Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 06/23/2019 in all areas

  1. 5 points
    Below is a list of codes that can be entered into Rushmore. The codes can be entered once per game and only one code can be used per round These codes do not include Main Quest codes as these change every game. 3825 (Duck) - Zombies make duck sounds when killed. (likely a call back to "I am that duck") 3279 (Easy) - Slow down all the zombies to shambling speed for 5 minutes. 2739 (Brew) - Lower the price of the brew perk by 50% 7632 (Soda) - Lower the price of the soda perk by 50% 2652 (Cola) - Lower the price of the cola perk by 50% 7225 (Pack) - Spawn in a bon fire sale 8463 (Time) - Freeze all zombies for 15 seconds 8368 (Vent) - Rushmore goes off for a bit 1841 (Quiz) - Rushmore asks you questions. No confirmed method for answering. 2666 (Boom) - Spawn a live grenade 6853 (Nuke) - Spawns in a nuke drop 3667 (Door) - One door on the map will be free (this is randomly selected) 5683 (Love) - Rushmore brings sexy back 5433 (Life) - Quote from Rushmore about life 5653 (Joke) - Rushmore tells a joke 7664 (Song) - Plays the easter egg song 8333 (TEDD) - Activate TEDD in the bunker/lounge 4867 (Guns) - Gives the Disorderly Combat effect and switched guns every few seconds for one minute 7283 (Rave) - Starts a party in the bunker 6662 (NOOB) - Reverts zombies health to round 1 (Unsure how long it lasts) 7433 (Shed) - Open up the shed 2265 (Bank) - Free 1000 points 4728 (Grav) - Zombies float to the sky after they are killed. Lasts 1 minute. 9296 (Yawn) - Rushmore acts insecure about boring the player. 4376 (Hero) - Fills up specialists meters. 9277 (Warp) - Teleports you to a random location on the map. Puke (7853) - Zombies blow chunks Fall (3255) -Zombies fall over (randomly triggered) Ugly (8459) - Rushmore boosts your self confidence Rushmore tells backstory about the facility 0001 - Backstory 0002 - Backstory 0003 - Backstory 1001 - Backstory 1002 - Backstory 1003 - Backstory 1004 - Backstory 1005 - Backstory 1111 - Backstory Let me know if you have found any others any I well add it to the list.
  2. 4 points
    On Alpha Omega, there is a document with codes for several projects and places in the facility that you can enter into Rushmore and he will explain them. Credit to @NaBrZHunter for streaming and entering these codes so I could hear all of them. These are the transcripts I've made. If I put a dash somewhere, its because I couldn't understand the word he was saying. Code 0-0-0-1 Project MKAlpha: "Project MKAlpha is an offshoot of MKUltra. The CIA program explored the possibility of mind control as espionage. While MKUltra explored the spectrum of techniques, MKAlpha focused on the use of a highly classified American Pyramid device located in Camp Edward, Nevada for telepathic interrogation. Use of the APD yielded positive outcomes in a series of tests but serious side effects experienced by both interrogators and test subjects were also reported. More on that under APD Interrogation." Code 0-0-0-2 ADAM Initiative: "The ADAM Initative began with research into automated servants for public use. The androids were made to appear as human as possible to function in people’s homes and businesses as easily as a human employee. Easier perhaps because they require no food, sleep, or salary. The results were very encouraging. Not only did they perform everyday domestic tasks but they inspired genuine affection in their employers. It didn’t take long for Broken Arrow’s top brass to recognize the military potential in the ADAM initiative. More on that under Project Toy Soldier" Code 0-0-0-3 Project Toy Soldier: "Project Toy Soldier is an offshoot of the ADAM initative. The focus of Toy Soldier is to repurpose ADAM units for military applications. Work on Toy Soldier began at Camp Edward 6 months after the facility was dedicated to the Broken Arrow program. Militarized ADAM units were deemed an effective countermeasure to an undead outbreak and their capabilities were augmented accordingly. After several tests and iterations, a unit designated Seargent ADAM performed well in demonstrations for the joint chief. Seargent ADAM remains at Camp Edward ready for activation if necessary." Code 1-0-0-1 Broken Arrow: "The Broken Arrow Facility in Camp Edwards, Nevada is categorized as a Black Site by a select few in the federal government who are aware of its existence. Broken Arrow was created by the Department of Defense in November of 1963 following the undead outbreak in the Pentagon. That incident was contained and kept classified but every available resource was mobilized to prevent another such disaster. In addition to locations at Groom Lake and Hanford, Camp Edward was turned over to Broken Arrow for the research and creation of an American Pyramid Device based on the similar mechanism discovered on the Moon. The efficacy and potential uses of the APD are still being determined." Code 1-0-0-2 Prisoner Holding: "The Prisoner Holding Area in Camp Edward was designed to detain spies and trespassers. However its main usage was in conjunction with Project MKAlpha. The test subjects for APD interrogation were kept in prisoner holding and escorted to transfusion before delivery at the APD for their interrogation session. If they emerged relatively intact, they were taken back to a holding cell in processed out of the base. However not all subjects survived the process." Code 1-0-0-3 Transfusion Facility: "The Transfusion Facility at Camp Edwards served as —- In the MKAlpha interrogation process. Test subjects were escorted from the cells in Prisoner Holding and placed in the transfusion chair. Precise dosages of element 115 were then injected into the subjects bloodstream rendering them susceptible to the interrogator awaiting them in the APD interrogation area. Use of element 115 for this procedure is highly controversial among the few who — the program. Its effects were unpredictable and more than one subject who entered transfusion never made it to interrogation. Additionally Broken Arrow medical technicians working in transfusion reported a variety of side effects when working with 115 and had to be replaced regularly. One interesting outcome is that base personnel avoided the transfusion facility even more than they avoided the APD itself." Code 1-0-0-4 APD Interrogation: "The APD Interrogation Program is a focal point for the MKAlpha program. Numerous tests were conducted with subjects who were strapped into the interrogation chair and given controlled doses of element 115. These subjects were susceptible to telepathic probing from an interrogator located within the American Pyramid Device. Initial results show great potential with actual intel obtained directly from the minds of various test subjects. However averse reactions to 115 were observed. And prolonged time spent within the APD had dilatory effects on interrogators themselves including Broken Arrow’s Cornelius Pernell." Code 1-0-0-5 Solitary: "The Solitary Confinement Area was where test subjects were taken following APD interrogation sessions. They were held there for several days before being returned to prisoner holding. In the early days of MKAlpha, subjects were taken directly from APD to holding. They tended to be unruly. Traumatized by having another mind rummage through theirs and this unnerved subjects in neighboring cells. It was determined that a cool down period in solitude mitigated averse reactions and so the solitary cells were added."
  3. 4 points
    *Blows dust off the mic.* Ahem... is this thing on? Hello everyone it is that time again. Finally after a 2 year hiatus we are back with the ultimate "battle" for forum popularity. (No I am not kidding it really has been that long, just look at the list.) The cyan robes shall be awarded to the one who has the most votes at the end of this competition, but first y'all need to nominate someone of course. Since it has been a while let me write down the rules for you again. 1.) You can nominate up to three people with your post. 2.) Every nomination needs at least a brief explanation and a couple of links to posts and topics made by the user you want to nominate. 3.) In order for you to nominate someone, you need at least 50 posts and a membership for at least 30 days. 4.) Do not nominate yourself. *5.) Since it has been so long you can browse the forum for content for the last 9 or 10 months (Since the launch of Black Ops IIII.) The winner not only get's bragging rights, but also a medal and a cyan coloured username. I will leave nominations open until the 7th of July 6 PM CEST (GMT+1) (24hours from now and will let you vote until the 9th of July 6 PM, so we have a fancy new map to go along with a new User of the Month. May 2017: Blurryface March 2017: RadZakPak & Anonymous July 2016: AetherialVoices June 2016: Spider May 2016: DragonGJ March 2016: anonymous & shirtlesservice February 2016: NaBrZHunter January 2016: Ragdo11706 December 2015: Tac November 2015: Kill_All_Monkeys October 2015: NaBrZHunter September 2015: Shooter August 2015: Lenne May 2015: Amantha77 June 2015: RequixEclipse April 2015: Chopper March 2015: ZombieOfTheDead February 2015: Nightmare Voyager January 2015: Black Hand Smith December 2014: Stop Mocking Me0 November 2014: Undad October 2014: The boring guy September 2014: the_clay_bird August 2014: GRILL July 2014: InfestLithium & ETEl2NAL407 June 2014: Jolteon May 2014: Naitrax February 2014-March 2014: DeathBringerZen January 2014: Hells Warrrior November 2013: 83457 October 2013: Boom115 September 2013: Samara & Slade August 2013: TheBSZombie June 2013-July 2013: RequixEclipse May 2013: FatedTitan April 2013: Flammenwerfer March 2013: GRILL February 2013: InfestLithium January 2013: MurderMachineX December 2012: PINNAZ & Lenne November 2012: Electric Jesus October 2012: punkrockzombie September 2012: Jake-Duck August 2012: MyLittleHellhound July 2012: Rissole25 June 2012: PerfectKhaos May 2012: MixMasterNut April 2012: BlindBusDrivr March 2012: way2g00d February 2012: Superhands January 2012: Ehjookayted December 2011: Tom852 November 2011: OstonedshooterO October 2011: LiamFTWinter September 2011: Phillips455 August 2011: Faust July 2011: TacticalInsertion June 2011: MrRoflWaffles May 2011: xAvengedLullabyX April 2011: cjdog23 March 2011: xXDaRkLeGeNdSXx February 2011: DigitalShadowZZZ December 2010: Graffiti Skys November 2010: Mikeh12 October 2010: Undeadwolfy September 2010: RedDeadRiot August 2010: AlphaSnake Man look at that list, makes me so nostalgic. haha * Rule number 5 is just "enabled" because of the hiatus. Next month it will be back to normal.
