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rvnleaks

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  1. Over 2.5 billion Exo Zombies have been killed in Call of Duty: Advanced Warfare 

    Following last month's infographic which shed light on the success of the entire Call of Duty franchise, developer Sledgehammer Games has released their own infographic specific to the most recent installment in the series, Advanced Warfare.

    Like most infographics, the image contains a number of impressive stats and milestones that players have achieved in the game since its release.

    For example more than 105 trillion boost jumps have been performed. Boost jumps, of course, are new to the franchise, adding a totally different, faster feel to the game. It's just one of the new features enabled by the Exo suit, which also offers players other special abilities like cloaking and shielding. As for the game's Exo Zombies mode, it appears fans are loving it. More than 2.5 billion exo zombies have been killed with players completing more than 223 million exo zombies waves completed.

    AW_Infographic_MASTER_v04 (1).avif AW_Infographic_MASTER_v04 (2).avif AW_Infographic_MASTER_v04 (3).avif AW_Infographic_MASTER_v04.avif

  2. Call of Duty: Finest Hour

    In the mission "Underground Passage", the easter egg "Ghostly Room" among different items found, on the right side of the room is a teddy bear. The next mission, "Surrender at Aachen", has a teddy bear in the beginning of the mission. Once the player gets upstairs and opens the door, on the left side is a smaller room that has an MP40 in the left corner, and a teddy bear on the right. Picking it up will refill the player's health similarly to a small medkit, and the message "The Bear is adorable" will show up. 

    Call of Duty 2

    Teddy Bears Training CoD2

    The said bears in Call of Duty 2.

    Teddy bears are used for target practice in the training level of Call of Duty 2 by the Soviets. In the beginning of the level, the player is instructed to use their pistol to shoot two teddy bears. If they choose not to do so by shooting the plates and bottles behind them, the player will get killed eventually, sometimes being called a traitor. This is the first major use of teddy bears in the game, which is nonetheless minor. The teddy bear is also seen in many other missions, in semi-hidden locations. They are seen in "Downtown Assault", "The Silo" and "The Crossing Point".

    Call of Duty 4: Modern Warfare

    Several teddy bears are also seen in Call of Duty 4: Modern Warfare, in the levels "Blackout", "All Ghillied Up", "War Pig", "The Bog", "Mile High Club", "Heat", "One Shot, One Kill", "Safehouse","Ultimatum", and "Aftermath".

    In "Aftermath", it shows that there were also civilian lives taken by the explosion meaning the USMC's were operating in an inhabited city. In Pripyat they were presumably abandoned by children when the city was evacuated in 1986 after the Chernobyl disaster. In "Blackout" the player will see the teddy bear in an abandoned room just before finding Nikolai. In "Heat" it can be found in a drainage ditch. In "Mile High Club" it is among the luggage on the floor. In "Ultimatum" it is in the bottom floor of the building the player rescues Griggs from. The teddy also appears in several multiplayer maps; such as Bloc, Ambush, Overgrown, Crossfire, and Chinatown.

    Note that all the teddy bears are gone on the Wii version of this game, apart from the ones in "One Shot, One Kill", Mile High Club, Bloc, and Crossfire.

    Call of Duty: World at War

    The teddy bear makes its first Zombies appearance in the map Verrückt. If a player happens to come across a teddy bear from the Mystery BoxSamantha's laugh will be heard and the box will float to the ceiling before vanishing to another location in a flash of light, but when this happens the points used will be returned to the player. The locations are marked by a pile of rubble with a teddy bear on top of it. On the walls, writings such as "teddy is a liar" appear in blood near the kitchen and other places.

    The teddy bear makes its second appearance in Shi No Numa. Like in Verrückt its purpose is to relocate the Mystery Box. A possible mystery box location is marked by a few boxes with a teddy bear on top of it. However, it's much easier to find the relocated mystery box, as a beam of light shines above the hut it is located in. Hence the writing above the first Mystery Box spawn point saying, "Look up to see the light" then pointing to a drawn hut's roof.

