Jump to content

BrayJayTheZombSlaya

Member
  • Posts

    100
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by BrayJayTheZombSlaya

  1. I love the FG-42 in W@W! That thing was a tank, though the recoil is tough to manage at times. I also like the chicom / mp5 / ballistic knife, as they all have a 110% mobility in BO2, which is beautiful when stamin up is not an option. On BO, I thoroughly enjoy the Shrink Ray from Shang, and the scavenger on CotD. The VR-11 is really fun in co-op. As my list comes to a close, my favorite weapons for killing in BO2 are the Mustang and Sally, the Sliquifier, and the AN-94.

  2.  

    3000 for a normal gun, 

    6000 for a PAP version, 

    -If you PAP a normal duel-gun it reverts to being a single-weild weapon, pitty, but that's the cost of high living. 

     

    Furthermore, I think instead of doing that, the DYW (Double Your Weapon) would say: This weapon is too advanced. Meaning you can't duel weild a variety of weapons: The ray gun, the ballistics knife, the crossbow, and the map's wonder weapon. HOWEVER I also think that once you complete an easter egg on one of the DLC maps, you get rewarded with "Porter's blueprints". This will allow one to duel wield the ray gun or ray gun M2 in any map! THAT would be worth my time and effort. 

     

    Porter's Blueprints would be a really awesome sidequest to pursue, I like that a lot more than just being able to have akimbo rayguns from spending some points. However, I think it should be a lot pricier than pack a punch, even for weapons that aren't pap'd. 10k seems reasonable imo if you're doubling the total ammo capacity in a weapon, as well as giving it extra stopping power and two separate reloads. 6k seems way too cheap. I think if this idea were to be implemented, 3arc would also try to make a wonderweapon for the map with the DYW that would only reach its full potential through the machine's use (similar to the acid gat kit / blundergat on Mob of the Dead). But, I really think the Porter's Blueprints is a fantastic idea, they've never featured him in any decent-sized easter egg yet, and that would be really interesting to learn something new about him. Question: would it be better to build the DYW or have it hidden through a quest like PaP on Mob?

  3. Hi CoDz!

     

         So, I've been thinking a lot about the things I've enjoyed thus far in zombies and other game modes, as well as things I do not enjoy. I've came up with a bunch of ideas that would either expand on the enjoyment myself and other zombie enthusiasts have experienced, or mitigate the bad situations with a simpler alternative.

     

    My best idea in my own opinion has got to be the Duplication Device (or any better name you guys can come up with, haha) :

     

    Around the forum lately, I see a lot of people begging for a new weapon upgrade service that would be a counterpart to the fan favorite Pack-a-Punch. One of my favorite things about Blacks Ops 1 zombies (which sadly isn't much compared to what I loved about BO2) was the akimbo weapons. Typhoid and Mary, Tokyo and Rose, Calamity and Jane, Mustang and Sally (introduced in Bo1, thankfully returned in BO2), and the amazing Zap Guns. What akimbo weapons did bo2 introduce? Only the Ultra and Violet (amazing name, lackluster fun factor and performance overall). I'm sure you've figured out what I am suggesting by now: a contraption that would make an exact copy of your weapon for a massive price. I think anything in the 10k to 25k point range would be acceptable. The only exclusion to the weapons the device would accept would be map-exclusive wonder weapons, unless one would greatly benefit from this; and weapons that are already akimbo (mustang and sally can't be duplicated, and weapons already duplicated cannot be reused). Any weapon duplicated would have its exact ammunition count doubled, so if it were empty, you'd get both weapons back, but they'd both be empty trololo :D Ammo capacity would also double, of course. Pack-a-punched weapons can be duplicated, however, duplicated weapons cannot be pack-a-punched. I've always dreamed of dual-wield rayguns. With this idea, Treyarch would make it plausible.

     

    My next idea, Tactical Weaponry and Weapon Variants:

     

    Give that second pack-a-punch a purpose, Treyarch. Monkey Bombs, Ballistic Knife and Crossbow were only the beginning of the tactical weaponry we've seen. This time around, I want things like that brought back. The crossbow, a terrible weapon until pack-a-punch made it 13 separate monkey bombs (and who knew the bolts lasted longer before exploding when you have quick revive in your perk setup?). The Vitriolic Whithering was the closest thing we've seen since then. Now there is so much potential for more. What about a gun that manipulated gravity on its target? Do you shoot that one zombie blocking your path and send him sky high, or shoot it at your own feet and giving yourself a new view of the world around you? Why not pack a punch your bolt action sniper again, not just for iron sights, but increased mobility as a whole? Or, pack-a-punch it until you get that suppressor that makes you undetectable to a new boss zombie while you hold it? With another go on the pack-a-punch machine, you can change any formerly regular gun to fulfill a new need entirely.

     

    Thirdly, I'd like to see a Chaos mode of sorts implemented into zombies:

     

    From the start of the game, a horde of 40 zombies will be chasing you, while a timer counts down and your score rises. You start with your choice between the winter's fury, any ray gun variant or pap'd starter pistol variant that has been available in the game thus far. Any time a zombie is spawning after you kill one, it has a chance to be a hellhound, napalm zombie, shrieker zombie, Avogadro, Brutus, minion or the Panzer Soldat. The ground / floor is littered with wonderweaponry of all sorts: the Wunderwaffe Dg-2, Shang's shrink ray, the thundergun (1 shot only), the Hyena Infra-Dead, zap guns / wave gun, sliquifier, 3 gersh devices, 4 QEDs, a Sweeper and a zombie shield a la Mob, along with whatever they give us in the new maps. You can choose the amount of time you play with before you start, ranging from 10 minutes to unlimited. This enables us who are burned out on zombies after long sessions to play a quickie rather than go through the hassle of a massive setup, while also allowing for high scoring games to make it competitive.

     

         Who loves easter eggs with hidden rewards? The entire zombies community of course. More specifically, who loves smaller easter eggs like the golden spork side mission? That would be me. The Insta-kill Bullet would be a side quest that when finished, granted the player a single shot for whatever weapon he is holding to kill on any round at all. The player can hold any weapon of their choice, including rpgs and wonderweapons (A one-shot shot for a weapon that already kills in one shot, lulz). The insta kill bullet will be the very last bullet in the very last clip, and is only refilled when the player repeats the quest over again (the quest should be difficult if the bullet were to be replenished each time). This would be best included on a survival map or a map similar to Call of the Dead where there is no high round mass removal weapon, similar to how George grants the player a wunderwaffe DG 2 when he is slain. I think this would be absolutely epic and player can use this for a variety of reasons.

     

         Ranking is so boring in Black Ops 2. I'd like some rewards in the upcoming installment for my continual slaying of the undead. With a leveling system that so many long for, this could be feasible. The player levels up with every round they undergo, and after reaching a certain rank, they unlock a new Pack-a-Punch Camo. Level 5 would be granted after a total playing of 200 rounds, for example, and you would unlock the Mob of the Dead Pack-a-Punch Camo for your pap'd weapons if you so choose. So on, so forth, you can unlock a golden camo, Origins blue camo, the afterlife camo, and weaponized 115 camo, among some others if desired. However, I think there should be a camo granted to players who reach a round X, and a special identifier on their rank to signify they are not a completely terrible player (similar to the prestige shotgun rank in bo2 held). This would help players recognize the skills of others in the lobby before the game starts, and hopefully grant people a chance to not be so unlucky when dealing with players they do not want to be in the lobby with.

     

    Finally, I have exhausted all of my ideas thus far. What do you all think? Comment below, as some feedback would be greatly appreciated :3

     

    With Regards,

     

    BrayJay

  4. Oh I also like how they put wall weapons in the box with extra attachments. I really liked that.

     

    When you pack-a-punch the weapons from the box that come with attachment, they lose their attachment. Its really annoying actually if you enjoy hitting the box on Origins.

