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TheNathanNS

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Posts posted by TheNathanNS

  1. @GameChanger

    http://socialclub.rockstargames.com/crew/call_of_duty_zombies/hierarchy

     

    Open crew, CODZ members in that crew:

    Me

    Delta

    Nayrcraig

    Naitrax

    TAMB

    Swappingspit

     

    Anyone who is from here is automatically a "Representative", others have to prove their worth.

     

     

    E: Made some changes

    Crew color is now orange

    Anyone not from CODZ has been demoted to muscle.

    Changed rank titles, using titles from here:

     

    Rank 1- 10: Human

    11 -20: Zombie

    21 -30: Gas Zombie

    31-40: Denizen

    41 -50: Space Monkey

    51-60: Hellhound

    61-70: Napalm Zombie

    71-80: Cerberus

    81-90: Panzer Soldat

    91-100+: Argathan Zombie

  2. Eh, Alright,.

     

    I'll disable my AB+ but one single malware warning/free iPad/Your PC is infected/obnoxious ad then I'm re-enabling it.

     

    I wanna browse CODZ in peace, not hear some washing up advert. I remember hearing that on a site before, it was quiet then some obnoxious washing up advert played.

  3. I just had a thought, has anyone gone through the files and found any hidden textures?

     

    Right now I'm searching though Origins again.

     

     

    Textures can be found here:

    http://www.callofdutyzombies.com/forum/index.php/topic/157926-all-black-ops-2-zombies-textures/

     

     

     

    E: Just to be off topic for a sec, I really want to do this, it gives me something to do other than sit on my ass playing Xbox.

     

     

    So please, don't argue with me or where I got my sources from, just prove them wrong, with proof, as opposed to derailing this thread with needless arguing.

     

     

    I'm only going to try and find out info one more time, if it gets derailed like the last time, then I'll give up.

  4. I would disable my ad blocker, but the last time I made an exception for a forum I was on, I got some xvidsetup.exe in my downloads folder and then Chrome started telling me it detected malware.

     

    Another time I got infected by SpySheriff by some stupid advert from some GTA save game site.

     

    And also some adverts are real obnoxious and won't shut up or won't close and worst of all, I still ain't got my free iPad or Macbook or iPhone 5S.

     

     

    Unless someone tells me what these adverts are, I ain't disabling my adblocker, for the safety of my PC and sanity.

  5. I bought my old apartment alongside one of the new ones.

     

    In the one garage I'll have "crappy" cars like the Baller, which I'll NOT mod, but put a ignition bomb inside and as soon as someone spots a "parked" Baller.... well, they'll be in for quite a surprise.

  6. TOP CHANGES

    • Five new High-End apartments have been added to Online.
    • The ability to own more than one property has been added to Online. Please note that utility and mechanic charges will also double if you own two properties. 
    • Mental State has been added. (This is a new approach for Matchmaking based on how often a player kills other players in Free Roam in Online). 
    • Four new selectable vehicles have been added to Legendarymotorsport.net: Dewbauchee Massacro, Pegassi Zentorno, Enus Huntley, Dinka 
    • An open-top variant of the Bravado Banshee has been added to Legendary Motorsport. 
    • The following vehicles have been added to Southern San Andreas Super Autos for purchase: Vapid Dominator, Ocelot F620, Schyster Fusilade, Maibatsu Penumbra, Ubermacht Sentinel XS, Ubermacht Sentinel, Invetero Coquette, Grotti Stinger, Coil Voltic
    • The Bullpup Rifle has been added to Ammunation. 
    • Six new horns have been added to Los Santos Customs. Two new Classical Horn options have been added. 
    • 32 new fitted suit options have been added for male characters. 
    • Spectate player is now available. 
    • Non-Contact Races have been added. You now have the option to Race against others without scratching all of your lovely paintwork. Players competing in Non-Contact Races cannot slipstream one another. 
    • As requested by the Stunting Community, the changes to bike physics in a recent Title Update have been reverted. 
    • Fixed an issue where dropped items in created Capture Jobs would not be correctly blipped on the map. 
    • Fixed an issue where players would occasionally not be able to reclaim a vehicle despite it being insured. 
    • Fixed an exploit where players were able to shoot in their garages. 
    • Maximum Rank has now been capped at 8000. 
    • The following difficulty changes are going to be made to the Mission “Rooftop Rumble”:
      • 50% of FIB agents present at the start of the mission now have high accuracy.
      • Additional FIB agents spawn as players attack the parking garage. The agents spawn in two waves of cars.
      • After all the agents on foot in the parking lot and the first wave of agents in cars are killed, the mission will either progress in 30 seconds or require players to finish off all FIB agents.
      • The FIB agent carrying the documents Martin wants now spawns in a vehicle as the mission progresses.

    ALL CHANGES

    • The GTA Online Creator will no longer be accompanied by the word “BETA.” 
    • The Rat-Loader must now be purchased from sanandreassuperautos.com for $6000, as the temporary free period on this vehicle has expired. Please see https://support.rockstargames.com/hc/en-us/articles/201287593 for additional information.
    • The ability to play online on a temporary character during an outage has been removed. If the Cloud is offline and a player attempts to enter Online they will be moved back to Single Player. 
    • Fixed an issue where the water cannon on the Fire Truck did not work correctly. 
    • Players will be able to choose from their different garages when calling the Mechanic to have a vehicle delivered. 
    • Fixed various issues where players were able to get through walls and enter restricted building interiors.
    • Double-tapping the interaction button will now make the player play a longer, full body version of the interaction. 
    • Players are now able to purchase and use more than one set of Body Armour. This works along the same lines as purchasing and using Snacks.
    • Fixed an issue where if the passenger of a vehicle attacked an Armored Truck, the driver of the vehicle would not be considered as an attacker of the truck. 
    • Fixed an issue where players were being awarded the Rockstar T-shirt for having a Job verified when they had no Rockstar Verified content. 
    • Players will no longer receive reminder phone calls for player abilities once they have used that ability. 
    • So long as a player has enough Cash in their Wallet or Bank, they will now be able to purchase items without having to move Cash around. 
    • Ambient NPC vehicles have been disabled during the starts of Races. 
    • Race markers / directions have been darkened during daytime hours to make them easier to see. 
    • Fixed an issue with the intro camera for Vehicle Deathmatches. 
    • Added filters for Races, Deathmatches, and Captures in the Create Playlist menu. This will allow the player to view Job subtypes for easier navigation. 
    • Fixed a small aesthetic issue with showers where the player’s hand did not touch the shower / turn the handle when turning off the shower. 
    • Fixed an issue where a Personal Vehicle could lose Insurance when exiting from a DLC lobby. 
    • Fixed an issue where failing a Mission when playing it for the first time then retrying it resulted in a half payout once you succeeded. 
    • Fixed an issue where a player’s Personal Vehicle could warp across the map if requested when entering their garage. 
    • Added help text for the first three times a player hosts a minigame for matchmaking explanations. 
    • Fixed an issue where some DLC vehicles were not appearing in alphabetical order in their respective vehicle selection. 
    • Added explanatory text for specific lifestyle stat choices. 
    • Rally passengers now receive the award “The Record Holder” when the Driver sets a world record. 
    • Fixed an issue where it was possible for a player to enter the incorrect Race from other players on a Playlist if they left then rejoined in Spectator mode. 
    • Fixed an issue where incorrect Leaderboard titles could show for a Spectator if the Cloud went down. 
    • Fixed an issue where Mors Mutual would occasionally deliver to a garage despite the player not owning one. 
    • Players now spawn closer to the road when they die inside the Military base. 
    • Added functionality to the phone that now allows players to Quickmatch with their friends in the same session. 
    • Fixed an issue where dropping down onto a drop-off point in a Capture mission would result in spamming of the collection feed message. 
    • A number of new Paired celebrations have been added for the end of Rally Races.
    • Fixed an issue where the Smoking animation, when used in a car, could behave incorrectly. 
    • Fixed an issue where Crew Emblems on T-shirts could affect underlying Tattoos on a character’s chest. 
    • Fixed an issue where masks would not clear properly when a player started an activity, such as drinking Wine, in their apartment. 
    • Fixed an issue where players would not be idle kicked from Online if they were idling in on a menu in Ammunation. 
    • Warning messages in garages have been updated to explicitly state what will happen to a vehicle that a player chooses to replace. 
    • Fixed an issue where players were unable to remove their Masks when inside the Strip Club. 
    • Fixed an issue where players were getting multiple “thank you” text messages from contacts after completing a batch of missions. 
    • A feed message has been added to show how long a player has been Banned, as well as how long they will remain in the Cheater Pool. 
    • Fixed an issue where a Dunce Cap was poorly removed when taking and putting on a helmet after getting on and off of a Motorbike. 
    • Fixed an issue where it was possible to become stuck when attempting to find a friends session with no friend being online. 
    • Fixed an issue where non-player characters could spawn into player apartments. 
    • Fixed an issue where players could receive the incorrect RP for kills in a Job. 
    • Fixed an issue where an Alert screen would not appear after cancelling a game invite to Online. 
    • Fixed an issue where a player’s Personal Vehicle would remain active in Online even after it was replaced in garage. 
    • Fixed an issue where players were not being removed from an Apartment they did not own after the owner left. 
    • Fixed an issue where players could occasionally be given the incorrect amount of RP for beating Race World Records. 
    • Fixed an audio issue where the buzzer could be delayed when buzzing another player into an apartment. 
    • Fixed an issue where activity prompts such as drinking wine could show to players invited to Apartments but these prompts could not be followed. 
    • Fixed an issue where it was possible for players to start a Race facing the wrong way. 
    • Fixed an issue where the last player in a Race could receive an increase to their Bad Sport rating when quitting via their phone.
    • A small delay has been added after the Next Job Voting Screen has ended to allow players to see the final choice of Job. 
    • Fixed an issue where it was possible for players to die before Team Deathmatches started. 
    • Fixed an issue where it was occasionally possible for the game to hang when entering a minigame. 
    • Fixed a rare issue where it was possible for the game to hang when attempting to start a Mission as part of a Playlist. 
    • Fixed an issue where player characters would appear clothed when spawning in their Apartment in the shower. 
    • If a player enters a Job from their Apartment / Garage without having previously used a Personal Vehicle one will now be spawned nearby to prevent players being stranded. 
    • Fixed an issue where guns could occasionally turn different tint colours despite no tints having been purchased. 
    • The Job Details section has been changed so that ‘Rank’ now reads as ‘Opens at Rank’. 
    • Fixed an issue where it was possible to not be able to replay a Contact Mission that had just been failed. 
    • All User Created Deathmatches will now be set to Weapon Locked by default. 
    • Fixed an issue where when a player levelled up a Stat they would occasionally see the previous notifications for the lower level level-up. 
    • Players will now be able to use Snapmatic filters in Spectator Mode. 
    • A new option has been added for players to avoid non-weapon / melee Deathmatches. 
    • Fixed an issue where it was possible for the player to not be able to pick up an impounded Personal Vehicle. 
    • Fixed an issue where the Bong animation did not sync properly between multiple players in the same apartment. 
    • Fixed an issue where players would not be able to continue with the Contact Mission “The Los Santos Connection” if the Hacking player died. 
    • Fixed an issue where a player could become Bald if they had a haircut from the Beach Bum pack then removed the pack. 
    • Fixed an issue where players were able to lose control of their character after exiting spectating a game of Golf. 
    • Fixed an issue where it was possible for the Mission “Industrial Action” to fail despite completing all of the relevant objectives. 
    • Fixed an issue where it was possible for the Armoured Trucks to continually spawn. 
    • Fixed an issue where there was a brief hang for players moving into Online from a Single Player session or from a different Online session. 
    • Fixed a very rare issue where it was possible for the Mechanic to send the incorrect vehicle from the garage. 
    • When a player respawns in a Deathmatch there is now a two second delay before the radar flashes red to notify other nearby players that a new enemy blip has appeared. 
    • Fixed an issue where when a player was spectating another player in a Water Race and they respawned they appeared to be driving underwater. 
    • Fixed a rare issue where the game could Crash after evading a 3-star Wanted Level. 
    • Fixed a minor UI issue where the cost of Passive Mode was displayed in the Interactions menu as $0. 
    • Added a new “none” option for Interaction animations. 
    • Fixed a very rare issue where it was possible for a player to host two Missions simultaneously with both players being on slightly different jobs. 
    • Fixed an issue where it was occasionally possible for players to not receive invites to UGC jobs. 
    • Fixed an issue where the game could hang if a player booting into Online attempted to join another player via game invitation or Join Session in Progress. 
    • Fixed an issue where Online characters could fail to load when switching into Online from the Xbox store. 
    • Fixed an issue where it was possible for a player to accidentally delete their characters when the Cloud was down. 