    The teddy bear has unique cameos in the Der Riese map. In addition to the Mystery Box, there is an alley in the starting area where, if not in splitscreen, the player can see a shadow of a teddy bear standing around the corner (it has been proven by modders that a teddy bear is standing upright in mid-air behind a light, casting a shadow on to the wall). There is also a teddy bear holding the Bowie knife on a rooftop looking down at the player after the Fly Trap is activated, along with another teddy bear in a cage holding a bottle of Juggernog and the C-3000 b1atch-35 (upgraded Colt M1911)

    When the teddy bear appears in the mystery box, Samantha's laugh is heard (as well as a more demonic one) and the over-voice of the game says 'Bye bye'. 

    Call of Duty: World at War

    The teddy bear makes its first Zombies appearance in the map Verrückt. If a player happens to come across a teddy bear from the Mystery BoxSamantha's laugh will be heard and the box will float to the ceiling before vanishing to another location in a flash of light, but when this happens the points used will be returned to the player. The locations are marked by a pile of rubble with a teddy bear on top of it. On the walls, writings such as "teddy is a liar" appear in blood near the kitchen and other places.

    The teddy bear makes its second appearance in Shi No Numa. Like in Verrückt its purpose is to relocate the Mystery Box. A possible mystery box location is marked by a few boxes with a teddy bear on top of it. However, it's much easier to find the relocated mystery box, as a beam of light shines above the hut it is located in. Hence the writing above the first Mystery Box spawn point saying, "Look up to see the light" then pointing to a drawn hut's roof.

    The teddy bear has unique cameos in the Der Riese map. In addition to the Mystery Box, there is an alley in the starting area where, if not in splitscreen, the player can see a shadow of a teddy bear standing around the corner (it has been proven by modders that a teddy bear is standing upright in mid-air behind a light, casting a shadow on to the wall). There is also a teddy bear holding the Bowie knife on a rooftop looking down at the player after the Fly Trap is activated, along with another teddy bear in a cage holding a bottle of Juggernog and the C-3000 b1atch-35 (upgraded Colt M1911)

    When the teddy bear appears in the mystery box, Samantha's laugh is heard (as well as a more demonic one) and the over-voice of the game says 'Bye bye'.

    Call of Duty: World at War

    The teddy bear makes its first Zombies appearance in the map Verrückt. If a player happens to come across a teddy bear from the Mystery BoxSamantha's laugh will be heard and the box will float to the ceiling before vanishing to another location in a flash of light, but when this happens the points used will be returned to the player. The locations are marked by a pile of rubble with a teddy bear on top of it. On the walls, writings such as "teddy is a liar" appear in blood near the kitchen and other places.

    The teddy bear makes its second appearance in Shi No Numa. Like in Verrückt its purpose is to relocate the Mystery Box. A possible mystery box location is marked by a few boxes with a teddy bear on top of it. However, it's much easier to find the relocated mystery box, as a beam of light shines above the hut it is located in. Hence the writing above the first Mystery Box spawn point saying, "Look up to see the light" then pointing to a drawn hut's roof.

    The teddy bear has unique cameos in the Der Riese map. In addition to the Mystery Box, there is an alley in the starting area where, if not in splitscreen, the player can see a shadow of a teddy bear standing around the corner (it has been proven by modders that a teddy bear is standing upright in mid-air behind a light, casting a shadow on to the wall). There is also a teddy bear holding the Bowie knife on a rooftop looking down at the player after the Fly Trap is activated, along with another teddy bear in a cage holding a bottle of Juggernog and the C-3000 b1atch-35 (upgraded Colt M1911)

    When the teddy bear appears in the mystery box, Samantha's laugh is heard (as well as a more demonic one) and the over-voice of the game says 'Bye bye'. 

    Call of Duty: World at War

    The teddy bear makes its first Zombies appearance in the map Verrückt. If a player happens to come across a teddy bear from the Mystery Box, Samantha's laugh will be heard and the box will float to the ceiling before vanishing to another location in a flash of light, but when this happens the points used will be returned to the player. The locations are marked by a pile of rubble with a teddy bear on top of it. On the walls, writings such as "teddy is a liar" appear in blood near the kitchen and other places.

    The teddy bear makes its second appearance in Shi No Numa. Like in Verrückt its purpose is to relocate the Mystery Box. A possible mystery box location is marked by a few boxes with a teddy bear on top of it. However, it's much easier to find the relocated mystery box, as a beam of light shines above the hut it is located in. Hence the writing above the first Mystery Box spawn point saying, "Look up to see the light" then pointing to a drawn hut's roof.

    The teddy bear has unique cameos in the Der Riese map. In addition to the Mystery Box, there is an alley in the starting area where, if not in splitscreen, the player can see a shadow of a teddy bear standing around the corner (it has been proven by modders that a teddy bear is standing upright in mid-air behind a light, casting a shadow on to the wall). There is also a teddy bear holding the Bowie knife on a rooftop looking down at the player after the Fly Trap is activated, along with another teddy bear in a cage holding a bottle of Juggernog and the C-3000 b1atch-35 (upgraded Colt M1911)

    When the teddy bear appears in the mystery box, Samantha's laugh is heard (as well as a more demonic one) and the over-voice of the game says 'Bye bye'. 

    Call of Duty: Black Ops

    Multiplayer

    A Teddy Bear makes an appearance in Call of Duty: Black Ops multiplayer in the map, Firing Range. It can be found in the buildings with a car on the bottom floor. It is located on the top floor, on the wooden planks above.

    Zombies

    It is seen in Kino der Toten and can appear in the Mystery Box and moves it. It also can be found at Mystery Box spawn locations. It is also seen on Samantha's bed in her undamaged bedroom. Also in that same room, there is a teddy bear along with action figures of the four characters. In Samantha's destroyed bedroom, there is a large pile of teddy bears with a much larger teddy bear on top. This teddy bear wields a bowie knife (only on the wii version) and has red colored eyes. There is a rather large teddy bear in an opened crate towards the back part of the stage, to the left in a small alcove when the player walks out of the dressing room onto the stage. After opening the M.P.D. on the zombies map Moon, Samantha Maxis can be seen holding a teddy bear.

    It also appears in "Five" in the mystery box and on top of the mystery box spawns.

    A teddy bear power-up can be found in Dead Ops Arcade. It repels zombies away from the player, and lasts 20 seconds.

    The Teddy Bear also returns in Ascension, appearing in the Mystery Box like in the previous Zombies maps. Three teddy bears with sickles can be found around the map. Hitting the action button on all three of these will play "Abracadavre" by Kevin Sherwood and Elena Seigman. The locations for the teddy bears are:

    • On the platform above the generator in the starting area, next to Olympia
    • Near Lunar Lander F, behind a gate on the right of a possible Mystery Box spawn point
    • Near Lunar Lander B, above a wall left of a possible Mystery Box spawn point

    Also, on the map "Call of the Dead" The teddy bear returns and takes away the Mystery Box as it has done in the previous Zombie maps (except Dead Ops Arcade and Nacht der Untoten).

    In Shangri-La, Teddy Bears only appear when a Mystery Box disappears, and on top of the remains of one.

    In Moon, some Teddy Bears wear space helmets and once the player activates all three, the hidden song Coming Home plays. A gamer picture for Xbox Live is a Teddy Bear with a Bowie Knife. 

    Call of Duty: Modern Warfare 3

    • In the Special Ops mission Charges Set, a teddy bear can be found in the bushes behind the gun table.
    • There is a giant teddy bear inside of the kitchen of Burger Town near the escalators in Arkaden.
    • There is one around the hangings on Lockdown. Go to the green car and up to the top window to the right.
    • There is another in the map Mission in a house at the spawn. There is also a ghost-like "dancing bear" in a building by opposite spawn.
    • There is one in the satellite tower on the map Outpost.
    • There are two in the map Village, one in the church beside C (Domination), and the other in the back near the overtime bomb (Demolition) on a stove.
    • There is one in the well beside A (Domination) on Seatown.
    • There is one in a cylindrical object on the map Carbon. There are several behind barrels in the Zaring building.
    • On the map Dome there is one under the desk to the right of the entrance to the office building.
    • On Bakaara, the bear is on the shelf in a building, although ripped in half.
    • In Bootleg, there is a bear sitting in a black plastic chair watching TV in the top of the mall area, to the right of the stairs.
    • There is a teddy bear inside a bell on one of the buildings in Piazza.
    • In Black Box, there is a teddy bear located in a shallow pool near one of the condos.
    • In Sanctuary, there is a teddy bear in the church, behind the curtain.
    • In Getaway, there is a teddy bear laying on a bed in the house. The player must shoot a window in order to see it.
    • In Boardwalk, there are tons of teddy bears stacked up as prizes for a water gun race game. 

      Call of Duty: Black Ops II

      The teddy bear makes yet another appearance in Call of Duty: Black Ops II Zombies.  Along with marking the box locations, in Green Run three teddy bears must be located to start the Easter egg song "Carrion" or "Imma Try It Out" (depending on what patch the player has). The locations of the bears include:

    • On one of the benches outside the Bus Depot.
    • Against the wall in the upstairs of the house in the Farm.
    • In one of the booths to the right of the door when you enter the bar in the Town.
    • There are also three teddy bears in Nuketown Zombies. When activated, Samantha's Lullaby (the loading screen music for Moon) will start playing. Their locations include:

    • In the bus looking out a window on the right side.
    • On the top bunk of the bunk beds in the upstairs of the yellow house.
    • behind the fence in the "garden" area behind the blue house.
    • Die Rise also contains three teddy bears. Activating these causes the song "We All Fall Down" to start playing. The teddy bear locations are:

    • On a shelf in the shop under the starting room.
    • On a sewing machine in the power room.
    • On a ledge in the corner of the tilted red buddha room.
    • In Green Run, Die Rise and Buried, if a player gets a teddy bear in a Mystery Box, the box will teleport and Edward Richtofen will say 'Bye Bye' as Samantha did. The teddy bear is replaced by a lock in Mob of the Dead

      It is also used for the Der Wunderfizz machine to show that it is changing its location, just like the Mystery Box

      Call of Duty: Ghosts

    • There is one in Sovereign, wearing a construction helmet, holding a cellphone and a coffee mug. It can be seen through a window in one of the map's corners.
    • There is one inside the pipe in Siege, which can be seen by going inside the pipe.
    • There is one on the map Flooded, which can be seen by climbing the vent next to the bus that also acts like a ladder.
    • There is one on the map Freight, it is located behind the crates at the far end of the map. It is holding a magazine and is beside a tape referencing/parodying the never releasing Ghost Busters™ 3 with Ghost Boaters 3 on the label.
    • Call of Duty: Advanced Warfare

    • Several are scattered around the map Perplex.[1]
    • Call of Duty: Black Ops III

      The Teddy Bear makes another appearance in Call of Duty: Black Ops III Zombies. The Teddy Bear plays the same role as in the previous games.

      Der Eisendrache contains three Teddy Bears scattered around the map. Interacting with the Teddy Bears will make the song Dead Again begin to play. The locations of the Teddy Bears are:

    • In Samantha's bedroom, sitting on a chair.
    • In the cell opposite of the cell with Juggernog, sitting on a crate.
    • On the right of the rocket launch pad (looking from the blast doors), in the passenger seat of one of the trucks. 

      Call of Duty: Mobile

      Some Teddy Bears can be encountered in the Battle Royale map Isolated. They are mostly found in Sanitarium. Shooting these bears will not drop anything directly. However, shooting at least 8 bears in Sanitarium will open a secret room on the top floor. A bear or two can usually be found by its entrance.

      Call of Duty: Modern Warfare

      During the mission "Clean House" in Call of Duty: Modern Warfare, a teddy bear can be seen in a baby's crib. Another teddy is found in the mission "The Wolf's Den in one of the caves, should the player use for cover.

    • Depending on the developer company of the particular game, all Teddy Bears models featured in Call of Duty games developed by Infinity Ward/Sledgehammer Games feature no blood stains, whilst all games developed by Treyarch beginning with Call of Duty: World at War and onward will always be stained with blood but each feature never appear in subsequent games of the other developer. This most likely due to creative rights.
    • In Call of Duty: Modern Warfare: Reflex Edition, all teddy bears are absent except for one in Bloc, which is put next to a crib, and in Crossfire, which is lying on a small cot on the second floor of a building.
    • A Mystery Box spawn location will be marked by a few crates with a teddy bear on top of it.
    • There is a Persistent Upgrade, when the teddy bear is on the mystery box, then you will have a better chance of getting a better weapon from the mystery box.
    • Shooting or knifing a teddy bear will cause fluff to come out of it; however, no visible wounds can be seen on the actual bear (With exception to the one hidden around the corner of the starting area and Der Riese. If you noclip out to reach it, knifing it or shooting it will leave an exit wound with fluff coming out,)
    • In the Call of Duty Zombie Labs phase 2 video, a teddy bear can be seen in the trolley towards the end of the video, after the disposalist puts the zombie head in the incinerator.
    • Sometimes, teddy bears at Mystery Box spawn points in Call of Duty: Black Ops II will look around the area for a few seconds, then will quickly drop its head as if it was spying on the characters, looking like it was not trying to be noticed, as seen in this video at 5:42.

    Salvage_Hidden_Message_and_Bear.webp

    Teddy_Bear_BO.webp

    Teddy_Bear_CoD4.webp

    Teddy_Bear_FH.webp

    Teddy_bear_looseends.webp

    Teddy_Bear_MW.webp

    Teddy_Bear_shadow_Der_Riese_WaW.webp

    Teddy_Bear_WaW.webp

    Teddy_Bear_with_Sickle_Ascension_BO.webp

    Teddy_Bears_Highrise_MW2.webp

    Teddy_Bears_Training_CoD2.webp

  3. Modern Warfare 3 Campaign Gameplay Blasts Out, Killstreaks in Single-Player and Open-World Zombies Confirmed. 

    Activision has unveiled nine minutes of Call of Duty: Modern Warfare 3 campaign gameplay at gamescom Opening Night Live, and this is from the game’s first mission in Operation 627!

    Alongside the gameplay, Sledgehammer Creative Director David Swenson has confirmed that players will be able to use killstreaks in single-player, which is a first for the franchise!

    modern-warfare-3-officail-5.webp

  4. The curious (and sad) story of BO4:

    People still remember clearly what a trainwreck BO4 was. Promising at the reveal event, since it was promoted as a celebration of 10 years of Black Ops history. The fact that it had no campaign and it'd have a BR mode instead made people skeptical. And then, it released. Crashes/Blue Screens left and right, it took Treyarch more than a month to patch the game to a state where it didn't crash when you changed to Zombies from Blackout. Then the new Zombies storyline (Chaos) was "cancelled" after DLC2, and the original story (Aether) was given a (debatably) unsatisfying ending, where everyone just dies and it's implied the whole multiverse is rebooted. This will be relevant later on.

    Then, the monetization. BO4 was the first game in which ATVI tried to move away from the stigma lootboxes had and the increasing pressure for governments to regulate them. Keyword is tried. They implemented a 100% free battle pass system that made sure every player had access to game-changing content. One day, they just moved the new weapons onto reserves (loot boxes) and to "compensate" players, they brought back Weapon Bribes from BO3 to BO4, with the usual anti-consumer BS. The pay-to-win element they added to Blackout -one of BO4's few actually engaging parts- didn't help, either.

    For all the good things BO4 did, such as a new Zombies storyline with interesting elements and the switch to a proyectile-based ballistic model, ATVI made sure to add at least two awful additions that actively screwed over their players, the people that gave the game a chance. Even with the Black Ops Pass, no campaign, the staggering amount of recycled content (because Blackout), and the fact some features they promised (Zombies Factions) were never released. It was truly one of the lowest points of the CoD franchise, and for Treyarch. The latter lost the trust of many fans, and some even speculate that's why Jason Blundell (a long-time Treyarch dev and figurehead of Zombies) left the company, similar to what happened to Condrey and Schofield.

    Treyarch eventually made some much-needed changes to the content unlocking system, allowing people to unlock weapons more easily, but it was too late for a not-so-small amount of the playerbase, since it was almost a year after the game was released. Especially given that it was recently exposed how Treyarch treated its QA staff, which in turn caused one of their tester to leak a lot of inside info on r/CoDZombies months before, creating a massive drama.

    Why all of this is relevant? What about the video?

    This seems to confirm the leaks that happened before the game was revealed and sometime after it released. Those leaks said that the game started its development as a direct sequel to BO3, and explored "time travel" to key events of the Black Ops universe. The last part cannot be truly verified just with this gameplay clip, but the fact that there was a campaign at all seems to be confirmed. Supposedly it had a Co-Op component, with "races to finish every mission" along the story.

    They also stated that BO4's dev cycle was a troubled one, as it came after the wrap-up of an unusual dev cycle for BO3, which received its last DLC -Zombies Chronicles- 2 years after the game's release, AND with a Treyarch unable to convince ATVI of the direction they wanted to take their new game on, particularly because of what (sadly) happened to Infinite Warfare and the hate it received for its futuristic setting, and the rise on popularity of the Battle Royale genre, spearheaded by PUBG and Fortnite. These factors combined were the reasoning for ATVI to tell Treyarch to scrap the campaign and start working on Battle Royale, which would become Blackout. Surprisingly, Treyarch devs (headed by David Vonderhaar) designed and implemented the mode in just 9 months before release.

    The leftover assets and some cutscenes from the cut campaign were repurpoused and put together to make the Specialist Training mode, a kind-of Campaign which consisted in somewhat scripted MP matches with bots.

    What about the future? The next game will be as divisive?

    The Vietnam-based game SHG and Raven Software were co-developing was allegedly mostly done SP-wise, the MP portion was less complete and was the main cause for both developers' friction -as reported by an article on Kotaku-, since they had different visions for the mode. That escalated, and ATVI put Treyarch at the helm of the development, with the aforementioned studios doing support roles, and reportedly restarted the development to make a Black Ops reboot, converting the work already done to fit on the Black Ops universe. Remember the point I told you would be important? With this reboot, they'll likely reboot the Zombies story too, guaranteeing themselves another possible 10 years of Zombies DLC revenue, if they go the reboot route implied by BO4's DLC4.

    My point with what I just wrote? That happened, according to the Kotaku article, mid-last year. Barely a year has passed, and CoD game reveals usually happen around this time of the year. Given that game development is no easy or simple task, how is this game gonna turn out? Especially considering this will be the first next-gen CoD game (similar to 2013's Ghosts, which was on six platforms) and they'll likely have to meet their usual October/November release window, and the pandemic surely made Treyarch/ATVI to migrate some of their workflow to be done from home, slowing the overall process further.

    We already have a precedent with BO4 to argue that CoD 2020 will be a disaster, and it MAY be. Some people have been asking to ATVI to release the MP portion of MW2 Remastered: to give the devs more time to properly finish the game and ATVI a chance to mantain their holiday revenue more or less the same. However, it's unlikely ATVI will opt to miss the huge revenue-maximizing opportunity the holiday season AND the next-gen consoles' release will signify, so people are stating that its really likely this year's CoD will be a shitshow. Hopefully they have learned from their mistakes, but with Treyarch's reputation being as affected as it is, it remains dubious for a section of the community if they can actually pull this off.

    S5_0OMYbmBAYd8XdHtF33tKw2FeCChyuQwDykilFclE.webp

  5. Activision would usually have announced the next annual Call Of Duty game by this point of the year, but seem thrown by the cancellation of E3. They've been camped outside the Los Angeles Convention Center since May, waiting for the doors to open, but no one comes. Please, Ian 3, let Activision in - they're down to their last crate of MREs. We're hearing about it anyway, mind. According to leaks, this year's game will be Call Of Duty: Black Ops CIA and will trip across Germany, Russia, and Vietnam during the Cold War.

    Bits and pieces have been leaking around for ages. The Microsoft Store has a listing for 'The Red Door' from Activision, which is not currently publicly available. "There is more than one truth, it says. "If you go looking for answers, be ready to question everything and accept that nothing will ever be the same. The Red Door awaits, do you dare step through it?" Earlier listings in the PlayStation Network database linked The Red Door to a mysterious thing called "COD2020". So, it seems pretty likely The Red Door is this year's CoD.

    The Red Door fits thematically, with all the weird MKUltra and digital hallucinations and other oddness that Black Ops has increasingly fallen into. In Black Ops 3 it turns out we died and have been in a simulation in someone else's body, or something? And Black Ops 4 maybe didn't happen and was about resurrecting the dead and brainwashing? Activision's lawyers reportedly also sent a copyright takedown notice to a CoD fansite which posted a Red Door image.

     

    On Friday, TheGamingRevolution posted photos from folks who managed to make The Red Door launch on Xbox, revealing that Black Ops CIA name. Then over the weekend, the leakfreaks at Prototype Warehouse tweeted datamined bits and pieces supposedly from a Red Door build they've been poking at. These included what seem to be campaign map names and multiplayer map names, along with mentions of Warzone and Zombies mode.

    None of this is confirmed, these could be hoaxes from the Internet or even from Activision, and officially we know nothing. But Treyarch are probably making summat about the Cold War and CIA antics and that. To be announced... probably soon? CoD games tend to launch in the first week of November.

    the-red-door.webp

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