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RadZakpak

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Posts posted by RadZakpak

  1. 2 minutes ago, anonymous said:

     

     

    @RadZakpak I espessially like the Black Sea Lab, as it is located in an area we've never heard about or expected before, yet it features some story intel that explains loose ends. What crew would be playable?

     

     

    Hmm... now that I think about it, what if this map took place in the alternate timeline where Ultimis minus Richtofen joined up with Gersh? Let's say at Ascension, Richtofen decides to abandon Ultimis to try and defeat Sam on his own. Ultimis saves Gersh, and they find a way to give him a body at this Black Sea Lab, which Gersh would know about if it was taken by the Soviets. Then maybe Richtofen fails to get inside the MPD since he is alone, and Samantha turns her attention on them as she now wants a body for her father. With new bodies being generated, this might be a good place to go into the whole Super Soldaten program where Richtofen had cloned Ultimis. Maybe you can fight deformed clones of Ultimis?

  2. Here's a couple of ideas:

     

    -Zero Base: The map would take place at Zero Base, a place created by an alternate Doctor Maxis to house artifacts he discovered while travelling through space and time. You play as Victis, set during the events of the comics. You find a great number of ancient Keeper artifacts that further delve into their history, and you have radios from this alternate version of Maxis, explaining what universe he came from, and how he acquired the Kronorium. The new wonder weapon could be a variation of the 31-79 JGB215, perhaps a version with swappable artifacts to use like in concept art for Shangri-La that have different effects. Zombie Richtofen exists as a mini-boss that does not directly attack the player, but will stalk them around the base, rallying zombies to run faster when he comes near. Shooting him causes him to hide for a while. The easter egg quest would require four players, and follow the comics where Stuh acquires the Kronorium and you give your blood.

     

    -Expanded Shangri-La: Following a similar design method to Treyarch's Aether maps in BO4, Shangri-La would be made up of the original map plus a great deal of expansion into the temple itself. Notable story goodies inside include statues of Primis (As Cal theorized from Revelations), a portal to the Crazy Place (As Anon mentioned), and a radios from Richtofen as he explores the temple and discovers the purpose of the statues and the temple. Can also get more story about Sally and Brock and Gary. Could also show Soviet influence in the temple as confirmation that they have taken over the temple, hence the lunar lander.

     

    -The Black Sea Lab: @NaBrZHunter and I discussed this awhile back at length. It takes the idea of Atlantis, and instead turns it into an underwater Group 935 lab. The idea that he had for the story was it is within the Black Sea near Italy where lunar experimentation is performed. The Russians eventually discovered the facility and took it over during the war, and there is where the Vril Rod was being kept. In Richtofen's deal with the Soviets, he asked that the Vril Rod be returned, hence the submarine in Call of the Dead. The map would be mostly interior, showing another side of Richtofen's operation against Maxis. Here we discover Group 935's plans as the war would have progressed. There would also be sections underwater which can be traversed with scuba suits. Similar to Moon, occasionally, there will be breaching events that could cause areas to become flooded with water. These are announced over a site-wide intercom, and involve underwater Panzer Soldaten that will approach windows and begin slowly breaching them. They must be dealt with by venturing into the water and killing them. I was also thinking the lab could be built on ancient Keeper ruins left long abandoned, and by using your suit you can venture into the ruins and explore their work and learn more about their role as protectors of the universe.

     

    -TranZit in its Prime: Imagine the Hanford facility before the rockets hit earth. So no pesky lava or fog. The map is set in daytime, and includes all previous areas. You play as Russman, Berkeley, and two new agents from Broken Arrow. After sending a sample of Avogadro from Camp Edward, Russman and Berkeley return to Hanford to find Broken Arrow has recreated Avogadro, and he has begun raising the dead and fighting back against Broken Arrow. Here you learn more about what happened to the citizens of the town before Broken Arrow took over in the 60s-70s. You get to explore the local Sanatorium to uncover the horrors of Broken Arrow's research. There are more underground areas like the power station. Pernell will occasionally talk through electronics. TEDD looks brand new, but his attitude is just the same. His bus can be called and sent to locations on a whim. He can also take alternate routes to get places faster. You can also pay him in points to get out of the bus and fight with you for a short time. As you play, Russman begins to question his allegiance to Broken Arrow as he uncovers many of their dark deeds. You work to contain Avogadro through any means necessary.

