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AntBirch90

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Posts posted by AntBirch90

  1. 10 hours ago, Stop Mocking Me0 said:

    Actually it's a bit better really. Now we get excited halfway through the DLC releases. We didn't care at all when the DLC released on PS way back when, it was just about a month and a half of boredom before the next DLC info dropped. (not that we didn't care about the PS guys) 

    I didn't like it when either consoles receives dlc later than the other. It ruins it for me as I like to me amongst those searching for Easter eggs which are all found by the time we get the dlc now.

  2. I haven't experienced it myself as I have an Xbox one but it's seen it from start to finish and it's very disappointed and the boss fight looks easy compared to Der Eisendrache. My explanation above was the 'gist' of the Easter egg like I said so it's not a guide in any way it's just a this is basically what happens. Yes there's loads of videos of the ending and now even the boss fight. If you want to see Takeo's fate then YouTube it :) Finally, yes it's doable on solo. 

  3. Hey all, for those of you who don't know the Zetsubou No Shima Easter egg has been complete (very quickly) and seems somewhat simpler than Der Eisendrache's. 

    The rest of this post will contain spoilers so I've hidden it :)

     

    The gist of the easter egg involves:

    Obtaining the wonder weapon

    Obtaining the special weapon

    Upgrading the special weapon

    Getting rainbow bucket/water

    Finding parts for and making an elevator work

    Finally you have to 'fight' a thrasher type boss which is behind bars (disapointing). Am I the only one who didn't want to see a boss fight at the end? Also I'm very unclear as to if the huge trasher at the end is Takeo mutated?

     

    Does anyone have any thoughts/updates on this?

  4. 45 minutes ago, NaBrZHunter said:

    No. Like @MrRoflWaffles pointed out on Twitter, clock are scripted objects. All scripted objects moved. It had nothing to do with any. EE

    Not sure why my reply keep disappearing. The clock may be a scripted object but so is the electric generator (which you use to turn the electric on) and this does not disappear. Both the clock and the electric generator have animations attached to themselves but the only way of knowing if they are referenced in the code is by checking the code itself.

  5. 2 hours ago, bombproof said:

    Did you do the perk-a-cola easter egg on a high round? You can get some interesting glitches during high rounds including colours in game shifting to slightly different colours. The fact that the green lights on the mainframe control panel supposedly turned yellow isn't actually too strange. However, if they were to change to blue, that would be weird and definitely worth the investigation, in my opinion.

     

    Here is a long-ish explanation to explain why I think this change isn't really significant. Again, this is my opinion.

     

     

    Hidden Content

     

     

    I hope this helped. I'm not saying that your findings are insignificant because I may be wrong and anything is possible, I'm just proposing another logical explanation so that people don't mistake glitches for easter eggs.

    I did the east egg at round 18 I think, will have to check out Theatre mode. Fingers crossed someone finds a relevant step in the Giant east egg, although now we know the clock is an interactive item that should speed things up?

  6. I'm guessing no one will be interested that last night when I did the perk-a-cola Easter egg on the Giant map al the lights on the mainframe control panel went yellow one by one instead of green. We got Richthofen to use the monkey bombs in the teleporters. Is this every time now or still a little odd?

  7. 13 hours ago, WCRobinson said:

    I enjoy playing The Giant, but I do think they should have played with the actual layout a bit more. Maybe they could have introduced some space past the spawn area - it would have been awesome if they had opened up a route down past where the Fly Trap Easter Egg starts, and that could have opened up more possibilities for the Easter Egg(s).

     

    I like the subtle changes, but I think they could have done a bit more with the story and actual layout (presuming we haven't just missed stuff). What do you think could have been done (within some sort of reason)?

    I do really hope we've missed something and that there's a big Easter egg on the Giant. Saying that they did a big Easter egg for SOE so it's unlikely.

  8. I can only hope then. I wonder if they updated the textures on the bottles as you can't see the labels ingame (from what I can tell). I suppose as the coasters with the Juggernaught edition are updated versions of the logos for the 4 original perks they would have? :)

  9. Hey all,

     

    I don't suppose anybody has the PC version of Black Ops 3 and would mind uploading the zombie texture files? Wondering if they textures have been updated e.g. the Jugger-nog bottle used to say Juggernaut. Also it's possible that PhD Flopper may be around and give hints to if it'll return?

     

    Thanks in advance.

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