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    • The Staff

BlackFire34171

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About BlackFire34171

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Display Name History

  1. (No Exo-Zombies Perks or Slappy Taffy) Juggernog Widow's Wine Revive Soda PhD Flopper Electric Cherry Vulture Aid Double Tap Root Beer II Speed Cola Stamin-Up Tombstone Mule Kick Double Tap Root Beer Deadshot Daiquiri Who's Who
  2. treyarch is so good, but they need to FUCKING EXPLAIN THIS SHIT! FUCK THESE PLOT HOLES. FUCK THESE LOOPHOLES. FUCK THESE TRANSHIT/SHITSUBOU NO SHIMA. FUCK THIS SHIT Sent from my iPhone using Call of Duty Zombies mobile app
  3. Hahahaha! I loved Shadows! I didnt like Five at all and i just sucked at Moon! Sent from my iPhone using Call of Duty Zombies mobile app
  4. Strangely unpopular opinion. Well, I kinda like how you didn't put Origins, DE, and Kino at the top like everyone else. I understand why you would like Gorod Krovi and Verrukt, but why would you like Tranzit
  5. Haha. I hated Ascension. I agree with what you said about afterlife, but i think that, with all the new complex zombies maps, Mob isn't that hard. Sent from my iPhone using Call of Duty Zombies mobile app
  6. Thats pretty dark Sent from my iPhone using Call of Duty Zombies mobile app
  7. You liked ZNS better than Mob of the Dead? lmao Sent from my iPhone using Call of Duty Zombies mobile app
  8. I hate Nuketown Sent from my iPhone using Call of Duty Zombies mobile app
  9. No Exo-Zombies, but IW is allowed. Feel free to reply with your own. Mob of the Mother Fucking Dead Origins Gorod Krovi Der Eisendrache Kino Der Toten Der Riese, The Giant Shadows of Evil Town Shi No Numa Moon Zombies in Spaceland Buried Die Rise Revelations Five Farm Zetsubou No Shima Nacht Der Untoten Tranzit Shangri-La Call of the Dead Verrukt Ascension Nuketown Zombies
  10. This is a weird thing. Few people have talked about it. On The Giant (idk about Der Riese), if you go to the barricade in front of the furnace where you get the Annihilator, you can hear a little girl (Samantha?) crying. It's legitimately creepy and a little depressing. I want to know if this is part of the story, or just another worthless EE. Sent from my iPhone using Call of Duty Zombies mobile app
  11. Round 28 solo. Shredder and Dischord. I want to say something. This map is a piece of shit. It is completely broken. Sometimes it is too easy (clowns, M1 with Eagle Eye, Arcade, Co-op) and sometimes it is a complete bitch (Obtaining WW, when multiple brutes spawn, doors costing 4000 in coop, No [easily accessible] Double-Upgrades, NEIL). My biggest problem was the Double Upgrades and X-Quisite uprgades. They are only obtainable by completing the EE. That makes me mad. Also, My record in Rings of Saturn is 105. Sent from my iPhone using Call of Duty Zombies mobile app
  12. Ok. I will look into that. Thank you! Sent from my iPhone using Call of Duty Zombies mobile app
  13. They will make more. Maybe not Black Ops, but definitely more Zombies.
  14. Yes! I have always thought that instead of The Giant or Five, they should've had Rebirth Island! This is my idea: Since Zombies takes place in a different universe than Campaign, there could be a way that Steiner is alive, or maybe this could take place before the whole Reznov Incident. Anyway, the characters would be a test subject who is on lots of experimental drugs, causing him to say really funny things. Then a (German or Soviet, I forgot who the guards were) Guard who patrols the base. Then a Scientist who is received a shipment of 115 to research its effects as a WMD; he is responsible for the outbreak on the Island. Finally, Steiner himself. The map would start in the Lab. you would go to an Elevator after buying one or two doors. after you are out of the elevator, you will go one of four ways: The Docks, The Facility, The Yard and The Streets. The docks, the streets, and the facility are based off of the Campaign level. The yard is a dark field with lots of debris and shrapnel. Nova Crawlers would make a return, along with 2 other boss. One boss is a hellhound variant called Novahounds. Novahounds are Hellhounds that occasionally spew Nova Gas in a liquid form. Stepping in the puddle hurts the player. They do not commonly make puddles, but if you do not kill the quick enough, they will make many nova puddles. The final boss is large nova zombie. This guy is a giant zombie, similar to a thrasher from ZNS, but bigger. He emits nova gas periodically, so you must keep your distance. He walks around with a large arm that can down enemies with two hits when combined with the gas. He doesnt every become enraged and start running. Upon death, he will give a drop and spawn a nova crawler. You kill him by shooting at his large stomach. His stomach is filled with Nova Gas, and will blow up when shot enough. The wonder weapon on this map is an incendiary machine gun. This gun lights zombies on fire after they are shot. It spreads between zombies that are touching, so it is great against hordes. The bullets have amazing damage until the noticeable drop-off during rounds 40-45. The fire attack looses damage much quicker. At round 20-25, the fire becomes less effective, and at round 30-35, it becomes subpar. The gun has 40 bullets per mag, and 240 bullets in the stock. You get this gun in the Mystery Box. That's basically my idea of what Rebirth island could be. I think the EE would probably be different considering what map it replaced. If it replaced The Giant, it would have a specialist weapon. This weapon could either be a War Machine that fired impact grenades, or just the Annihilator. Thanks for reading. Sent from my iPhone using Call of Duty Zombies mobile app
  15. Can someone please send a link to a website? I need the labels, neck labels, and cap labels. I would be happy with anything, and i will be ok if i cant make some of the rare ones. Thanks. Sent from my iPhone using Call of Duty Zombies mobile app

About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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