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NikolaiBelinski111

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Posts posted by NikolaiBelinski111

  1. Sorry if this idea is already taken, I just didn't want to have to read all of the comments. Anyhow, the wunder weapon that I am thinking of is something completely different. How about a flaming sword that you can get from the Mystery Box that replaces your Knife/Bowie Knife that instant-kills zombies up to Round 30, and after that round, it would severly damage and light zombies on fire when they are hit with it. And unlike the Knife/Bowie Knife, the Fire Sword would never stab, it would only slash. And as for a name.... How does Wrath of Prometheus sound? And another thought- if you happen to come across this weapon again while going to the Mystery Box, you coud dual-wield these swords, making you slash twice as fast. Think of this as a low-budget Pack-A-Punch'ing mechanism.

  2. :o I missed the poster?? BUMMER! That really sucks, perhaps I can find it on ebay or something. But I am excited to see what else they've got for us, at least this one doesn't expire. I'm just waiting to see the Hardened and Prestige editions of the game. When did they announce Black Ops'?

    Heh... I didn't make it to the poster on time either, but at least we both still get to relive Treyarch's best map yet.

  3. Instead of having to try again and again and AGAIN and AGAIN and AGAIN to get the weapon that you want out of the Mysetery BOx, perhaps we could earn weapons MW3 Survival Mode style? Here's an example using Black Ops guns....

    Pistols

    M1911 [Lv. 1]

    Python [Lv. 8]

    ASP [Lv. 13]

    Makarov [Lv. 29]

    CZ75 [Lv. 40]

    Machine Pistols

    MAC11 [Lv. 3]

    Skorpion [Lv. 9]

    Kiparis [Lv. 21]

    MPL [Lv. 28]

    MP5K [Lv. 43]

    SMG's, Shotguns, Assault Rifles, LMG's, blah blah blah, you get the idea. Give me your feedback n this idea. Oh, I guess I'd better make one for the Wonder Weapon Class...

    Wonder Weapons

    Doll Bomb [Lv 23]

    Scavenger [Lv 32]

    Ray Gun [Lv 50]

    Wave Gun/ Zap Guns [Lv 67]

    WunderWaffle [Lv 70]

    Gersh Device/ QED [Lv. 79]

    ThunderGun [Lv. 85]

    And that's it. Again, give me your feedback on this idea. NikolaiBelinski111 signing off.

  4. Also this, I just have so many ideas for the next game!

    So I originally intended this to be 20 rounds and just a cool idea as a reply to the Mid-round vs. Between round Bosses thread. I ended up going farther than I originally intended and came up with an entire game mode, which is awesom IMHO. The details for the game mode are below

    Name: Boss Battle Insanity

    (round-description)

    1- 10 zombies with low health and walk slowly

    2- 10 Nova crawlers, low health and walk slowly

    3- 10 dogs, spawning 3 at a time

    4- 10 monkeys, coming 3 at a time.

    5- 10 shriekers, coming 3 at a time medium health and speed

    6- 30 zombies, low health and medium speed

    7- 3 astronaut zombies, move slowly, high health

    8- 3 Napalm zombies, slow with high health and coming all at once

    9- 10 sprinter zombies, medium-low health with high speed

    10- George Romero

    11- 30 Nova crawlers, medium health and speed

    12- Pentagon thief

    13- New zombie type- called miners- they can go underground to get to you but can only kill you above ground. You can also see the path they are taking underground. They have the same health as a normal zombie. 3 come on this round, one at a time.

    14- 3 engineer zombies. They have a slow speed at first but after they take a lot of damage they are fast. High health

    15- Cosmic silverback, slow with very high health. Jumps in the air and lands where you are standing when he takes off.

    16- 30 normal zombies, medium-high health and speed.

    17- 30 Nova crawlers, medium health and speed, they now teleport

    18- 10 dogs, spawning all at once with medium health

    19- 10 monkeys coming all at once, medium health and speed.

    20- 10 shriekers coming all at once, medium health and very high speed.

    21- 30 zombies with high health and speed.

    22- 3 astrounaut zombies, medium speed and high health.

    23- 3 napalm zombies, very high health and high speed, coming one at a time.

    24- 15 sprinter zombies, medium-high health and very high speed- they run as fast as you

    25- George Romero, always enraged with high health.

    26- 30 nova crawlers, with medium health and high speed

    27- 2 pentagon thieves, faster than before

    28- 4 miners with medium health and speed

    29- 6 engineers, very high health

    30- Cosmic Silverback, now boosts at you like in Dead Ops, very very high health and medium-low speed.

    31- 30 zombies, high health and speed.

    32- 30 crawlers, high health and speed.

    33- 20 dogs, spawning all at once, high speed and health

    34- 20 monkeys, spawning all at once, with high health and medium speed

    35- 15 Shriekers, with very high speed and high health

    36- 30 zombies with very high health and high speed.

    37- 5 moonwalking astronaut zombies, very high health

    38- 5 napalm zombies, high speed and very high health

    39- 10 sprinter zombies, with high health and extreme speed (faster than you can run)

    40- 2 enraged George Romeros

    41- 30 nova crawlers, high health and speed

    42- 3 pentagon thieves

    43- 5 miner zombies, high health and speed.

    44- 10 engineer zombies, medium speed and very very high health

    45- 20 Zombies and 20 Nova Crawlers, all with very high health and speed

    46- 10 monkeys, medium-high speed and high health. 10 dogs, high health and extreme speed

    47- 5 running napalm zombies and 5 moonwalking astronauts.

    48- 1 enraged George Romero and 2 pentagon thieves.

    49- 10 miners, very high health and high speed, and 10 engineers with extreme health and medium-high speed.

    50- 2 cosmic silverbacks, medium speed and insane health. They sometimes boost underground only to pop up to kill you.

    51-100 is the same but way more intense (I know it's hard to imagine it being any harder)

    So I originally intended this to be 20 rounds and just a cool idea. I ended up going farther because zombies is endless right? So I developed an entire game mode, the details of it are below.

    - Playable on any map

    - You start off with 5000 points and have as long as you want to prepare for it. When you are ready you hit the power switch.

    - All guns and perks are available besides the baby gun and vr-11. You can buy perks before the power is turned on.

    - PaP is also available, but is open for use whenever you need it, like ascension.

    - All Wonder weapons besides the ray gun, winter's howl, and scavenger do not damage these types of zombies: Astronaut, George Romero, Pentagon Thief, Cosmic Silverback. They are 2 hit kills on monkeys and Engineers, and a one hit on anything else.

    - No tactical grenades are available

    - Semtex, Claymores, and Bowie knife can be bought off the wall.

    - When the silverback hits you, it counts as 3 hits from a zombie. This means you go down in one hit without jugg and 2 with jugg.

    - Power ups dropped are 2x points, carpenter, and fire sale. You only get other power ups for killing special bosses. George drops a perk bottle, the Pentagon Thief drops a Bonfire sale, Killing all the astronaut zombies rewards you with max ammo. Killing the silverback gives you a max ammo, perk bottle, and a bonfire sale. There are no nukes in this game mode because of the small amount of zombies each round

    - Round 15 would be considered average

    - Round 30 would be a very impressive wave

    - Round 50 would be legendary.

    Any feedback would be cool, Thanks.

    Alhough this idea is among the best I have seen, I do think that there should be more new boss zombies than just 3 or 4. Here are my thoughts for this mode-

    Map: Nuketown 2025

    Difficulty: Regular

    1- 15 Normal zombies, Low health and speed

    2- 20 Normal Zombies, Low health and speed

    3- 15 Nova Crawlers, Very Low health, Medium Speed

    4- 20 Hell Hounds, Spawn 4 at a time, Low Health and High Speed

    5- (During ths round, all of the lights suddenly go out, and you will see one light suddenly appear in the middle of the map. This is the first official Boss Zombie, the Lanturn-Head Zombie. You can instantly kill the LH Zombie by shooting the light on it's head out, otherwise, it will be a difficult fight unless you have the Ray Gun or Winter's Howl. It will move like a Napalm Zombie, but it is as strong as 2 zombies, meaning that without Jug, you die in 1 hit, and 3 hits if you have Jug.) 1 LH Zombie