     

    Lastly,

     

    -Die Rise Remade: With the revelation this place is a Broken Arrow facility, remake the original at the same time and place, but with more explorable areas and one new key feature: A grappling hook. BO4 has a grappling hook, and everyone knows grappling hooks make everything better. Also be able to call elevators without keys, add Bios as enemies, give a little background on the facility and why it is here. Also explain the polarization device and who commissioned it.

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  3. 9 hours ago, anonymous said:

    By the way, what happened with chapter 12 - 17, including my favourite chapter '....I will build my Church". Seems like they are still in the doc but not in the chapter lis

    I'll check on that! Probably something to do with me copying the whole doc I have into this one since I made some minor grammar changes to previous chapters.

     

    Edit: Fixed now.

  4. 3 hours ago, anonymous said:

    The only thing I wonder about is where their influence is in Gorod Krovi. And how the Apothicans had enough influence in MotD/BotD to made those eyes colour red, but not in Shadows of Evil.

    This would be where the theory that the Dragons were created using Apothicon Blood comes into play. Apothicon Blood may have also been used on Stalingrad to resurrect the dead, giving them the red eyes, or the dragons simply act as vessels like the giant worms, controlling the dead.

     

    As for Mob and Shadows, I believe it could have to do with the type of dimension they take place in. Mob/Blood are in a pocket dimension where the Warden holds complete control, and he may be influenced by the blood, allowing him to continually regenerate. While in Shadows, the Shadowman is only showing a mirrored, pocket version of Morg City where he has limited control due to Keeper intervention. After freeing him, he abandons the pocket dimension until he is forced back by the Keepers and trapped in the Key.

     

    It's not perfect, and though I also like the idea of George Romero being controlled by the Blood, it begs the question why the zombies there would still have yellow eyes.

  5. Also worth mentioning as I've just noticed it, in Shadows of Evil the Zombie eyes are yellow, and so is the glow from the parasites:

     

    See the source image

     

    In Revelations, when the giant Apothicon is present, again, the eyes of zombies are red, as well as the glow of the parasites:

    image.png

     

     

    In addition, in the cardboard version of the Great War on the stage of Revelations, the eyes are red again and the giant Apothicon is in the background (just above the margwa in this picture:)

     

    image.png

     

    It's possible this is just a case of artistic license, as the Primis crew are wielding the wrong staves, but it does provide some amount of evidence for the further connection.

     

    We can at least confirm at this point that the color has to do with direct influence from some being and has to do with proximity (Shown by Alpha Omega). The reason the eyes are yellow in Shadows may be the biggest mystery. My only guess is that perhaps yellow is the default, as has been speculated, and instances of red indicate direct, free Apothicon influence. Shadows is the only map to throw a wrench in that idea to my knowledge, and it may perhaps have something to do with the level of proximity and Apothicon influence there. The Shadowman is ever-present, along with the giant laser-boi in the sky, however these beings may not be controlled by this Apothicon blood, so to speak.

     

    Dr. Yena's research indicates that the blood is made up of tiny organisms and feels almost alive, like some kind of hivemind. It reminds me of the Hunters from Halo, which are made up of tiny, orange worms that form colonies, inhabit armor, and create a hivemind which can be seen as a single individual. The entire Covenant is not made up of these worms, just the Hunters. In a similar sense, the Apothicons may not be made up of Apothicon blood, which sounds stupid, but remember that Apothicon blood is just a name given by humans to understand it because it came from giant Apothicon beast. I would speculate that these tiny organisms were either assimilated by the corrupted Keepers from some unknown planet, now known as Apothicons, and used as blood for the giant flying type Apothicons, or these organisms were created in some of the dark experiments committed by the Apothicons that also produced the first teleporter and the MPD.