  4. 4 points
    The MPD is powered by the 115 Extraction Drill. The US have built a Super MPD on top of the Nuketown site in the hope of controlling Sam (as said in Classified) - They have built a dome shield structure over the Moon MPD too. - Schuster is Piloting - The MPD opening Maxis has helped the US build it (115 Extraction Drill picture in Origins) so that he can free Sam. This MPD is inside the Dome structure of the Nuketown 115 Extraction Drill. Classified: Punchcard Audio Log # 2 [Call of Duty: Black Ops IIII Zombies]
  5. 3 points
    Samantha doesn't need an MPD anymore. Once a simple child, a "woman scorned," as Dr. Monty once pointed out, a surprising element has given her power that she never was meant to possess...and this time, it wasn't an atomic element, but something much more powerful. "NS" is Neilsborium 107 - but that doesn't matter. I'm referring to nostalgia. This element of human thought, like Element 115, is incredibly powerful and can be used to influence mass numbers of people, and like 115, this can be used for good...but it can also have disastrous results. Since the beginnings of the Call of Duty Zombies mode, expectations have increased with every new map developed: Nacht Der Untoten featured almost nothing, and the potential for growth was infinite, yet Verruckt only gently stepped that level up. Shi No Numa blew the lid off, however, introducing elements that had only been imagined prior to its release, and the pressure was truly on. From Der Reise onwards, this amazing growth trend continued...until it suddenly changed. It reached the point that the level of complexity was overkill, the easter eggs stopped making sense, and the story became so convoluted that often, theorizing felt pointless (I'm looking at you, Multiverse). So what happened? I believe we stopped appreciating the little things. In days long past, the nostalgia pool was small - a virtual puddle. Creativity could still run wild, and new mysteries could develop without the need for an attempt at a mindblowing cameo or plot twist involving a beloved character. Inspiration came from the real world around each map, each date and time at which they supposedly occurred. An easter egg, meanwhile, might be a somewhat practical series of steps, accompanied by entertaining dialogue that led to the acquisition of an item or achievement of a small goal: those Easter Eggs are still beloved today, and are often to root of the nostalgia that we now feed off of. On the bright side, I feel that Classified and Alpha Omega have made a truly genuine attempt at rediscovering that balance of simplicity, outward thinking, and small, exciting discoveries. A great example is the audio reel reference to "Operation Stapler." This type of outward reference to real world events (Operation Paperclip) is the kind of thing that feeds that creative pool, and once upon a time, even made the line between reality and fiction hard to discern. How many of you wondered, long ago, if the Waffenfabrik Der Reise was a real place? What about the Fly Trap? Now, what about Operation Stapler? The point is that not everything needs to be tied together. Dempsey and McCain don't need to be old friends to make the story interesting. Russman and George Barkley didn't need to be former coworkers. Peter didn't need to be brought back to life, and Pernell, if we're honest, really didn't even need to be the head of Broken Arrow. Furthermore, not everything needs to be mind blowing or extravagant. In a day and age when Marvel rules the theatres, and epic, tearjerker endgames are a daily occurence, the temptation is to follow suite, creating superheroes and supervillians whose powers emminate from their empty hands on command...but Zombies has never been a superhero story. It’s been one that might be explained via some fun, albeit stretched, pseudoscience. Powers came from the weapons and tools each character wielded - it is Call of Duty, after all. As a final thought, think about LOST - the TV show that so many of us know and love (or hate, or love to hate): the one thing you can't deny is the fact that, although it is long over, there is still so much to know, so many questions to ask, and that keeps us intrigued, and keeps us studying both the show and the real world for more clues. But tying nostalgia to nostalgia can lead to stagnation...so I'm begging the writers at Treyarch to look back outside the extant lore of zombies, and restore the complex simplicity of this mode and story that we all love. There are ways to fix this. Please keep trying. With love, NaBrZHunter
  6. 3 points
    On Alpha Omega there are three radios, four punch cards, five maxis transmissions, five audio reels, and three Russman audio logs. These transcriptions have been made using Nixaru's videos, so shout out to her. Radios Radio #1: Radio #2: Radio #3: Punch Cards Card #1: Card #2: Card #3: Card #4: Maxis Transmissions Transmission #1: Transmission #2: Transmission #3: Transmission #4: Transmission #5: Audio Reels Reel #1: Reel #2: Reel #3 (In this reel, Pernell's voice is altered similar to Hudson's in the Black Ops campaign when he is interrogating Mason in the cutscenes): Reel #4 Reel #5: Russman Audio Logs Log #1: Log #2: Log #3:
  7. 3 points
    Hello, everyone. It's hard to believe, but it has been three years since I was invited by @InfestLithium to have my newly-started Storybook brought to CoDz. At the time I had only written 14 short chapters, and yet Infest saw the potential in me and gave me this great opportunity, as well as introducing me to this wonderful community. It was an exciting time to be a Call of Duty Zombies fan back in July 2016. We had just seen the trailer for the upcoming Gorod Krovi. We still didn't know who Doctor Monty was, nor did we understand the blood vials. We were completely uncertain of the future. No one could have anticipated the direction of the comics, nor the release of Zombies Chronicles and the Timeline. Suffice as it is to say, it has been a hell of a journey. I would not be writing this passion project if it were not for the support of everyone here. I can't express my gratitude enough. All I can say is thank you, everyone. As a sort of celebration of the three years since I began writing, I wanted to make a thread expressing my gratitude as well as providing an opportunity to learn more about my process creating the Storybook. I will be answering a couple of questions suggested by @anonymous, and giving a behind the curtain view of what is to come. Without further ado, here are some questions and answers. How did you get the idea of starting the Storybook? Did you anticipate expanding it as much as you did? The idea started small around June of 2016 as I had just watched the massive 4 hour long Zombies Storyline Audio Documentary by the legendary @MysteryMachineX for the second time. It being the Summer right after High School and right before University, I had a lot of free time, and was thinking about how much I love the storyline, and yet it cannot be appreciated by most players of the game because it is so complex and not explicitly told in-game. I thought, “Man, it would be awesome if there was a book that told the entire story in an understandable and entertaining way.” When I realized there wasn't, I just thought, “What if I wrote it?” I had no idea where to begin, so I thought the simplest place would be with the map that started it all: Nacht. I wrote out a short prologue, only about 900 words, and I realized I loved doing it. At the time I browsed the CoDZombies subreddit daily, but I was afraid of the backlash I would receive for my “fan-fiction”, so I posted it under an alternate account to gauge reaction (original post here: Anyway, I didn't plan for this to be a multi-year project. I initially just wanted to connect all the radios and quotes into a timeline of events that made sense. Then, the bomb dropped in 2017 that was the timeline. Suddenly, in my eyes, there was no point to just connecting the dots with my Storybook. I had to try to make it stand out on its own as not just an explanation of the story, but an expansion. The chapters became longer along with the time between them, but man do I enjoy writing and reading them. The goal of writing should be creating something that you yourself would love to read, and I can tell you that this is exactly what I would have wanted back in the day. Do you ever get ideas from posts here on CoDz? Yes, I do! I am indebted to the passionate minds here for the many threads created and ideas expressed that have influenced my writing. From storyline theories to explanations of the science behind the story, I often get ideas just reading the threads on this site that I know I just have to implement in some way. Some notable examples: What was your favorite chapter to write? That is a tough question to answer, so I will cop-out and choose multiple, of course. One I massively enjoyed recently was Danke Schoen, the first chapter of Book 2. I have no current plans to continue Book 2 until Book 1 has more progress, so that just goes to show you how impatient I was to write that chapter. I think Ultimis has such great potential, and I am dying to write more for them. I just had to get that chapter out there not only as a taste of what's to come but to satisfy my own need. Another favorite of mine is Chapter 20 of Book 1, “Uniform”. Around chapter 10 or so as I was writing I came up with the story beat of how Richtofen would acquire the Nazi uniform we all know him for. I knew I had to eventually get him into that uniform, and I also had to show how far his mind has slipped. The best way I could do that was to have a chapter from the outside perspective of Doctor Schuster, a character I've come to love, and have him see first-hand how Richtofen would react to receiving a Nazi uniform. Edward doesn't seem at all off-put by it, and in fact he seems to love it because it makes him feel powerful. The creator of Breaking Bad, Vince Gilligan, has said that the writers' process for the show when it came to characters was to write the character first, and then explore the consequences of the actions that character would naturally take. Richtofen is a character not created by me but by Treyarch, and so presented with this situation, I wasn't really sure how Richtofen would react until I began typing, and he ended up surprising me. “Uniform” is why I love writing this story. What is the process for creating a chapter? Typically I like to have a general idea of what I want to accomplish with a chapter, and other chapters after it, before I dive into writing it. The official timeline helped a great deal with this process, as it laid out the major events in a linear fashion, and it is my job to make those gaps in time make sense and flow together well. With the timeline as a gold standard, I enter the next phase where I decide how I am going to approach character development and exposition with each chapter. Maxis is going to Kino for the next few years of the timeline? He's got to be dealing with not being able to see his daughter, and fight the temptation to form a relationship with Sophia. I evaluate the hard evidence first, and in this example I looked a lot at Data Servant entries from the first Black Ops, where Maxis seemed to be paranoid and frustrated with Sophia. Building off that, I also need to set up for a big climatic chapter I have planned regarding his time at Kino, so this chapter should make hints and build up to it, so I have to account for that. With the basic idea for the chapter in mind, there is still some time before I begin writing. I look over the framework for the chapter, and get it into my head to think over for a couple of days. While listening to music or working or browsing online, I tend to come up with an idea for an interaction or exchange that would fit perfectly in the chapter. For example, in the recent Maxis chapter I had the idea to have Maxis be taunted by the Illuminati while I was playing Kino der Toten and saw the chalk writing on the wall with Samantha's name along with two others. What if the Illuminati is playing with Maxis, forcing him to do things against his, as well as Richtofen's best interests? It seems to fit so perfectly. So I put it in my notes, and continue until I find myself in a mood, and I just start typing with my notes close by until it is done. I tend to think of the general framework for certain climactic chapters way in advance, because I will think of a really fun idea in my free time and I plan to hold on to them until I finally get a chance to write those chapters. In particular, I look forward to the final chapters of Book 4 (Around Primis), the backstory behind Victis in Book 3, and sooner than later, Chapter 27 of Book 1 “Black” followed up closely by Chapter 28 “Penance”. Richtofen is now reaching the point of no return. Besides writing more chapters and finishing books, what else do you have planned for the future? Right now I want to focus on getting Book 1 complete, but after that there is a few things I would like to do. Book 1 is set to be extremely long in comparison to what I have planned for the other books, and I will admit some chapters are going to be unnecessary in the long run. When I have completed the planned chapters for Book 1, I will go back and either A. Split Book 1 into 2 separate parts, or B. Create an abridged version that is much shorter, while keeping the original intact. I also would like to, at some point after Book 1 is done, create a physical print of the book, after some extensive editing of course. It would be for me personally, so I could hold in my hands a tangible version of what I've created. I would be open to paying out of pocket to print copies for people that would want them if I ever complete this damn book. I wouldn't sell them without Treyarch/Activision's blessing and wouldn't even want to. This has always been about the fun of the story and nothing more. As @The Meh put it in his Unity retrospective, “I just needed to write for myself. I guess that's all there is to it.“ Another fun idea I've thrown around in my head is an audiobook version to be uploaded to YouTube or Soundcloud. I would just need to find the right person to read the book or find myself a good microphone and see how decent my impressions are. The videos would be paired with the best visuals that can be acquired, and a variety of musical backing. That would be a whole project unto itself, and as I said I want to focus on finishing this book at the moment as I reach the halfway point. To conclude, I am so, so thankful for the support from everyone on CoDZ. I hope that one day this project will be complete, and I can look back and feel proud of what I have done. It makes me so happy that there are people that already enjoy my work, when I'm not even close to being done.
  8. 3 points
    Credits to @The Meh: Ray gun Mark II but with different ammunition loads? Yellow, pink, orange and blue. What could these colours mean? How do you feel about the reintroduction and possible upgrade of this weapon in Alpha Omega. And could this be Broken Arrow's wonderweapon, by who created? Also, just see the 11/8/45 right under. Since the distances on the blueprint are inches, instead of metres, I'm gonna guess this date too is Anglo-Saxon/Imperial system. So this would say: 8 November, 1945. This is far before the foundation of Broken Arrow. In fact, it is three days after the dissolvation of Group 935 as well, but before the recovering of 935's items and Operation Stapler. If it would be 11 August, however (11-8), this could be a blueprint taken by Peter McCain who had infiltrated Group 935 around that time.