  5.     Honestly, I don't think those who use the bank should be punished as much as those who don't should be rewarded. For example, a player goes to the bank on round 1, withdraws 20k, buys everything they need all game and camp till they get their money back, just a person who enjoys repetition I guess. However, another player plays the same map and doesn't touch the bank at all, not even to deposit. The next game that player plays, the points he went down with are deposited into his bank. Here's how it works: If you withdraw in a game, no money goes in the bank. On the flip side, if the game actually prompts you to withdraw in a game, and you do not (to prevent people storing money without knowledge of a bank on the map), all of the points the player holds at the end of the game are deposited (max 1 million).

     

    Things I want to see implemented-

    1. A custom box loadout for custom games: give us the option to choose between w@w, bo1, and bo2 generation weapons, and also- specific loadouts, maybe you can choose one gun to be in the box, but that exchanges another weapon in the box with an smr or spectre or something terrible.

    2. Massive stat tracking: I want to see the ratio of time I spend in game in certain areas of maps, percentage of time moving or standing still, and I want to be able to see other players. Couple these stats with a team that actually checks the cheating reports, wall glitches will disappear in a very timely manner. I think it'd also be cool to see favorite wall weapon, box weapon, overall weapon, even for each map (next gen consoles- its possible ^_^ ).

    3. New game modes: Grief mode was fun, bring that back! But, please think of some new things to add (I would love to see a chaos-ish zombies mode similar to extinction's, with huge hordes of zombies (50?  ;) ) and returning boss zombies, like Napalm zombies from Shang sprinting at Verruckt speeds...

    4. Side missions that require thought and not hours of time: Buried's side missions were barely time consuming, until the last step. Please stray away from those type of steps in the next installment.

    5. Just all in all, make the next gen consoles use their full potential, or a lot of it. I want this game to be legendary, a refined yet classic experience.

     

    Things I want to return-

    1. Mob of the Dead style building system

    2. Bank on limited maps, optional, not a necessity (reward those who don't use it)

    3. Weapon locker: let us put that mark II in there. Please 3arc  :lol:

    4. New versions of classic weapons: Can we get a mark III and IV raygun? How about a mark V?

    5. Wonder weapons from previous maps that we can put in the box for custom games.

    6. Weapons / Items that are more helpful than they appear- just the idea in general: the crossbow, ballistic knife, emp grenades, etc. are all amazing when we figured out how to use them.

     

    That's all that come to mind right now. Great thread @Stop mocking me0 :D

  6. I think the wonderfizz should return, and I like the challenge box as well as the soul chests. I also like the difficult boss at an early-ish round- added challenge is always fun. Buildable wonder weapons can come back, but I don't like them origins style or like the jet gun- die rise's sliquifier was perfect since all the parts were in the general area. I disliked how once the ammo in the staves ran out, you had to find a new way to get ammo, but that made things interesting honestly and different strategies were developed. I don't think zombies needs multiple wonder weapons per map. Lastly, I know this isn't exclusive to origins, but it'd be really cool to have new pack a punch camos every map, or, God forbid, players can choose their own camos on a packed weapon. :D

  7. How about an upgraded stun grenade? The player would receive these from the mystery box. While their uses are limited in comparison to monkey bombs or the equivalent, these "quake grenades" activate much faster, almost instantly. When they hit the ground, a seismic burst will bring all zombies to their knees for approximately 3-4 seconds. The player gets 4 of these every max ammo. This can be fully utilized for quick ammo runs, implemented into an easter egg, and would be even more helpful for a solo player than monkeys (save the player during redscreens).

    Another tactical idea I'd have would be the standard combat knife- when the player receives this weapon from the box, he/she will be in dismay when they realize they have gotten rid of a weapon and replaced it with a simple blade. However, there are two different paths to upgrading this- after one has been completed, the player can pack-a-punch the knife and receive the knife with a chain wrapped around their arm- named the Scorpion's Tail ;) if the player melees, it will do the same damage as the combat knife on round one, however, if you use the shoot button, the knife will launch in a straight line through the zombies' eye sockets, chaining up to 12 at a time. Once it has chained the max number of zombies or reached a set length (ran out of chain), the blade at the end will expand into a set pattern and return, decapitating all linked zombies in the process at any round. There is a cool down for this weapon of course, however, ammo is not an issue. If upgraded without doing the challenge, the player receives Masaki's Katana- a one hit melee till round 30ish that can hit multiple zombies in one swing, with the downfall being- you have to melee.

