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The Spark: Map Concept


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The Spark

 

Leading on from the events of Fallout, it shows what happened to the world 115 years later. It has be centuries since the apocalypse began and the world is nothing like what it once was. All that is left of humanity are four survivors (Enoch, Ascal, Nova and Sol) bound together by the instinct to survive. No hope is left for humanity but the world itself may be able to be fixed by the greatest discovery in the history of the world. The original source for element 115.

 

Time taken to create: March 30th to May 22nd

 

Note: (The Spark is a DLC map which comes with Fallout, the fact that it is set after and directly follows it events is only shown in the ending of Fallout.)

 

Loading Screens:

 

Long in the future, the world is still not fixed and is beyond destroyed. The sky shows space itself yet it is still day time. A group of four people walk along the desolate wasteland. They walk past the explosion site of Fallout, they walk past the crater which holds the remains of the X-Dark Vessel, they even walk past the once floating safe haven of Dystopia. Finally, the group arrive at a new place. The floor around here is covered in ash and sand. Everything is in ruin and dismay. On the ground, there is something covered in sand. A group member kneels and brushes away the sand. From it he finds a comic book. The group keep on walking and the person puts the comic book in his belt. They then continue towards a large pulse of energy in the distance. They continue towards the Spark.

 

The co-op loading screen will be a comic book like in all old maps but this time you will notice that the background it is on is part of the map. It is sat on a stone floor that is covered in some sand. On one side of the comic book you can see all of the pages that have existed before, they are pushed up against the first visible page of the comic book.

 

There are two panels on the first side and three on the next. The first panel shows four figures walking across a ruined landscape. The figures are circled in a red pen with the words 'Is that us?' written next to it. On the next panel is the exact comic book that is being read, on the floor and rolled up while having string tied around it. After this is a large panel showing most of the map and a bright pulse of light shooting up in the sky. Below are two smaller panels. On the left is the hand of a large mech while on the right there is a crown but the image is ripped to show the next page which is mostly black but red writing can be seen saying 'Infinity Panel, does it mean something?' this is also next to a red line but what it is pointing too can't be seen.

 

When the game has ended, the scene will show the map at night time with no zombies, no players and just silence. The Spark will pulse blue just out of site.

 

 

Hazards

 

Due to the state of the world, many hazards can come about which make this map very dangerous to survive in. Three major hazards are present in the map and while each can be combated in a particular few ways, they still can pose a problem. All hazards can happen at the same time as another hazard.

 

The first hazard that you can come across are time winds. Due to the walls of reality being so thin because of so many paradoxes and time events, the sky is filled with space in some empty areas where it is not cloudy and grey. If the stars become brighter this will mean that the time winds are starting. Time windows are essentially winds made of a golden dust. When hitting a player they will buffet them, covering their screen and progressively hurting them until they either die or get indoors. Though the characters wear masks and armour, this is not enough to protect against the winds.

 

The next hazard you will come across is the storm. A round before this happens, the sky will make loud thunder noises. The storm will come in full force and will cause lightning to strike random areas around the maps outside. This can damage players a lot, nearly almost killing them and can knock out the power of perks or utilities for four rounds. But, some advantages come out of the storm. When hitting a zombie it will kill up to three other surrounding zombies, much like the Wunderwaffe. Also the storm will be more attracted to downed players and can actually revive them. This will cancel out a Quick Revive meaning you can keep it.

 

The last hazard is the shift. The shift is caused by the continents having to move themselves as whatever event originally caused the apocalypse has caused an early super continent reformation. When the shift occurs, areas of the map will be blocked off by chunks of the ground. This means you will not be able to access some areas or, if you are unlucky, may be trapped somewhere. This can be very bad as if time winds are occurring at the same time then you can't escape. There is warning before hand. If you are in the area where stud shift is happening, you will feel a tremor a round before. The shift lasts for a few rounds after the tremors.

 

 

Map Layout and Mechanics:

 

Unlike many of my previous maps, I will be giving more story information behind this map as it is far from what zombies originally was and is a new chapter altogether, leaving behind everything before it but still being in the same story. Also though my description of the map may seem like the map is small, it is not as it is larger than Origins.