  9. 3 points
    Change of the Kronorium The Kronorium page features the Dark Mechanism, as seen in Blood of the Dead. This is the machine that sucked Richthofen's bloodvains empty, killing him slowly and painfull. What origin and purpose it exactly had, is left unknown. However, in this intro we see the picture, as well as the excerpts an the right vanish. It seems like Primis has done things that have changed the Kronorium, the Book of Time. They are changing the events that have happened. Samantha in the Dark Aether We see Samantha in an alien environment, standing on a mountain of some sort. As a giant Apothican appears to devour Sam, she uses her powers to rip it apart. The Apothican worm, as well as the powers Samantha has, tell us that this is in the Dark Aether, after she entered the MPD. What is interesting is that this appears to be observated as a physical realm, with three-dimensional beings, rocks and even herself. However, when we opened the MPD in Moon, we see Samantha's body frozen (also as the Quest name implies: cryogenic slumber party. Cryogenic means the freezing of a human body, in the hope to rezurrect it later). So how can Samantha freely wander around in this Dark Aether while her body is frozen imprisoned inside the MPD? Well, could the Dark Aether possibly be a spiritual realm, with Sam's soul that we see? Her physical self is left in the MPD, while her soul is trapped in the this grim dimension. If this would be true, the (Dark) Aether would be easy to visualize for us. Thinking about this, the House with the Souls would also be explainable (with the exception of soulless Maxis). Sacrifices We see Dempsey frozen in a cryogenic pod, and Takeo commit seppuku, interspersed by shots of a rotating Sumonning Key (which was also the last shot of the Zombie Chronicles trailer). Both events were seen in Black Ops 3, where Primis collected their souls with the Sumonning Key. More changes in the Kronorium Once again we see shots a Kronorium pages that vanish due to a changed reality. This time it is the picture of Ultimis Richthofen walking with Primis Nikolai, Dempsey and Takeo towards the House, which we have seen in a Comic earlier. What happened with Primis Richthofen here, and the Ultimis testsubjects? The Aether Pyramid Device opens This one is discussed in PINNAZ's thread as well. This Aether Pyramid appears to not be the MPD, so is this Broken Arrow's replica? Is the dome above the Dome structure we see in the Nuketown loading screen? We will never learn Science gone wrong again. The human desire to controll the undead, to play own god. @WaWQuickRevive theorized that these two scientists might very well be Doctor Schuster and Cornelius Pernell respectively. In the second shot we see the one with the glasses zombified Familiar faces We see Doctor Monty, the Shadowman, Peter McCain, Misty, Stuhlinger and Doctor Richthofen. Agartha will burn We see the Keepers fight against the Apothicans. An interesting thing is that the Apothicans are already mutated here, meaning that this might not be the War of Agartha (which was before the corrupted Keepers banishment to the Dark Aether were they mutated). On one side a Monty in Keeper appearance is seen, on the other the Shadowman. They seem remarkingbly similar, only different by their clothes. Also, we see the innocent souls of little Samantha and Edward in the House, followed by, once again, a rotating Summoning Key...
  10. 3 points
    Hey guys! What did you think of the new trailer? I'm betting everything that these two are Schuster and Pernell.
  11. 3 points
    With the upcoming continuation of our beloved story, let's not forget about the disgusting treatment of human beings at the Treyarch facility, the place where workers are mentally broken. Treyarch's money and our joy are at the cost of their lives. The gaming industry must change: https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016 (And that while, ironically, CoD Zombies was the cause of an open-minded and creative individual not only doing what his boss told him but also putting his free will and time into developing this 'bonus mode')
  12. 2 points
    Hello everyone, and welcome back to the Order of Forgotten Mysteries! Today we will be discussing a topic that has been around for years with no definitive answer in sight, and even with the release of Alpha Omega the question is raised again: What do the Zombies' eyes signify? This seemed like a simple question with a simple answer: It's about who's in control. However, this assertion has been challenged a couple of times in the past, and now this mystery has still yet to be solved. Let's review the known eye colors and the maps they appear in. Yellow/Orange Maps: Nacht, Verruckt, Shi No Numa, Der Riese, Kino, "Five", Ascension, Call of the Dead, Shangri-La, Moon (Pre-egg), Nuketown (Before round 30), Buried (Post Maxis End Game), Origins, Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, and Classified This color is typically associated with Samantha Maxis. It would be easy to assume that while Samantha's soul is inside of the MPD, the eyes are orange as they switch to blue immediately upon Richtofen switching his soul into the MPD. This, however, is a tricky assumption to make, as there are numerous examples of times when eyes are orange where Samantha CANNOT be in the MPD. This includes Nacht and Verruckt, which take place before she enters the MPD on the timeline, Origins and Shadows of Evil, which take place in Dimension 63, Shadows of Evil not involving Samantha at all, and TG and DE which take place in fractures where the MPD is never occupied by Samantha, but it empty when it is teleported to the castle. It is not fair, however, to say that the orange eyes have no association with Samantha. In every map with the orange eyes, the announcer is the demonic version of Samantha. One recent quote that is intriguing regarding these eyes is this one from Classified: As a member of Group 935 for years, Schuster must have seen a ton of zombies throughout testing, and yet, why is he so intrigued by the yellow in the zombies' eyes during his time at Broken Arrow? The best explanation for this is that they match the eyes of the zombies that Samantha unleashed at Griffin Station after Maxis' death. Indeed, the following audio reels from this one explore Schuster warning the others in Broken Arrow about Samantha. He is aware of the eyes' connection to her, and that she is still around. One last interesting thing to note, in the Maxis end game for Buried, when Richtofen's soul is removed from the MPD, the eyes of the zombies turn back to orange, and yet, there is no announcer on the map. It is silent when powerups are picked up. Blue Maps: Moon (Post Egg), TranZit (And all of Green Run), Nuketown (After Round 30), Die Rise, Buried This color is most certainly associated with Edward Richtofen. Immediately upon entering the MPD, all zombie eyes turn blue, and upon Maxis winning in Buried they lose their blue. Eddie says in the Origins end cutscene while playing with Sam that he believes that zombie eyes should be blue. In the Maxis end game, Maxis will place Edward's soul into a zombie body which will have, of course, blue eyes. In the Richtofen end game, Edward enter's Stuhlinger's body, and he gains blue glowing eyes whenever Richtofen speaks. It is always associated with Richtofen as the demonic announcer. Red Maps: Mob of the Dead, Gorod Krovi, Revelations, Blood of the Dead With their first appearance in Mob of the Dead, it seemed that the Warden, or whatever Ancient Evil was in control was responsible for the red eyes, as the announcer was completely different. This, however, is thrown out the window with Gorod Krovi. There is seemingly no explanation for their role in the map and why Samantha is the announcer. It has been speculated that the eyes are associated with the Shadowman, Dr. Monty, or some other entity that has a role in these particular maps. While Blood of the Dead confirms that the Shadowman has a role in influencing the Warden of Alcatraz, and his control in Revelations would make sense, this does not explain how he would control them in Gorod Krovi as he is still trapped in the Summoning Key by that point. Dr. Monty on the other hand would make sense in Gorod and Revelations as in Gorod he made his first appearance calling out to Primis, and we now know he has a hand in perpetuating the cycle, which Gorod is a key part of. Light Purple Maps: Origins (Templar Zombies) While I was initially skeptical about these eyes, believing that lighting made them appear different, they are 100% different from the normal orange-eyed zombies on the map. These templar zombies only spawn under the dig site and inside the Crazy Place. They seem to work alongside the regular orange-eyed zombies in attacking the player, and are the first attackers in the outbreak. Notably many of the templars bear a black sun symbol on their chest: This is the very same symbol seen on the robes of the Order of the Keepers: Could these templars hold the spirits of long-dead Keepers from the Great War? Or were they petitioned by the Keepers to, even in death, defend the dig site so that the 115 could never be utilized by the Apothicons again? White Maps: Alpha Omega While it seemed Treyarch had forgotten the debates regarding eye color, they have thrown us another curve-ball in giving the zombies white eyes in Alpha Omega. This seems to be signified by Avogadro being inside the APD at Camp Edward. This is all fine and dandy, until you realize that Samantha is still inside the MPD. The Samantha announcer from Classified remains the same, and yet the eyes have changed. Could this be an area-specific control, where Avogadro can only control them within the limits of Camp Edward? This seems unlikely, as in the original timeline, according to Alpha Omega's radios, the Avogadro is still within the APD as of 2025, and in Nuketown Zombies the eyes are orange. It is possible, however, that after the explosion caused by drilling, the APD and Avogadro inside were destroyed, and thus Samantha regained control. Zombie eyes, seem to correlate with electricity in a lot of cases. In TranZit when an EMP is thrown near a zombie, they will lose their connection with the Aether, becoming harmless, and losing all color in their eyes. The Galvaknuckles make short work of them compared to, say, a knife, or a gun. With that in mind, it may be obvious to see how using the mind-control abilities of the APD and his own electrical powers, the Avogadro could take control of zombies in the vicinity. Green Zombies' eyes turn green when they are friendly. This can be caused by the Turned/Brain Rot ammo types or the Ctrl-Z Elixir. They are simply short-lived zombies that swipe at other zombies before bleeding out. Their story significance is most likely little to none. If there is any that I missed, let me know. What do you make of this situation? Was this thread eye-opening?
  13. 2 points
    First of all I'd like to nominate this thread to @Electric Jesus and @PINNAZ, as their past comments in posts of many years old unconsiously inspired me about a lot of the following content. Also, allow me to copy-paste parts of a short intro about the Hanford area I wrote a while back to get into the atmosphere: Hanford Site, WA Tranzit, as all of you might know, takes place in Hanford, Washington State, USA. The shape of the Columbia river, the roads and the railway are astonishing corresponding. Hanford was, and actually still is, an American scientific-military facility. Lets go back to the origins of the Hanford Works. In 1943, in the midst of World War II, the United States launched the construction of nuclear facilities in the area of the small town of Hanford. For the sake of winning the war, Hanford’s citizens were said to be relocated to new living areas and the area became fully restricted to enter. However, many citizens disappeared, not to be found ever again. Huge concrete constructions raised from the ground, miles of road and railway were created, and four electrical substations were built. So-called ‘tank farms’ appeared, which had a function in storing radioactive waste: Large, partly underground, waste cylinders. We can actually see a few in the Farm part of Tranzit, with 'infected' written in Cyrillic on it. Hanford had become a massive top-secret nuclear research facility, mainly focussed on forming plutonium. Subsequently, the area became extremely polluted with many types of hazardous elements and chemicals. It was in the drinking water of not only the workers, but also the citizens who lived some miles away. In their blood. In their cells. And many of them died not old. Two years later, 1945: Germany capitulated, and after the dropping of two atomic bombs on Japan (of which as a matter of fact, one was created in the Hanford Works) the Second World War ended and the era of the Cold War had started. The United States faced a new strategic threat in the rise of the Soviet nuclear weapon program, also possessing the remnants of Group 935, and it expanded the Hanford Site. As the the nations were not merely in a space- and nuclear arms race, they were involved in a shadow race for element 115 as well. However, the US's 115 deposit in Nevada and Japan was limited, and since Griffin Station was overrun by the undead, they had to find a way to gain more of the element in order to continue this arms race against the Soviets. @Monopoly Mac came with the idea that the Hanford Site might have been a location where scientists, for the first time, succeeded in artificially creating the element. With help of their experience in nuclear and atomic research, as well as having the support of several ex-935'ers obtained through Operation Stapler, this American scientific organisation was able to generate 115. The barn at Farm has boxes with scratched off signs, possibly storing the element. By 1963, the Hanford Campus was home to nine nuclear reactors along the Columbia River, five reprocessing plants on the central plateau, and more than 900 support buildings and radiological laboratories around and underneath the site. It did nit only focussed itself on forming plutanion anymore, but ununpentium as well. Coincidentally, this was also the year the Broken Arrow gained approval to start... Green Run (1946-1962) Green Run was a secret US Government release of radioactive fission products in the populated area around Hanford, starting in 1946 and continued till at least 1962, when more experiments commenced. The purpose of Green Run was to test methods of detecting radiation from the Soviet Union’s nuclear weapons programs, since the released radioisotopes were supposed to be detected by the US Air Force reconnaissance. This unethical human experimentation led to the death of many more local civilians. But the experimentation didn’t stop at “merely” releasing the radioactive isotopes of iodine, plutonium, uranium and xenon in the area. As the facilities secretly generated Element 115 as well, much of this was leaked in the soil and water too, possibly with the purpose of testing how the Air Force could localize Soviet facilities working with 115. Hanford Sanatorium and MKAlpha The doctor-like zombie character models in Green Run wear a sign with 'Hanford Sanatorium' written on it. A sanatorium is a medical facility for long-term illness, most typically associated with treatment of tuberculosis, in the late-19th and 20th century before the discovery of antibiotics. In the United States, especially the West Coast became a popular spot for sanatoria. In 1910, tent cities began to pop up in different areas in this region, some described as places of squalor and shunned by most local citizens. Hanford is not confirmed to have had a for the outside world known sanatorium, but the fact that it isn't registered doesn't mean there never was any. Now all zombie models in Tranzit, whether it are doctors, patients or citizens, share a common feature: a wound in their backs, as well as their collars. James C. Burns, the voice actor of sergeant Frank Woods, told us to look at these identical wounds, hinting that it has a reason it is there. These imply that the undead were released from a hospital: the Hanford Sanatorium! It is most likely that the patients, as well as the locals from Town, were experimented upon. Why their backs and collars? It seems like the doctors were performing surgery in their spine, as well as their brain, to control cerebral function. The fact that they are now undead means that Element 115 was also included in these experiments. It could even be possible that the facility's leaking of 115, the infecting of the patients, was done for this purpose. The scientists could be trying to create a new undead super soldier army, or this whole experiment could have been part of Broken Arrow's Project MKAlpha, control over the brain through the usage of 115. MKAlpha was part of Operation MKUltra, the CIA's mind control program. This Operation included methods of brainwash due to physicial, mental, sexual torture, hypnosis and drug use, and the testsubjects were often illegally aqcuired. Several ex-Nazi scientists and investigation, taken during Operation Paperclip, also participated in MKUltra. Operation MKAlpha was a sub-project of this, investigating the use of Element 115 concerning this matter. "Ahh... The sleepy town of Hanford, Washington State. Where normal people go about their mundane lives in peace. Where nothing of note ever happens. If only it had stayed that way. One fateful night, the entire population of the town and its surrounds vanished - without so much as a trace." - Remnant tour guide Perhaps Hanford was their testing ground. And imagine the entire population of the United States doing as they wish. Imagine all the citizens of the Soviet Union doing as they wish! What Broken Arrow was researching here, was world domination.
  14. 2 points
    Yellorange Maps : ...Nuketown(before round 25)... Blue Maps : ...Gorod Krovi(the resuscitated zombies(and controlled?) by Valkyrie Drones) Light Purple Maps : None, it's just a strange effect of cinematic, in Origins, I see it just blue and in the game files too. White Maps : In TranZit, "Him" sometimes grumbles like a zombie and he obviously has white eyes, but we don't care the growl must be a glitch. By cons if I remember right the friendly Thrasher of Zetsubou No Shima also has white eyes. Green When I will succeed entering in the MPD, don't fear of the dark, my army of greenish dying light will guide you to eternal sleep.
  15. 2 points
    In the bunker beneath Camp Edward, a large world map can be found It highlights several locations across the globe, all appearing to be connected with or at least discovered by Broken Arrow. Here follows a short breakdown. America Hanford Campus: Application Testing Campus. This is the location where the Green Run event and Tranzit took place. It is interesting that they use the word 'Campus', which perfectly fits with Tranzit featuring Broken Arrow facilities spread over such a large area, rather than merely one laboratory conplex. Tranzit also shows this campus was connected with both a railway and a bus with a busdriver of the A.D.A.M. project. Camp Edward: MKAlpha Operation and Mining Operations. So this is Nuketown, the place both Alpha Omega and Nuketown Zombies take place in, located nearby Groom Lake. Apparently, they named it after the scientist that passed alot of scientists and German knowledge over to the Americans... This is the facility where the APD and mind control project was undertaken, as well as the A.D.A.M. project, which eventually led to the facility's abandonance. What is interesting is that this location features 'Mining Operation', while the 115 Depository is located in Groom Lake. Groom Lake: 115 Depository and Moon Teleporter Link Site. Also known as Area 51. Potentially one of the largest 115 sources on Earth, as well as the American's gateway to the Moon. Washington, DC: Broken Arrow Headquarters. As the Pentagon is located in the state Virginia, it appear that Broken Arrow has another facility at the US's capital (or this is an error of the developers?). There is a document found in Classified that talks about a major outbreak in Washington. Could this be connected with this HQ? Europe Dig Site: Potential Gateway. The Dig Site in Northern France doesn't seem to limit itself to Dimension 63... What is interesting is that it is not 'just' a 115 deposit, as Der Riese, Tunguska, the Rising Sun Facility, etc are all not mentioned in this worldmap. But the Dig Site is, and not as a 115 source but as a "potential gateway". To what? Could Broken Arrow have discovered the portals to the Crazy Place, a gateway to Agartha? And could this be the reason why this location is a source of 115 not limiting itself to merely one universe? London Office. Broken Arrow's station in Europe. I wonder why we haven't heard of this yet, and ehy it is located in the UK's Capital. Could it be connected with the London Outbreak of which we read about in the papers in Der Eisendrache? Weird, as Broken Arrow was founded years after The Iron Dragon, but timetravel might make everything possible. Has London, perhaps, have anything to do with the origins of our British friend? Africa Nothing is highlighted in Africa, while in Buried it appears that the CIA, CDC and Russman (who worked for Broken Arrow) knew about the Rift. My guess is that in 1963, the existence of the Rift was still unknown or it didn't even exist at all at that time. Asia Time Paradox Site: Potential Gateway. The mythical city of Shangri La, which seems to be located in the Himalayas after all. Just like the Dig City, this place seems to be referred at as 'Potential Gateway'. We knew Shamballah was believed to be a gateway to Agartha, but in this map it almost seems like it resembles Origins. Could Shangri La be a door to the Crazy Place as well? Or is it, like @Electric Jesus theorized, mankind's 'Ground Zero' of contact with the Aether, possibly being the place where the Keepers ascended to the world beyond ours (see the 14th comment). Broken Arrow could have known about the Lost City via Richthofen, Schuster, or Group 935 intelligence in general. It is also interesting to note that they referred to the location as a 'Time Paradox Site', confirming that they were very well aware of the Time Loop going on there, while we, oddly enough, never have encountered any Broken Arrow related things during the Eclipse. Province 22: Weapons Testing and Bios Testing. It appears that 'Die Rise' also has a crucial role in the Broken Arrow Program. Was it an American facility, or a joint Broken Arrow-China (and later SDC) research station? I wonder if the weapon testing here was done in just as ethical, humane ways as happened during the Green Run event in Hanford. The sleeping cages could have housed innocent, poor, forgotten laborers that felt victim to sciencific tests. Broken Arrow's pressence would also explain why the Perk-a-Cola machines are in Die Rise, and has also ties to the Jumping Jacks (as BA is, next to Group 935, the only organisation tht is known to have experimented on Nova-6 Crawlers, creating the Nova-6 Bombers and Jumping Jolts). The fact that this worldmap also referred to Province 22 as the 'Bios Testing' reminds me of the facility Russman was active, where the comics shows the bios were created/tested. This is also the facility the Die Rise TV is about, the one that is bombed by Broken Arrow personal. Is this in China? This would mean that when the incident occured, Russman was broke and homeless in China... Australia This continent does not exist in the Zombies Multiverse. @PINNAZ proof me I am wrong.
  16. 2 points
    @anonymousAustralia Has been mentioned in the Zombies Universe Magazines inside the Tranzit Bus Station
  17. 2 points
    Main Quest Step 1: Turn on Pack-A-Punch and end the round. Go to the operations house and activate the Rushmore AI. Step 2: Purchase Galvaknuckles in the Bus at Cul-de-sac (6000 points). Go into the bunker a find a tv with static (this changes each game) and kill a zombies with the Galvaknuckles in front of it. Step 3: After killing the zombie, you will hear a recording of codes 3 codes in the format (letter, number, number, number, number). I would recommend having subtitles on for this step. The letter indicates which house you need to go to and the number is the time that you need to set on the clock in each hours. (Example: If one of the codes that you got was A0115, you must enter the Yellow House and place the time 1:15 on the clock within that house). Make sure to input the times correctly or you will fail and have to interact with the TV next round. The letters can be found on the mailboxes, however I have provided the list below. Letter to House List: A - Yellow House B - Green House C - Prisoner Holding D - Transfusion Facility E - Operations F - APD Interrogation After setting all the clocks, find that house that was not included in the code. Interact with the clock and it will give you a time. The time is a code that you need to place into Rushmore. (Example: The time the clock gives you is 6:15. This means that you must input 0615 into Rushmore). After that, interact with Rushmore to complete the step. Step 4: Rushmore will direct you to find a Red Nova6 crawler somewhere on the map. Find the crawler (Normally in the bunker) and escort it around the map until he goes to the Transfusion Facility and crawls outside of the map. Step 5: Active Sergeant A.D.AM. in the sortage room and guide him to the bunker stairwell between Green House and Diner. Get him near the greed door and Marlton will open the door and give you a 115 canister. Return the 115 canister to a shelf in the Transfusion Facility. Once the canister is returned report to Operations and interact with Rushmore. *If you don't know how to activate Sergeant A.D.A.M.* Step 6: In Power House, get a jolting hack to electrocute the server core. This will allow the core to be removable and you can place it in the open slot in operations. This step is timed, so the best way to complete is place a telepad in powerhouse and another in prisoner holding. Having the katana specialist enabled also allows you to move faster. Step 7: Around the map there are pictures with nova gas coming from behind. You need to guide a brain rot zombie near the pictures to knock them down. This can be achieved via the alternative ammo PaP or by using the CTRL Z Elixir. The locations for the pictures are Beds, Lounge, and the 2nd floor of the Green house. You will find three codes that will need to be entered into Rushmore. Step 8: Power will go out. There are 6 switches around the map that need to be flipped in a specific order. If flipped in the correct order, all lights will turn green. Diner - Up Beds - Up Generators - Up Solitary - Down Storage - Down Lounge - Down Once all lights are green, reactivate the main power switch and interact with Rushmore. Step 9: Mannequins will rise out of the ground around the map. Find one that is glowing blue and interact with it. You will need to defend the area. Once completed, you will be able to pick up a mannequin piece. You will need to repeat this step 3 more times. Place all three parts on the broken mannequin in front of the APD. Step 10: One you have reanimated Peter, Rushmore will tell you to find the Elemental Orb somewhere on the map. You will need to escort the orb around the map until in returns to the APD interrogation room. Step 11: Activate the computers in APD Control Area to begin the Boss fignt. Boss Fight Step 1: Kill mannequins around the APD Control area to fill up the empty soul canister. Once full, the door of the APD will open, revealing the Avogadro. Step 2: Once the Nuke has landed, leave the APD Control area and find the backup soul canisters around the bunker. When you find a canister you must have every player in your game go in that area and have 1 person interact with the canister to allow it to be filled with souls. While you are attempting to fill the canisters the Avogadro will attack you. Once you have filled it with enough souls you will hear a quote and electricity will fill that room, blocking you access to it. There is a canister in the following areas: Beds Storage Diner Lounge Step 3: Once all 4 canisters have been filled head back to APD Control and shooting the Avogadro will make him move in the direction you are shooting. You must shoot him so that he gets in front of the APD door. Once he is in front he will be sucked into the APD. After all the audio quotes from the facility overseer the APD door will open and you are able to obtain the Elemental Shard. After you obtain the shard the cutscene will play and your game will end.
