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LocoMofo85 last won the day on August 19 2017

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  1. Tested for light emission on TranZit/360/Live, standard edition disk. Could not find light emission. Further thought put in lead to a few creative design theories: Element 115 reacting with the explosion What remains of the human soul departing the body That's just in the event this is simply a creative design choice. The element 115 theory got me thinking, though. What if it is some form of Element 115 energy? Ideas on how to test Energy Applications: Various devices including but not necessar
  2. My mind is drawn directly to this for some reason. It's odd that it exists, even more odd that it exists only in TranZit mode. There must be some use, some small application. I'm in Tranzit right now, as soon as I get to the diner I am going to camp and start testing some stuff.
  3. I may have a theory on this you can test. What if the light is caused by what you could call "overkill damage"? So for the sake of a loose example, take a flaming zombie, give it let's say, 5% of it's max health remaining. You come along and deliver a killing blow valued at let's say 40% damage, and as a result, the explosion creates a light animation. Just something to consider when testing this out, maybe try different damage levels prior to the kill. You've got my interest and I will be looking into this later tonight.
  4. I'm going to look into this. On Live as well as solo, I'm on 360 as well, standard edition Blops 2 disk.
  5. Survival on Depot I assume? Well I always like to hunker down in the depot for the first 5 waves (roughly). I do this for ease and comfort of geostrategic positioning. Once you open that door, things get messy and we lose a considerable amount of control over our environment. Within the Depot, there are only 4 windows, one for each player. It's extremely easy to control this area until that door opens. I also like to show up at the box with substantial points to spend on it. Usually I buy the M14, just in case the box decides to be difficult. I too lo
  6. I never really noticed the light effect, at least not in any capacity that would warrant suspicion or extended interest. The Electro Trap is beautiful, but it's a pain in the ass. The reason you don't see most people using it is because it requires a Turbine to power it, making it very clumsy and troublesome to operate, often requiring the assistance of another with a Turbine. The Trap will actually kill zombies almost instantly up to about round 40-50, a sustained power source being the only catch. Back in the day my brother and I would use them to block door
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