 

Story: 115 years after Fallout, a new group of survivors have came together to fight the undead. Unlike the other survivors, these ones have found something that can be used to save the planet. The first ever location and the first source on the planet of element 115. Guided by an anonymous voice, the group must fight through the undead and finish where the last group left off.

 

When spawning, the first thing that can be seen is the area around you. Sand and ash covers the ground. Debris is scattered everywhere. The sky is a greyish colour with pockets of light getting through and even pockets of space. Meteors fly around in the sky, smashing into the ground around the map. The place you spawn in is not much different to the rest of the world. Except it is lower in the ground and could easily be missed by a survivor who was not being directed around the area. In a large dune of the sand is Quick Revive. The centre of this area holds four stone pressure plates, on each of them are Norse symbols spelling out “Liar”. Each game they must be pressed in a different order to access something.

 

Tall metal walls with spikes on top and mechanisms scattered over them surround what the characters think to be a utopia. On the wall which the pressure plates are situated in front of is a door which says “Everything is a lie” in white chalk. The part of the wall with writing on it will sink into the floor and let you access a new area. But what the characters will find is that this is not a utopia.

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Group 935 had created these wall to contain everything inside as it was deemed too dangerous. Sometime before Origins when the first source for element 115 was discovered many people became infected. Due to this they quickly abandoned their search. But some investigations still went on at the first source in which a new location was found in Northern France. This is when Richtofen and Maxis travelled to what would become Origins.

 

Upon first entering, you will find that the entrance is heavily guarded against the undead. Zombies will climb over the walls to get inside. Around you are lots of spikes with zombies impaled in them. Two lines of these spikes block you and make you go down the entrance towards two big wooden towers. These would be sniper towers. Next to the left sniper tower is Speed Cola and next to the right is the rune part. From this area you can go to the left, right or centre of the map.

 

Going left will bring players to a bridge. This bridge can either be walked across or you can go under it. Instead of water, there is just sand and cracked ground under the bridge. Mule Kick can be found under the bridge along with a box location. Along the bridge, you will find that it is broken half way through and to get across to the next part you must jump over it. At the next half of the bridge, you will find that you can access the wall's edge. Here there are a group of rocks which can be climbed up. Doing this will bring players to the Amm-O-Matic machine and will also let them see over the wall slightly. Over the wall, all that can be seen is utter chaos. The world is a shell of its former self. The rocks can also be climbed down and lead to an area which connects to the back of the map.

 

The right area leads to a trench which leads downwards into a bunker. This bunker is large and was used as quarters for 935. It has three levels which lead downwards. On the first level is Double Tap and the first Grinder Kit part. Windows can be seen like in the workshop of Origins which also have telescopes. Then at the back of the room is a stairwell down to the next floor. This floor is a sleeping quarters with lots of empty bunk beds. Here you will find the cage part and the second Grinder Kit part. Opposite to the first stairwell is a second one which leads down to the bottom floor. Here you will find a projector which is aimed at a wall, it is still cycling through random pictures such as a giant man in fog, a lighthouse which is shining its light forwards and the image of the Pangea Ultima. In this area is a crafting table. Also a wall can be found which has gaps in its bricks, this is to signify that it can be blown up with grenades to lead to the tombs area which will be described later.

 

Leading towards the centre of the map is a hill. This hill goes upwards past the trench and the bridge but it is still not high up enough to nearly reach the walls. Scattered around the hill is debris and broken down cars. At the top of the hill is the biggest part of the map. It is the surrounding area of the first ever source of element 115 or the Spark. In the centre of this main area is a big mass of 115, sparking with blue and white electricity. This is just smaller than the Rift in Buried and can be walked around and above using what the founders of the Spark built.

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First you will find that there is a sandy area which can be traversed which surrounds the Spark. By walking around, you will find that there were operations started by 935 here which were quickly abandoned. When walking around, you will seen wooden panels which can be walked on and lead to other levels around the map. This area centres around the Spark and is much like the wooden scaffolding that can be found in Origins. On some of these wooden platforms, Deadshot Daiquiri can be found. Under a broken down piece of scaffolding is the chains part. The last important thing in this area is the crafting table which is next to the back entrance of the Spark.

 

When going to the Spark, you will have two entrances. You can either walk up a set of stone stairs from where you first walked up the hill or from behind where you walked up the hill. From here you will be at the ruins of an old stone structure. The first part of this area is very ruined, the buildings are almost destroyed and fire somehow still scatters the area. Still, the light of the Spark can be seen from here. As you walk around, you will find that you can go under a building and find Electric Cherry. Then after progressing you will come across a box location which sits at the side of the cradle which holds the Spark.

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The Spark is cradled by stone pillars. They reach up very high and have a chain of energy connecting them which sits above the players. The pillars surround the Spark in a way that is akin to Stonehenge. Within these pillars is Stamin Up and another box location. Between two pillars is a rune which lets players obtain the Ember, Frost and Aura Runes. In the centre of this stone cradle is the Spark. The first ever source of element 115 to be found by both the Ancients and Group 935. This source is highly unstable and had the most adverse effects on people that element 115 has ever had to date. People's blood turned to ash and the infection spread rapidly with only a select few survivors. As the Spark is the main reason you are here,this is where you must figure out what it does. It may take players a while but they will end up finding that the pillars surrounding the Spark can be hit with their melee weapons. This will cause it to pulse even more and shoot light into the sky, though this is a weak white light.

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When delving into the tombs, you will find lots of skulls, akin to the tombs in Origins. These twist around more and are covered in lanterns. The tombs are a complex labyrinth which connect to two chambers and a main chamber. In the first chamber was used to scan the source. What was once a shrine is now covered in machinery and crates. At the back of this area you will find Tombstone Soda. On the other side of the tombs is the second chamber which holds mining equipment which was used to carve out the tombs. In this chamber there is another box location. The main chamber is much larger than these chambers and holds a lot more in it. There is the statue of a bearded man in the centre of this area. Next to him are wooden platforms which will let players survive around him. Near his head on a platform is the weapons locker.

 

Diagonally right to this area is an abandoned house. This house is very run down and small. In it is a crafting table and Juggernog. It can be useful to go through this house as it is the quickest route back to spawn due to where it is situated and the paths around it.

 

By going diagonally left from this area you will reach a twisted pathway which goes past the wall and will let you gain access to a broken down fortress. Most of the rooms are not separated due to the fortress falling apart. The roof is also caved in meaning that the next floor cannot be accessed and that the roof is quite low down. When surviving here you will find that there is lots of spikes which appears from the ground and try to kill you, these can kill both players and zombies. At the back of this area is a stairway which would lead up to the next floor. The stairs are broken and let players walk into a small cave area, like what is under the gazebo in Buried,  which holds the Pack-a-Punch machine. On the wall at the left of this area is a piece of paper which depicts the 115 Extraction Drill.

 

The Voice will tell you that the original plans for this drill was that it would be docked above these walls. This would protect the engineers working on this machine from under the drill. Then the pure element 115 would be drilled from the Spark, giving infinite and everlasting power. In the 115 Extraction Drill there would be whole populations of people with enough power and resources to survive and kept safe from both the terrible war and the impending undead hordes. This plan would have worked and the people would not have been affected by the Spark if it were covered by the drill but as it is not present the infection spread.

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Features to make the “Mode” work:

 

Due to the size of the maps, it takes longer for them to load. Not by too much ck but only a minute or two more. While loading in the cutscene that you would see in solo will begin playing. You can either watch it or skip it by pressing a button. Upon skipping the comic book will just be shown with a bar to show the loading progress.

 

Now, Public matches and Custom matches are changed a lot. Custom matches, where you load in with four friends, count towards the leaderboards. This is essentially the best way to play when you are aiming to do all of the new things in it and will come into play later. Public matches, still count towards leaderboards, but now there is a way to “find new lobby” by just selecting that option. Sometimes, the map will be hard to play with public match players if they refuse to help. That is a problem that cannot be rectified as you have to do quests to progress meaning that if they can't cooperate then, you are out of luck. But if they do and can talk to you, it may be much more enjoyable.

 

The key feature that makes playing this possible for regular players is the save function. It works in a number of ways. The host in a public match or custom match can go into the pause menu and press: Save and resume later. Upon pressing this they will be given a prompt to say that they are choosing this. Once they do this, the game will pause for all players and they will be given a screen that says: Do you want to save and resume later? If you say yes then it will say are you sure. If you say yes again all players will be put in the lobby, but there game will be saved. Much like saving a campaign level, it saves your stats, weapons and so on. If you are wondering whether it can be a way to ruin games when people don’t want to play and want to annoy people, it can’t really happen. If the save or resume is rejected, the host will not be able to initiate it for another ten minutes. I know there could be arguments in public match if you don't find people who want to play how you do, but that is why you can find a new lobby. This function needs to be in the game to make the expansion possible to keep playing in different sittings, rather than in one go. Longer games like these may mean higher rounds where things still can get boring, but there are challenges in the map that can only be unlocked after round 25 making players still have a reason to play.

 

Also, players can leave a custom match and then rejoin with all of their weapons and such that they left with. This can be good for one only one person needs to leave and then return shortly due to real life tasks. Another note is that in Solo, pressing pause means the game is paused. The idea to all of these things is to make it so that one match can last over a span of time as you won't be able to complete the map over a small amount of hours.

 

 

Characters:

 

Sol: Sol is the scout for the group. Though he is not very bright, he tries to be a useful asset to the group by using what intelligence he has of events to their advantage. Sol wears an Aether Hazard suit, keeping time winds from hurting him. On his back is a backpack with a gear in it, this connects to a breathing apparatus on his side. His face is covered by a gold mask with blue eyes that can flip up to reveal his face. Also he is slightly shorter than the others but his backpack gives him the same weight that a normal player would have. Sol is British and has an easy to distinguish voice, in spite of his mask. His favourite weapons are Sniper Rifles and Wunder Weapons. Also his melee weapon is the wrench.

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Enoch: The leader of the group, Enoch is a skilled fighter against the undead. He has the most skill with a range of weapons and combat. Enoch is fierce, intelligent and tenacious. Leading the group is difficult but as he is the most knowledgeable he is the best candidate for leadership. Enoch wears a generals coat, combat boots and gloves. On his belt is a sword with a sharp, rough blade. His head is covered by a hat. Covering his face is a gold mask which glows turquoise from the eyes and mouth. Under his mask is a gravelly, deep voice with a British accent. His favourite weapons are Rifles and Shotguns. Also his melee weapon is the key edged blade.

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Ascal: More machine than man, Ascal is a tough, courageous warrior trained to use his sword to fight the undead. He wears a long, leather duster jacket and armour underneath. On his face is an upgraded gas mask with red eyes and on his head is a helmet. One of his hands is robotic and is an indicator of who you are playing as besides the player name. The sword he carries was found on the body of a skeleton, he says he has a connection with it that comes from the afterlife and helps him be the skilled fighter he is. Ascal has a very robotic voice but behind it is a voice that is like a Boston accent. He is brave, daring and is the first to fight the undead which often gets him injured. Alse he is very skilled with many types of weaponry. His favourite weapons are Pistols and any type of machine gun. Also his melee weapon is the katana.

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Nova: A Plague Doctor, Nova enjoys the destruction of the undead and cleansing of the world from the blight of the dead. He wears a mask along with a hood, robes and armour. Nova is Russian, though his accent is not strong and the mask muffles it slightly. He is very mysterious but also knowledgeable of the science surrounding Ununpentium and time travel, though he compares this to more mystical explanations most of the time. His favourite weapons are heavy weapons and special weapons. Also his melee weapon is the wrist blade.

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Voice: Throughout the map you will be contacted by a disembodied voice which communicates through a relic which is owned by one of the players. The Voice has no name and it would be thought that the community would coin a name for him. He will act as a tutorial for the map, as there are lots of new concepts and strange things in it both gameplay wise and story wise he will explain. While doing this he breaks the fourth wall and is fully aware of doing this but the characters themselves do not react to this at all as if it is a known thing that they are in the confines of a story. The Voice is very calm and at times satirical when talking to the group. He has a normal American accent of a middle aged man. He is essentially a tutorial for players so that they can not only learn how to survive, but can also be told tips on what they need to do. When first spawning in he will direct you to opening the first doors using the pressure plates. This gains player's achievements.

 

 

Zombies:

 

Zombies: In this map, zombies have bright purple eyes. The announcer will be the same as Samantha in Origins. All of the zombies wear very old clothes. Clothes like what you would expect to see on people in the medieval times with tunics and such. But, though it has been a century since they died, they look as if they have only been infected for a few months when that is not the case. Some zombies do exist which are known as the elder zombies. These are found in the tombs and wear Templar clothing. These zombies have the same sounds as the Templars in Origins but they have blue eyes.

 

Centurion: The Centurion is a heavily armoured enemy who will spawn like Brutus and chase the players around the map either hitting them with his sword or by stopping and creating a large burst of energy. He can lock down perks like Brutus but when he comes in contact with a box he will lock it to that location for five rounds. If he finds another box location he will lock it so that the box cannot move there for five rounds. His appearance is of a knight but on his face is a golden face mask. The Centurion is a machine built many years ago, even though technology such as what can be found in him did not exist back then. In the centre of him is a fragment of element 115. Once killed, the Centurion will break down and burst into golden flames. He will drop a random drop once killed.

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The Sentinel: With this technological advancement a century ago, more machines were built. The Sentinels would be used to protect cities by using their advanced movement capabilities and combat skills to protect people. But element 115 corrupts and the Sentinels eye turned yellow. When they spawn, the Sentinels will try to attack you up close with the blade on their back. Up to three can spawn at a time and when near each other they will stand together and begins shooting golden beams from there eye. This can be very damaging to a player. When each Sentinel is stopped, they will break apart and explode in a burst of golden flames, leaving a fire sale.

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The God Machine: A machine born from the past and kept in the dark. The God Machine is a being who was created with an AI mind. It became so powerful that it gained a level of sentience beyond that of any human. As a result it knows that humans are a threat and may want to dismantle it so it cannot reach its goals. The machine was dubbed ‘The God Machine’ as it had powers that surpassed anything on this plain and it could draw energy from the Aether. The God Machine has a large body with symbols surrounding each side of it. On its head is a UFO like disk which has many different coloured eyes. Also, as the God Machine has a multi-limbed body, many arms protrude from the machine and are used to attack players using ethereal energy. The machine will hover around the map when spawned and will attack players using sparks of ethereal energy which damage the player. If defeated, the machine will drop a perk drop and will break apart in a burst of golden flames. But the same God Machine will return and not a different one.

 

King of Agartha: On round 10, when looking out of the map you will see a figure. As the rounds progress you will see that this figure will get more and more closer until finally at round 20 you will have a giant mech suit standing over you.

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No zombies will spawn and you will have to fight the King of Agartha. Throughout the fight, the King will attack you by swiping at you or shooting a laser beam from his chest. You must shoot him at both the core of his chest or at his mask. Two bars will appear and will go down as you hit the head and chest. Sometimes the Centurion, Sentinel or God Machine will spawn as well while he is buffeted. Once he is finally defeated, the King will disappear and evacuate back to his position on round 10. All drops will appear along with a perk drink and an upgrade to your current weapon. The King will then reappear at round 30 in his second stage and will be a lot more difficult but will drop the same rewards. This time he will actually be killed and will disappear into a golden dust. This will grant you an achievement.

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Perks and Utilities:

 

Quick Revive (1500 Points)

 

Juggernog (2500 Points)

 

Double Tap (2000 Points)

 

Speed Cola (3000 Points)

 

Stamin Up (2000 Points)

 

Deadshot Daiquiri (1500 Points)

 

Mule Kick (4000 Points)

 

Tombstone Soda (2000 Points)

 

Electric Cherry (2000 Points)

 

Amm-O-Matic Machine: It is a dark blue machine with golden When buying this for 2000 points you will gain the ability of replenishing ammo, it will replenish over a certain amount of time, depending on how much ammo has been lost. It is reminiscent of the Stamin Up machine with a larger base.= 2000 Points

 

Pack-a-Punch: Weapons can now be double Pack-a-Punched to make them significantly stronger. But they cannot be upgraded to change attachments.= 5000 Points/ 10000 Points

 

Weapons Locker

 

 

Equipment:

 

Power: All power in the map comes directly from the Spark. Once all four pillars have been meleed the Spark will pulse and power will be given to the map. But, in some rounds the Spark will lose power and will recharge leaving random perks and utilities powerless.

 

Zombie Shield: Built from the cage, chains and rune.

 

Runes: The Runes are a new utility which can be picked up one at a time and will appear next to your perks. There are three Runes which can only have one picked up at a time by a player and all are available for players. The Runes can be found on a main rune, somewhere in the map. They are able to cause new things to happen each round which are useful to players. Also if used right in a group, these runes can be a very useful asset. Runes can also be upgraded after round 20 as you will be able to go back to the main rune and place your runes in it. Feeding 115 zombies to each Rune will upgrade them.

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Ember: Every round you will gain incendiary ammo in all weapons except special weapons. You will also get an extra grenade slot. There is a chance that that zombies will light on fire and will explode upon being killed. Also when hitting you, fire will cover your screen. When upgraded players will gain even more damage and have less chance of creating a fire zombie.

 

Frost: If a player is hit a certain amount of times in a round, all zombies will be frozen and encased in ice for 30 seconds. But if they are shot the ice will instantly break and they will all attack. This freeze effect can only happen once every round. When upgraded the frost will activate when hit a bit less, it will last for 60 seconds and will make zombies slower when they first break out of the ice.

 

Aura: Players will have protection around a random perk for one round. This means that if you go down, you will be able to keep the perk that is surrounded by a pink aura. When upgraded it will surround two perks and protect them.

 

 

Grinder Kit: A Grinder Kit is a utility which can be found on a table in the bunker, once the God Machine has been killed you can buy the Grinder Kit parts for 1500 points each. The Kit allows you to upgrade all of the Wunder Weapons in the map and gives them a new modification. After creating the kit, you will have an option on your D-Pad to put your Wunder Weapon into it. Then you will have to wait around until the weapon has been upgraded. The variants of these Wunder Weapons can be accessed by using the D-Pad. Then you can freely use the modified weapon. A bar will appear at the bottom of your screen, when it has run out the weapon will disperse the Grinder Kit and turn normal. It will then recharge and you can use it again. The Grinder Kit will make reloading faster, add more damage and just be a general upgrade to the weapon. Also this will give the Wunder Weapons a camo with an orange energy and will show the Grinder Kit that is attached to the weapon.

 

 

Inventory System:

 

Like the previous maps, the Spark has an inventory system based off of Mob of the Dead. There are four sections, grey, green and blue. Green will hold the Grinder Kit, grey will hold the zombie shield parts and blue will hold the Rune that you have obtained.

 

 

Challenges:

 

In the Spark there are different forms of challenges, similar to what was seen in MotD and Origins. Since challenges are optional in the Spark and are by no means forced on the player, they aren’t automatically activated. There will be a stone tablet that spawns when doing the first challenge which has a set of five symbols on. They will light up when the challenge is done and can be hovered over to choose the reward. There are three columns of these two symbols, each for the other chapters. All rewards can be obtained on any chapter.

 

Tier I.) 1.) The first challenge in the Spark Challenge Tier 1 is to simply get 935 kills. This will make a tablet spawn near where you first start the map. You can hover over this tablet and obtain a free upgrade for the weapon you are holding.

 

2.) The next challenge that can be done is gaining 115 head shots. This will award players with a free Pack-a-Punched weapon, this can be The Afterburner, Spatz-447+, Reznov's Revenge or the Predator. This can be found on the tablet, the symbol must be hovered over to access.

 

3.) Spending 30000 Points. This will award players with a free Quick Revive bottle. Use this when most needed. This can be found on the tablet, the symbol must be hovered over to access.

 

4.) By getting 935 melee kills, players will be rewarded with being able to obtain the Lunar melee. This is an upgraded melee which is more effective and makes the weapon glow white. This can be found on the tablet, the symbol must be hovered over to access.

 

5.) By obtaining 115 grenade kills (monkey bombs do count) you will be able to go to the tablet and access an upgraded grenade which will act like a drone, following zombies and latching on to at least one to blow them up. This will create crawlers easily in later rounds.

 

Tier II.) 1.) The first challenge on the Spark Challenge Tier 2 is to get 1115 kills. This will let you hover over the tablet symbol and get a free upgrade to the weapon you are holding.

 

2.) The next challenge that can be done is gaining 935 head shots. This will award players with a free Pack-a-Punched weapon, this can be the Agarthan Reaper, Magna Collider, D00M or Powerhouse. This can be found on the tablet, the symbol must be hovered over to access.

 

3.) Spending 60000 Points. This will award players with a free Juggernog bottle. Use this when most needed. This can be found on the tablet, the symbol must be hovered over to access. This can be found on the tablet, the symbol must be hovered over to access.

 

4.) By getting 935 melee kills, players will be rewarded with being able to obtain the Solar melee. This is an upgraded melee which is more effective and makes the weapon glow gold.

 

5.) Obtaining 935 grenade kills you will be able to go to the tablets and access extra slots for tacticals and lethals, while also giving them higher damage.

 

 

Weapons:

 

The weapons in this map are taken from many different Call of Duty’s with the edition of a couple of weapons that are new and are either based off of a game or not based off of a game. If they are based off of a game there will be two stars to signify it, if not there will be one star. Also weapons based off of a game will have the games name next to them.

 

Spawn Weapons:

 

Plasma Revolver- Order and Chaos

 

 

Wall Weapons:

 

MK14- Mnesia Kinetic= 500 Points

 

Ballista- Infused Arbalest= 500 Points

 

Remington 870 MCS- Refitted-870 Mechanical Cranium Sequencer= 900 Points

 

Five Seven- Ultra= 900 Points

 

MP40- The Afterburner= 1300 Points

 

STG-44- Spatz-447+= 1500 Points

 

R11 Carbine- Relic Corrupter= 1500 Points** Based on the Titanfall R101C-Carbine

 

Model 1887- Nightmare Voyager= 1500 Points

 

Stakeout- Raid= 1200 Points

 

PDW-57- Predictive Death Wish 57000= 1000 Points

 

AN94- Actuated Neutralizer 94000= 1500 Points

 

M1927- Speakeasy= 1500 Points

 

 

Box Weapons:

 

Bizon- The Byzantium

 

Tac 12- Tactical Advancement Cell 1200

 

Tac 19- Soundwave Pulse Cell 1900

 

KSG- Mist Maker

 

Spas 12- Saga Jett

 

Model 1887- Nightmare Voyager

 

Double Barrelled Pistol- The Dieselpunk

 

Flintlock Pistol- The Steampunk

 

M1 Irons- The Cyberpunk

 

AE4- The Widow Maker

 

Maverick- Loose Cannon

 

The Ranger- The Punisher

 

EV8 Shotgun- Escalator 8000** Based on the Titanfall Eva-8 Shotgun

 

Show Stopper- Full House** Based on the Titanfall Smart Pistol

 

Desert Eagle- Battle Falcon

 

MTS-255- The Midas Touch

 

SWAT-556- Stellar Wing 55600

 

AK47- Reznov's Revenge

 

Commando- Predator

 

Famas- G16 GL35

 

The Ripper- The Shredder

 

MTAR X- Martyr Z

 

MG08/15- Magna Collider

 

M60- D00M

 

SCAR-H- Agarthan Reaper

 

XMG- XL Dual Shredders

 

Overcharge LMG- Powerhouse** Based on the Titanfall Spitfire LMG

 

M27 IAR- Majestic 2700 KSY

 

CHB 180- The Black Death

 

Titus-6 (Explosive Flechette and Buckshot) *Non Upgradeable*

 

Storm PSR- Hurricane PWR

 

Ohm- The Werewolf

 

EM1- Electro Magnified 115

 

 

Wunder Weapons:

 

Ray Gun- Porter’s X2 Ray Gun

 

Ray Gun Mark II- Porter’s Mark II Ray Gun

 

 

Celestial Weapon Series:

 

Deus Ex Machina: This weapon has many gold cogs and discs on it, the rest is made up of a golden and black rifle shape. When it is shot it will send out a white and gold beam which will turn any zombies in its path to dust. This weapon does this by manipulating the space around the zombie and dragging its essential life force out. This weapon cannot be upgraded as it is too powerful. Ammo count: 7/77.

 

Mecha-Lock Blade: This new Wunder Weapon is a melee weapon which is used like a normal gun. This sword can be used for a full attack using the triggers to swing in different ways or can be used in melee which deals less damage than the full attack. On the sword are pistons attached to the hilt which help the sword function. The main hilt is held by a grey rubber material. When the weapon has been used for 20 kills, the blade will need to be replenished. This will cause the weapon to go into fire mode, in which you will be able to shoot the blade like a projectile and release it from the hilt using piston pump technology. This counts as a reload for the weapon and can be done whenever a player pleases. Due to the complexity and power of the blade, it cannot be upgraded but can be switched to another mode using the D-Pad. This mode is known as the Wunder-Lock Blade this allows players to freely fire blades from their sword like a gun. This deals less damage than the actual sword but is still a useful utility. Crawlers have a higher chance of spawning when using this.

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Easter Eggs:

 

The Spark of Life Quest:

 

Step 1.) Complete both tiers of challenges.

 

Step 2.) Melee the four pillars of the cradle with upgraded melee weapons. Any can be used for this step so long as they are upgraded. A strong blue light will pulse from the Spark and the Voice will direct you into the tombs.

 

Step 3.) Within each chamber will be a Sentinel with a blue eye. They must be killed and their eyes must be acquired. These can then be brought to the statue in the main chamber.

 

Step 4.) Now players will have to go back to the surface and wait for a storm. In it lightning will try to strike all players but if it strikes a player with the Mecha-Lock Blade they will survive and have an electrical charge which must be used for the next step.

 

Step 5.) Once the statue has eyes, it is able to see. As a result a Centurion will spawn in the tombs who must be killed using the Mecha-Lock Blade. Doing this will cause the eyes of the statue to glow and it will spawn a fragment of element 115 in the map.

 

Step 6.) The eyes must then be taken from the statue. Two yellow eyed Sentinels will spawn and will chase the players down for the glowing eyes. As a sacrifice the player with the eyes must jump into the Spark. The Sentinels will follow them and the eyes will disappear but the players will simply just return to the spawn.

 

Step 7.) Now a Centurion will yet again spawn and will try to kill the player who once held the eyes. It will chase them down and they will have to repeat the last step by jumping into the Spark again, they will respawn after this again.

 

Step 8.) A new round will begin and the God Machine will spawn. He will try and grab the fragment of element 115 which will cause the last step to restart. If you obtain the fragment, the God Machine will chase you down. The fragment can be thrown into the Spark, this will be like Uplink from Advanced Warfare. Upon doing this, the God Machine will fall into the Spark and cause a colossal golden explosion. The Spark will then return to its normal status and the God Machine will also continue to spawn as normal.

 

Step 9.) Now there will be golden flames igniting in random locations around the map. To extinguish them players must use the Frost Rune and kill multiple zombies near each flame until they are all gone.

 

Step 10.) Next players will see the King of Agartha’s mask floating around the map. It will pass through a route following the extinguished flames location so it will change each game. Eventually it will pass over the Spark and restart its route the next round. As it sits above the Spark and prepares to leave, the mask must be shot with the Wunder-Lock Blade once so that the mask falls into the Spark.

 

Step 11.) To end the quest, players will need to destroy the Spark. To do this players will have to give heavy fire to the Spark by using Grinder Kit upgraded Wunder weapons. After a while the Spark will begin to explode into a blue light. This will then turn white and then gold, flashing between the three colours until it finally stops. After it stops exploding the spark will be purple and black, these colours indicate that the pure source of element 115 has been corrupted to a large extent and no longer works. Players will be rewarded by being given all perks, have all weapons upgraded, be able to hold all three Runes and be free of all enemies spawning apart from the zombies which will all have purple eyes. To end the game players must simply jump in the Corrupted Spark.

 

 

Achievements (250G in total):

 

Recharge 5G: In the Spark, be revived by the storm.

 

Ruins of Humanity 5G: In the Spark, use all three Runes and upgrade them all in one game.

 

Augmentation 5G: In the Spark, use the Grinder Kit.

 

Bound Together 10G: In the Spark, follow the Voices instructions.

 

God from the Machine 10G: In the Spark, use the Deus Ex Machina to kill the God Machine.

 

Master of the Aether 10G: In the Spark, defeat the King of Agatha in his first stage.

 

King of Agartha 15G: In the Spark, defeat the King of Agatha in his second stage.

 

Bad World 15G: In the Spark, defeat the Centurion, the Sentinel and the God Machine once in the same game.

 

115 Years in the Making 75G: In the Spark, discover the source


The Spark of Life 100G: In the Spark, find the Spark of Life.

Edited by Nightmare Voyager
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Thanks, I hope you read Fallout as well. I liked making these characters, this has been the most enjoyable map to work on and I would really love to actually play it.

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