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Slade

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Posts posted by Slade

  1.  

     

    I feel people seem to forget that Microsoft owns Xbox and 90% of PC gamers are on Windows.

    Any leaderboards can be screwed with, as seen on all of the black ops maps.

    Punkbuster is very good at stopping hacking.

    The above poster manages to make PC gamers seem like another species. COD started on PC after all.

    I'm just pointing out that Call of Duty is a console game, and that is where the majority of people play it. It's no platform war shit. There's a hack for everything, fortunately ps4/1 haven't been cracked yet, so the leaderboards will be more legitimate than pc's.

     

    Ironically CoD4 and World at War are unplayable on consoles and there is much less hacks on PC.

     

     

    If they started caring about their PC releases again, and re-add dedicated server support, this issue would largely resolve itself.

  2. CoDZ is a place where we can express our love for Zombies and beyond in a civil and respected atmosphere where anyone can join in on the conversation and express themselves, no matter their usergroup, join date, their views, background, opinions or anything else really.  Like @Tasha said, we're all here to have some fun.

     

    Please don't assume the worst when someone posts something you don't like/agree with; try placing yourself in the poster's shoes before replying.

    Furthermore, don't take things too serious and personally.

     

    Life is a learning process, and receiving and voicing criticism is a big part of that.

    Criticizing others should always be done in a reasonable, polite and constructive manner. That way you can both learn something from it. 

     

    Recently, I've seen a lot of pointless arguing that could've been easily avoided in a variety of ways. That's why I encourage everyone to make greater use of our report button.

    In addition to making us aware of inappropriate posts, it's the best way to let every available mod know something's up, in turn allowing us to get up to speed on the situation quickly,

    and step in if necessary to avoid further escalation.

     

    Like @Chopper said, we staff members are humans too. Daily life influences our decisions and attitude around these parts, both positively and negatively, whether we like it or not.

    And like everyone else, we make errors.

     

    We've had many trolls, attention seekers and misleaders in the past and we'll certainly have many more in the future.

    But that's absolutely no excuse to treat others in a different manner than you normally would.

  3. Welcome back!

     

    Great to see another fellow PC slayer around these parts.

     

    Story-wise, in BO2 we follow the journey of the N4 as they power up a Tower in every map, then choose to get screwed over by either Richtofen or Maxis in the end. Along the way you keep hearing about stuff that's vaguely mentioned once and never referred to again, such as Broken Arrow, The Flesh and some Rift we were supposed to mend. I kind of lost track.

    Then it ends by revealing everything was all a game played by Samantha and her friend Eddy in their spare time. (gasp!)

  4. @the_clay_bird  I can see your point.

     

    To me, it all depends on what kind of microDLC we're talking about. Along with pre-order bonuses, which are a joke in and of itself, devs and publishers have been constantly trying to draw the line on what's okay to cut out and sell to consumers at an additional fee.

    If you think about it, we've had:

    • -Endings
    • -Gamemodes
    • -Characters
    • -Difficulty Settings

    All as DLC. Most of it being available on day 1.

     

    I miss the days when DLC were expansion packs with some actual substance to them. Now we're seeing more and more annual full-price triple A franchises with microtransactions galore, forcing you to pay for every fucking thing that the devs feel like is not part of the main game.

    Not to mention putting these microtransactions in a full-priced game often means messing around with the game's loot system as to "encourage" players to buy stuff if they don't want to wait or grind their ass off.

  5. A lot of people are upset with CoD's micro-DLCs because quite frankly most of it is bullshit.

     

    With the Armory and Create-A-Class DLC, all you're paying $2 dollars for is to change the value of a variable in the game that limits the amount of slots a player can have. Something that could've been easily given to us all for free in a hotfix update.
    I can't wait until devs start charging for more save files in singleplayer RPGs too.

     

    And 4 dollars for a golden texture, yeah no thanks.

  6. Yes I know that, I was just pointing out that you said zombie labs for something that would be r and d, I dont understand what is the matter

     

    You're really getting on my nerves now. Stop dragging this on by endlessly post-pumping the same balderdash already.

    Smith's talking about a concept thread. Concept threads go in Labs, not R&D. That's all there is to it.

  7. @DeathBringerZen That's essentially the same thing. For whatever reason they ran into trouble adding the pause function into the new engine, and didn't have enough time to get it implemented by launch. Making the game function properly takes priority. Ghosts's case I'd wager IW never cared to go through the trouble of adding it in in the first place.

     

    It's like Dragon Age Inquisition's pause time button letting you review the battlefield and order attacks to squadmates before unpausing time and watching your actions unfold . Dev Bioware said it took them weeks and a lot of coordination with DICE just to add the pause function to the Frostbite engine, as it wasn't build in. Probably same scenario here.

