Jump to content

Extinction Detailed Trailer Analysis Oct30-2013


way2g00d

Recommended Posts

Hello everyone. I spent some time and documented some things from trailer so we can check em out on our leisure. Hope this helps.

In game Challenges

• Keep shot accuracy at 75% or above until hive is destroyed.

• Protect the helicopter from Scorpions [barrier Hive]

• Do not go into last stand until the hive is destroyed.

• Kill 10 aliens with traps before the hive is destroyed.

Loadout

1. CLASS

2. PISTOL TYPE

3. AMMO TYPE

4. TEAM SUPPORT

5. STRIKE PACKAGE

6. EQUALIZER

You can purchase 4 of those in game using your d-pad.

Soldier Class

Choose between four types of soldier class.

• Weapon specialist [20% more bullet damage]

o +1: Swap weapons faster, move faster while ADS and fast offhand use.

o +2: Faster ADS

o +3: Faster reloading.

o +4: 50% more bullet damage + less spread.

• Tank [25% more health]

o +1: Melee attacks do 25% more damage.

o +2: 50% more health.

o +3: 75% more health + 50% more melee damage.

o +4: 100% more health + 100% more melee damage

• Engineer [Provide armor for the drill and earn more bonus cash]

o +1: Repair the drill faster.

o +2: Traps earn cash back.

o +3: Increased protection while repairing the drill and traps last longer.

o +4: Increased trap and explosive damage and a larger wallet to hold more cash.

• Medic [Revive allies more quickly]

o +1: Move faster plus increased protection while reviving others.

o +2: Longer sprint + teammates near you regenerate health faster.

o +3: Ignore ongoing damage from gas clouds.

o +4: Very fast movement + unlimited distance team health regeneration.

PISTOL TYPE

Level 1: P226 Pistol [Long range medium damage, large clip size]

• +1: increased damage at long range and faster movement when the pistol is equipped.

• +2: 50% more ammo in each mag.

• +3: Carry your pistol plus two primary weapons.

• +4: Dual wields with double the ammo.

Level 7: .44 Magnum pistol [High caliber 6 shooter]

Level 13: M9A1 Pistol [3 round burst fire]

Level 16: MP443 Grach Pistol [Fully automatic close range pistol]

AMMO TYPE: AMMO

Throw down an ammo cache for entire team to resupply from.

Ammo [Refill bullet weapons to 40% of max ammo]

• +1: Refills bullet ammo to 70%

• +2: Refills teams bullet ammo to 100%

• +3: Fills current clip before adding max ammo.

• +4: Ammo regenerates for all players within 20 feet radius of the box

Stun ammo [Gives 30% max stock Stun ammo to all weapons.]

• +1: Gives 40% max stock Stun ammo to all weapons.

• +2: Gives 50% max stock Stun ammo to all weapons.

• +3: Gives 60% max stock Stun ammo to all weapons.

• +4: Gives 70% max stock Stun ammo to all weapons.

Level 12: Incendiary Ammo [Gives 30% max Stock Incendiary ammo to all weapons]

• +1: Gives 40% max stock Incendiary ammo to all weapons.

• +2: Gives 50% max stock Incendiary ammo to all weapons.

• +3: Gives 60% max stock Incendiary ammo to all weapons.

• +4: Gives 70% max stock Incendiary ammo to all weapons.

Level 20: Explosive Ammo [Gives 30% max Stock Explosive ammo to all weapons]

• +1: Gives 40% max stock Explosive ammo to all weapons.

• +2: Gives 50% max stock Explosive ammo to all weapons.

• +3: Gives 60% max stock Explosive ammo to all weapons.

• +4: Gives 70% max stock Explosive ammo to all weapons.

Level 20: Armor piercing Ammo [Gives 30% max Stock Armor piercing ammo to all weapons]

• +1: Gives 40% max stock Armor piercing ammo to all weapons.

• +2: Gives 50% max stock Armor piercing ammo to all weapons.

• +3: Gives 60% max stock Armor piercing ammo to all weapons.

• +4: Gives 70% max stock Armor piercing ammo to all weapons.

Team Support

Provide supplies for the team by deploying a cache for everyone to restock from.

Team Explosives: 2 Semtex and 1 ammo for launcher.

• +1: Gives 2 canister bombs + 2 ammo for launchers.

• +2: Gives 2 bouncing betties + 3 ammo for launchers.

• +3: Gives 4 claymores + 4 ammo for launchers

• +4: Gives 4 bouncing betties + 5 ammo for launchers.

Feral Instincts: Team boosters for heightened vision and hearing. See enemies through walls.

• +1: Move 20% faster while boosted.

• +2: Regenerate health faster.

• +3: Increases the boosters duration by 2x.

• +4: Increases the boosters duration by 3x and adds increased sprint endurance.

Armor: Deployable light armor available to all team members.

• +1: Light armor with double the effectiveness.

• +2: Medium armor capable of withstanding strong forces.

• +3: Maximum armor for the team.

• +4: Extra reserve armor provides additional protection for the team.

Team Booster: Team Booster that boosts weapon handling for 15 seconds.

• +1: Team Booster that boosts weapon handling for 30 seconds.

• +2: Team Booster that boosts weapon handling and drill repair for 15 seconds.

• +3: Team Booster that boosts weapon handling and drill repair for 45 seconds.

• +4: Team Booster that boosts weapon handling and drill repair for 60 seconds.

Random supplies: Random supplies for the team that becomes more effective for higher levels.

• +1: Random mix of +1 level supplies items as well as variety of rare items.

• +2: Random mix of +2 level supplies items as well as variety of rare items.

• +3: Random mix of +3 level supplies items as well as variety of other items.

• +4: Random mix of +4 level supplies. Rare items are more common.

Strike package

Strike packages are good for defense or for raining pain.

IMS: Detects and eliminates enemy combatants.

• +1: Four explosives each with wider and radial blast.

• +2: Enhanced targeting mechanism for quicker firing of explosives.

• +3: Improved Explosives for large scale damage increase.

• +4: Increased capacity allows the IMS to contain six explosive canisters.

Mortar Strike: Three mortar strikes with medium damage and small radius.

• +1: Four mortar strikes with medium damage and small radius.

• +2: Four mortar strikes with high damage and small radius.

• +3: Five mortar strikes with high damage and large radius.

• +4: Six mortar strikes with highest damage and large radius.

Trinity Rocket: A remote controlled rocket system with controllable thrust.

• +1: Improved targeting outlines the enemies.

• +2: Fire a smart drone projectile while controlling the Trinity missile.

• +3: Fire two high velocity smart drone projectiles.

• +4: Fire four high velocity smart drone projectiles.

Sentry Gun: Place an automated sentry gun.

• +1: Upgraded with improved targeting, a wider firing arc, and double the range.

• +2: Dramatically improves firing rate of sentry gun.

• +3: Armor piercing ammo is effective against the Rhinos plus 30% more ammo.

• +4: Place two turrets at once with less chance of either of them overheating.

Vulture: A companion drone that protects your six. Sort of like Maxis drone from BO2 zombies mode.

• +1: Vulture’s turret delivers increased damage to enemy targets.

• +2: Enhanced detectors increase the tracking range of vulture’s turret.

• +3: Longer operating time.

• +4: Fires an occasional incendiary rocket.

Equalizer

Equalizers provide personal heavy firepower.

Portable Minigun turret: A peaceable turret capable of firing blistering firepower.

• +1: Larger ammo capacity and a much faster spin-up time.

• +2: Maximum damage at all distances, and a slightly larger ammo capacity.

• +3: Armor piercing ammo rips through the headplates of Hunters.

• +4: Maximum ammo capacity and explosive bullets.

Grenade Turret: Manned Grenade with 10 grenades.

• +1: Fires faster grenades and utilizes a faster grenade capacity.

• +2: Significantly increased explosive radius and damage for the turret.

• +3: A larger ammo capacity provides more fire power per dollar.

• +4: Equipped with rockets that will burn their targets after impact.

Riot Shield: Riot shield with 10 shield health.

• +1: Riot shield with 15 health and medium speed.

• +2: Riot shield with 15 health and Fast speed.

• +3: Fast Riot shield melee with 20 shield 15 health.

• +4: Fire melee with 25 shield health.

MK32 Grenade launcher: Powerful 6 round grenade launcher.

• +1: Blast shield prohibits grenades from damaging the player.

• +2: Faster movement and explosions have a larger radius.

• +3: Fire grenades do increased damage.

• +4: Doubles the grenade count to 12.

Death Machine: Portable minigun with 100 rounds.

• +1: Recoil is dampened.

• +2: Movement speed is increased and ammo can pierce the hunters.

• +3: Fire rounds inflict increased damage.

• +4: Doubles the ammo count to 200.

Scavenging: You can scavenge around the map find the following items.

• Propane tank

• Electric fences

• Traps

• Gas traps

• Fire traps

• Gun attachments (up to 4 can be added)

• Hypno Knife (Turns enemies into friendly allies when you hit them hit using hypno knife)

• Bouncing Betty

• Semtex grenade

• Trophy systems that will destroy scorpion projectiles.

• Flares to distract aliens

• Cash

Things to note:

• You will have lobby leaderboard and a full leaderboard.

• Name of the map is Point of Contact?

• You can see the loadouts for each player before the game starts.

• You can spend the skill points mid game.

• There is a drill progress meter and drill health top left of the screen.

• Loads outs are on the right bottom.

• Challenges are displayed on bottom left.

Link to comment
  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .