny memes on Twitter, both very much appreciated. And of course for fulfilling his admin duties, which also, while it isn't a reason to be nominated cause that is what he get's paid for (No we don't actually get paid unless you count my unconditional love for all of you and my fellow staff members.) it should not go without mention. Thank you Boomy for your work on here, Twitter, Discord and behind the scenes. Also congrats to everyone on the list, keep it up and you may see your name on the board again, when we return for the next UotM thread. I also hope the time for nominating and voting was enough, but since you haven't yelled at me about it this time (thank you) I assume it was enough.
  45. 1 point
    Ẏ̢̝̬͎̯͖͈̹̄̒͂̚͞oͩ͏͈̪̺̪͈́u̍̉̒̃̆҉̹̻̘̩͡r̵̫͙̩ͪͪ͆ͮ̆͌̓͠͠ ̽̏̃̂̚͟͟͏̪̞̜̦̥̣̬s̬͓̙̤̥̻̑̓̃͛͢i̡̪̺͍ͪͤ̿̌́̌͐ͅn͎̻͓̒̂͑̉̇̆̃̿̀ś͉͍͇̜͍̦̤ͦ̊̇ͣͫ͛͒̈́ͅ ̙̱̺͍̭ͫ̔͊ͪ͋s̥͈̟ͥ̔̉͑ͦ́ͭ̀ͯ͟e̴̲͕̓̐͡ṛ̷̮̘̺̭ͣ̉ͥ͑ͬ͠v̢̦͔̜͉͈͖̯̮̊̀̿ͬͦ̎͒ͤ͘e̘͆͑ͣ̀ͮ̏́ ̶̘͙̣ͥ͌͆̓̇̄̿̕o̢̯͙ͭ̓̇ͮ͒̽̓ͤ̿́n̸̢̻͉̗̤̻͆̽l̦̞͗͝͞͞ͅÿ̷͓̲̱̤̮̙̭̰̔ ̶̷͋͋͊ͥ͏̟͖̭̼a̷̛̟̤̣̖̗̩̭͉ͪ̈́̽̍̊́s̞̬̅̄̋͗̇̽̔̋͡ ̬̬̞̘̅ͫ͆́̔a̔̽̉̄̋ͮ̇̈́҉̟̜͚̗͎͓n̓͂ͬ҉̻̖̫̭̺̠̼̘ ̼̯̠͉̞͙͚̤̘ͯi̳̱͍̙̩͎̥̓ͤ̓̾͂ͫ̌̅͜ṇ̣̮̱̝̤̃̑ͭ̋̌͘͡v̬͔̻̝̰͇̄ͤ̂͗̅͘͝i̜͎ͦ̊̅̏͌̿ͦ̏͆t̝̮͕̫͔̟̠̩̺͊̊̒̓̕á̙̺̖ͪt̙͎ͭi̻̜̝̖̙͇ͬ̊͆̓̓́o͑ͨ̌ͨ̅͐ͣ͗͊͏̨͏̮͍̱͎͍̜͍n̢̛͉̤̫̝̦̲͕̭ͮͥ͂̅͒́.͓̺̎͌͗̏ͤ̕͜
  46. 1 point
    I knew you'd be a great addition to the family @RadZakpak! Your writing skills are superb and the way you recreate the Zombies universe so eloquently but with that warm aura a ready usually gets when picking up a good book is unmatched. Can't wait to see what the rest of your future is like!
  47. 1 point
    In the process of starting to make one and nice one man you will love pc gaming it’s awesome and whenever you get it let me know and we will play
  48. 1 point
    Nah that rule is just for the people that are nominating. You can nominate anyone you'd like.
  49. 1 point
    Thank you for your intro, I really love reading these and your activity in the forum and on discord is very much appreciated. Keep it up!
  50. 1 point
    I believe so. Wasn't this the Bible verse seen on the wall in the labs?

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

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