    6- 5 Shrieker Zombies, Medium Health, Medium Speed, Spawn 2 at a time

    7- 20 Normal Zombies, Medium Health, Low Speed

    8- 1 LH Zombie, and 10 Nova Crawlers, Low Health, High Speed. (Lights still go out desides the LH Zombie's light, but this time there are also 10 Nova Crawlers.)

    9- 1 Giant Nova Crawler (Basically a Nova Crawler, but somewhere around 7x as big. Head shots will make quick work of a Giant Nova Crawler. It has High Health, but moves extremely slowly.)

    10- 30 Normal Zombies, Medium Health, Medium Speed

    11- 20 Hell Hounds, Spawn 5 at a time, Low Health, and High Speed

    12- 2 Cosmonaut Zombies, Very Low Speed, High Health

    13- 25 Nova Crawlers, Low Health, High Speed

    14- 10 Teleporting Nova Crawlers, Medium Health, Medium Speed

    15- 50 Hawk Zombies, 1-Hit Kill Health, Lightning-Fast Speed, spawn 10 at a time (Hawk Zombies are, well, Zombified Hawks. The attack by trying to ram you with their razor-sharp beaks, and they will als scratch you with their talons. You can take 6 hits from them without Jug, and 24 hits with Jug. Althugh they completely lack any kind of defense, they make up for it in speed and numbers. They are about the size of the Space Monkeys on Ascension, but they fly, and move MUCH MUCH faster.)

    16- 3 Cosmonaut Zombies, Low Speed, High Health

    17- 20 Hawk Zombies, 1-Hit Kill Health, Lightning-Fast Speed, Spawn 4 at a time, and 5 Shrieker Zombies, Medium Health, High Speed, Spawn 1 at a time.

    18- 40 Normal Zombies, Medium Health, Medium Speed

    19- 2 LH Zombies, Low Speed, Insane Health, Medium Light Health.

    20- Cosmic Silverback, High Health, Very High Speed (This is the toughest boss opponent yet. Having 4 different attacks, it also has more attacks than any zombie thus far. Attack 1- He can merely trample you over by walking over you. This is an instant down, so keep your distance. Attack 2- He will jump onto the highest point in Nuketown, and attempt to crush you by lunging onto you. This puts you down to your last hit regardless of whether or not you have Jug. Attack 3- He will shoot lasers out of his eyes at you. While this is easy to avoid, it is as sttrong as 2 Normal Zombie hits, so 1 hit without Jug, and 3 With Jug. Attack 4- He will merely punch you into he nearest wall. This is only as powerful as 1 Normal Zombie hit. Good luck on this one. :D )

    21. 4 Napalm Zombies, Very Low Speed, Very High Health, all spawn in at the same time.

    22. 25 Space Monkeys, Low Speed, Medium Health, Spawn 10 at a time, will attempt to steal your perks, perk bottle bonus if you successfully protect all of your perks without them being touched by monkeys.

    23. 2 LH Zombies, Medium Speed, Insane Health, Medium Light Health, and 20 Nova Crawlers, Medium-Low Health, Very High Speed, Lights are off.

    24. 5 Digger Zombies, Medium-Low Speed, Medium-High Health, Spawn 2 at a time (Digger Zombies are similar to Miner Zombies, but there are a few differences. 1 is that Diggers move a little more slowly while on ground, but pack more of a punch as well. 2 is that Diggers have a special attack where they cause an earthquake from under the ground, 1 hit without Jug, 3 hits with Jug.)

    25. 100 Hawk Zombies, 1-Hit Kill Health, Lightning-Fast Speed, Spawn 20 at a time

    26. 55 Normal Zombies, Medium Health, High Speed

    27. 2 Napalm Zombies, Medium-Low Speed, Very High Health, Both Spawn in at the same time, 4 Shrieker Zombies, Medium Health, Very High Speed, Spawn in 2 at a time, and 20 Nova Crawlers

    28. 4 Cosmonauts, Very High Health, Medium-Low Speed, All Spawn in at once

    29. 2 Giant Nova Crawlers, Low Speed, Insane Health, and 6 Lava Crawlers, Medium-High Speed, Medium-Low Health (Lava Crawlers are basically Nova Crawlers, except they spit Lava and when they explode, magma flies everywhere.)

    30. 20 Nova Crawlers, Very High Speed, Medium-Low Health, and 20 Lava Crawlers, High Speed, Medium-Low Health

    31. 75 Normal Zombies, Medium-High Health, High Speed, and 25 Teleporting Nova Crawlers, Very High Speed, Medium-Low Health

    32. 5 LH Zombies, Medium Speed, Insane Health, Medium-High Light Health, Lights are off

    33. 1 Octopus Zombie, Does not move, Insane Health (They do not move at all, but they make up for it in both power and health. It will attack you by swinging it's tentacles at you, and firing high-velocity jets of water at you. Each time you are hit by a tentacle, it is equal to one zombie hit, meaning 2 hits without Jug, and 5 without Jug and the water blasts will are equal to three hits, meaning 1 hit with Jug, and 2 without Jug. Be cautious and careful in this boss fight, and good luck.)

    34. 50 Teleporting Nova Crawlers, Very High Speed, Medium-High Health, and 30 Teleporting Lava Crawlers, Very High Speed, Medium-High Health (This one is quite simple- Lava Crawlers that can teleport, and that's that.)

    35. 1 Pentagon Theif, High Speed, Very High Health, can steal one of your weapons.

    36. 10 Napalm Zombies, Medium-Low Speed, Insane Health

    37. 150 Hawk Zombies, 2-Hit Kill, Lightning-Fast Speed, Spawn 25 at a time

    38. 2 Giant Nova Crawlers, Medium-Low Speed, Very High Health

    39. 1 Giant Lava Crawler, Low Speed, Insane Health (Again, just a Giant Nova Crawler with the features of a Lava Crawler.)

    40. 6 LH Zombies, Medium-High Speed, Impossible Health, Medium-High Light Health, and 1 Giant Nova Crawler, Medium Speed, Very High Health, Lights are off

    41. 8 Cosmonauts, Very High Health, Medium Speed, Spawn 4 at a time, and 10 Shrieker Zombies, Very High Speed, Medium-High Health, Spawn 5 at a time

    42. 150 Normal Zombies, Medium-High Health, High Speed, Spawn 75 at a time.

    43. 100 Teleporting Lava Crawlers, Very High Speed, Medium Health, Spawn 50 at a time

    44. 2 Octopus Zombies, Does not move, Insane Health

    45. 2 Warlord Zombies, Lightning Fast Speed, Insane Health (These are the ultimate zombies. What ma look like normal zombies are actually lethal weapons, as they hit 3x as fast as a normal zombie, move 5x as fast as a normal zombie, and have more than 100x the health. Prepare for one heck of a fight.)

    46. 2 LH Zombies, Medium-High Speed, Impossible Health, High Light Health, 1 Giant Nova Crawler, Medium Speed, Very High Health, 1 Lava Crawler, Medium-Low Speed, Insane Health, and 25 Lava Crawlers, Very High Speed, Medium-High Health

    47. 200 Normal Zombies, High Health, High Speed, Spawn 100 at a time.

    48. 2 Pentagon Theives, Lightning Fast Speed, Very High Health, each theif can steal a weapon from you.

    49. 4 Giant Lava Crawlers, Medium Speed, Impossible Health, Spawn 2 at a time, and 2 Cosmic Silverbacks, God-Defying Speed, Impossible Health, Spawn 1 at a time.

    50. 1 War Veteran Zombie (This is the ultimate test. You've made it this far, now fight against the toughest zombie there is. This is the only zombie with a health bar. Every time you take away a 16th of this zombie's health bar, it will turn into a boss zombie completely at random, ranging anywhere from te Space Monkey to the Giant Lava Crawler. When it isn't in the form of another zombie, it will sprint at you faster than the Cosmic Silverback in the previous battle, and it also has just slightly more health that they do. It's hits are a 1-Hit down with no Jug, and a 2-Hit down with Jug. Prepare for Richtofen's most powerful force. I wish you good luck.)

    51. The boss mode would continue here, but I'm only going to do the first 50.

    These are my ideas, and tell me what you think. NikolaiBelinski111 signing off.

  5. Shadow Cocktail

    Cost: 3500

    Flavour: Black Licorice

    Description: If you go to a dark area, zombies will not be able to find you, as your body has taken on a darker color.

    Soothing Scotch

    Cost: 4000

    Flavour: Scotch

    Description: Relaxes your muscles, and makes you 50% more resistant to damage. (Great to combine with Juggernog) But, it also makes you sprint at 75% of your normal speed.

  6. In many posts I have been saying about how I would like luck and chance to start taking a front row seat in zombies.

    Perhaps a RANDOM perk machine, maybe you pay 3000 points (or more?) and as the name suggests you will randomly get a perk, anything from Jugg-Mule kick, if you get something that is cheaper than 3000 then you won't get the points back NO REFUND :twisted:,if you get something cheaper then it's a BARGAIN this may also be a good way to reduce the amount of machines on the map (I know they're creating a 'world' but there is a lot of machines), they could also add some hidden perks in this machine that you can only get from there, you could also get nothing and waste all of your points.

    The machine could be put next to the mystery box or somewhere easier to get to than the other perks. Although somehow this machine would need to be appealing to use rather than saving up to buy other perks for the normal price.

    Thing is would you roll the dice on this or would you rather save up? (This would be good for those, "Hey lets have a crazy RANDOM game of zombies")

    WWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOO
    :D :D :D :D :D 100TH POST YAYAYAYAYAYAAYYYAYAY CODZ ROCKS!!!!!!!!!!!!!!!!! [brains]

    This idea does sound quite creative, but there are several things wrong with this idea....

    1. What if you get Deadshot? No refunds? I'd end up downing myself and having my partner revive me JUST TO GET RID OF Deadshot, if it were the only perk I had.

    2. 3000 is a bit pricey, considering that there is only 1 perk that costs more than 3000 points. If this were ever put into CoD Zombies, I'd say 2000 is a good price, kind of like a Mystery Box-Style deal.

  7. Hello, my fellow stiff slayers. I am NikolaiBelinski111, and I would just like to say a few things about CoD Zombies and myself....

    I am a male zombie killer who loves to go for headshots whenever possible. Although I'm a head-shotter for the most part, my favorite gun in CoD Zombies is the ThunderGun, and, coinsidentially, my favorite Pack-A-Punch'ed weapon in the ZeusCannon. I have been playing CoD Zombies for nearly a year and a half, and I also have some WaW Zombies experience. Although I'm not afraid to say that I am good at CoD Zombies, I will admit that most of the guys on this site probably have better highest rounds than me. I suppose I will go ahead and list my highest rounds now, in order from first map to last map.

    :mrgreen:

    Nacht Der Untoten- Round 16(Solo)

    Verruckt- Round 20(Solo)

    Shi No Numa- Round 24(Solo)

    Der Riese- Round 27(Solo)

    Kino Der Toten- Round 32(Solo)

    "Five"- Round 16(Solo)

    Ascension- Round 40(Solo, my personal best)

    Call of the Dead- Round 14(Solo)

    Shangri-La- Prefer not to say.... FWI, this is my least favorite map.

    Moon- Round 20(Solo)

    I am an XBOX zombies player, and I am proud of it. This is NikolaiBelinski111 signing off for now. :mrgreen:

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