     

    The idea that these tiny organisms were used by the Apothicons to fight for them against their will is further enforced by the way the Blood acts in Tag der Toten. The Apothicon Blood begs to be freed, and asks for help from the player, guiding them towards trying to help them, when instead we use them to create the Agarthan Device. Assisting Victis in their quest seems counter-intuitive to what the Apothicons would want, but it would make sense if they are not necessarily willing allies to the Apothicon race.

     

     

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  6. 7 hours ago, anonymous said:

    I like it how Pernell's character is so much different than the sort-of prototype of this chapter (the one that is deleted now). While for sure, this version is closer to how Pernell's character appears to be according to the Alpha Omega radios, I actually liked your own, initial, clumsy version of him.

     

    Anyway, good chapter! Like the McCain-Dempsey-Gale thing

    When I initially decided to do chapters with Peter and Cornelius I imagined them having a similar relationship to Archer and Cyril from the show Archer, where Archer/Peter is a capable spy who is an asshole and shows no respect for anyone while constantly making jokes on the job, while Cyril/Cornelius is a man behind the scenes who is pathetic and gets no respect from anyone. Over time I drifted away from that after that first chapter I wrote, partially because it was so derivative, and also because I wanted Peter to contrast Richtofen as the more moral and everyman type main character and the way I originally envisioned him was not very likable. It also just didn't fit tonally. Alpha Omega further reinforced the new Peter by making him sound like a very caring, loyal person. I also like Cornelius much more as he is now.

  7. New chapter! Chapter 25: Eviction: https://docs.google.com/document/d/119PjSqvTF3pVxpt7SW2YC9AXeOYYVObOCDe-zwwqfL0/edit#heading=h.pokbj05d74l8

     

    I cut the original Chapter 25: Heart of the Reich, another Peter-focused chapter because it just didn't quite fit in with the story I want to tell. Eviction is Peter-centric, but much more laid-back and dialogue heavy. Next chapter, Judgement Day, has potential to be one of my favorites, whenever I do eventually decide to write it.

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  8. I like your thoughts on it, and now that I think about it, yellow may just be the default and Samantha didn't bother changing it. She was traumatized going into the MPD and probably didn't care about the eye color: She just wants revenge. Richtofen, on the other hand, is a very vain individual. He just won his place inside the pyramid, and he is going to flaunt it. Just like Eddie, the man-child Richtofen sees blue as the best color for their eyes and goes out of his way to change them so that EVERYONE knows their CORRECT color.

     

    That's pretty much head-canon but totally fits his character. Him losing power in Buried is him also losing control of the color so they revert to their default state.

  9. 18 hours ago, anonymous said:

    The difference about the original fate of Sophia and the fate in the Agonia fracture is interesting. You really play with the suspence for the readers, and it shows how close she was to death. Also quite ironic how she leaves Group 935, in oposition to how she stayed and kept loving Maxis when she was a robot, in an alternative reality

    Suspense is what I was going for by playing with expectations. I was never quite sure if the S.O.P.H.I.A. robot was limited to only the fracture, which I believe she is now, but I don't believe this version of Maxis would do such a thing, despite how low his life has gone. He's dug himself in too deep, and now he wants nothing else than a quick escape to restart his family life.

  10. Believe it or not, Chapter 24: "Pygmalion" is finally ready to read. I put in several hours trying to update the site version of the Storybook, but it is still way too finicky and I need a better solution for copying over the updated chapters. For now, check out the newest version of the Storybook here: https://docs.google.com/document/d/119PjSqvTF3pVxpt7SW2YC9AXeOYYVObOCDe-zwwqfL0/edit?usp=sharing

    You can click to view the latest chapter using the outline on the left. With the doc you can also add comments on the right, so if I've made any mistakes, let me know. I hope you guys enjoy, as it felt good to come back and finish!

     

    I know it's been a while since I've updated, so if you are new and have not read any of the Storybook, check out the OP for more info and read from the link I posted above.

     

    I also went back and updated Chapter 16: "I Will Build My Church" to fit the new information we have about the Angola excavation and finding Jeb Brown's work.

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  11. I'd like to bring this thread back to life because I believe the answer to the most mysterious eye color, red, has been answered. In the wake of Tag der Toten and the end of the storyline, seeds have been left to explain this mystery which I would like to explain.

     

    In Tag der Toten we are introduced to Apothican Blood: A collection of smaller organisms that form a hive-mind and make up the blood of the massive Apothicons, like the one we see in Revelations.

    maxresdefault.jpg

     

    It just so happens that the zombies in Tag der Toten have red eyes. Given Alpha Omega's confirmation that an Aetherial entity close enough can take control of the undead, it is reasonable to assume the red eyes are a result of the Apothican Blood, which can form coherent thoughts and actively fights against Victis as they try to harness it. Don't believe there is a connection yet? I'd like to remind you of the first time we saw red eyes in Zombies, the first time that I neglected to mention in this very thread. 

    latest?cb=20110626151251

     

    That's right, Russian Cosmonaut Zombie Monkeys are the first enemy to have red eyes. What is the significance? Allow Dr. Yena and Dr. Gersh to explain:

    Quote

    Gersh: How are the experiments coming, Doctor Yena?

     

     

    Yena: Fascinating, Anton, truly fascinating. The blood is not so much fluid as it is very much alive. It moves, it changes shape at will, it reacts to our touch.

     

    Gersh: Alive? How is this possible?

     

    Yena: I'm not sure. One theory is perhaps the creature itself was more of a vessel and that its blood is made up of million different organisms that control it. Like a crew piloting a ship, the creature died but the organisms inside survived, trapped at the bottom of the ocean.

     

    Gersh: Is it sentient? How is it able to move?

     

    Yena: The blood uses negative space which exists between molecules. This negative space provides an influx of energy. Which we believe fuels the blood, giving it the ability to move.

     

    Gersh: Do you still believe that this blood is suitable for our primates? For rocket testing?

     

    Yena: Absolutely. The blood. gives them rejuvenation abilities, making them more powerful, stronger. If a monkey is on the brink of death and given an injection, it makes a full recovery in a matter of minutes. The only trade-off is they become more angry, hostile, even violent in some cases.

     

    Gersh: Is this a problem?

     

    Yena: It's manageable. But I'm confident monkeys given an injection of this blood will survive space flight.

     

    Gersh: Wonderful news. I think we can move on to the next phase of the program. You should prepare a serum for mass production. Can you tell me more about this negative space?

    ... .... ....

     

    Ah, so this is the origin of the space monkeys in Ascension. Seems like a strange thing to answer, until you make the connection between the Blood and the Monkeys, and realize this may be more an explanation for the red eyes.

     

    Let's review the maps that contain red-eyed zombies and discuss the Blood's connection.

     

    Mob of the Dead/Blood of the Dead

    The presence of red-eyed zombies in Alcatraz might seem to contradict this theory immediately, with the lack of direct appearances by anything Apothicon. However a portion of the Blood of the Dead easter egg may have been an early appearance of the Apothican Blood being used for another purpose:

    Blood_of_Dead_Easter_Egg_29.JPG?width=64

    These orb/portal looking things are spawned by an arc of red light emanating from the lighthouse, and at each location interacting with the orb recounts the story of inmates of the prison, their souls trapped here to replay these moments over and over again, much like the Mobsters and Primis. Here's a picture of Apothican Blood:

    maxresdefault.jpg

    Now we know that the Warden was a hardcore Apothicon fanatic, going so far as to commit suicide to do their bidding. With blood as a running theme, he may have acquired Apothican Blood to use on himself and the mobsters to keep them coming back over and over in their endless cycle. Interestingly... their blood is later used on Primis. Interesting, but let's move on to the next map.

     

    Gorod Krovi

    Barring the name of the map itself, which translates to City of Blood, what evidence is there for the Apothicon Blood appearing here? I'm glad you asked.

    th?id=OIP.v61N0PNrFUOad6CaXR9EAwHaEK&pid

    Quote

    Division 9 has completed the ressurection of the ancient beasts for your eastern front. We expect Group 935 to reciprocate the favor.

    These "ancient beasts" being referred to may not actually be other dragons, but instead the Apothicon beasts, whose blood we are discussing today.

    Quote

    The  specimens  have been manufactured to be asexual, we felt it was best to remove the primal urges of the sexes as this will make them far easier to control. That being said they are still extremely dangerous. You must have the mechanical control collars and proper frequencies set and applied when the specimens reach the juvenile stage after seeing what they are capable of your stalemate on the eastern front with the russians will soon come to an end."

    Quote

    Sophia: Directive log 203.2. Specimen 33 is no longer responding to recall frequencies with 100% consistency. It is essential that this behavior is corrected before Doctor Groph's inspection of our forward hatchery next week. I have made several frequency adjustments that I believe may correct the undesired behaviors. Commencing test.

    *Buttons pressed and machines powering up*

    Sophia: Imprinting frequency modifications.

    *Loud dragon distress noises*

    Sophia: What? Oh No. All personnel evacuate the area.

    Quite similar to the space monkeys, the dragons are extremely aggressive and hostile. The only way to control them is through the use of frequencies and mechanical collars.

    Another thing that may seem insignificant on the surface but further supports this theory: The upgrade quest for the Dragon Shield. It involves getting kills, then blasting several Apothicon symbols around the map, and then... bathing the shield in the blood of a dead dragon, giving the shield red eyes and a red blast... yuuuup:

    image.png

    So I believe the presence of red eyed zombies is either a result of the presence of these dragons, or, as mentioned in radios on the map, the people of Stalingrad were intentionally infected, but rather than being infected with 115, they were infected by the Blood.

     

    And lastly,

     

    Revelations

    This one is obvious, with our first appearance of the source of the blood: The Elder Gods:

    See the source image

     

     

    The only hole I can see to poke in this theory, as pointed out by @KronoriumExcerptB, Shadows of Evil has a heavy Apothicon presence and yet the eyes are orange there. While that massive beast in the sky is not an Elder God and we don't quite know what it is, why wouldn't it have the same type of Blood?

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  12. Hey everyone, it's been a while... again. Truthfully I kind of lost my mojo with this story for a while, and it took a long time for me to get back into it. But, I have good news:

     

    1. I have gone through all 23 chapters and edited them for a combination of clarity, consistency, and continuity. Gone are many grammatical errors and awkward sentence structures. I also made sure that things previously unclear in my writing should make a little more sense, and there shouldn't be anymore continuity errors with certain characters. For example, recently I've gone into how Schuster studied Chemistry heavily, and it is his passion, yet I forgot that in early chapters I say Schuster doesn't know much about Chemistry, and Groph does. Now Schuster loves Chemistry the whole way through.

     

    2. I am also introducing a new concept to the structure of the book: Story Scraps. These Scraps will be short messages, letters, or diary entries placed between chapters to add some depth to the world or shine a spotlight on minor characters without taking up more space in a normal chapter. Currently, I have added only three, and one is simply a Schuster diary entry that used to be a part of the main chapter, and two are data servant entries. I have several others planned, some even between chapters already written, so look forward to those.

     

    3. I have had issues with updating the storybook through this site, and while that is currently being worked on, I have made a google doc for the storybook with handy navigation tools, and you will have the ability to comment anywhere on the page to ask me to add more clarity or fix errors. Here is a link to the doc. Don't worry, this is not the version I will be working on, so go crazy adding what you want! Go here for the version with all the updates for now.

     

    4. Chapter 24 is being written right now! I will add it to the doc once it is ready.

  13. Hello everyone, and welcome back to the Order of Forgotten Mysteries!

     

    Today we will be discussing a topic that has been around for years with no definitive answer in sight, and even with the release of Alpha Omega the question is raised again: What do the Zombies' eyes signify? This seemed like a simple question with a simple answer: It's about who's in control. However, this assertion has been challenged a couple of times in the past, and now this mystery has still yet to be solved.

     

    Let's review the known eye colors and the maps they appear in.

     

    Yellow/Orange

    Maps: Nacht, Verruckt, Shi No Numa, Der Riese, Kino, "Five", Ascension, Call of the Dead, Shangri-La, Moon (Pre-egg), Nuketown (Before round 30), Buried (Post Maxis End Game), Origins, Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, and Classified

    CoD_Zombies.jpg

    This color is typically associated with Samantha Maxis. It would be easy to assume that while Samantha's soul is inside of the MPD, the eyes are orange as they switch to blue immediately upon Richtofen switching his soul into the MPD. This, however, is a tricky assumption to make, as there are numerous examples of times when eyes are orange where Samantha CANNOT be in the MPD. This includes Nacht and Verruckt, which take place before she enters the MPD on the timeline, Origins and Shadows of Evil, which take place in Dimension 63, Shadows of Evil not involving Samantha at all, and TG and DE which take place in fractures where the MPD is never occupied by Samantha, but it empty when it is teleported to the castle. 

     

    It is not fair, however, to say that the orange eyes have no association with Samantha. In every map with the orange eyes, the announcer is the demonic version of Samantha. One recent quote that is intriguing regarding these eyes is this one from Classified: 

    Quote

    Layman: The soldier was gonna die anyway. Hm... Doctor? Are you alright?

    Schuster: Oh my apologies, Layman. I'm distracted by the eyes... They're yellow.

    As a member of Group 935 for years, Schuster must have seen a ton of zombies throughout testing, and yet, why is he so intrigued by the yellow in the zombies' eyes during his time at Broken Arrow? The best explanation for this is that they match the eyes of the zombies that Samantha unleashed at Griffin Station after Maxis' death. Indeed, the following audio reels from this one explore Schuster warning the others in Broken Arrow about Samantha. He is aware of the eyes' connection to her, and that she is still around.

     

    One last interesting thing to note, in the Maxis end game for Buried, when Richtofen's soul is removed from the MPD, the eyes of the zombies turn back to orange, and yet, there is no announcer on the map. It is silent when powerups are picked up.

     

    Blue

    Maps: Moon (Post Egg), TranZit (And all of Green Run), Nuketown (After Round 30), Die Rise, Buried

    3be127704ccfd8d542b936df71646335.jpg

    This color is most certainly associated with Edward Richtofen. Immediately upon entering the MPD, all zombie eyes turn blue, and upon Maxis winning in Buried they lose their blue. Eddie says in the Origins end cutscene while playing with Sam that he believes that zombie eyes should be blue. In the Maxis end game, Maxis will place Edward's soul into a zombie body which will have, of course, blue eyes. In the Richtofen end game, Edward enter's Stuhlinger's body, and he gains blue glowing eyes whenever Richtofen speaks. It is always associated with Richtofen as the demonic announcer.

     

     

    Red

    Maps: Mob of the Dead, Gorod Krovi, Revelations, Blood of the Dead

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    With their first appearance in Mob of the Dead, it seemed that the Warden, or whatever Ancient Evil was in control was responsible for the red eyes, as the announcer was completely different. This, however, is thrown out the window with Gorod Krovi. There is seemingly no explanation for their role in the map and why Samantha is the announcer. 

