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Control [ 2300 ] Map Concept


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After 1 and a quarter years of Postponing I finally got my shit together and completed the Post!! WOOO

 

Game Modes

 

Control: Fight against an army of genetically Enhanced zombies and escape Japan during it’s final hours.

 

Grief: Only one team is getting on that Plane. Who will it be?

 

Turned: Play as Genetically engineered zombies as you try to take down the last human survivor.

 

Brain Grief: Compete 4v4 as you try to control a radio tower. Zombies will not attack the team controlling the tower and will instead attack players on the opposite team. Keep the zombies under your control and eliminate the enemy!. You score points whenever a zombie downs a player with you in control. First team to down the other team 10 times wins!

 

 

Story Background will be posted on the oracle tomorrow. I am dead tired.

 

 

Cutscene: You see a marvelous hallway filled with scientists and workers running back and forth getting things done. However there is a Janitor and the closer you get to him the quicker you begin to realize. This man is a zombie. He’s wearing a brace around his head and on his back a metalic backpack like device connecting to the spine. It’s eyes glow pure white. Suddenly the eyes begin to flicker from white to Blue. The Mind control No longer works but the brain enhancing effects Linger. The janitor Leaps forward and downs one of the workers as it rips open his stomach. The camera moves around the facility as the zombies begin to revolt. The walls are splattered with Blood and panic spreads like wildfire. The camera then follows 4 people as they enter one of the underground emergency shelters and seal the door.

 

Area 1: Bunker

 

You spawn inside what appears to be a square bunker a few days after the revolt. There are 2 windows and it is really cramped. There are no wall weapons and Quick revive is not here either. You can find Juggernog here. There IS a door which can be purchased for 1000 points. This is the only way to go and the only option if you wish to survive.

 

Area 2: The Labs

 

Once you open the doorway you enter a long cramped hallway that is a complete gore fest. Body parts are everywhere and when you open the Bunker doors you immediately notice a group of zombies feasting on the bodies. You will need to make your way through these halls while avoiding zombies that fall out of the ventilation shafts overhead. At the end of the hall there will be a staircase that goes up into the main Building. You will need to clear some debris in order to access the Labs. Once you reach the Laboratory you will finally find your quick revive and your first wall weapons. Abnormal zombies will now begin to spawn and they are smarter than the average zombies so be careful. The Labs contain a new buildable which is a new grenade. Mixing a few chemicals together can create an acid compound that when thrown splatters everything nearby. To escape the Labs you will need to find a keycard to the Elevator which spawns on one of the Bodies within the Labs. However even with the keycard you will still need to turn on the power and for that you will need to go deeper into the facility.

 

Area 3: The Generator Room

 

The generator room can be accessed by opening a door that costs 1500 points. It is dark here and after a few seconds of being there you will notice that the power room is Flooded. Electric wires cause shockwaves to be sent out and you will need to hop onto floating boxes in order to reach the power. Touching the water won’t kill you immediately but it will shock and disorient you. Once the power is on the lights will come back on and the Elevator will be active once more So head back upstairs.

 

Area 4: The Main Lobby

 

Once you reach the elevator pay 500 points to exit the facility. The elevator ride takes 30 seconds and during this time you are not safe. Zombies will fall in through the ceiling. Eventually you can make it to the surface. You arrive at the main Lobby of the Building and now new zombie models will spawn. In the main Lobby you will finally be able to find Better weapons. The first Box location is here as well as the AN-94 and Remington Shotgun. The Main Lobby Is Large and utterly destroyed. Claw marks on the walls. Bodies scattered around and bullets everywhere from the fight. Zombies Spawn in from the Broken windows which are made of glass. So in a way it’s like the windows from Five. There is a small security Room in the back which while it is blocked by a buyable door does not count as it’s own area due to the size. here you can access a radio and Signal for Help. It is the first step for the Egg. To head towards the next area open the front doors.

 

Area 5: The City

 

The city is in ruins. Japan has been one of the few heavily populated areas to hold off against the undead. It is also the only country to completely have it’s borders sealed off. Technology has advanced within 300 years and thus the city is more futuristic. The city is this huge area with stores, and tall buildings which have Lights. It is Night time and many of the buildings have caught fire or have already burned down. Cars have crashed into the sides of buildings and many are just left out in the open. Some of the cars have zombies inside them trying to get out. These can’t be killed and don’t count as enemies but are used more for cosmetic purposes. The city is where you can purchase 2 perks Doubletap and Speedcola. The City is the Largest Area of map and is the equivalent of 3 Tranzit towns. Zombies Spawn in through the sewers and through broken store windows. Some of them drop down from the stores above and splatter onto the ground as crawlers with broken Legs. There is a Self Driving Jeep in the town square which can be activated by doing certain steps of the egg.

 

Area 6: The Jeep

 

Once the Jeep is activated all 4 players can hop on and for 1000 points the jeep will take you through the remains of the city and to an airfield some distance away. However it takes a while to get to the Airfield and zombies will be after you. If you fall off the Jeep you will not survive the running dead. You can mount a buildable turret onto the Jeep to make travel much easier in the later rounds. The Jeep goes both ways and can be called to each area using a radio.

 

Area 7: The Airfield

 

The Airfield is the Final area of this map and the only way out of Japan now. There is a Plane here however it is missing some parts. You will need to salvage what you can from the entire map in order to get it running again. The Hangar can be opened for 2500 Points. Although an airfield should be clear of any obstacles broken Planes create obstacles for you. Here you can find the Pack a Punch as well as a brand New Perk Called Puppetbeer. Drinking this perk will allow the player to control a mind special zombie when downed. It is similar to who’s who however you can interact with other things in the map as well as attack zombies without them noticing you.


 

Characters

 

Wallace: Wallace was a Scientist in the Labs when the Dead began to revolt. He hid inside a safe and survived. He is a Coward and not to be trusted. He was currently working on some new enhancements to weaponize the undead and perhaps send some scouts into the outside world. This plan will not come to fruition.

 

Kenji : Kenji is a Japanese member of Z-Force. An organization that responds to zombie related incidents inside Japan. Z-Force has replaced the Police due to their training alongside the Undead. They also specialize in handling Zombies as well as Maintenance to the Control Braces. They have control over special Police Squad Zombies in Blue and Yellow Bracers

 

Hanako: Hanako is a Scientist who is instead of trying to control the Undead would much rather find a Cure. However her ambition is wasted because there is no cure they can come up with.

 

Edmund: Edmund is an Outsider. He spent most of his years in the outside world and he has more knowledge about zombie survival than the others. However what he finds here in Japan is something he has never seen before.

 

Enemies

 

Normal Zombies

 

Note: Unlike other Maps Zombies can spawn in 2 different ways. The first way they spawn is in designated spawn areas during a round. Another way they can spawn is when you open an are for the first time zombies will already be in the room will be partaking in eating, standing around, or sitting down. Once the doors open they will notice you and give chase

 

Z Squad Zombies: Z squad zombies are the reanimated remains of Kenji’s organization. They wear uniforms with vests that minimize damage to the chest.

 

Scientist Zombies: Zombies that reanimated in the Labs. Wearing Lab coats and Blue undershirts.

 

Civilian Zombies: Zombies that were contaminated in the safe zone. Some of them wear bandages over their heads and jackets.

 

Civilian Zombies Model B: Civilians wearing Buttoned up shirts. Some of them have their stomachs torn open revealing their inside.

 

Civilian Zombies Model C: Female versions of the civilian zombies wearing jackets, or just casual clothes.

 

Hazmat Zombies: Zombies in Hazmat Suits used in an attempt to contain the outbreak

 

Prototype Zombies: Zombies which were being used to test a new set of bracers. The top of the head is missing and the brain is exposed while the braces cling to the side sending electric waves through the lobes.

 

Special Zombies

 

There are 3 Types of Special Zombies in this Map. All of them spawn alongside the regular zombies and have unique models.

 

Scouters: Scouts are really fast zombies that crawl on all 4s. They are altered zombies through the use of medical operations which allow them to climb the walls and go outside. They Wear cameras on their heads and they could be controlled from within japan. These zombies are shorter than regular zombies and can sometimes be hard to hit.

 

Engineer: Zombies which were used for construction purposes. They Hold blowtorches. They have masks on and engineer uniforms with a Gas tank strapped to their backs.. The bracers they wear allow them to suddenly leap forward. Getting hit by an engineer will cause you to catch fire for a few seconds. They are impervious to head damage. They also have the ability to turn off the Power and perks it goes away after 30 seconds. Shooting the tanks on their backs will cause an explosion.

 

Servant: A zombie with the ability to jump high, scale walls, and move objects. These Zombies don’t wear shirts and have numbers painted on their chests. Sometimes they will tip over Perk machines which players will need to put back in place before buying new perks. They also have the ability to activate traps by themselves

 

Traps

 

Fire trap: A flame trap located in the labs for decontamination

 

Electric Traps: Electric traps can be found around the city. They are on the ground and whenever zombies walk over them they get electrocuted.


 

Power Up Drops

 

2 Brand new Power up drops are available Exlusive to this Map

 

EMP: EMP shuts down the Mind enhancers on special undead turning them normal for 30 seconds.

 

Reboot - Reboot sends a signal to all the special Undead and for 30 seconds they will attack normal zombies and ignore players.




 

Easter Egg Steps

 

Step 1: Make your way to the power room

 

Step 2: Find the security Keycard for the elevator.

 

Step 3: Turn on the power and head towards the Elevator

 

Step 4: Head towards the security room and send a signal.

 

Step 5: A radio will activate and explain that a plane is still in the hangar with a pilot that is ready to leave.

 

Step 6. Go to the City and find the Jeep. It will need a new engine.

 

Step 7: Look around the abandoned cars and find a working engine. Spawns randomly.

 

Step 8: Fix the car and get on

 

Step 9: Survive the trip the the airfield

 

Step 10: Open the Hangar

 

Step 11: The Pilot is dead and reanimated Kill him and take the keys.

 

Step 12: The Plane won’t start. It needs Fuel, A new propeller, and a wheel.

 

Step 13: Search the entire Map for these objects and collect them all

 

Step 14: Using the new perk get yourself downed and control an engineer zombie

 

Step 15: Interract with the plane to install the parts one by one

 

Step 16: Press X to activate the endgame.

 

Ending: Hanako, Edmund, Kenji and Wallace manage to escape to an emergency Plane waiting at a Hangar. The Pilot is dead however Wallace is able to fly it. The Plane takes off as hundreds of undead chase after it. From up high the explosions can be seen and the great country of Japan is probably being overrun once more. Our heroes decide there is another place they can go. A place protected by huge walls to the west. They all agree and the Plane takes off to it’s new destination.

 
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Seems very much like Exo Zombies. You were right that it was like it but I know you started this way before it! Anyways, very interesting. The braces and mind control seem like something I think that Maxis would have done in modern times if he were alive.

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