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Doppelgänger

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Posts posted by Doppelgänger

  1. On 12/1/2015 at 8:37 AM, InfestLithium said:

    There's this rumor floating around that Speed Cola displays a faster boarding animation...but the speed of the actual repairing is questionable.

    I thought that it had been confirmed as an actual thing from way back in Black Ops zombies though? 

  2. I'd personally like Treyarc to go back to the weird and wacky ideas they used to have. As of late a speculated "perk" is hidden in the files of the game known as Liquicity. I'm imaging a perk that was like PHD Flopper in the sense that it worked with the new movement system, i.e. Dolphin Diving from a height resulted in an explosion. How awesome would it be if this "Liquicity" that people are talking about was like PHD where if we slide, it leaves a trail of a certain slippery substance we have seen before, only this time in the form of a perk. It could work the same as the Sliquifier's ammunition did, faster movement speed for allies crossing it and of course the zombies slip and die. 

  3. I'd personally like Treyarc to go back to the weird and wacky ideas they used to have. As of late a speculated "perk" is hidden in the files of the game known as Liquicity. I'm imaging a perk that was like PHD Flopper in the sense that it worked with the new movement system, i.e. Dolphin Diving from a height resulted in an explosion. How awesome would it be if this "Liquicity" that people are talking about was like PHD where if we slide, it leaves a trail of a certain slippery substance we have seen before, only this time in the form of a perk. It could work the same as the Sliquifier's ammunition did, faster movement speed for allies crossing it and of course the zombies slip and die. 

  4. I'd love to see Treyarch go back to it's wacky and wonderful side of zombies. Apparently a "canceled" perk in hidden in the files of the game is called Liquicity. I'm imaging a perk that was like PHD Flopper in the sense that it worked with the new movement system, i.e. Dolphin Diving from a height resulted in an explosion. How awesome would it be if this "Liquicity" that people are talking about was like PHD where if we slide, it leaves a trail of a certain slippery substance we have seen before, only this time in the form of a perk. It could work the same as the Sliquifier's ammunition did, movement speed is increased as allies move across and zombies slip and die.

  5. I'd love to see Treyarch go back to it's wacky and wonderful side of zombies. Apparently a "canceled" perk in hidden in the files of the game is called Liquicity. I'm imaging a perk that was like PHD Flopper in the sense that it worked with the new movement system, i.e. Dolphin Diving from a height resulted in an explosion. How awesome would it be if this "Liquicity" that people are talking about was like PHD where if we slide, it leaves a trail of a certain slippery substance we have seen before, only this time in the form of a perk. It could work the same as the Sliquifier's ammunition did, movement speed is increased as allies move across and zombies slip and die.

  6. I'm probably going way too far into the incredibly wacky side of zombies here, but how cool would it be if Liquicity played a role like PHD Flopper. However, when you instead of exploding while you slide (which would be awesome in itself) you leave trails of a slippery substance like the Sliquifier. And any zombies you slide into get knocked over or/and killed. Of course the substance would let people move faster a they cross it.

  7. I'm probably going way too far into the incredibly wacky side of zombies here, but how cool would it be if Liquicity played a role like PHD Flopper. However, when you instead of exploding while you slide (which would be awesome in itself) you leave trails of a slippery substance like the Sliquifier. And any zombies you slide into get knocked over or/and killed. Of course the substance would let people move faster a they cross it.

  8. I'm probably going way too far into the incredibly wacky side of zombies here, but how cool would it be if Liquicity played a role like PHD Flopper. However, when you instead of exploding while you slide (which would be awesome in itself) you leave trails of a slippery substance like the Sliquifier. And any zombies you slide into get knocked over or/and killed. Of course the substance would let people move faster a they cross it.

  9. I'm probably going way too far into the incredibly wacky side of zombies here, but how cool would it be if Liquicity played a role like PHD Flopper. However, when you instead of exploding while you slide (which would be awesome in itself) you leave trails of a slippery substance like the Sliquifier. And any zombies you slide into get knocked over or/and killed. Of course the substance would let people move faster as they cross it.

  10.  

     

    There is no way of knowing whether zombies have the ability to taste, although their desire to eat humans is a given. However they choose to simply kill instead of consuming the players in-game, yet this is most likely because of their controller making use of them as weapons to eliminate specific individuals, suppressing their instincts. However, zombies do specifically prefer human flesh over that of animals, as they simply walk past the pig in the "Five" labs. Again this may be because they are effectively in "kill mode," but they still disregard animal life completely to the extent that we are aware.

     

    This is an interesting point that I had never really thought of before. I did a quick review of all of the cinematic cutscenes. In the MotD cutscene you see the zombies lunge teeth first at the inmates, but you never actually see them consume. In the Origins intro it open on the zombie seemingly feasting on human remains, but again it show no more than the zombie quickly snapping the head off and some blood dripping from its mouth. So even in instances where we are (and take this with a grain of salt) not in control there is no indication that the undead a driven by an endless hunger.

     

    I think that the zombies are on a "kill mode" like you say. I say this because during the game, the zombies only ever swipe and hit you. They never attack with their mouths like in many modern day zombie movies/shows. Also, when you die at the end of the game, the zombies don't feed on your corpse, they stand and shake their heads until they too die. This obviously shows that their controller uses them to kill, not to feed.

    Good topic however.

  11. So I have been incredibly inactive over the last year, mainly because of school, but I'm back to speculating! I'd like to ask you guys, mainly the veterans of the CoDZ community, if you could link me to any new and amazing theories that would be amazing.

  12. It's real guys.

    Though a couple of my friends and I had to complete a few steps of the Easter Egg before it worked. The knives worked right up until round 40. No doubt it goes higher, possibly up to even higher rounds.

  13. I've been an avid fan of the zombies franchise ever since I unlocked that little Easter Egg at the end of World at War. A small 4 room survival mode against? Zombies! For me when I first found the mystery box and purchased it was a thrill. When I got the Ray Gun however... That was an even greater feeling of excitement. Through out the World at War maps there was no a variety of Wonder Weapons at all. Then Der Reise came. Where webers introduced to the Wunderwaffe.

    Black Ops came around and with that, more zombies. This was were we began to be introduced to a new wonder weapon for each new map. From the Thundergun to the Winter's Howl to the Shrink Ray. Each new weapon brought fun and new survival tactics to the game.

    Then along came Black Ops 2... Where buildables came around. The first buildables wonder weapon was the Jet Gun. Instead of being a wieldable weapon, it took up an equipment slot. It was, in my opinion, the worst wonder weapon in the entirety of zombies (Yes. Even better than the Winter's Howl). The Silquifier came next, which I actually did like, but unfortunately it wasn't pack-a-punchable.imagine the possibilities if it could have been! But then, with the next two map packs we were given two new wonder weapons which weren't buildables. They were found in the mystery box (the Blundegat even had its own little Easter Egg). But then there were the staffs in Origins. Which were buildable and I think a ridiculous implementation to the game (Reloading a staff? Seriously?)

    My question to you guys is, do you want to see buildable weapons in the next game? Do you guys even like buildables? I'd love to hear what everyone else thinks because I personally hate them in general. They were a factor that made me really dislike Black Ops 2 zombies.

  14. Okay guys I managed to find the login details for my old account! Thanks for the help Boom :)

    I'm an extremely avid fan of the zombie storyline but as I said I have been inactive for a year nearly. So if there are some awesome new indepth theories or topics I should check out, or maybe even some newly updated ones, feel free to drop them in here so I can catch up :)

     

    Happy zombie slaying everyone!

  15. The Maxis Drone is probably the coolest buildable I've seen in Black Ops 2. The things I've seen that it can be used to do is:

    -Shoot zombies

    -Pick up Power-Ups

    -Revive players

    -Fetch Easter Egg items

    -Warn you about the Panzers and Titans

    Does anyone else know of anything it can be used for?

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