     

    In any case, nice to see them addressing it.

  8.  

    Regardless if the community all complained about the lack of a pause feature, you'd think they would've implemented this anyways in the beginning. 

     

    I mean, it's Zombies. Shit takes awhile to get set up and going, then surviving to high rounds is another thing that my bladder will not allow among every other reason to pause the game...

    Agreed. We shouldn't have had to make so much noise. That being said, I am truly delighted by this news. I can cope with the other issues (for the time being at least) and try to get a few solo runs in now.

    Here is hoping they can now address the overly quick dying off zombies and we might finally have a game on our hands here folks! :D

     

     

    Lack of a pause button on launch was probably thanks to time constraints. Condrey said it was pretty hard to implement (nice calling it @Tasha )

  9.  

     

    Nominations open until December 27th, 2014 [Midnight GMT]

    Beep, beep, beep, beep ! beep !! beep !!!

     

    My Mod Slacking Detector is off the charts ! ;O

     

     

    I have to agree. Someone's slacking, and I'm certain we know who...

     

    *cough* @Boom *cough*

    *cough* @Slade *cough*

     

     

    Boom's in charge of this months UOTM. Go point your torches and pitchforks at him.

  10.  

     

    Future Zombies- For the casual theorists. Basically threads that do no make it into Asylum.

    Asylum- for the hardcore theorists.

    Zombie Labs- Essentially feature/map/storyline without any factual basis.

    I like that set up, as long as the name Future Zombies is changed. To me, that doesn't imply theory, that implies concepts, but apparently that's what Zombie Labs is for. Perhaps we could rename it to be the Research Facility or something like that?

     

     

    Research Station/Research Facility- I think something along those lines would work fine. We will of course have the short description on the main index. We could additionally pin a forum guide at the top of each, to further refine the forum use.

     

    How about Research Center?

  11. You need to provide links to your nominee's posts alongside your written explanation for a number of reasons:

    • It gives other members and staff more insight on your nominee(s).
    • It proves said nominee is deserving of not only your, but also other people's votes.
    • It shows you're not nominating X just because X is your buddy / has yet to win the robes.
    • And it prevents nominations in the vein of "My third nomination goes to Tasha because gloves" from spamming the thread.

    We were way more lenient in the past; and it caused users to complain about the degrading quality of the nominations and contest.
    Zero tolerance for future offenses now.

  12. Whilst I'll probably use the hide signature feature myself when browsing mobile, I think signatures should definitely be enabled by default.

    Signatures that abide by the recent more stringent rules shouldn't be too obtrusive and shouldn't increase load times by that much of a  significant margin.

     

    Have a post in Site News or Member Lounge detailing how you can turn off signatures for anyone who finds them annoying, and start removing sigs that break the rules again.

  13.  

    Campaign team were involved in making Der Riese. Jason Blundell was credited for his work on Der Riese. I have also seen Raven discussing working on Kino before, though they did not state that they solely developed it but they definitely were involved.

     

    That aside, Treyarch dev's have confirmed a few times that zombie maps have been made by other departments and studio's, so it is not quite the case that Campaign team develops the Campaign, MP team develops Multiplayer. If their word is not good enough to confirm this then I don't know what is.

     

     

    Jason Blundell is a executive producer on Call of Duty. He has produced both Singleplayer and Zombies content, he has nothing to do with the campaign team as a whole.

    You should look at it this way. A project, let's say CoD's next Campaign, has just started development. Every one that works on the campaign is part of the "Campaign Team". If they bring a few of those people over to work on another project, like Zombies or Multiplayer, then they're effectively part of the team developing Zombies / Multiplayer. Same goes with studios like Raven. When Brian Tuey composes music for the campaign, he's part of the campaign team. When he's composing music for Zombies, he's part of the Zombies team while the rest of the campaign team (minus the people working on other modes) continue working on the campaign.

     

    Saying 'oh the Campaign Team made this map' suggests that they halted production on the campaign temporarily, told Jimmy Z and the Zombies Team to get lost, and moved everyone from the campaign to work on Zombies, which is simply not how game studios work.

  14. Raven's first CoD they helped develop was Black Ops 1 (only DLC), so that rules out any involvement they might have had in the making of Der Riese and Kino der Toten. (Kino was supposed to be a waw map after all, but Map Pack 4 got scrapped)

    Campaign team develops the Campaign, MP team develops Multiplayer.

     

    Seems like Exo Zombies is being outsourced to Raven; much like how Extinction was outsourced to Neversoft.

     

    Shangri-La best zombie map, am I right @Lenne

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