    • Fixed an issue where it was possible to become stuck on a loading screen when attempting to test a job in the Creator. 
    • Fixed an issue where joining a friend in a contact mission lobby from a different session didn't allow the player to move sessions. 
    • Fixed an issue where it was possible for in-car animations to continue playing when a player was closing a vehicle door. 
    • Players will be able to select the Radio station that they wish to listen to when spectating. 
    • Added new functionality to allow apartment owners to remove all players from their apartment or move them to their garage. 
    • Fixed an issue where it could take a very long time to leave an apartment when attempting to start a Job. 
    • Fixed a small issue where players could still activate the Apartment drinking activities after drinking themselves unconscious.
    • Fixed an issue in low end apartments where the player and camera could snap into position when taking a Bong hit. 
    • Fixed an issue where having an expanded radar / minimap up when in an Apartment could break the Pause menu map. 
    • Fixed an issue where players were able to move around the map using the spectating option with the TV in their apartments. 
    • Added new feed messages to show player statistics for completion of various Job types as the player progresses through them. 
    • Fixed a small aesthetic issue where a scroll symbol could appear on Leaderboards when there wasn’t enough information for the scroll function to be necessary. 
    • Fixed an issue where a player could become stuck in the skycam transition when trying to join an active Capture mission. 
    • Fixed an issue where a Cargobob would behave strangely if using the hook to pick up a Mini-Sub.
    • Fixed an issue where the player occasionally wouldn’t be able to purchase insurance for their vehicle during the car mod tutorial if it happened to be the same vehicle they’d used for the tutrorial race and mission. 
    • Fixed an issue where it was possible for players to respawn in Fort Zancudo if they died in the tunnel running underneath it. 
    • Players will now have a specific blip on the map if they are inside their Apartment. 
    • Fixed an issue where it was occasionally possible to lose player control after drinking a large volume of alcohol in an Apartment then receiving Job invites from NPCs. 
    • Fixed an issue where all players wearing masks in an Apartment would lose them and become wet if the host player took a shower. 
    • Fixed an issue where players could steal or duplicate vehicles.
    • Fixed an issue where players could occasionally lose control of their character when pressing Y / Triangle after a vehicle was delivered to their garage. 
    • Fixed an issue where incorrect spectating channels / filters could be applied if a player is removed from an Apartment where they are a guest if the owner sells it. 
    • Fixed an issue where passengers would not show when driving into the garage of an Apartment. 
    • A new feed message has been added that shows a photograph and details of a job the player hasn’t played. 
    • Spectators have now been assigned their own icon on the Next Job Voting Screen. 
    • Sawn-Off Shotguns in Gang Attack crates now give the correct amount of ammo. 
    • Fixed a UI issue where the player was told that they were unable to eat whilst in a vehicle. 
    • Fixed an issue where players were unable to back out of the Leaderboard whilst spectating. 
    • Direction arrows during Rally Races have now been updated to appear clearer. 
    • Fixed a rare issue where it was possible for a World Record time to show incorrectly
    • Fixed an issue where ticker messages could occasionally cease to show during Jobs on a Playlist. 
    • DLC weapons that were picked up during a Deathmatch but had not been purchased in Online by the player who picked them up are now removed after the match ends. 
    • Fixed an issue with spectating players on a Parachuting Race where the final checkpoint could show as a normal checkpoint rather than a final checkpoint. 
    • Fixed an issue where it was potentially possible to become stuck in an infinite loop attempting to join a session with Crew Members. 
    • Fixed an issue where it was possible to be unable to join Online if profile settings were changed whilst in Single Player. 
    • Fixed an issue where players could re-spawn in the same survival wave after dying if death occurred while a spectator is joining. 
    • Fixed an issue where overheads would incorrectly appear on the corona screen. 
    • Fixed an issue where the player could become stuck on spectator camera after joining a playlist and running out of bounds. 
    • Fixed an issue where the player could rarely get stuck on a black screen during a Survival. 
    • Fixed an issue where players could rarely be put onto spectator camera at the beginning of a Survival when they shouldn’t be. 
    • Fixed an issue where survival spectators would sometimes be instructed to get back to the shootout. 
    • Fixed an issue where the player could rarely spawn inside an inaccessible part of the apartment building with no way out. 
    • Players now receive a RP reward if a Challenge they have setup expires as unbeaten. 
    • Fixed an issue where the incorrect Alert message could show when the Cloud was down with regard to creating an Offline character. 
    • Fixed an issue where players could lose ammunition after playing a Forced Weapon & Pickups Deathmatch. 
    • Fixed an issue where it was possible to publish corrupt Capture Jobs after mixing different language characters in description fields. 
    • Fixed an issue where DLC weapons could be lost after completing Jobs. 
    • Fixed an issue where the game would hang whilst attempting to create a second character in an empty slot after signing up to Social Club. (Japan Only)
    • Added more help text to the Zones function of the CTF Creator. 
    • Fixed an issue where Zones could not be edited once placed in the CTF Creator. 
    • Fixed an issue where after loading a saved, valid Capture in the CTF Creator, the player was unable to publish it until making a modification. 
    • Fixed an issue where the incorrect icon would show when creating content in the CTF Creator. 
    • Fixed an issue where a Capture Mission would have to be re-tested after changing its title. 
    • Fixed an issue where Non-Capture vehicles contributed to Capture vehicle limits. 
    • Fixed an issue where the help text in the Team Start Point menu suggest the player has more/less start points still to place than they actually do. 
    • Added help text to explain why placed Object types change when placing a new Object of a different type in the CTF Creator. 
    • Fixed an issue where the maximum number of players in a UGC Capture Mission was increased by one from what the player set. 
    • Fixed an issue where weapon pickups in Deathmatches would occasionally not show correctly to spectators in comparison to those actually in the Deathmatch. 
    • Fixed an issue where spectating players could be kicked from viewing a friend on a Playlist during the transition between jobs. 
    • Fixed an issue where a spectating player could become stuck in the sky if they attempted to leave an in progress Parachuting Race. 
    • Fixed an issue where Crew Rank was advancing in Social Club but not advancing in-game. 
    • Fixed an issue where requesting a Personal Vehicle delivery in areas such as tunnels could cause a significant slowdown in the game. 
    • Fixed an issue where spawn points placed in the Deathmatch Creator do not register in regular placement mode. 
    • A Corona option to lock weapons in the Corona has been added in the Capture Creator. 
    • Players are now able to add custom objective and blip text in created Jobs in the Capture Creator. 
    • Fixed an issue where it was possible for a player to die in the Capture Creator. 
    • Fixed a small issue with the default text when creating a UGC Capture Job. 
    • Fixed an issue where custom objective and blip text would only show for Team 1 in Capture Creator Jobs. 
    • Fixed an exploit where players could continually farm RP by gaining a wanted level then enter a LS Customs to lose it. 
    • Fixed an exploit where players were able to publish restricted content Missions. 
    • Fixed an exploit where players were able to get DLC vehicles for free. 
    • Fixed an exploit where players were able to bring large Single Player only vehicles into Online. 
    • Fixed an exploit where it was possible for players to be able to take ownership of vehicles that are too hot. 
    • Fixed an exploit where players were able to use Auto-Aim in Freeaim sessions. 
    • Fixed an exploit where it was possible to set Team Capture areas very close to Capture objects to allow players to idle and still deliver Capture items. 
    • Fixed an exploit where players were able to insure any vehicle they wanted. 
    • Fixed an exploit where if a player could vote to return to Online if they finished a Job in a premium vehicle they didn’t own to get it for free. 
    • Fixed an exploit where it was possible to pick up Capture vehicles and place them inside the Capture location. 
    • Fixed several exploits where players could become invisible. 
    • Fixed an exploit where players were able to purchase anything in-game for $0. 
    • Fixed an exploit where it was possible to access Mission Creators if they are disabled for maintenance. 
    • Fixed an exploit where players were able to use Single Player cheats in Online. 
    • Fixed an exploit where players were able to use Creators to place props in public games. 
    • Fixed several exploits where players were able to duplicate garages and vehicles.
    • The Interactions Menu from Online has now been added to Story Mode. This can be accessed by pressing Back / Select. 
    • Fixed a rare issue where some players could have issues with their phone after completing the Story Mode portion of the game.
  7.  

