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Vidalgo

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Posts posted by Vidalgo

  1. Any time I've spawned as Stu the audio is really messed up. You can hear Richtofen sometimes but also you hear a lot of moaning, groaning and garbled words. Really noticed it when we were killing zombies near the roof top where the nav table is built.

  2. If you recall on moon, step 8, you throw the thing at the section outside of area 51. There could be.an out of the map trigger system put into tranzit that might make the bus driver take a new route? Just a theory.though

    They actually seem to like their 'out of the map' stuff - you have to do something similar on Shangri-la and Ascension, if I remember correctly?

  3. The question is, why is there even russian in a retro-futuristic american town? Unless they're just reused assets I can't seem to think of a good reason.

    Especially since Green-run is set near or in the cold war era

    Someone's mentioned it somewhere before but Treyarch doesn't put anything in there haphazardly. If its there it has some sort of meaning. Maybe the Russians were on to something with 115 and once the Americans found out they brought over the Russian storage units and made it look like a farm silo?

  4. I think 115 is just high voltage electricity. Wunderwaffe was also made with 115 right? it shoots high voltage electricity. That's why maxis needs "HIM" it has the same effect as 115. Just my thoughts

    Element 115 is extracted from meteors. How can you extract "electricity" from a meteor?

    Not to mention that virtually all Wonder Weapons use 115 as a power source. For example, the Ray Gun, the VR-11...only the Wunderwaffe and Dual Zap Guns use electricity.

    Extract electricity from a meteor? You can't. But extract it from 115 could. That's what I'm trying to say maybe electricity is a substance of 115. The Ray Gun is powered by 115 but it shoot another substance that maybe also is part of 115.

    Maybe element 115 is just super conductive and makes a good base for electronic equipment?

  5. Maybe these are clues to future Tranzit maps. Because obviously they aren't in the same areas and we never arrive in the places mentioned.

    Something also tells me we're gonna get apocalyptic CDC and CIA facility maps.

    Something tells me we are already getting a taste of that. For example The hallway under the bank by the pack a punch. Small cages and the rooms where zombies come from look like testing rooms or storage rooms, etc. Pretty techy looking compared to the atmosphere and general look of the rest of the map, save the power area. Seems like it may have some secrets underneath it all.

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