Jump to content

TimelordAlex

Member
  • Posts

    336
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by TimelordAlex

  1. 9 hours ago, PINNAZ said:

    ( @TimelordAlex I'm hoping there's a No Mans Land style Spawn area in the town where you start & have to catch the Cable Car to the Castle)

    I dont mind this idea, providing not all players are required to be on the cable car, that was the main flaw on moon, you needed everyone on the teleporter to leave, and that meant getting jugg/speed, paping a pain, plus at the start there would be one guy who would try to train, go down, that then secures everyone else a down too. But if you only had to pay 200 points or something and the gondola moved regardless of whos on it that would be a good idea, and if you missed it, it'd be down to you, you'd have to call it back down and go back up. I wouldnt mind having pap down there, as thats better than SoE method, but no perks, they should be elsewhere.

  2. 8 hours ago, Nightmare Voyager said:

     

    Even if Moon was to be remade, the Biodome would not be there because it is not in the remade loading screen.

    Depends if we're talking about a remaster or a re-make i guess. I still want biodome survival though.

  3. 36 minutes ago, Exactice_808 said:

    Again Game Mechanics though....its just how the way it was built in to hinder your longer term play......

    Tweaking to make the AI's easier on the players part defeats the purpose of having them in there.  The Flying wasp & and Meatballs, play the rolls of the dog...... Margwa....is just another pain in our butts to play harder and come up with better strategies on playing the map....

    Removing them or tweaking them in favor of the player......changes everything... might as well go back to playing WAW zombies.....

    yes but its not fun when you've got your own margwa, then other players pass by and leave you theirs as well, i dont mind 1, but when i've been given 3 at one time that pisses me off, the margwas arent a challenge, they're just annoying, i dont like annoying bosses, i like challenging bosses, like the panzer and the thief - i look forward to the thief arriving, when i hear a margwa sound i just get annoyed.

  4. COTD would be so much better without George, or if they reworked his AI, to target a specific player for a while, and then move on to someone else rather than someone be lumbered with him the whole game. The Margwas should also work like dogs, they go after a specific player so you cant leave someone else to deal with it.

  5. 11 hours ago, steviewonder87 said:

    It makes them invisible I think. Kinda like that buggy Winter's Howl on Bam's Baseball map lol, I think he called it the 'Summer Breeze'.

    Yeah i still have that map, i thought the gun was awesome at first, then i wandered what was hitting me and it was invisible zombies. So does it no longer suck them in after that?

  6. i find the margwas little bother solo as you never get more than one at a time unless its the sword rituals which i dont bother with anyway. I dislike them in co-op though where you can have 3 at one time i believe, doing my own business in the rift, i get a margwa, thats fine i can deal with that, then teammates get a margwa, enter the rift and leave, leaving me then to deal with my zombies plus 3 margwas, some walking and some running and this ultimately gets me down. I think they should work like how they do by sword ritual spawning, they go for a random player, that way you cant shake it off for someone else to deal with. And out of curiosity, does the WW actually stop at 156? Its not insta kill? If so thats stupid especially as we cant pap.

  7. 4 minutes ago, Chopper said:

    It's not like Die Rise, where by patching the gun they actually limited the amount of rounds possible.

    I said it somewhere before but it's almost as if Treyarch are doing this to be vicious towards.....I don't know who, maybe a high round player said some mean things about one of the developers; but there is no reason that I can see for them to do this.

    Supposedly its about them not wanting us to be on the servers too long - MP games dont last long at all but zombie games can go from 30 mins to several days, so they are limiting the amount of rounds we can get too which makes no sense when the purpose of zombies was to survive as high as you can but now we are limited because of 3arc.

  8. It honestly wouldn't surprise me that when they 'fixed' the bug where we could PaP it, they actually broke the proper way to upgrade it the same time, as they are known for fixing and braking things the same time. They've tried to fix the wunderwaffe, and well they have improved it, but its not how it was in BO1 still. I don't get why they wont tell us exactly what has been fixed in patch notes, a lot of stuff they've fixed though was useful stuff to us, and yet the giant catwalk glitch is STILL there?

  9. 11 hours ago, Spider3000 said:

    I wouldn't say that. It's easily a one hit kill up to the mid 20's.

    ehh, i kinda expected it to do much more and its not even upgradable, why cant it have just given us Mark 2s instead.

  10. I dont want them messing with already great perks, if it aint broke dont fix it, they may need to modify PHD sliding instead of flopping but thats all they need change, same for weapons, why did they mess with the wunderwaffe? there was nothing wrong with it, it's like bringing the thundergun back and giving us half the reserve ammo, they'd be meddling with something that was fine.

  11. 9 hours ago, Stop Mocking Me0 said:

    It won't be. It'd be no fun to get the same thing twice. 

    I think they stopped doing it with BO2

    I'm sure there was a BO2 mission which had a like a zombie power switch symbol on the wall, and people thought it was related to getting the jet gun, of course no-one ever found it or got it, but realizing what the weapon is, it was not worth the time.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .