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weslyfe

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About weslyfe

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    weslyfe
  1. I'm wondering what everybody favourite style of gameplay is in the zombies series? There are a lot of different styled maps throughout zombies. Starting with Naacht-right through to Outbreak. I myself do prefer the run and gun style proposed in Mob of the Dead, but I don't believe it would be the same without cherry, acid gat, shield, etc. But I also liked the open feel that maps like shi no numa brought. The swamp was a direct influence on why I enjoyed origins so much. Origins by design was nostalgic. The mud reminded me of the swamp from Shi No Numa, and the laboratory/industrial 20th century feel gave me an atmospheric vibe reminiscent of Ascension. They added new features, some of which overwhelmed the lack of difficulty in the map, but the staves added a mystical/imaginary impossibility like that of Sega, or SNES games used to bring to me. I believe the intensity, length, and interaction in the storyline development has been deemed vital by consensus in the community. So therefore, the question I'm posing to the community is what has everyone's favourite style of gameplay inhibited by map design been? and what factors in the environment of the map allowed for this style of gameplay?
  2. What is considered Plagiarism

    Is the problem that you are plagiarizing your own post on the forum, or is it that you are plagiarizing the basic idea of zombies? I kind of see this as a way for the professor to promote critical thinking when creating new ideas. Therefore, it could be as simple as they want you to create a new idea, that even you haven't thought of yet. You won't be receiving the practice if you have already done the critical analysis required for creating the setting, conflict/stuggles of characters, development, atmosphere, and so on. Anyhow, I don't see this as plagiarism in any form. Explain to him that you are the internet identity that created that post and rewrite!
  3. Welcome to the forums weslyfe :)

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