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CarlSpackler9

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About CarlSpackler9

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  1. Gotcha. On a side note. While I was in theater mode, I went and explored down past the ledge in the gazebo right outside the pack a punch room. It looks as though there's a slim continuation to the staircase along the wall. Not sure you could jump the gap, but a tramp could sure get you there. When I flew down the staircase and reached the bottom of the stairs, it almost looks like there's a dark hallway. If you or someone has seen this, tried it, or knows what I'm referring to I'd be curious to hear your responses on it. Just getting baited to make the jump or could you "awaken the gazebo" and find something down there?
  2. I was playing buried solo and I wanted to see what would happen if I bought all the perks with the turbine. I did, and also got the two free perks from the ghost lady using the time bomb. I had 6 perks, all but vulture aid. When I got the free quick revive from the ghost chick it was the only perk illuminated. Took the portal back, got a max ammo and refiled my bank using the time bomb. I turned on the power a couple rounds later. Shortly after I got trapped in the courthouse and got downed. The game was over.... Went back and watched parts of the game in theater and quick revive somehow wasn't illuminated anymore, even after I had turned on the power. Was this a glitch or are there other elements to the time bomb I'm not fully grasping? I went over the patch notes and I came across this: "The Time Bomb now functions correctly if the Player has both the Time Bomb and the Monkey Bomb in their inventory." Does this have something to do with the Richtofen End Game Mule Kick?
  3. Has anyone gone through the book titles in the aftermath book store? They seem very relevant to some of the zombie themes.
  4. There's also a crane on top of the Gg bridge you can only see when on the plane. As far as I could tell, it's the only crane without a crate and a body hanging from it.
  5. I'm new to EE hunting. Tranzit got me hooked. I was wondering if anyone thinks there is any significance in being able to grab a new hells redeemer whenever in afterlife and having the ability to go to prone after. Also, when getting the golden spork you have to destroy that blue and green poster. The poster references a tomb and the redeemer or retriever. It seems natural to assume you can access the tomb somehow with retriever/redeemer or spork. The tomb that has me hooked is in the generator room by the docks. While you can only enter the room with the tomb in afterlife, there's a hole in the top left where you can throw frags, retriever/redeemer, and shoot acid gat etc. Another thing bothering me are the stacks of bags on the Gg bridge that say mireto made in usa. Mire- A stretch of swampy or boggy ground. The Gg bridge resembles the tower of babble with the electrical coils attached to the Structure. Also, the orange orb hovering in the sky (if you are looking at the electrical chairs look up and to the right) reminds me of tranzit. Are the tower of babble and the Gg bridge somehow linked? Is that why when I throw the redeemer a lot on the bridge my character keeps referring to Nikolai? I'm new to this so it's hard for me to judge relevance or how deep to look into aspects of the game. The whole alternate perception of reality on tranzit is what hooked me but is also what has me grasping on the faintest of possibilities. Thoughts?
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