  8. Oh this again? Sure: 

     

    Challenge name: short battery. 

     

    The challenge works on Origins: What short battery means is only 2 of each generator can be on in a game. If one wants to obtain another generator, they must wait until the templars come to shut previous generators off. This means that perks will be limited, as well as box use, and PAP can NOT be obtained. You are allowed to purchase any gun, access any area,  and use the staffs as much as you like (I forget if one is able to upgrade the staffs without all generators or if that's just the EE….) 

     

    Its impossible to use the templar zombies to take out generators when there are only two powered, as the templar zombies only spawn when there are 3 or more gens powered.

  9. I like your idea on the weapon mods, but Treyarch has already touched on that (HAMR and AN-94 shoot the first 7 bullets and the first 2 bullets of a burst at a higher rate of fire, respectively). I think wonder-attachments would be a bit overpowered, but I like the idea of a cycling for the underbarrel attachments. A flamethrower attachment has so much potential. Ammo variation would be so nice. It'd be amazing if I could get explosive or incendiary ammo from Extinction mode in zombies- explosive doing damage to the player up close, incendiary causing zombie hits to make the screen all fiery. Having different variations of weapons is good indeed. I would like to see pistols or smgs we can pack a punch that become dual wield- realistic, no, but they did it with the pm63 in BO1, and that dropped the ball, so we need some improvement. Dual wield skorpion EVO? Yes please. Incendiary ammo on the AN-94 with a flamethrower? Completely necessary. DSR with reduced / increased mobility depending on playstyle? What a revolutionary idea. I want to see some Ghosts and probably will want to see some AW weaponry featured in zombies as well- tearing through zombies with the upgraded Lynx Sniper Rifle has always been a dream of mine after using it in infected. 3arch has so much potential here, lets hope they give us something awesome next year.

  10. Its gotten to the point in the lifecycle that I have started to deem myself the one who deserves the wonder weapon on most maps, especially with randoms. For example: I am one of four people with a mic in Die Rise. The guy who is one-barring and constantly goes down and the kid who's game sound is echoing through his kinect mic that is simultaneously inside of his mouth both say they want the sliquifier. The other guy either falls off the tower or hops in a glitch -__- I've found out by now that I am usually the only person competent enough to wield the goo-slinging gun in the lobby, and proceed to put two parts on, grab a final part, and wait for the other guys to look for the last one after they put their part on. Once they go up to power, I finish the gun and hop on an elevator before they notice. This has helped them much more in the long run, as they are the ones getting revived while I am kept safe by the pink sludge. ;) In Origins, all people ever ask for is the fire or ice staff, but when I am the only one buying doors as they hit the box, I think its fair for me to have first pick on what I want, especially considering I've normally got 7+ revives before the team gets to No Man's Land. Buried disgusts me and I don't foresee myself ever playing with randoms on that map. On black ops 1, I wait for the people to go down with the baby gun, thunder gun, whatever as their mule kick weapon and spam box: at that point in the game, the only thing I can say is "It's for the greater good." Randoms are quite the challenge to deal with, so you have to become the freeloader you hate sometimes.

  11. I full heartedly agree with you on the difficulty of this map, buuuuttt...

     

     

    I have started playing Origins again. Not because I like the map, but I feel I'm capable of better than my high of 27.

    Origins is not a hard map, but a very time consuming map. A lot need to happen before certain rounds for your ideal set up.

    Wind staff parts ideally before round 4 before zombies starting moving faster.

    Ice Staff parts ideally before round 4, otherwise will have to wait until round 10.

    Before round 8, you need enough points to open all debris for either Boomhilda or have the upgraded staff.

    Seemingly every end of round, you need to leave 1-2 zombies unharmed to run a few errands.

    I have played Origins a few hundred times, perhaps only once have I gotten all 4 staffs upgraded by end of round 10. Not only do you need to be very very good at points generating, you also need to be very very lucky and have superior patience.

    I call this the hardest 10 rounds of zombies. No other maps parallel the level of difficulty and the rarity of successful setup. MOTD maybe, NML maybe, but for me Origins presents the toughest challenge.

    Have Boomhilda and all staffs upgraded before round 10, is it the hardest challenge in all of zombies?

     

    I disagree on Mob of the dead being nearly as difficult as the beginning of Origins. Mob of the Dead seems difficult on paper- get all the plane parts, feed the dogs, grab shield / acid gat parts / warden's key, get free blundergat with the hatchet, etc. However, carrying out these tasks is much easier than it sounds. The dogs only require 6 zombies each, most Afterlife challenges can be done together in one afterlife, and the environment in Mob is much more forgiving as compared to Origins (zombie AI, Slow mud / the lack thereof). Origins is much more difficult to set up, and I don't even understand how Mob of the Dead can be compared.

  12. The thing that it appears everyone wants to see more of is customization. 

     

    That's what's going to sell the base game for zombies: 

    Our own characters

    Hand-picked weapons

    Possibility of groups/clans 

     

     

     

    Map wise, I'll take just about anything trayarch can dish out, as long as it 

    -Does not ruin the story

    -IMPROVES the story

    - Uses next-gen tech. to it's full potential. 

     

    On the topic of next-gen tech and using full potential, how awesome would it be to see a gamemode or even a single map where instead of the normal 24 zombies per horde, we could have 50? I think this would be better as a singular gamemode with no connection to the story, just running from the largest horde in existence with no way to defend yourself. Anyone else support this idea? I just love chaos in zombies honestly.

  13. Hi CoDz, BrayJay here!

     

    Today I was wondering what everyone thought about the idea of hidden songs throughout the maps, whether they should return in the next zombies installment, and of course, your favorite song. I will start. I love the idea of finding items across the map to activate certain things, but my favorite reward is of the musical variety, as it can do multiple things for me in game: when I hit that final meteor, teddy bear, whiskey bottle, whatever it may be, and hear those initial notes to the song only playable on that specific map, it definitely gives me the feeling of accomplishment comparable to getting the Scavenger (favorite wonder weapon) from the box. I also enjoy the songs because they help lighten the mood for me while playing zombies, and I am reminded that it is just a game, while also increasing my focus towards wreaking havoc on the limitless hordes. I think these hidden songs should return, and that multiple songs should be implemented into the map, similar to Origins (3 songs = 3 times the feels). My personal favorite song to trigger is Avenged Sevenfold's "Not Ready to Die" on Call of the Dead because of the length as well as the sheer adrenaline rush I receive from the edgy riffs throughout this musical masterpiece. How about you all?

  14.  

    Too many, I'm sure. But everytime that i let the kick from rg2 push me off of the edge of the building in Die Rise comes to mind.

     

     

    I've actually never went down due to the mark II's kick... yet. But Mustang and Sally? Yeah, that's a different story. I was killing the scientist on five from the balcony and pushed myself back marginally enough to hit the safety bars on the balcony and boom, reviving Ya Boy BrayJay.

  15. College

    It's never going to this good as a gamer. You have all the freedom you want, given that you keep a nice balance between school and entertainment. During my freshman year in college, my roommates and I played Madden exclusively, often from Friday night non-stop into Sunday. I gave up gaming for a girlfriend in the second year, what a dumb thing to do. If you are a college student, you probably own a world record or two.

    If your real friends all play then you probably play often as well.

     

    This is the situation I'm currently in haha. However, I've recently determined I'm wayyyy better than anyone in my friend group (not trying to be cocky, just realized its a fact after carrying them many a game). I've been putting my name out all over twitch for a high round co-op partner hehehe. I feel that eventually I will hold the record for something ;)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .