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Reddonkeyham

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Posts posted by Reddonkeyham

  1. 1 hour ago, Ragdo11706 said:

     

    We now have a proper Double PaP system. Changes between like 6 or 7 different kinds of ammo, that's not used (highly unlikely).

     

    Sorry without going to spoiler territory, what do you mean by this? Double pap. 6 or 7 ammo types. Do more getting added to the mix along with the turned etc

  2. First and formost always play for fun. But depends how much you want to scratch that EE itch of yours. Myself personally, I enjoy going high rounds solo, but really enjoy doing EE with friends. And were still planning to do without the help of YouTube etc.

    Just go for what your feeling, don't force yourself to do an EE unless you want to.

  3. 49 minutes ago, shirtlesservice said:

    I don't have pictures, but at the start of the game you have that normal black knife. As you progress through the game into the higher rounds and you continue to knife zombies (I assume) you come across some sort of like "perma-perk" that gives your knife a green tinge, and it does DOT that seems to act like a poison. I witnessed this particularly when I had an insta kill in the higher rounds, and I was knifing zombies but it wasn't killing them, it was just doing +10 points over time, and then killing them, rather than doing it immediately. No one else has had this effect?

    And how different is this to the green camo? Dude you need to get a picture. A return of permanent perks is something I thought they would of dropped. But maybe, I can't think what else it could be.

  4. Any one not been able to get tombstone perma?

    Tried numerous times to which I've had no luck.

    try buying all 4 perks in round 1 just to be certain,

    also 1 of these perks MUST be Quick Revive,

    not sure how you lose it though, seems to be with you multiple games,

    however sometimes it wont work, dunno why, maybe sometin to do with QR

    Yea I've tried that, but now I'm being told that quick revive shouldn't be one of the four, arghhhh

  5. Any idea how the tombstone works I've tried numerous times in solo to get it with no luck!!

    Someone correct me if I'm wrong but I think QR is glitched/doesn't count towards the 4 perks. So don't get Quick. Tried a few times on solo, no luck. Did co-op got 4 perks (speed instead of Revive) on round 2 and it worked.

    Ooo ok, brilliant. Ill give it a bash when I get from work soon. It's been proper bugging me l, as that and flipper are the only two I want. Cheers again and ill let you know how I get on soon!!!

    Are you saying buying four perks in solo doesn't work even the 4 don't include QR?

    Am I too try it in co op (which is near impossible trying to get randomers to stop killing so I can get perks.

    I take it I can't just set up a split screen game in buried and get then that way

  6. One thing I failed to emphasize, is the advantage of utilizing the bank early on; perma tombstone.

    If you purchase four perks before round 4, you have the advantage of keeping your perks when you go down. You would lose quick revive, or your last obtain perk if without QR. This is significant for high rounds.

    What evolved with the bank, is the complexity of the maps. More money is necessary and more steps are needed to get to our set up. We only get lazier the more we play, and bank solves a much needed solution to easier set up. Borrow 10-15 grand on round one, get all your things done, put them back after you accumulate 100 Gs.

    I dont hate the bank, I actually rely on the bank now. It is a luxury we have come to depend on, a luxury we will complain if they take away.

    Any idea how the tombstone works I've tried numerous times in solo to get it with no luck!!

  7. Buried is just way too easy regardless.

    Power is extremely easy to get to, it's almost like it shouldn't even be a task.

    Opening the map is easy as fuck. You only really need to clear 5 debris.

    1. Church

    2. Haunted House

    3. Fountain (so you can get back from maze)

    4. Juggernog

    5. The one between courthouse & tavern

    Every round, you get a free booze. That means it should only take 5 rounds, max. It can even be less if you buy booze for 1000.

    The mystery box is very easily accessed too. Not to mention chalking weapons on the wall gives you 1000, which basically gives you that weapon. So weapons aren't an issue at all.

    After you get Jugg, it's all over from there. It's way too easy. The bank isn't even the problem because I never use the bank and it's still way too god damn easy. It's just the map design.

    Not to mention the ghosts give you a FREE perk every so often.

    Welcome, I'd agree you with all that, plus the buildables make things easier and even building these buildables is proper easy. Just flip the big guy some candy and off he trots. I dont even know where parts are, nor does it matter.

  8. I agree.Bank has significantly changed zombies.And not to the better IMO...I use it sometimes but...

    Yea I agree here, I slam money in the bank. But refuse to withdraw unless its an EE or achievement based reason. Plus by withdrawing and setting up early means your making the early rounds boring and if your in for the high rounds you don't want it to be repetitive from round 1 to 50.

    But I guess it makes sense having the bank. Means all those points you rack up in games can actually have some worth. And for the poorer player it allows them to at times buy themselves more kills or even higher rounds.

    Shame there was never any thing bigger you could buy yourself. Like xxxxxxx amount of points could you buy a wonder weapon from the past (or future :roll: ) or even a perk...

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