-
Posts
1,923 -
Joined
-
Last visited
-
Days Won
45
Content Type
Profiles
News & Announcements
Zombies Library
Easter Egg Guides
Intel
Forums
Posts posted by Slade
-
-
I think Treyarch just put the wrong background image behind the Origins' description.
If you look closely you can see that there are actually two seperate images, one with the Soldier and the other being the Alcatraz background image, if they were connected/this was done on purpose you would think they would put some effort into making the two blend together better.
-
I heard that the most goes into the voice acting and the multiple languages of the voice acting
Buried had 700+ mb worth of audio, Alcatraz around 500. So that's around 1/3 of the map pack.
-
But wait, how big was the W@W Map Pack for Black Ops?
300-500 MB if I remember correctly.
-
so glad this was implemented as a contest, let's try and generate more activity in this thread.
We definitely should. Just put a link to the thread in my signature.
-
Probably won't happen but perhaps we'll see the return of the negative/Red Power-Ups.
Those were really, really cool.
-
Bottom line the globe is pointless as a select menu when most of zombie map locations are in the same area.. I'm not saying anything to monolithic.. People can understand the zombies story line but can't understand this?...
"most of the locations are in the same area"
Let's take a look at the maps/continents shall we, we have:
1 in Europe.
1 in Asia.
1 in Africa.
2 in the States. (3 if you count NZ)
So that means every continent (with the exception of Australia and Antartica) has been covered with atleast 1 zombie map.
I really don't see a reason to complain about this.
-
The reason we have the earth is because it's easier for them to port it over from MP side. In the MP menu you have the earth showing the location of players. It rests in the same spot as the zombies one and turns at the same speed. It's simply because Treyarch is lazy.
This is not true. Yes the Earth in Zombies is probably the same one used in MP but reskinned.
Other than that, the Zombies UI is completely written from scratch.
-
Nice connections you made there Ballistic, I really like this idea.
Two things to point out though, as stated in the official Press Release;
Element 115 has already been unearthed by the Germans,
and in Buried Richtofen says that he can enter any body he wants.
-
So buried and die rise both have 21 weapons in the box yet I get the rgm2 a lot more often on Buried then i do on die rise. So that kind of disproves the whole ''its only rare in tranzit because there are more guns in the box''
Correction BS. TranZit/Die Rise have 23 weapons, Buried has 19.
So the Mark II is definitely more 'harder' to get in TranZit/DR than in Buried. (probability theory wise)
-
well any idiot knows its in WW1, sure it probably is a supply pack but it looks like it has a antenna on it, and some numbers,
Let's not flame. I'd say it's the soldier's kit.
Also that's an entrenching tool, not an antenna.
-
I think they added the Earth to further expand the feel and scope of Zombies.
Now it feels as if we're really fighting Zombies all around the globe.
It also gives Zombies an extra dimension of, well, epicness.
-
MTAR
FAL
Barrett
Five Seven
Five Seven Dual
Python
Executioner
Chicom CQB
SMR
Type 25
M8A1
Galil
S12
M1216
DSR-50
HAMR
RPD
RPG
KAP-40
War Machine
Ballistic Knife*
Ray Gun
Monkey Bombs
EMP Grenade
and the Ray Gun Mark II.
Five-Seven
Five-Seven Dual
Remington
Executioner
KAP-40
Fal
SMR
MTAR
Galil
S12
M1216
DSR-50
Barret
HAMR
RPG
War Machine
Balistic Knife*
Paralyzer*
Ray Gun
Ray Gun Mk II
Time Bomb*
Monkey Bomb
TranZit/Die Rise 23 versus Buried 19. (Limit weapons aka WW and ballastic knifes have been taken into account)
-
The answer is a little more obscure than you might think.
During Ascension, Dempsey reveals that he cannot recall any specific events from before Shi No Numa.
So for Dempsey, he started killing Zombies 'since 1945' because he cannot remember killing them before that time.
-
I don't have the problems aswell ... Anyways, it may be because we have the 360 version of Elite and/or higher.