    Benn is definitely a good source due to his connection to treyarch. 

    I disagree. He has no connection to treyarch whatsoever. Here's some things he claimed:

    "The navcards will play a huge role in Mob of the Dead"

    "I've played Origins [before it was released] and no the corpse has absolutely nothing to do with the map or the story."

    "The corpse Richtofen was operating on is not Maxis"

     

    I also remember Kevin Sherwood nailing him and his zombie inspired band songs to the wall before Kino was released because some people thought that they were related to Treyarch.

     

    I heard somewhere that he bought some shares in Activision.

     

     

    Anyway, I think this is getting a bit too off topic.

     

    Back to the beta, we can discuss the legitimacy of Benn in a different topic.

     

     

    Has anyone except me actually thought how different BO2 would be if Paris was the final map before BO2?

  8. WAIT. WAIT. So I am WELCOME to DISPROVE the EXISTENCE of SOMETHING?! That is outrageous! you know, bigfoot is real. Loch ness. Aliens. UFOs. Government conspiracies. JFK was killed by Russians. Nixon had a deal with aliens. Lincoln had third eye. Betty Crocker is trying to kill us all.

    tinfoil_hat.jpg

     

    I really,hate to break your sarcasm, but UFO's are real.

     

    UFO: unidentified Flying Object, anything in the sky you don't  know is a UFO.

     

     

    Also I in no way claim the wiki is 100% accurate and neither is Benn.

     

    Please man, calm down. If it makes you happy I'll remove all sources from the Wiki.......... oh wait a sec, all my sources from the Wiki have been proven by Slade!

     

    What about my Benn sources..... oh wait, his removed game mode was true too! Still in the files of BO2, Also proven by Slade.

  9. You're more than welcome to prove those sources wrong. So then I can add them to the "Hoaxes/Never" area of the list.

     

    Also, granted the wiki can be easily edited, but the Wiki has never failed me before.

     

     

    EDIT: Here's some things on the COD Wiki and from Benn Down that have actually been proven true,

     

    Verruckt's mounted fountain gun, I have seen a YouTube video of this andyou can do it in Black Ops by lag switching out the map.

     

    I actually first heard that Moon was supposed to be Paris from Benn. Yes, you heard that right. At first I thought "This is BS" and actually read up that it Moon is Paris.

     

    Granted, Benn isn't the most respected guy here, but I have to credit where credit is due.

     

    Before I registered here and before MOTD came out, I saw on the COD forums about some info from Benn. (I was kinda new to COD Zombies) and he was going to spill the beans on MOTD so I registered on PTG to get this info because I wwas really, really excited for MOTD and ALL the info he put down was true. ALL of it.

     

    As said above, Benn may be a ass but he is legitimate.

     

    So please, do not bash my sources.

  10. Updated the original post with some more info for Verruckt, Shi No Numa Shangri-La and Mob of the Dead.

     

    Credits for this info goes to Slade (Cutting Room Floor thread) COD Wiki and Benn Down.

    ----------------------------------------

     

    As I put for Moon, if Moon was actually Paris, take a few minutes and think how much different the entire BO2 storyline would be.

     

    Would Richtofen be in control?

     

    Would the N4 ever be created?

  11.  

    Do you have any sources for this info?

     

     

    I am still doubting his claims that the Five crew were expected to feature in the final DLC. It would not make much sense to be honest.

     

    I have to agree with you there.

     

    JFK had died in the exact year BO1 takes place. Hell, since the Five crew aren't seen or heard of after BO1 means they all died in "Five"

     

    So unless the map was in WW2, JFK would be dead. And aside from Turned, we ain't played as an actual zombie.

     

     

     

    I've updated the first post, slightly,.

     

     

    EDIT: Regarding the removed Buried screenshot, is it possible that there was a removed ending scene?

     

    it seems very very unusual for this screen to be found, with NO actual cutscene or audio.

  12. Originally Motd was going to have individual easter eggs for each character but that idea was scrapped. 

     

    Moon was originally going to be paris but they changed it around. Most likely this change also caused the story to be shifted around a lot. 

     

    Map pack 4 for black ops 2 was originally going to have the characters from five but that was scrapped and replaced with the origins we know now.

     

    Tranzit - die rise, when completing the easter egg it would unlock a new game mode for the side you chose to complete it for. This would have kept people doing the easter egg in order to do the alternate game modes. You would also require the Nav cards in order to unlock the game mode. This idea was scrapped.

     

    The Beta version of Tranzit MAY have taken place in cuba due to pictures of casto in the bar. 

     

    Nikolai's name error on the origins intro was intended to hint out something however that idea is supposedly scrapped for all we know. The name was corrected when samantha's voice changed.

     

    In the beta version of black ops 2 there would have been new game modes such as returned and meat. Out of all the proposed game modes only meat had concept art released. 

     

    In the beta version tranzit, The power area and the corn fields could be selected for unknown game modes, this idea was scrapped.

     

    Diner was originally also going to be a survival map but when the game came out diner could not be selected. This was changed with the release of Revolution and Diner could now be selected for turned.

     

    The beta version of our original characters most of them sounded younger. Dempsey sounded the youngest while Nikolai sounded the most similar to his official voice.

     

    And that is all the info I have

    Do you have any sources for this info?

  13. Every game has a beta.

     

    Some designs fail to make it through to the final product but leave traces, others have been completely removed but have the files in the game.

     

    COD Zombies is no different.

     

    Now, I think it's time we gather a list of what zombies could've been.

     

    Storywise and gameplay wise.

     

    Each and every map, so I will need some help.

     

    I have searched the COD Wiki and re-watched some trailers so I'll note what I have found

     

     

    World at War

    General

    • Removed perks: Amm-O-Mattic and Candolier
    • Zombies in general was removed from the Wii version. Even the Ray Gun easter egg from the campaign is absent.

     

    Nacht Der Untoten

    • Nacht Der Untoten was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles.

     

    Verruckt

    • Hellounds were supposed to make their debut in this map. But were removed. Made their actual first appearence in Shi No Numa
    • If the player use the noclip console command and flies above the power room, there is a floating sign with a zombie on it.(From COD Wiki)
    • Via noclipping, a mounted MG42 can be found in the fountain. It is usable, though it has no practical use. (From COD Wiki), also apparently still remains in the Black Ops remake)
    • Outside of the barrier with the unlockable room with the deployable BAR in it, there are rows of usable MGs under the ground. These include the BAR, FG42, MG42, and the Browning M1919, and these can only be seen using noclip. (From COD Wiki)
    • Verruckt was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles.
    •  

     

    Shi No Numa

    • There are files for the Amm-O-Mattic in WAW's Map Pack 2. Judging by the remaining files, this perk was supposed to refill all the ammo of the character who consumes the drink.
    • As seen in the trailer, zombies had red glowing eyes instead of their yellow glowing eyes. (From COD Wiki)

    Der Riese

    • (To be added)

     

     

    Black Ops 1

    General

    • The Wii version of Black Ops was going to have 4 DLC packs, but was cut due to a minor feud Nintendo had with Activision over Black Ops bricking so many Wii consoles. The zombie maps for Black Ops were going to be "Five", Dead Ops Arcade, Nacht Der Untoten and Verruckt. Not zombies releated, but after an update on MP, the player can see an extra not visible option, if the player has a Homebrewed Wii, they can use a Ocarina code to "enable" the shop, but will get a error saying some Wii error code.

     

    Kino Der Toten

    • Kino was supposed to be in World at War's Map Pack 4, but never got released as it was too close to MW2's release. But Kino returned as the default map in Black Ops 1.

     

    "Five"

    • [speculation] The original starting room may have been the PAP room, as the solo intro to "Five" shows all characters in there but after the intro, the player is actually on the floor above.
    • Despite NOT being in the Wii version of Black Ops, the intro to "Five" still remains in the games files.
    • "Five" was going to be DLC for the Wii, but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles.
    • The Wunderwaffe DG-2 was going to be in this map. It was removed, but audio files remain.
    • Hellhounds were also supposed to be in this map, they were removed but audio files of the "Five" characters mentioning them still exist.

    Dead Ops Arcade

    • Like "Five" DOA was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles.

     

    Ascension

    • Cut perks: Tufbrew, DTP-Boom and Pronaide, Files for these still remain.
    • Ascension was going to be much bigger than it's actual release. Comparing sizes, Ascension is roughly 1/3 it's beta size.
    • There was another step to the Ascension EE.
    • There was a fourth lander station that got removed.

     

    Call of the Dead

    • The Easter Egg was going to be very different to the one we know of.

     

    Shangri-La

    • There are 4 black boxes underneath Shangri-La. These boxes serve as the location where the players are sent to whenever they are teleporting. 

    • In the gamefiles, there's a string for a second wunder weapon. A so-called  'blowpipe' weapon. (Both copied and pasted from Slade's thread)

    • Removed Shrink Ray feature that allowed you to change the power source to change the effect of the gun that was cut from Shangri La.

     

    Moon

    • Moon was originally going to be Paris. The codename for Moon on the PC is "zm_paris". (Now just take a moment and think how much different the BO2 storyline would be if we had Paris instead of Moon. We wouldn't have to destroy the Earth if we are on it and we probably wouldn't have No Mans Land.)
    • In one of the trailers for Moon, Nikolai can be seen using a flamethrower attachment on a assault rifle, this is most likely the Red Mist, the upgraded AK-47 which is in the files for the map.

     

     

    Black Ops 2

     

    General

     

    • There are loading screen files for game modes called "Meat", "Race" and "Containment". It is unknown what any of these game modes are.
    • A list of cut game modes include: zcontainment, zrace, zdeadpool, zmeat, znml, zturned*, zpitted, zcleansed,zrichtofen and zmaxis. (However, zturned was added to the game in the Revolution DLC as well as the Vengeance DLC.)

     

    Green Run

     

    • Diner Turned was supposed to originally included but was moved into DLC.
    • The power station may have been a playable area as there is a texture for the map selection which has it's area light like when you select a map in BO2
    • Hellhounds may have been in TranZit under a "Ambush Round" where the bus would break down and Hellhounds attack. Files for these still remain as well as coding.
    • The Jetgun was going to be upgradeable.

    Die Rise

    • (To be added)

     

     

    Mob of the Dead

    • In one of the trailers, when Sal is crawling underneath the fan trap, the zombie behind him has yellow eyes.
    • In Brutus' audio files, he has a ton of unheard dialogue, most of which points him as being Stanley Ferguson, also Sal often says he thinks Brutus is Ferguson

    Buried

    • Once again, in Vengeance reveal trailer, when the video is showing The Giant, Jimmy Z says "It's up the players if this is something they have to fight or how they can utilize him to their benefit" which in the actual map, The Giant only helps players and it's impossible to fight him as attacking him makes him run off.
    • There is an unused piece of artwork showing the characters fighting the undead on a pirate ship.
    • There is unused music for the ghost and the box

     

    Origins

    • In the official Origins intro Treyarch uploaded to their YouTube channel, Samantha had a very demonic sounding voice but in the CODTV and solo intro, Samantha had a little girls voice as well as a few new lines.
    • In the introduction movie, Nikolai has an Olympia, which is absent in the actual map.
    • There was a cut power up called "Mystery" (Heard in Sam's audio files)
    • The sign for the Main Chamber is absent. (Texture file)

     

     

    What was NOT in the beta/Hoaxes

    Here is a list of things people assume but have been debunked or proven false.

    • Marlton was never zombified or planned to be killed off for Die Rise. [proven fake when Die Rise came out]
    • Shangri-La was never in Black Ops 2. [A video showed a guy with Shangri-La on Black Ops 2. It's been months and Shangri-La hasn't been released for BO2 so it was a hoax]
    • On the official COD Website, under Origin's description, the word "Alcatraz" could be seen*, however there is nothing related to Alcatraz. [Treyarch just lazy, re-using MOTD's pic]
    • The MOTD characters had individual easter eggs
    • The "Peter's Grave" Easter Egg is only on the iOS/Android version of "Call of Duty Zombies", just because it's not on the X360/PS3 doesn't mean it's fake or removed.
    • "Five" wasn't in the Wii version due to console limitations.

    Notes:

    I used WiiScrubber to go through the Black Ops Wii ISO, and it was an absolute pain getting the patch for Wii to find this stuff out.

     

     

     

    Credits:

    What kind of ass would I be if I didn't credit the sources and people who helped(are helping) build this list.

     

    • Slade (Zombies Cutting Room floor)
    • COD Wiki
    • Treyarch (Leaving some beta elements in their trailers)
    • LiamFTWinter [shrink Ray]
    • Naitrax (Uploading all textures)
    • Flammenwerfer
  14. Wait a sec!

     

    Don't grind yet for the cars yet!!!

     

    You need a 2nd apartment first. :P

     

     

     

    Personally, I will have one garage for my personal vehicles and a 2nd garage for cars I'm gonna sell, like Ballers and Oracles or glitched cars I see around Los Santos.

     

    Anyway, I have a story on how I actually become TREVOR online.

     

    Actual Trevor. Not some voice changer.

     

     

     

    Anyway, about a week ago I was with some friends who wanted to do a SP2MP glitch, which means bringing a car over from Single player to Multiplayer,

     

    Now, when I attempted to do this glitch, I actually was doing well.

     

    One of the steps was to immediately bring up the games store and swap to Trevor immediately.

     

    I did that and when I left the Games Store I should've spawned as my online character near the car I duped.

     

    However, that wasn't the case.

     

    I spawned as Trevor. In an invite only session.

    Next to the casino (Which he often gets kicked out of in SP)

     

    I had all my weapons and my online money.

    My friends were in the session and I told them to check the "Players" menu.

     

    They checked, I was 100% Trevor. Complete with animations and the clothes he was wearing.

     

    Now, I was scared shitless at this point incase the cloud saved. If it did save, I would've been stuck as Trevor forever. And anyone I run into would think I was a hacker or knew I glitched. And that may've got me banned for exploits.

     

    So I dashboarded and while I reloaded GTA Online, it was the longest load time ever incase my online character had been overwritten by Trevor or corrupted. Or both.

     

    As soon as I spawned into Online, my online character was back and no sign of me being Trevor ever existed.

     

    I have learnt my lesson and I will never do any glitch again.

     

     

    Well, any that requires the Xbox Games store at least.

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