  18. 2 points
    Very interesting topic! About your Maxis quote: Now obviously he does not mean at any EXACT point in time because Primis tends to come to terms with the deaths shortly before each time, and there are delays that prevent them from arriving at any exact point, like Nikolai fighting back, Dempsey asking to do it himself, Takeo wanting to do it himself. By particular moment in time, Maxis could mean that the situation each of them is in is the situation where they have their immortal soul because the immortal soul does not stay at any one place at any one time. What would cause the immortal soul to transfer between dimensions exactly? Upon death the immortal soul is transferred to another living body across the multiverse that needs it. We have to remember time isn't always linear when you look at it from the Aether's perspective. This is essentially reincarnation. Nikolai dies in a fracture, then that soul is transferred to the newborn Nikolai of another dimension, who lives his whole life before being transferred again. It's possible before the invention of teleportation which split the multiverse that reincarnation existed within one universe, which would explain multiple Pablos and multiple Primises in D63. However, with Primis we still run into a chicken or the egg paradox. Looking at the situations that Dempsey, Takeo, and Nikolai were in when their souls were harvested, we may get an idea why Maxis specified these versions at these times. Takeo and Nikolai were surely on their way to death at the time. Takeo's body was being used by the plants that had controlled the island, and was barely alive when he was found. Nikolai was alone fighting in Stalingrad, not really caring whether he lived or died. The dragons would have likely destroyed his mech, killing him. What about Dempsey? We don't know a whole lot about the Deceptio fracture and what was going to happen to Dempsey on the Moon. It's possible his rocket was going to explode before it arrived. Or, with Richtofen gone there may have been a contingency plan where Griffin Station scientists would have to destroy him after a certain amount of time. We don't know the full story, but it must have been similar to Takeo and Nikolai's situations for him to be chosen. Now also notice that Maxis says after successfully collecting the souls: It seems the plan is that once they return to the house with the souls who are now children, all of their other selves across dimensions will be killed, thus preventing them from wreaking havoc across the dimensions. What makes harvesting the eternal soul so important, though? Without it, the soul of that being cannot be reincarnated in another dimension or within its own, and thus they never existed.
  19. 2 points
    The multiplayer map Remnant was released in the latest DLC, featuring a museum containing Zombie-mode related objects (seems like @NightmareVoyager was right). Not only this, each exhibit also has a Museum Tour Guide, written down here. WICKED WATERS EXHIBIT "The Royal Mail Ship Titanic, its sunken remains an eternal mute witness to the hubris of man. Dubbed 'unsinkable', fate ever fickle had other plans for the pride ofHarland and Wolff. On April the 14th 1912 she struck an iceberg and it would take the 52 thousand ton displacement ship less than 3 hours to vanish beneath the waves; taking with her 1503 souls to their final resting place in the briny deep. As with any disaster that captivates the public's attention, many theories emerged to explain how this invincible vessel was so easily crippled. Was something more sinister at work? Was the truth concealed? Did the passengers and crew pay the price for an archaeologist's greed? Was it the wrath of an awakened ancient Egyptian priestess reaching out across the aeons that smote this fair vessel? Alas - we shall likely never know - however, there may be those who could tell us, if we were able to give them voice. Those poor unfortunates who witnessed the Titanic's doom; her passengers and crew - those whose restless spirits even now remain trapped in this mortal realm, tied to her rusting, steel bones - and - to their earthly belongings... Many of which are gathered here - for your viewing pleasure." CRATER OF HELL EXHIBIT "Not only were Homo Sapiens preceded on the Earth by apes, they were beaten into the void by our antecedents too. We've been sending monkeys into space since 1949. No one expected the pioneering primates to survive - after all - what creature could endure the searing radiation of the Van Allen belts? Who could have predicted that not only would those adventurous apes live, but once freed of gravity's tyranny - thrive in that alien environment? Highly classified footage returned by the early Apollo missions showed evidence of crude structures on the surface of our companion sphere. Of creatures looking up with vengeful eyes, plotting a return to their mother-world, eager to make us pay for abandoning them to the cold, cruel vastness of space." ASYLUM EXHIBIT "Picture, if you will, he interior of the infamous Wittenau Sanitorium; final destination for the most twisted and deranged minds of the Father Land. Bathed in the sickly light of the waxing gibbous Moon, the air rich with the gibbering wails and desolate cries of the poor unfortunate souls who call this place home. Only the passing of the cruel alienist who rules over this domain quiets these wretches; their drug addled minds still coherent enough to dimly register fear as 'Herr Doktor' performs his rounds. Pausing only long enough at each cell to select his next test subject. One by one, the denizens fall to his skilled blade - sacrificed in the name of scientific progress. The Doctor would succeed in producing his ultimate killing machine, only to fall victim to his terrifying creation. Ahh... Children can be so cruel." BUS FROM BEYOND EXHIBIT "Ahh... The sleepy town of Hanford, Washington State. Where normal people go about their mundane lives in peace. Where nothing of note ever happens. If only it had stayed that way. One fateful night, the entire population of the town and its surrounds vanished - without so much as a trace. Visitors arriving in Hanford the next day were greeted by lava oozing from ragged fissures in the ground, and an eldritch, clinging gof, rank with the smell of death. The miasma hung heavy over the deserted town a full week, before vanishing as mysteriously as it had arrived. Even carrion birds kept their distance from it's creeping, dank and acrid tendrils. No records exist of Hanford, erased from the history books; only these artifacts remain to tell of the fate of its inhabitants. Where did they go? Where are their mortal remains? Was this a botched military experiment? An alien abduction? An incursion of an antediluvian dimension into our own? Or did demons rise from theStygian depths to execute the default clause of some infernal contract? Until such time as the sealed records are declassified, we'll continue to gather relics of this modern Marie Celeste, and search for the truth ourselves." Note, the map itself isn't canon, though it is left unknown if the tour guides are canon. I self am very fund on the mysterious way these guides are brought. While I find the TranZit one the most interesting, the Moon one is the one I absolutely love and even find to be written in the BO1-style. Discussion will follow in due time...
  20. 2 points
    I don't believe that the steep decline in interest is primarily drive by direction of the story, game play style, or even difficulty. These are absolutely contributing factors, but in my opinion there is a single factor that drove the "down fall" of this game mode. DLC Exclusivity. Lets Recap a bit November 13, 2012 - Black Ops 2 released May 16, 2013 - Mob of the Dead released August 27, 2013 -Origins Released June 16, 2015 - Sony gains DLC Exclusivity November 6, 2015 - Black Ops 3 released October 12, 2018 -Black Ops 4 released Take a journey with me back to 2013, B02 had just wrapped up and interest in the mode remained consistent with the previous 5 years. In November 22, 2013 xbox releases their long awaited console the Xbox One. Of course, over the next two years dedicated fans hop at the opportunity to buy a new console that is already connected with some many friends and has early access to the game they love. Then the Aether crept its way into Activision and corrupted the minds of their board allowing Sony to sign a new contract for DLC exclusivity in June of 2015. Now this transitions the majority of the dedicated fans in position of players to the position of spectators. Players have to wait a full month as content creators spoil all Easter Eggs and elements in the maps. With this event B03 receives the lowest interest of all previous Treyarch titles and begins the downward trend that has continued through 2019. Of course PS4 has this same problem previously, but the fact the fans bought a console with an understanding that they would be able to play their game early is the difference. Now you can absolutely make the argument for sales over time. However, I see interest as the true north in understanding the success of the game. CoD titles are like Marvel movies, even the shit ones make a billion dollars. Anyway thats just my two cents.
  21. 2 points
    Hello, and welcome back to the Order of Forgotten Mysteries. Our pal @anonymous is on vacation, so today I will be your guide through the next forgotten mystery! While Alpha Omega is blowing all of our minds with so many new revelations about old parts of the story... there are some loose threads still unaccounted for as the Aether Story meets its conclusion. One such thread we will be discussing today Icarus, Albert Arlington's plane from Mob of the Dead. More specifically, we are going to be discussing its mysterious appearances throughout Black Ops 3. The Appearances Mob of the Dead Icarus was makeshift plane devised by none other than Alcatraz's local con artist AND comic book artist, Albert "The Weasel" Arlington. Sometime during their stay on Alcatraz Island, Sal Deluca, Finn O'Leary, and Billy Handsome attempted to follow Albert on a quest to escape The Rock. Unfortunately, Icarus failed to take flight, and the plan was ruined. The name Icarus was given to the plane based on a comic book that The Weasel was creating during his stay at Alcatraz. It is also a reference to the Greek character of the same name, who, in the myth, attempted to escape imprisonment using a pair of wings given to him by his father. Only, Icarus flew too close to the sun, and the wax keeping his wings together came undone, sending him to his death... a bit of a self-fulfilling prophecy there, Al. Anyway, Albert was murdered by the other mobsters, and they were executed for their crimes. Inside Mob of the Dead's cycle, Al and the Mobsters relive the same night again and again, building the plane, crashing the plane, and dying while fighting the undead. Icarus is central to this cycle and the journey of the Mobsters. Shadows of Evil Miraculously, Icarus appears once again in Shadows of Evil, flying through the sky after the players have completed the Easter Egg. Why, exactly? We do know that Icarus and thus the Mobsters of Mob of the Dead live in Dimension 63, the same Dimension as the four cursed survivors of Shadows of Evil. It does not seem that the Shadows of Evil crew are trapped in a cycle, but they are in an alternate version of Morg City corrupted by the Shadowman. They are all marked with a curse that keeps them alive, and forced to fight the undead. But what could Icarus have to do with this map, and specifically the end of the easter egg? The Giant Icarus appears once again, this time, however, it has landed on the roof of Teleporter B of The Giant. This is even more confusing than the last appearance. Who was its pilot, and where are they now? The Giant takes place in a fracture of the Original Timeline: a far cry from Dimension 63. Its reappearance is no coincidence. Zetsubou No Shima Zetsubou has a variety of planes flying through the air at any given time, a majority being Japanese war planes. Another plane is a massive cargo plane that is shot from the sky by Primis. But one plane in particular stands out, that being Icarus. What is unique about this appearance is that it is one of many planes passing overhead, and also that the planes pass through portals as they arrive and disappear from the map. It seems this Island has caused a great deal of atmospheric rifts to occur. Ciphers mention freak atmospheric events, the disappearance of the explorers Brock and Gary due to their plane's destruction from an atmospheric anomaly, and Peter McCain jumping over the Rising Sun Facility into an aurora borealis that would eventually bring him to Gorod Krovi. In Conclusion As far as we can tell, there are no other appearances after Zetsubou No Shima of the plane Icarus, outside of a drawing of it on the official timeline. Icarus does not even appear in Blood of the Dead. Interestingly, however, The Weasel did finally get his wings: So what sense can be made of Icarus' three mysterious appearances? Why is each so unique? Who is flying that plane? How did it escape Alcatraz?
  22. 2 points
    I feel this thread should be revisited with the new details about the shard from Alpha Omega. We know now that, yes, the shard is unique in that it specifically GIVES life to beings. Broken Arrow uses the shard to do two very interesting things: 1. Resurrecting the dead... FOR REAL THIS TIME. Dr. Hale and Pernell use the shard's power to resurrect Peter McCain after being dead for around 20 years. He comes back completely lucid, though having dreams and some vision issues, before making a full recovery. Interestingly, this is VERY similar to what the V-R11 is capable of in Call of the Dead. The V-R11 resurrects Zombies as full living, breathing humans. They, however, run around and scream before getting killed. This is consistent with the effects of the shard on Peter McCain: In the short term, Peter had nightmares and memory loss. These men revived by the V-R11 have no idea where they are or who they are, so they run for their lives. This all leads me to believe the V-R11 uses an Elemental Shard: 2. It gives a soul/life force to non-living things. The shard is able to give the A.D.A.M.s life force, that is able to be exerted near the canisters of an APD/MPD upon death. There is not much more for me to say on this, yet, but it is yet another interesting thing about the shard.
  23. 2 points
    If you will pardon me for my lateness, I will admit I am fully aware that I am that guy showing up to the party around 2 AM with a twelve pack and lots of energy only to find half the partiers have blacked out in their chairs, on the floor, or are stumbling around, only barely recognizable as sentient humans. In fact, this must be round 1! So let us begin. Early in the season, I heard a lot of people talking smack about this map - and while I was certified hyped when I saw the initial intro cutscene, something inside me expected to be disappointed. It was Five after all, right? And with all the weirdness of BO3, I found myself drained of motivation. I played maybe twice...and didn’t revisit the zombies menus. Hell, the perks had my head twisted, and besides, Blackout and Multiplayer were awesome! So here I stand, halfway through the season, in rapturous awe to hear such glorious radios, such logical follow-up to World at War and Black Ops 1, such a complete foreshadowing of Black Ops 2, and by golly, such exquisite voice acting as I feel I have not heard in years. Classified had filled a hole in my heart, and far from simply being a remake of Five, it is a masterpiece, a perfect creation. Below are my reasons: 1. It is visually captivating 2. It is audibly incredible 3. The movement*, the weapons**, the perks***, the damage****, and the map design are like a nature preserve for the zombies experience, promising to be a go-to for casual fun and nostalgia for decades to come 4. The Easter eggs...ah, the Easter eggs. They are accessible, they are rational, they are nostalgic, and best of all, they are RICH! Last Saturday morning, to start this new binge off, I launched WAW: Der Riese, and played all the radios and Easter eggs in the map, and was done before round 20 (I took my time). From there, I could continue playing to my heart’s content - or, I could keep going until such a time as I was fully satisfied. Regardless, I got the experience, my nostalgia was satisfied, and I could die in peace. Unless I’m chasing down that Round 150 Easter egg, this is how Classified will be for me for years to come, and I am excited beyond belief for that prospect. In fact, I can confidently say that this map takes its place alongside Moon and Der Riese as one of my favorite maps of all time, hands-down. Please, Treyarch...keep ‘em coming. PS, I’m still dark, and still exploring. Please wear ear protection, as I may make more sudden outbursts of excitement. *Movement: Throughout BO3, I found myself getting impossibly trapped by, what felt like, oversized "collision fields," or whatever that might be called. The zombies were brick walls - they could not be pushed or jostled, and in many occasions, I found myself staring ahead at a wide open gap, but my shoulder had collided with a zombie's shoulder, and no amount of movement on my part could dislodge me. ON CLASSIFIED, HOWEVER...I have not only slipped past zombies that would have stopped me cold in BO3, but in one beautiful, glorious moment last night, I Geronimo'd off the stairs and right atop a crowd of zombies, swarming to trap me...and I bounced off their heads to safety. I moment I will not soon forget **Weapons: For the first time since BO2, I find myself running excitedly to the box - even passing up tried-and-true wall weapons in favor of a good gamble, becuase so far, even the lesser weapons I've pulled have proven to at least tide me over. ***Perks: I don't know why the four-perk system is so appealing. I still wish there was a Juggernog machine we could grab a drink from, even if it did absolutely nothing. But as it is, the four-perk system makes life easier, and is a great way to customize each experience. If I had one more request (someone find me a genie...I could use at least 3 wishes), it would be for the old perk machines, though I can give them a pass in non-935 maps. ****Damage: I haven't attempted to fully understand how this works yet, but whatever it's doing, I like it. Sadly, it truly makes Juggernog obsolete, but the experience is so much more fun, considering how going down on Round 30 in the days of Juggernog often meant that what remained of the game would be a struggle.
  24. 2 points
    Did you know? You can set a custom activity stream to follow the content you want to follow, you don't have to view all activity, you can choose what you want to view, how you want to view it. So lets say you want to view just Alpha Omega topics/post, then choose the relevant options with a custom stream, save the stream and call it whatever you want "Alpha Omega" sounds like a good shout. So how do you do it? I've set a custom stream to follow staus updates, records, topics and tournaments. You can also select the other options such as show me, read status, ownership e.t.c. From within topics options (drop down to the right). I have set custom forum sections that I want to appear in this stream Save the stream with a custom title Set as your default stream if you so choose, you can also edit that stream and you can delete the stream if you choose to do so. You will now only see content from the options selected, so I'll see status updates with this streams, new activity in records, topics/posts from the forums I have selected and any new tournament content. You choose what you want to view, you can have multiple stream options. You can set a stream as your default stream, you can choose to delete the stream, you can edit the stream. Hope this helps.
  25. 2 points
    1. Navigate the generators room and interact with the red computer screen after you turn on power. Complete the lock-down by surviving for one minute against a horde of zombies and novas. 2. Go to the Center Street and find the four houses with gas leaking out of them. 3. Find the ventilation units and press the interact button to repair After following these steps, the blast shield will open up and you will be able to PaP in the bunker.
  26. 2 points
    Operation Apocalypse Z arrives July 9th on PS4, bringing the undead to the forefront of this season of content with events and updates that will occur throughout the Operation. Here’s a look ahead: *Content subject to change. Zombies New Experience: “Alpha Omega” New Elixirs: Head Drama Phoenix Up New Perk: Blood Wolf Bite + More The Aether story continues in “Alpha Omega”. Following the events of “Classified” and “Blood of the Dead”, the Primis and Ultimis crews travel to a secret Broken Arrow facility at Nuketown. This gameplay space, which is 400% larger than “Nuketown Zombies”, features both familiar nostalgia and new elements. In “Alpha Omega”, players will face new enemies, including Jolting Jacks and Nova 6 Bombers that are deadlier evolutions of the Nova 6 Crawlers from “Kino Der Toten”. Plus, you’ll fight against a new special round foe, the Lightning Hounds. As the Aether story heads toward an epic conclusion, “Alpha Omega” works to unravel the mysteries of the beginning and the end. Gear up for this epic new battle with the latest Perk, Blood Wolf Bite. When activated, players are given a friendly wolf companion named Luna that aids in surviving the undead. Once in the map, Luna fights alongside the player, killing zombies and even dealing damage to larger or mini-boss type enemies. If Blood Wolf Bite is placed in the Modifier slot, a Luna kill has the chance of spawning a mini-Power-up, such as a small amount of ammo, points, or power. Classic Elixirs from Black Ops III will also arrive at the start of the Operation. Phoenix Up is for players who want to lend a helping hand, reviving all teammates and allowing them to keep their Perks. Head Drama makes every shot really count. When equipped, any bullet that hits a zombie damages its head. The Argus shotgun and Reaver C86 semi-auto crossbow will be added to the Mystery Box at the start of Operation Apocalypse Z. Discover how both deal damage to the undead and Pack-A-Punch them in game for the Ancient Harbinger (Argus) and Minos’ Zeal (Reaver C86). Also, the new Zombies experience delivers a new Gauntlet later in this Operation. Players will be able to tackle thirty new challenges while battling the undead in the upcoming “Alpha Omega” Gauntlet, “Duck and Cover”. The Aether story returns to an expanded version of Nuketown players have never seen before. Battle for survival as the Primis and Ultimis characters for the first time in Zombies history in “Alpha Omega”. With a map 400% larger than the original Nuketown and packed with twice as much character dialogue than previous Zombies experiences, “Alpha Omega” picks up where the events of “Blood of the Dead” and “Classified” left off. Players will face off against new enemies and unravel the twisted secrets of the Aether story as versions of Nikolai, Richtofen, Takeo, and Dempsey from two different timelines. What lies beneath the surface at this overrun Broken Arrow testing facility?
  27. 2 points
    I'm gonna throw my nominations in as well. Good old PINNAZ cause he has been on top of his game in regards to Aether Storyline content. 1, 2, 3 My second Nomination goes out to Pizza as well. My third nomination goes out to Meh. For his work on the Unity series he has created (It's all in here .) And not to forget about his major complaining post and because he keeps playing Hangman with me. Yes, yes, yes, I am a bit biased. haha Honorable mentions go out to Radzakpak, Eclipse, Electric Jesus and 83457 and Anonymous.