Simply put, your 360 (or ps3) has a certain amount of free memory that can be used by the game you play. Now we all know that memory - especially compared to PCs - is not a lot.
When you play Zombies, the longer you play the more memory the game requires from your console (or PC). At one point the game reaches the console's memory limit, then when it requires even more - your game will crash/reset.
-
That pathetic richtofen/maxis TRI-Easter egg was not a good enough ending for the greatest of all secret storylines...
But that...
That was just sad...
You're mistaken. That was not an ending, more a cliffhanger.
As much as a zombies only game would be awesome I wouldn't like it. The 2-3 month long wait between Treyarchs DLC is awesome. It gives us all time to think about the maps before and to make future theories.This.
Zombies works the way it is. It is a bonus gamemode which gets renewed with new maps and features every 2 months on a one year basis.
In its current form, putting it on a disc and selling it would be the most overpriced DLC ever. There's just not a whole lot there to justify the 60 dollar price, unless they give it to another development studio and remake the whole thing from scratch (doubt this will happen).
-
They won't release more maps simply because DLC4 is their final downloadable content pack for Blops 2.
-
Here you go. The Zombies Saga: The Rise and Fall of Edward Richtofen
by Shooter. Fantastic work.
-
Main reason I don't play on consoles. Was getting real tired of all that G-spawn/Memory allocate/script compile error BS. Not to mention the terrible framerate.
-
Yes to more Zombies.
No to a 'zombies only' game.
-
Ah how stupid to forget:
Burid has fewer weapons in the box than any other map.
So the chance of getting X weapon in Buried is automatically highter than getting said weapon on any other map.
So technically, saying that the Mark 2 is very common in Buried is false.
The chance of getting the Mark 2 does differ per map. The chance of getting one is significantly higher on Buried.
Problem solved.
And to answer your original question:
Since MoTD - like Buried - has fewer total weapons in the box, the chance of getting the Mark II is higher if not the same as Buried.
Die Rise has the same amount of total weapons in the box as TranZit. So you could say getting the Mark II is more difficult.
-
So you won't be wanting PhD back with its Decreased splash damage AND diving bombs.
Never said that. It completely removes splash damage altogether btw. But yes PhD is ridiculously OP and now that we have that persistent-upgrade chances of PhD coming back are slim to none.
-
Welcome to the forums!
Thanks for the info, I'll keep this in mind next time I start up Buried.
-
I'm with Lithium on this one. Adding Vulture Aid to all the maps kind of breaks the whole 'perk-to-map exclusivity' thing they've been going for in Blops 2. (Tombstone in TranZit. Who's Who in Die Rise. E. Cherry in MoTD etc. etc.)
Also I think VA is OP. Perks are supposed to give you one benefit. VA gives you three (More ammo/points, invincibility clouds ala VR-11 and the ability to see where the perks/weapons and the box are)
-
They did it for the RGM2 because it would be unfair to all the people that worked hard on survival maps to get a good score with the original ray gun. And I understand why you would think it, but it's not a hoax. If you ask someone who gets 60s, 70s, 80s on survival maps they will tell you it's extremely rare in comparison to Buried, where it is relatively common.
Well if you are gonna ask someone then what MMX said "When you're looking for a specific weapon, you are more likely to think probability is against you" applies.
It just takes more than some peoples games to convince me.
The only exception to the 1-10 chance measure rule uptil this point has been that everytime someone uses the box (and not get a monkey) the chance of getting one are slighty increased. Wen you do get one the chance resets to its original value.
Other than this example there hasn't been an exception to that rule. Unless there is some proof I say the chances of getting a Mark-II are the same on all maps.
Zombies its own disk?
in Research & Development
Posted
They'll need a whole bigger team if they're gonna bring out a full-priced Zombies standalone game.
Another thing that hasn't been discussed is profit margin.
Why would Treyarch put 2 years of development time into a game that only a portion of the CoD community plays? Instead of making another CoD game altogether and including Zombies.
Making CoD: Zombies seems like commercial suicide to me. It'll decrease CoD's sales (probably not by a lot but still) and CoD: Zombies will never sell as well as CoD so is the risk of losing money on both ends not far too high?