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Posts posted by ZaquiriDaquiri
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Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
:? Escape Pod!? WTF is that!?
Assuming start room elevator...
I see what your saying, however. Why wouldn't they call that an elevator? They have before.
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Has this app been fixed yet? I'm interested in using it.
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Being able to see our "balance" would clear a lot of things up.
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Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
:? Escape Pod!? WTF is that!?
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The average player will always buy jug though, + why wouldn't you? Interesting fact you pointed out. Just adding my 2 cents to the topic since no one mentioned "going down twice in one round". Couldn't just say "oh thanks for pointing that out". You just had to correct me eh.. pfft..
Fair point mate. I thought the 2 downs thing had been pointed out before which is why I didn't credit it. You wouldn't buy jugg only for particular challenges.
*hugs & makes up* awwww :D
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Quite Intriguing! Nice work!
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Great job bro! Loved it! :D
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Looks like you tried to go prone on accident. I found this out the hard way when I tried to slide down on my belly Slip & Slide style.
Spolier: It doesn't work :lol:
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You lose Perma jug if you go down twice in one round OR you reach round 15, which ever comes first.
You may think this, however my video a few posts above this proves that what you say isn't true mate.
The average player will always buy jug though, + why wouldn't you? Interesting fact you pointed out. Just adding my 2 cents to the topic since no one mentioned "going down twice in one round". Couldn't just say "oh thanks for pointing that out". You just had to correct me eh.. pfft..
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These all work well. However, jewelry and flowers also work. 8-)
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Like a "dream state" never ending hallway!? That would be crazy.
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Hope this is the right section (here or tranzit I guess)
The video is only 2 minutes, check it out.
Full Circle Navcard Theory
Your feedback would be great. :mrgreen:
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There shouldn't be grey areas. It's either cheating/boosting or it's not.
The problem is that Zombies is the kind of game that rewards thinking out of the box.
If I were to just play Zombies normally, kill every Zombie I find, pick up perks as I can, spin from the mystery box when I can, PaP when I can, but focus entirely on killing/surviving, we all know I wouldn't get very far. However, if I take advantage of certain game mechanics (like leaving a crawler) I suddenly have more time to prepare for the next round and I can definitely get further.
With the addition of EE's getting more and more complicated, it becomes increasingly more difficult to accomplish these tasks without manipulating the game mechanics. So it beomces generally accepted gameplay to manipulate certain mechanics, but manipulating others are frowned upon. There's the problem. We can't condemn certain manipulations and accept others, we must either accept any and all or condemn them all.
It is my thinking that since this game indirectly rewards manipulation (by making it nearly impossible to achieve the EE's without manipulation) that any and all manipulations should be accepted.
This would include glitches for the simple reason that: if the developers created a game that rewards players with EE's for manipulating the mechanics, then their failures to write flawless code should also be exploited and manipulated.
With all that in mind, to me, the stats are a joke and a waste. If the developers expect manipulation, why try to measure statistics? They can't be validated by skill since manipulation is being rewarded, so the stats are just a measure of how much a player can manipulate, not at all skill.
So, in conclusion, we as players just need to recognize this fact and either try to boost our leaderboard stats through all-out manipulation, or forget that the leaderboards exist because they are utterly not related to skill.
Some excellent points right here^^^
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You lose Perma jug if you go down twice in one round OR you reach round 15, which ever comes first.
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Longest sentence EVAR! Surely you must know the importance of at least a period.
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It's awesome, however. Imagine how big it will be once all dlc's have been released. I would try to make it smaller or at least shorter.
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I'm actually making a navcard theory video to be uploaded to my channel soon. I'm pretty sure I have figured it out.
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Wondering if his "commitment" referred to quitting games? hmm...
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When I first started playing I thought it was giant dragon. (Before really knowing what "face the dragon" actually meant)
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This is why you can't take the leaderboards too seriously. I just use them as a little extra motivation/challenge.
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Guess this is just a joke thread...
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It should not take 3 downs, only 2. This is what I do on Tranzit.
1. Load Solo Tranzit
2. Buy QR inside bus station
3. Let a zombie down you (1 down so far)
4. Once your revived, find a zombie alone (by itself)
5. Let the zombie hit you one time, and recover (heal)
6. Now let the zombie down you in 2 hits. (2nd down)
7. Green Flash will appear everytime.
While you doing this, it IS ok to kill zombies if you want.
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Me an 4 ppl made it to 27 last night, here is what I believe was holding us back from getting further.
No Sliquifier
No Ray Gun
No Monkeys
These items would have made passing round 30 a lot easier.
Basically camped on the roof shoulder to shoulder. On boss rounds we jump over to the tramplesteam room for the free perks.
Rinse & Repeat
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"One does not simply rank up in Blops 2 Zombies." ;)
ATTN Treyarch - sledgehammer and the fly
in General Zombies Discussion
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Did someone say you can't chain kills anymore with the sliquifier?
If so, how would you get the "Slippery When Undead" Achievement?
(I already have it, however, for those who don't...)