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10/14 Game Updates

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10/14/18 Game Update Notes


As promised, Treyarch included our first big Zombies balancing pass in today’s update, as well as some additional improvements across all modes. Take a look below.
 

We’ve made the following changes to the game today (Global): 

General

  • General stability and crash fixes across all modes.

Zombies

Gameplay Balancing

 

  • Increased player health in Casual, Normal, and Hardcore Difficulty in Classic mode by 50 points.
  • Balance adjustment to rate at which players earn points.
  • Balance adjustment to Tiger attacks.
  • Balance adjustment to Hellhounds (spawn radius, speed, and frequency).
  • Balance adjustment to Hellfire Special Weapon.
  • Reduced cost of shield repair and replacement.
  • Resolved an issue where some players experienced a crash in the Laboratory.

 

Multiplayer

  • Create-a-Class
  • Mastercraft camos can now be properly unlocked.
  • Adjusted unlock requirements for the active camo on various Signature Weapons (MX9, GKS, ICR-7, Strife, SG12).

   Gameplay:

  • Prevented Scorestreak kills from counting toward progress in certain Challenges.

Blackout

Characters:

  • Addressed an issue that occasionally prevented players from unlocking Ajax.
     

Additional Updates Specific to PC:

Blackout

  • Fixed an issue where Trauma Kits would occasionally not work properly.
     

Future Updates:

 

PC Crashes

 

We’re tracking a number of these across several different configurations, and the team at Beenox is working to identify and fix these as they come up.

Watch /u/TreyarchPC and @TreyarchPC on Twitter for PC-specific Black Ops 4 updates, and please be as descriptive as possible when reporting crashes

(for example:

 “error code Negative 345 Sky Wolf”) include what was happening in the game at the time of your crash. Every bit of info helps the team track and squash these issues.

Map Spawns:

We adjusted spawns in Domination in yesterday’s update, and have seen reports of map spawn issues across other MP modes. We’re investigating these now and will address as necessary in upcoming updates.

Progression Issues

We’re investigating reported issues where some users have experienced a temporary loss in some progression stats, while others have reported Hardcore wins not counting toward Challenge progression, and/or losing a match already in progress counting as a loss. Our teams are on it.

Weapon Camo Issues

We’ve seen reports of instances where certain camos can cover up the Optic on your weapon. This is on the list for a fix in the near future.
 

“Please note that the list above isn’t exhaustive, and that we’re tracking everything across this subreddit and the rest of our social channels to ensure we’re constantly prioritizing our focus. Keep your feedback coming, and please let us know what you think about today’s Zombies balancing pass! We’re just getting started.
 

-Treyarch”

 

 

 

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Thankful for the quick turnaround from Treyarch. I see good support for zombies in the future.

 

To be honest I didn't have a problem with the health. The zombies are not quite as aggressive as they were in BO3 so it felt balanced. But I think the points boost was very needed. I can see why it was the way it was, and still kind of is, but I just feel like after round 15 it was a slog without the means to buy any upgrades.

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2 minutes ago, RadZakpak said:

Thankful for the quick turnaround from Treyarch. I see good support for zombies in the future.

 

To be honest I didn't have a problem with the health. The zombies are not quite as aggressive as they were in BO3 so it felt balanced. But I think the points boost was very needed. I can see why it was the way it was, and still kind of is, but I just feel like after round 15 it was a slog without the means to buy any upgrades.

 

I agree. I’m also still trying to understand these new perk additions and what ways I can utilize them to my advantage. I think  it’s necessary to have these changes so then chicken set a baseline on how well the community can adapt. That’s just my opinion.

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