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About deadcrow

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  1. My biggest fear is more of the same. It is seriously time for the game to evolve. Give me upgradable positions, strategies beyond circle-running or picking a hold point based on glitches, number of windows, and/or weapons on the wall, and something to work for besides wave count. There is no reason the game can't be a whole lot more than it is...and I hope they figure that out.