  28. 2 points
    My nom nom goes out to @ZombiesAteMyPizza! Not only a veteran member of the forum, but also a consistent participant in just about every topic throughout the last three months. His specialty is guides taking you from initial setup through round 100, but offers thoughtful insight in all areas. I feel in the past high round guides may have been over shadowed by theory threads, but in the current age of Treyarch that slaps you in the face with story details we can look to different content. Ancient Evil BOTD Dead of Night
  29. 2 points
    I have three potential answers, one for the Der Riese appearance, one for its BO1 appearance, and one for what it could mean now. They can all potentially be true. Der Riese With 601's first appearance, let's remember that that very spot on the loading screen would be the player's first encounter with the Group we know so well, Group 935. We also see from the map of Der Riese that the layout may have changed considerably, and much was cut prior to release. This leads me to believe that the image was created early in development using actual plans for the map. Who's to say the infamous Nazi organization was not originally called Group 601, but was swapped to 935 when actual fine details were added. How was this detail not spotted? Either A. It was spotted and was left in due to time constraints/to add mystery, B. The developer in charge of programming this loading screen did not notice the images were different (Not every developer behind Zombies at this point was surely aware of the story going on, and that is a hard detail to spot if you aren't looking for it since the rest of the logo is the same) I realize this explanation is kind of lame, but this was a time where the story was still in its infancy. Black Ops I Upon looking at that texture again today, something really struck me about it: It looks a lot like a Metal Album. If you look at any Heavy Metal album, there are usually images of a lot of the same things: skulls, explosives, death, destruction, war, etc. There are usually themes of such things as well, and world domination or the apocalypse are popular ones too. This is consistent with its Berlin Wall appearance since it appears to literally be an album. "Strength Through Order" totally sounds like some phrase you'd see one one as well. Stufe Zwei sounds like a badass German band name to me. My best guess why Group 601 is involved is that it was meant to be a nod for zombies players and that they liked the Group 935 logo already, and didn't want to confuse anyone that Group 935 was a band too. What does NZR stand for? Nazi Zombie Records of course. Why is there a nuke going off in the background? The album was released in 1960s East (or West, not sure from what side the map is on) Germany, during the Cold War, a time of nuclear threat, and Heavy Metal was just taking off as a genre, heavily contributed to by Germany: https://en.wikipedia.org/wiki/Music_of_Germany#Heavy_metal So why did the first texture not appear in game? Maybe there was a map planned for release where that record would have fit perfectly in the setting, but it was scrapped and so was the album cover. But then with the DLC Berlin Wall map, they redesigned the cover, possibly because the text at the bottom could not be read or in-game the textures were not good enough to read. I think this is the most logical reason for this appearance, and unfortunately it has little to do with zombies. You could also make the case, however, that this Group 601 band in the 60s based their whole aesthetic about what little information was known about Group 935. I'm sure with Kino der Toten being in Berlin, near the wall, people living in Berlin may have at least seen inklings of what was going on. The Real Meaning The logo's reappearance is no coincidence and was clearly intentional. With Classified clarifying that the three Global Polarization Devices were intentionally planted around the world by Richtofen via Operation Stapler and the equivalent with the Soviets, it seems his plan would not have been complete had he actually entered the MPD prior to teleporting Maxis and Samantha away. There was more. But, Operation Shield seems to have involved unleashing the undead at Der Riese to keep them and the scientists contained. Group 935 was in disarray and disbanded, how could Richtofen proceed? By working for the Americans of course. Introducing Stage Two: Group 601, their maxim? Strength Through Order With Maxis disposed of, Richtofen's enemies dead or traded away to the Soviets, and his allies such as Doctor Schuster traded to the Americans, Richtofen would now surely be hailed as a hero and given riches in America. With this foundation, he would create Group 601, and Broken Arrow would never need to be created as they would fill this role, using 115 from Groom Lake to complete stage two of the plan: Activating the GPDs, entering the MPD, and controlling the world. Only Richtofen would now know how to teleport to the Moon. This is why Schuster could never perfect this type of teleportation for Broken Arrow, Richtofen never taught anyone else. He had it all planned out perfectly! But that little girl stepped in the way... How is this important for the future? It may not be... OR, it might be the key to defeating Doctor Monty. With rumors of a remake of the Victis maps, where all three towers appear, perhaps while Primis is at Nuketown and whatever final location DLC 4 takes us, Victis will be completing a mission to reactivate the towers for Primis in order to enter Agartha and defeat Monty once and for all. It turns out Richtofen's plan may have done more good than he even anticipated.
  30. 2 points
    (This thread is heavily inspired by @RequixEclipse's comments on the CoDZ discord) In ancient alchemy, 'Azoth' was a mythical universal medication that was sought by many. It was believed to be the essential agent of transformation in alchemy, it's name was given to mercury, the animating spirit hidden in all matter that makes transmutation possible. It was believed that our world was surrounded by a sphere of lights or stars, with beyond that the Schamayim, or Heaven. This Schamayim is the Universal Mercury, or Azoth: "The measureless spirit of life". The term 'Azoth' was considered by occultist Aleister Crowley to represent a unity of beginning and ending by tying together the first and last letters of the alphabets of antiquity; A (Aleph, the first character in the Phoenician alphabet AND the Alpha, the Greek first letter), Z (Zeta, the final character in Latin), O (Omega, the final character in Greek) and Th ( the final character in Hebrew). From Alpha to Omega... Now I really recommend reading @Tac's thread about The Great War, connecting not only the Vril, Nordic and Lovecraftian mythos, but also their energies. Aether, Element 115, the Welteis, Ethereal Energy and Vril might be very well be the same thing, or very similar (Different levels of concentration). Note that these energies, or Vril at least, are also capable of great healing and great destruction, already applied by the Ancient ones. No man is able to handle this energy, thus we need conduits to vessel this energy to our will: the Golden Vril Rods is a very compact example of this. Moving on, before the Second World War, Hitler was aware of "Anti Gravitational Fields" very early on in his rise to power. It is speculated that he became interested when when he would see glowing orbs following around aircraft. Now, old mythologies involving Vril Energy mentioned ancient flying pyramids called Vimana's, using a so-called Mercury Vortex Engine as well as the power of an Eclipse to form a Tornado that activated the anti-gravity mechanism inside the vessel (this is also what we see on the Shangri-La loading screen). After getting familiar with the mythos, Hitler put his top scientists on the job to figure out as much as they could. One thing they figured out was the existance of "Super fluids" that are essentially metals that can be transformed into a liquid state and effectively conduct electricity. The prime example of a "super fluid" here on earth is Mercury. A type of Mercury that is believed to exist is red mercury, a substance of uncertain composition purportedly among others, used in the creation of nuclear weapons. The Nazi's also equiped it on their most top-secret project: Die Glocke. Die Glocke was a metallic object said to be between 12 to 15 ft tall and about 9 ft in diameter, in the shape of a large bell. The device ostensibly contained two counter-rotating cylinders which were be filled with an extremely unstable radioactive mercury-like substance, violet in color. This metallic liquid was stored in a tall thin thermos flask a meter high encased in lead. Additional substances said to be employed in the experiments, referred to as Leichtmetall (light metal). Among these was thorium and beryllium peroxides. Richthofen applied this technology on his inventions as well: The purple cilinders in the Matter Transference Devices are also believed to contain this liquid substance, as well as the Wunderwaffe DG-2. Later, the Ascension Group had a project running named 'Project Mercury', in the community known as the 'Gersch Device': a portal to/through Aether. Now this Mercury, actually a not-that-rare type of metal, seems to play a major background role in our story, connecting Die Glocke, teleportation, Shangri-La and possibly also Vril. Since Azoth is connected with Mercury as well, which is believed to have healing abilities, just like Vril, what is the role of Element 115 in this? Also, has Broken Arrow a Die Glocke-like device using Mercury? In Der Riese Doctor Maxis said that they need a larger conduit to channel the energy. As @PINNAZ mentioned in the other thread, is this conduit what we will come across in the upcoming DLC?
  31. 2 points
    @PINNAZ brains! In another thread, @RadZakpak already pointed out that the Shard has distinctly different properties than any other Element 115 rock: Also, concerning Broken Arrow's need for the Focussing Stone: Richthofen created and used the Stone directly before the End of Earth, so presumably after the upcoming DLC. Where did Broken Arrow got their Focussing Stone from? As it appears to be merely a shrinked, thus more concentrated source of 115, they might have created one by theirselves. Also reminds me of this old thread where the possibility that 115 that is 'exposed' to the Casimir Effect becomes Vril (thus, highly concentrated 115 is Vril). The Vril Rod is used to transfer and pilot the Vril force into the MPD. Question is, what is the role of the Shards? Could these be Vril rocks as well? Where do they originate from? Perhaps they must amplify the Ethereal Energy, just like the crystals seen previously in the games: Next to the Shards/Gems/Crystals/whatever, other applications of 'Orange' and 'Blue': The blue wormhole thing in the sky of Origins in opposition to the orange wormhole thing in Gorod Krovi's intro The orange rifts used by Primis while obeying Monty in BO3, in opposition to the blue rifts used by Primis now in BO4 The blue and orange lines in the sky of Revelations Blue zombie eyes (Richthofen, Templar and Crazy Place Zombies (or purple?)) and orange zombie eyes Orange (Maxis) and blue (Richthofen) ethereal energy, beams and orbs coming from the Global Polarization Devices The Rift in Buried is Orange Next to these we also have red (eye colour) and purple (eye colour, "Hell is purple", MTD)
  32. 2 points
    The 3 inputs panels at the bottom of the Broken Arrow MPD require - - Vril Device - Black Egg - Focusing Stone Another panel requires - - Red Elemental Shard (Which Richtofen has from Blood of the Dead) The 3rd Panel requires - - Blue Elemental Shard (which Broken Arrow or Victus have) Red vs Blue Richtofen vs Maxis Apothicons vs Keepers
  33. 2 points
    Meh, and I say this with all honesty, you are unmissable to me. You appear to me to be someone who fits with anyone, and is liked by anyone. I feel like you're good and nice to have conversations with, both in a group and private, serious and unserious, and even in the last case you never forget to add some humour (kinda like Peter McCain in the Storybook). Furthermore you always take guilt on yourself, say you aren't perfect and you are absolutely not arrogant (unlike me, sometimes), which is a characterism I am very fund on. You, just like Radzakpak, always say exactly what I would say or I would agree with, though I mostly fail in correctly formulating a sentence. Just like this comment, haha. If you were my neighbour, you could expect me every day at your door to drink a cup of coffee with you.
