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ZaquiriDaquiri

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Posts posted by ZaquiriDaquiri

  1. The average player will always buy jug though, + why wouldn't you? Interesting fact you pointed out. Just adding my 2 cents to the topic since no one mentioned "going down twice in one round". Couldn't just say "oh thanks for pointing that out". You just had to correct me eh.. pfft..

    Fair point mate. I thought the 2 downs thing had been pointed out before which is why I didn't credit it. You wouldn't buy jugg only for particular challenges.

    *hugs & makes up* awwww :D

  2. You lose Perma jug if you go down twice in one round OR you reach round 15, which ever comes first.

    You may think this, however my video a few posts above this proves that what you say isn't true mate.

    The average player will always buy jug though, + why wouldn't you? Interesting fact you pointed out. Just adding my 2 cents to the topic since no one mentioned "going down twice in one round". Couldn't just say "oh thanks for pointing that out". You just had to correct me eh.. pfft..

  3. There shouldn't be grey areas. It's either cheating/boosting or it's not.

    The problem is that Zombies is the kind of game that rewards thinking out of the box.

    If I were to just play Zombies normally, kill every Zombie I find, pick up perks as I can, spin from the mystery box when I can, PaP when I can, but focus entirely on killing/surviving, we all know I wouldn't get very far. However, if I take advantage of certain game mechanics (like leaving a crawler) I suddenly have more time to prepare for the next round and I can definitely get further.

    With the addition of EE's getting more and more complicated, it becomes increasingly more difficult to accomplish these tasks without manipulating the game mechanics. So it beomces generally accepted gameplay to manipulate certain mechanics, but manipulating others are frowned upon. There's the problem. We can't condemn certain manipulations and accept others, we must either accept any and all or condemn them all.

    It is my thinking that since this game indirectly rewards manipulation (by making it nearly impossible to achieve the EE's without manipulation) that any and all manipulations should be accepted.

    This would include glitches for the simple reason that: if the developers created a game that rewards players with EE's for manipulating the mechanics, then their failures to write flawless code should also be exploited and manipulated.

    With all that in mind, to me, the stats are a joke and a waste. If the developers expect manipulation, why try to measure statistics? They can't be validated by skill since manipulation is being rewarded, so the stats are just a measure of how much a player can manipulate, not at all skill.

    So, in conclusion, we as players just need to recognize this fact and either try to boost our leaderboard stats through all-out manipulation, or forget that the leaderboards exist because they are utterly not related to skill.

    Some excellent points right here^^^

  4. It should not take 3 downs, only 2. This is what I do on Tranzit.

    1. Load Solo Tranzit

    2. Buy QR inside bus station

    3. Let a zombie down you (1 down so far)

    4. Once your revived, find a zombie alone (by itself)

    5. Let the zombie hit you one time, and recover (heal)

    6. Now let the zombie down you in 2 hits. (2nd down)

    7. Green Flash will appear everytime.

    While you doing this, it IS ok to kill zombies if you want.

  5. Me an 4 ppl made it to 27 last night, here is what I believe was holding us back from getting further.

    No Sliquifier

    No Ray Gun

    No Monkeys

    These items would have made passing round 30 a lot easier.

    Basically camped on the roof shoulder to shoulder. On boss rounds we jump over to the tramplesteam room for the free perks.

    Rinse & Repeat

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