     

    It has been speculated that the eyes are associated with the Shadowman, Dr. Monty, or some other entity that has a role in these particular maps. While Blood of the Dead confirms that the Shadowman has a role in influencing the Warden of Alcatraz, and his control in Revelations would make sense, this does not explain how he would control them in Gorod Krovi as he is still trapped in the Summoning Key by that point. Dr. Monty on the other hand would make sense in Gorod and Revelations as in Gorod he made his first appearance calling out to Primis, and we now know he has a hand in perpetuating the cycle, which Gorod is a key part of.

     

    Light Purple

    Maps: Origins (Templar Zombies)

    latest?cb=20130820025704

    While I was initially skeptical about these eyes, believing that lighting made them appear different, they are 100% different from the normal orange-eyed zombies on the map. These templar zombies only spawn under the dig site and inside the Crazy Place. They seem to work alongside the regular orange-eyed zombies in attacking the player, and are the first attackers in the outbreak. Notably many of the templars bear a black sun symbol on their chest:

     latest?cb=20140626111705

    This is the very same symbol seen on the robes of the Order of the Keepers:

     latest?cb=20151224002841

     

    Could these templars hold the spirits of long-dead Keepers from the Great War? Or were they petitioned by the Keepers to, even in death, defend the dig site so that the 115 could never be utilized by the Apothicons again?

     

    White

    Maps: Alpha Omega

    alpha-omega-769x1024.jpg

    While it seemed Treyarch had forgotten the debates regarding eye color, they have thrown us another curve-ball in giving the zombies white eyes in Alpha Omega. This seems to be signified by Avogadro being inside the APD at Camp Edward. This is all fine and dandy, until you realize that Samantha is still inside the MPD. The Samantha announcer from Classified remains the same, and yet the eyes have changed. 

     

    Could this be an area-specific control, where Avogadro can only control them within the limits of Camp Edward? This seems unlikely, as in the original timeline, according to Alpha Omega's radios, the Avogadro is still within the APD as of 2025, and in Nuketown Zombies the eyes are orange. It is possible, however, that after the explosion caused by drilling, the APD and Avogadro inside were destroyed, and thus Samantha regained control.


    Zombie eyes, seem to correlate with electricity in a lot of cases. In TranZit when an EMP is thrown near a zombie, they will lose their connection with the Aether, becoming harmless, and losing all color in their eyes. The Galvaknuckles make short work of them compared to, say, a knife, or a gun. With that in mind, it may be obvious to see how using the mind-control abilities of the APD and his own electrical powers, the Avogadro could take control of zombies in the vicinity.

     

     

    Green

    latest?cb=20161019103726

    Zombies' eyes turn green when they are friendly. This can be caused by the Turned/Brain Rot ammo types or the Ctrl-Z Elixir. They are simply short-lived zombies that swipe at other zombies before bleeding out. Their story significance is most likely little to none.

     

    If there is any that I missed, let me know. What do you make of this situation? Was this thread eye-opening?

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  14. So with the release of Alpha Omega, there are of course going to be new additions to the story, and I knew that at least some of the changes would conflict with the story I planned on telling. Thankfully, it doesn't change a whole lot that is already written. Richtofen's story remains the same, but Alpha Omega did a lot with Cornellius Pernell and Peter McCain, two characters who previously had little to no known backstory so I saw fit to fill that in. I had a plan for where the two characters would eventually go narratively, but some of that is now changed.

     

    For now, I'm going to designate the current Peter chapters as non-canon until I can find a clear path I want to take with them and the ones I had planned. I was afraid with his revival by Pernell and immediate joining of Broken Arrow that Peter would turn out to be just a follower and not someone who would do anything for the greater good. But that quickly changed as he reported his old friend to the DoD as he was clearly a danger to those around him.

     

    Anyway, initially my plan with Peter was going on a few missions in Europe before ultimately preparing to infiltrate Group 935. His mission was to learn what he could about the Wunderwaffe and progress on the undead army. After being transferred to the Verruckt facility, he would discover that Group 935 is barely in control and call for Pernell to send the extraction team. Only then does Pernell reveal that his mission is actually to recover an Elemental Shard that scientists as the asylum are using to try and control the dead. Peter believes it should be destroyed, but is ordered by Pernell and his superiors that that is the priority over anything else. Peter is subsequently captured, however the outbreak worsens and Peter breaks free, losing his arm in the escape. He commandeers a plane and receives the last transmission from Pernell telling him to rendezvous at the Rising Sun Facility. As Peter prepares to jump with the shard and the experimental Mk 3 weaponry, he decides to the shard is better off in no one's hands, leaving it on the plane as he parachutes down. Unfortunately the chute malfunctions and he dies having destroyed the shard.

     

    In Book 5, Peter awakens in a city surrounded by fire. There are winged beasts flying through the sky, and he is on the ground, his parachute having been activated. He comes to realize he is in Stalingrad, and is soon chased inside a building by the undead. They are too strong and break inside, not before he sees a bright flash of light and feels his body becoming weightless. He awakens again in what looks like a castle made of stone. The open sky is exposed, but there are no clouds. Only a bright, blue orb in the sky surrounded by stars. He hears voices, yelling, shooting, explosions. He grabs his weapon, exploring the ruins, before discovering it is connected in some way to a building made of wood. He steps inside, revealing a massive auditorium, a theater. As he gazes upon the projection screen, memories flood into his mind: There's a pain around his neck, a gasping for air. He sees himself hanging from a rope, his arm missing. Four men are looking at him as he swings limply. Again he feels weightless, and there is a flash. All he sees is utter blackness, before finally, he falls to a stone street.  There's Jazz music in his ears, and there are hundreds of people walking along the sidewalks around him. The air is cool and the night sky illuminated by the street lights. The people's faces, however, are blank. No features whatsoever. None of them speak. Just walking. Peter follows the source of the music and finds himself in a club. The people within this club have faces, all smiling and chatting away as they drink. There is a lone couple dancing in the center of the club, slowly. An older, bald man with a white beard, and a young brunette in a dress. Peter, still wearing his marine uniform covered in dirt and soot steps up to the couple, who stare at him, confused. The room fades as the couple approach Peter. They reveal themselves as Dr. Maxis and Sophia. Peter says he was told to find Dr. Maxis, and asks him where they are. He reveals that they are inside the Summoning Key. 

     

    Inevitably, The Great War, now the Final War begins to defeat Doctor Monty with Primis and Ultimis leading the charge. They would enlist the help of former associates across dimensions, including SOPHIA, Maxis, and Peter from within the Key. I won't go into all that since it doesn't seem to be going that way, but Peter would reunite with Pernell... who I didn't think would turn out to be a bad guy, but hey...

     

    So yeah, anyway, I'll probably focus on finishing Richtofen and Maxis' journeys, and then worry about Peter, if at all. I might just delegate Peter to side material for the sake of length and consistency.

    • Like 1
  15. 37 minutes ago, anonymous said:

    Ah, I see. You know, I only see 27 chapters on my mobile device, so I was wondering already how you could put so much intel in only 4 chapters more. But 46 must be enough haha

    Ah, I’ll need to update the mobile menu when I get the chance. I always forget.

  16. 55 minutes ago, anonymous said:

    Another question: Are the seeable chapters on the teleportation menu the only Book1 chapters coming, or will there come more?

    Glad you enjoyed! Yes, those 46 chapters + prologue and epilogue are my plans for Book 1 as a whole. But I do have another chapter planned that I want to put in somewhere, and when I get around to a planned chapter if I don’t feel like it will make a good chapter I may scrap some.

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