  34. 2 points
    @Lenne Lieber Lenne, Glückwunsch, gute Arbeit. Alles Liebe vom CoDZ
  35. 2 points
    Eheh, that rimes. Sort of. Anyway, it is Wednesday again and time for the fourth Order of the Forgotten Mysteries post! This time we will head to a more recent, but equally intriguing oddity: Belinski square: A very prominent plaza in the centre of Stalingrad, in Gorod Krovi. It is the square with the infamous Barmaley Fountain: A statue depicting a circle of six children dancing around a crocodile. Originally meant as an artistic decoration of the city, it became a symbol associated with the blind and meaningless horror and destruction that had been terrorized Stalingrad for half a year: War. I have consulted a Russian online forum, asking how the plaza in real life was called, and it appeared that it was originally simply known as the 'Trainstation Square'. So what caused this change of name in our Zombies Universe, or at least in the Agonia fracture? Belinski is obviously the last name of our well-beloved, chronic drunk, Soviet character: Niki! It seems, however, that Nikolai was merely an infantry soldier of the Red Army, rather than some famous person deserving a square being called after him. What is more, Nikolai's wife died on the 24th of June, 1941, two days after the start of the Nazi's Operation Barbarossa: the offense on the Soviet Union. From this it seems like Nikolai lived in the very west of his country, close to Poland or maybe in the Baltic area. Additional proof for this is that, according to my helpful online Slavic comrades, any name ending with ‘-ski’ originates from the Western/Baltic/Leningrad area (however, since Stalin’s population transfer in the 1930s this doesn’t mean anything anymore). So it seems unlikely that Nikolai was some local Stalingrad celebrity or something, as he most likely didn’t originate from there. But the place being called after one Belinski would be too coincidental if it wouldn't have any ties with him. Does Nikolai have relatives? Well, you might not know, but in fact is the answer yes: He had a brother. In one of the many knocht facts of Monty in Revelations, the following is stated: The CoD Wiki says that in a Black Ops 1 map, Nikolai states that he has a homeless brother which he hates, but I cannot find any proof for that. Also, the Timeline mentions his brother too: So there seem to be quite some nods to the existence of another Belinski. But who could this be? Der Eisendrache and Zetsubou no Shima provide us some interesting ciphers: So next to Pablo Marinus, there are four other test subjects: Takeo, Dempsey, Nikolai, and a fourth unknown one. It is said, however, that one of them is a brother of the one at large in the city (who we assume is Nikolai in Gorod Krovi). So Nikolai’s brother is a testsubject of Group 935 too? What is interesting as well, is that these are facts scattered throughout all fractures: Agonia, Proditione and Deceptio, which most likely means it is something that was in the Original Universe as well, and not merely a random fracture thing. Nikolai’s brother is also confirmed to be dead. Compared with his addiction to booze, this might be why Nikalai sort-of forgot about him. But who could this be? And could he be the one who the plaza was named after? Leave your thoughts! This is my own theory, a far one, I know, but I’m gonna leave it here as well. Next to Nikolai there is only one Russian we are familiar with: Viktor Reznov. There have been some nods to him in Zombie Mode as well: The Pack-a-Punched AK-47 in Mob of the Dead is named Reznov’s Revenge. Not uninteresting is that Nikolai’s name is heard in Weasels head and that the eye colour of the undead in Mob are, just like in Stalingrad, coloured blood-red. A gravestone on Belinski Square and a sign stating: “Vengeance is mine” - V.R. A trophy in Gorod Krovi, called ‘Viktorious Revenge’ A cipher: All these nods seem to hint to the fact Reznov is, in opposition to Mason’s mind games, already dead (or at least in Agonia), died in Stalingrad. Now you see where I am heading to: Could Reznov be Nikolai’s deceased brother? As he stole blueprints of German technological advancements (possibly during his time as captured testsubject), he might have earned fame among the Soviets and a square named after him. However, Reznov did so during the war, and it would be logical that the plaza was named ‘Belinski Square’ before the war. Anyway, more mysteries surrounding Reznov have been discussed in the comments of this post. Did he die or did he live? The very first time we came in touch with Reznov was at the Trainstation Square, or Belinksi Square... Also notice the crow (thanks to @PINNAZ)
  36. 2 points
  37. 2 points
    So, you like fish on pizza, AND you like pineapple on pizza?? I'm leaving this forum, you people are making me sick
  38. 1 point
    I totally forgot Dimension 63 was so much different than the Original Universe. It could be possible the Shadowman wanted humans to find the 115 source in Tunguska, to make them creating multiversal chaos, though the Apothicans could also simply send more meteorite strikes. "Just last week there was a meteor shower, a freakin' meteor shower! And everybody acted like it was no big thing. Then, the mold showed up, all over the city. In the dark, damp alleys, there's a strange kind of fungus growing. It looks weird, and smells even weirder, but nobody's really said anything. Then people started getting sick. At first it just made them delirious... confused. Then they really got sick. It was like they were wasting away. People finally started talking about it. I spoke to one guy in his 80s, a fruit seller, at a local market. He said a similar thing happened in New England in 1882. " If they are capable of this, why waste efford to hire someone searching for more of the element at Tunguska? This Shadows phone call is odd anyway, as it seems like the 115 causes the fungus to grow and thrive. There are plants, bacterea and fungus that thrive at a soil with more of a certain metal in it. I forgot how it is called, but there are, for example, sinkphilic, alluminiumphilic and ledphilic organisms. I could see this fungus growing optimal at a soil that has 115 in it. Or 115 is possibly even the limiting factor for it to grow. And the fungus could make the population sick. However, the fact that both D63 and D1 have had an impact site at Tunguska, AND a 115 source in Northern France, leads to the hypothesis that all 115 impacts are in all universes at the same location. How is this possible? And had America suffered from a meteorite shower in 1882 and 1942? Hypothesis #2 is that 'looking to strange metals in Russia' was not refereing to Tunguska but to another random 115 impact site. And that the Bar-le-Duc/Verdun area contains a high deposit of 115 in both universes...well...this could be due to different reasons than an Apothican-send meteorite. Somehow, France seems somehow different, just like Shangri La
  39. 1 point
    Missed the first time around. Welcome, glad to see you found us!
  40. 1 point
    Yes, I can agree there. The interface can often be glitchy. And of course whenever the consoles servers get DDoS’ed, Xbox is always up before PlayStation. At least the terrible 30 days has been deducted to a mere 7 now, even if it maybe couldn’t have come at a worse time for the community.
  41. 1 point
    While I've always believed the Vril Rod was merely the conduit of the force coming out of the Focussing Stone, ancient mythologies tell it is a source of Vril as well. So yeah, I could definately see the Shard, if it is emitting both 115 and Vril, being used as a replacement of the Rod and the Stone, though less powerfull.
  42. 1 point
    Well, the maggot rotten, frozen zombies of Siberia also turned into normal human beings, didn't they? Maybe the Elemental Shard rezurrects a human being by restoring everything according to his stem cells and genetic building plan: How you look is all written down in your DNA. Neat work, once again, Rad! Point 1 is a great correlation you've made, but point 2 is at least as interesting. To understand this, we must understand the role and usage of a 'soul' in this story in general, which is, as my old mentor Hunter once said, "just as big as CoDZ itself". If I may share, this was one approach he started upon a long time ago, merely about the transfer of souls: https://docs.google.com/document/d/1MGDZmPvvNeqKn3Rp1QXdjif5-taH0F4MV2XXFW8z-QU/edit?usp=drivesdk
  43. 1 point
    Pre-Blood of the Dead, my running theory regarding the plane was that it was being piloted by Primis minus Richtofen. Evidence for: - Its appearance in The Giant was the biggest tipping point to me. In The Giant it is landed, a sizable distance away from the Teleporter area where Primis comes together for the introduction cutscene where Ultimis Richtofen is shot. We know that Richtofen was traveling across dimensions in the time between Origins and The Giant using a teleporter located in the House, operated by Maxis. However, we do not know how the rest of Primis was travelling. Dempsey mentions having traveled to many places including Brazil and the Moon. It seems logical to me to conclude that Primis used the plane to travel, and because of its appearance in purgatory and The Weasel breaking the cycle, it has the ability to travel across dimensions. - It flying over Shadows could be a sign that Primis have been trying to follow Richtofen across dimensions, and just missed his appearance at the end of the easter egg. They seem to have shown up at the Giant trying to stop Ultimis Richtofen from allowing Primis Richtofen to step through the teleporter, implying they've been tracking him. Evidence against: - Its appearance in Zetsubou does not really tie into this theory. Surely they would have remembered flying over the island once they return to it, right? Why would they go there in the first place? It could be that they were only there briefly as they passed through the portals, and it was only a bump in the road as they searched for their destination. For all we know, due to Zetsbou's strange atmospheric events, it may be like the midway point between dimensional travel. - How would Primis have acquired this plane without travelling to Alcatraz? They make it pretty clear they don't recognize Alcatraz when they do eventually go to it. Now, however, I would be more inclined to say that the plane is being controlled by the spirit of Albert Arlington. We know in Blood of the Dead he does eventually want to help Primis break the cycle and escape, and he is attracted to the Kronorium in some way by trying to steal it. It seems he knows somewhat about the reality of his situation, and due to breaking his own cycle he can send his plane through other dimensions and times to explore. Through this journey he may have learned a great deal about Primis and now realizes how important they are. This would explain why every plane appearance doesn't seem to have anyone piloting it. Also because he is a spirit who has broken the cycle, it would be a good explanation for it being able to travel. In a way, Al has been watching over us, wanting to help.
  44. 1 point
    It's a really good map, but for me it's not as great as FIVE. I don't like the lighting at all, it's really bright and almost cartoony. FIVE's lighting was perfect, really set the scene. No Pentagon Thief in Classified which was where FIVE for me got a lot of its charm from. Plus, as much as I love Ultimis, I dunno... playing as political figures in the Pentagon was just so fitting, plus the dialogue was some of the best we've ever had, and in Classified the dialogue was pretty average as far as Ultimis go.
  45. 1 point
    Alpha Omega will be available for download on PS4 tomorrow at 10AM PST.
  46. 1 point
    I cannot see the video on this internet but your post made me excited! So we're going underground for a large part? Gonna guess it'll be in the TranZit PaP room/Pentagon laboratories style, with a lot of narrow hallways and bloody and gore details. I like the return of the Jumping Jacks, though I find it a lazy explanation to call Nova 6 Bombers 'deathly evolutions' of Nova 6 Crawlers. Damnit Treyarch learn some biology before explaining everything with evolution here, mutation there... https://twitter.com/CoDZOfficial/status/1148262297112129537 A.P.D. looks badass, though
  47. 1 point
    DE Cipher solved by @Tac Could this match up?
  48. 1 point
    I'm confused on this one. I thought apothicons and keepers had similar, but distinctly different looks. The apothicons were changed to squidys due to their exposure to the dark aether. Is the squid head being something different all together?
  49. 1 point
    Just a teaser at this point of course, but it's got me hyped AF.
  50. 1 point
    I've considered making a post kinda like this for quite awhile now. But my message that I would be conveying would be different. Your message seems to be motivational, whereas the message I've wanted to convey is actually more of a "thank you". I really don't have the energy or motivation to make a full post, but I figure it's time for me to say my piece. I'll try to keep this more on the brief side as this is just a comment on another's post. I don't think I've ever mentioned any of this to this community, but here it is. I have been struggling with severe depression, extreme anxiety, and the worst of many more than I will mention, a severe case of PTSD. I was what most would have considered "too far gone". I was having several flashbacks on a daily basis. The damage and pain I've caused to those around me still bothers me everyday. I was sent to a "program/residential" in Utah. I was there for a bit short of ten months. The only thing that managed to keep me going on a daily basis was music. I was always, and I do mean ALWAYS, listening to music. My therapist even made exceptions in the program to ensure that I could keep listening to music throughout the day. The emotions and deep meanings that can be conveyed through music are widely overlooked. Anyway, over time I became more stable and the flashbacks stopped coming. It was a slow and painful process, but I can't stand the thought of where I might be today if I hadn't gone through it. When I got back, I knew that I had to keep myself occupied or I would risk falling back into my old ways and depression. So, I found a story and a community that I could immerse myself in. That was what brought me out of my days of lurking this site. I had been lurking around here since around BO2 times, but didn't make an account and start posting until I got back from residential. This community gave me something to do on a daily basis. It gave me a place where I felt that I was contributing and I felt like I belonged. Being a part of this community has helped me with my depression and helped me learn to socialize. This community has helped me to a degree that I cannot express with words. I am truly thankful for this site, the people running it, and the community that drives it. I'm not sure if I'd be here without it. Well, that's enough for me to say here. I'll probably start posting again at some point, but for now I'm mostly just lurking. Thank you, und goodbye.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .