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CS117

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  1. Thank you. I've had many visons of the map on paper, but this one is the definitive version, although I might revise it again. Its all thanks to ghost adventures, given me nightmares since 2011.
  2. thank you, I had this Idea on my comupter since the UGX days but didn't know where to post it when their map Ideas section went under
  3. Map story: The year is 2027, years since the rockets from moon obliterated our beloved planet, The 4 main characters Dempsey, Nikolai, Takeo and their new member, Samantha, roamed the earth to push back the zombies. They come across the former tuberculosis hospital, Waverly Hills Sanitarium, finding out this was a laboratory set up by agents of 935 using the patients, victims of tuberculosis, as test subjects for Nazi experiments. Our hero's must now flip the switch (power) to bring light to the darkened hallways to uncover more secrets about 935, and possibly a way to bring down Richtofen. This is where Black ops 1 & 2 comes together Map Layout · Starting room: Verrukt style, on the 1st floor (lobby) 4 players are forced into 2 teams and must split up to reach the 4th floor where the power is located mystery box locations have TV monitors. · 2nd floor: showers and a broken elevator shaft (Cushion in the bottom like in Die rise) · 3rd floor: 935 lab Where most of the Easter egg might take place · 4th floor: the most difficult floor, die rise power room style on the east wing of the Asylum, the roof caves in making a big ramp (perhaps a train spot) to the Solitary confinement tower (middle building) Where 2 power generators are located in each wing’s rec room/Sun Room, unlocks doors to unite teammates, as well as the confinement tower for main power. · 5th floor & Confinement Tower: Childrens ward (with Tic Tac Toe Easter Egg) & Breaker room (main switch to turn on power) Turning on The Main Power Switch will open the Deathchute, which at the bottom houses PackAPunch · Zip line: (COTD Style) from the confinement tower to 2nd floor both wings. Map Features When outside the map, zombies will be sprinters until they reach the barriers, once inside they will revert to normal zombie speed BO4 Max Ammo & Carpenter Perks: Quick revive 2.0 - shadows of evil jingle (when downed in solo, the zombies become Tranzit sprinters when running away from your downed body, but shall return to normal speed once revived) Juggernog - Scrapped jingle Speed cola – Shadows of evil jingle Banana Colada (with no explosive damage for Black ops 3) Deadshot Daiquiri Stamin-up (slightly faster walking and longer running duration) Vulture aid Double-tap 2.0 Traps: Turret Electric trap MOTD Fan Trap Buldables: The VulcanAR53 Batteries Lightbulb Body Piece Grip Liquid Divinium bolt action. 3 in mag. 60 in reserve this is a wonder weapon from the original post of mine with a mix similar to the scavenger, bouncing Betties and the Matryoshka dolls. This weapon will fire an explosive like shotgun shell creating a wall of explosives and when detecting zombies, the 3 tips will explode at once with normal explosive. When upgraded it becomes: TheHephastus81TCH514P-3 round burst. 6 in mag. 120 reserve damage: same but fires 3 round burst of scavenger explosives. Detonates when detecting zombies Once constructed & Lost It will be Available in the Box Zombie Shield Prison Cell Door Trolley Hand clamp & Straps Zombies: Tranzit hospital zombies Kino/Classified Nova Crawlers Mob of the dead Guard zombies Five Scientist zombies Nuketown Hazmat zombies Boss Zombie: The Creeper: The Creeper is a demonic shadow entity, that crawls on all fours slightly faster than a running zombie, which spawns once the power is turned. Has as much health as the Pentagon thief on round 15 from five (Note, his health multiplies by an additional 10% with each additional player)and does not increase health. To quickly get to other players on different floors or to get around zombies, he can crawl up walls & the Ceiling, making him extremely vulnerable Unless killed for the specialist objective he will respawn in the next 3-4 rounds. Every 3 to 4 rounds the weather would change to Stormy indicating the Creeper just respawned on the map If sacrificed for the Specialist objective He will be banished for 10 rounds If he hits you, you will be teleported to a random area with a clip missing from your gun. if Killed, he will drop minimum 1000 point blood money if killed before hitting anyone, he will drop a max ammo and a Free perk. Weapons M1911 = Mustang & Sally Wall Weapons List (500) Bulldog = Hellhound + Incendiary rounds (500) M14 (MWR) = Mnesia 41 + Fore grip (750) B23R = B34R + Fast mag (750) KRM-262 (Fastmag) = Dragons Glare + Fastmag + Long Barrel + Rapid Fire (1200) Bizon (Ghosts) = Underworldly Buffalo + ACOG Sight (1250) BAL 27 = Ballistic Amoebic Launcher + laser Sight + Fore grip (1000) UZI (BO2) = Uncle Gal (1250) MSBS = Masterful Synch Bypassing Spec + VMR Sight (1500) KVK-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag (1600) HVK-30 = High Velocity Kicker + Varix, FMJ & Grip (1500) ICR-1 = Illuminated Deanimator + Grip & BOA-3 (1000) Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo & MMS Sight (2000) M1014 (MWR) = H4PP1N355 (6000) Bowie Knife (significant damage buff to 1 hit until round 16) (1000) Jbird632’s Claymores (250) Semtex Box Weapons list AR: MAN O WAR = Dread Armada with Fastmag & Rapid Fire Remington R5 (Ghosts) = Remington Revolution 505 BAL 27 = Ballistic Amoebic Launcher + laser Sight & Fore grip ICR-1 = Illuminated Deanimator with Grip & BOA-3 AE4 = BL4CKJ4CK KVN-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag MSBS = Masterful Synthetic Bypassing Spec + VMR Sight HVK-30 = High Velocity Kicker + Varix, FMJ & Grip M14 (MWR) = Mnesia 41 + Fore grip FAL OSW (BO2) = WN-AWSM + 3 round burst & ACOG Peacekeeper MK 2 + BOA 3, FMJ, High Caliber = Writ of Shamash with same attachments LMG: M240 (MW2) = Macerator 2400 ICU Dingo with grip & Fastmag = Dire Wolf + BOA3, Grip & Fastmag PKP Pecheneg (MW3) = Predictable kataclysmic Purifier Zweihander = Sumarbrander Launcher: XM25 (MW3) = Anarchy Cookbook Hellion Salvo (BO4) = Zitro's Orbital Arbalest Shotgun: AA12 (MW3) = Knights Armor RS400 + Grip & Holographic Sight M1014 (MWR) = H4PP1N355 Banshii = Slachdan of the Cailleach + BOA3,Quickdraw & Stock SMG: Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo-stock & EOTech Sight Bizon (ghosts) =Underworldly Buffalo + ACOG Sight Skorpion EVO = Evolved Death Stalker + Red Dot MTARX (Ghosts) = Malevolent Taxonomic Anodized Redeemer X Snipers: Intervention (IW) = Death's Reflection Dragunov (MWR) = D115 Disassembler (stats like from BO1) Pistols: L-CAR 9 = Ducky & Spike (Dual Wield) + More ammo stock & Damage boost. D'eagle (Desert Eagle) 1 hit kill until round 16 (MWR) = Tropic Raptor - 1 hit kill until round 32 Five Seven (BO2) = Ultra Specials Ray gun MK2 (BO3) = Porters Ray gun Mk2 Gersch Devices (BO3) Russian Nesting Dolls (BO3) Titus-6 = Ares 12 Easter Eggs Quotes: Coming soon

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