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Slade

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Posts posted by Slade

  1. You can read all about the story here

    "A Zombie Trilogy" - by MurderMachineX

    "The Zombies Saga: The Rise and Fall of Edward Richtofen" - by Shooter

    I would recommend just sticking with NGT. Browse through some of their Easter Egg videos.

    For the main story, I personally don't watch vids. Because they're often misguided, very very simplified or downright inaccurate. Just stick with those two threads.

    And to answer your question: When you do all the Sidequests/Power up all the Pylons (Towers)

    and insert all the navcards in each table, as reward you'll get an Endgame in Buried.

    Depending on which side you chose to follow, (Maxis or Richtofen) the Endgame will be different.

    Which I won't spoil, you can watch them over at NGTZombies.

  2. Nobody screaming like little girls when you held one of the Staffs for the first time?

    Thank god I'm not the only one. Caused my controller to disconnect and I went down soon after.

    Love playing with first-time randoms, their first reaction to the Panzer Soldat is often priceless.

  3. Very very nice! Back in Black, I approve. PPSH's return is awesome. Overall sounds like a really fun and well-thought-out custom map.

    I can't help but imagine an old retired Frank W blasting zombies in a wheelchair with mounted guns ontop.

    Please refrain from double/triple posting. Remember you can always edit your posts by clicking the edit icon in the righthand corner of your posts. ;)

  4. I think Richtofen's persona is modeled directly after Eddie's.

    That's why Richtofen knows so much about everything.

    I also believe that Maxis - in their game - is actually Sam, but I'll get more detail on that later.

    Origins is the latest game they played. Even though it's the first map in chronological order, does not mean it's the first game they played together. You can see toys of the previous maps (like the bus/N4 figures/Shang sundial stone) around the room pushed aside to the walls. Indicating that they've played those maps before and Origins is their latest game.

  5. Hey everyone and welcome. A short introduction first if you don't mind. As you all know, Zombies has an amazing and diverse Video Game Soundtrack. A few days after Buried was released for PC, We (me and my girlfriend) made a thread and video with the complete (unreleased) Buried Soundtrack. We were quite happy with the result and it's no secret we plan on doing the same thing for Origins. Going through the forums we noticed that there was not a thread yet where users could easily select and listen to all of the music pieces that were composed exclusively for the Zombie mode. We also went through the soundfiles, and to our surprise found some interesting pieces of music that were cut (like the Fluffy/All My Life themes). So we decided to make a single thread containing all the released (cut, and unreleased) -soundtracks and pieces of music that were composed for Zombies to date.

    We have divided the thread into three groups.

    Season 1 - WAW and Black ops -Zombies.

    -Nacht Radio Soundtrack

    Recurring Zombie Themes

    -Loading Screen Themes (waw/bo)

    -Game Over Themes (waw)

    -Damned Music Video

    -Easter Egg Songs

    Season 2 - Black Ops 2 Zombies.

    -TranZit Soundtrack

    -Turned Theme

    -Buried Soundtrack

    -Origins Soundtrack

    Bonus - any extra pieces of music.

    -Damned Piano Demonstration by Corey Redgrift

    -Pareidolia Piano Demonstrations by Corey Redgrift

    -Not Ready to Die by A7X

    -Shepard of Fire by A7X

    -Rusty Cage - Johnny Cash

    Enjoy!

    SEASON ONE

    S1 - Nacht Radio Soundtrack

    Track #1 - Dusk

    Track #2 - Dusk (Remastered)

    Track #3 - Maskwalk

    Track #4 - Sand (Remastered)

    Track #5 - UHF

    Track #6 - On Deck

    Track #7 - All Mixed up

    Track #8 - Berlin

    Track #9 - City on Fire

    Track #10 - March

    Track #11 - Strenght, Honor And Pride

    Track #12 - Deadly Beaches

    Track #13 - The Final Push

    Track #14 - Sand

    Track #15 - Steady

    Track #16 - Angels of Death

    Track #17 - Ambush

    Track #18 - WTF

    Track #19 - Up and Down

    Track #20 - Crime

    Xlgo9YZzloc

    http://www.youtube.com/watch?v=Xlgo9YZzloc

    S1 - Recurring Zombies Themes

    Track #1 - Round Over

    Track #2 - Chalk V2

    Track #3 - Devil Dogs - Hellhound Theme

    Track #4 - All My Life (cut)

    Track #5 - Fluffy (cut)

    Track #6 - Max Ammo - Special Round End Theme

    Track #7 - Firesale

    Track #8 - Firesale (Spleen Edition)

    Composers: Kevin Sherwood, Brian Tuey.

    h5buFJCWfKg

    http://www.youtube.com/watch?v=h5buFJCWfKg

    S1 - Loading Screen Themes - WAW/BO

    Track #1 - Reprogram

    Track #2 - Verrückt

    Track #3 - Himitsu

    Track #4 - Anfangen

    Track #5 - Space Race

    Track #6 - Paraphony

    Track #7 - Samantha's Lullaby

    Composers: Brian Tuey, James McCawley

    m0XXf9EyqEc

    http://www.youtube.com/watch?v=m0XXf9EyqEc

    S1 - Game Over Themes - WAW

    Composer: Brian Tuey

    HFiuNZq8Jwo

    http://www.youtube.com/watch?v=HFiuNZq8Jwo

    S1 - Damned Music Video

    Composer: Kevin Sherwood

    dzW6GzVvpE4

    http://www.youtube.com/watch?v=dzW6GzVvpE4

    Dead Ops Arcade Soundtrack

    Moon Soundtrack

    S1 - Easter Egg Songs

    Composer: Kevin Sherwood

    Nacht der Untoten - Undone

    lYpio2tG-BE

    http://www.youtube.com/watch?v=lYpio2tG-BE

    Verrückt - Lullaby for a Deadman

    rDtDKuOGE40

    http://www.youtube.com/watch?v=rDtDKuOGE40

    Shi No Numa - The One

    MAGYDBcJke8

    http://www.youtube.com/watch?v=MAGYDBcJke8

    Der Riese - Beauty of Annihilation

    LAUOpUsR7ME

    http://www.youtube.com/watch?v=LAUOpUsR7ME

    Kino der Toten - 115

    bOcXB_Kj0BE

    http://www.youtube.com/watch?v=bOcXB_Kj0BE

    Ascension - Abracadavre

    Bevws2UDtpw

    http://www.youtube.com/watch?v=Bevws2UDtpw

    Shangri-La - Pareidolia

    O7YAHQQQkcQ

    http://www.youtube.com/watch?v=O7YAHQQQkcQ

    Moon - Coming Home

    8CbpYqBJ9T8

    http://www.youtube.com/watch?v=8CbpYqBJ9T8

    SEASON TWO

    S2 - TranZit Soundtrack

    Track #1 - Lovesong for the Damned

    Track #2 - Lovesong for a Deadman

    Track #3 - End of the Line

    Track #4 - Tombstone

    Composers: James McCawley, Brian Tuey.

    EQL5IbO88jQ

    http://www.youtube.com/watch?v=EQL5IbO88jQ

    Season 2 Loading Screen Songs

    Nuketown Intro

    Mob of the Dead Soundtrack

    S2 - Turned Theme

    Composer: Brian Tuey.

    oHuN1BL7VVM

    http://www.youtube.com/watch?v=oHuN1BL7VVM

    S2 - Buried Soundtrack

    Track #1 - A World In Ruins

    Track #2 - Processing

    Track #3 - Excavation 115

    Track #4 - Below Ground

    Track #5 - Rearm, Restock, Reload

    Track #6 - Prolonging The Inevitable

    Track #7 - Absquatulate

    Track #8 - Assuming (direct) Control

    Track #9 - The Purge Begins

    Track #10 - My Own Personal Playground

    Track #11 - Lights, Camera, FIRE!

    Track #12 - Take You To The Candy Shop

    Track #13 - Genesis

    Track #13 - Deja Vu

    Track #13 - Dry Gulch

    Track #14 - Above Snakes

    Track #15 - You Will Stay Forever

    Track #16 - Not-So-Lucky Luke

    Track #17 - Power Restored

    Composer: Brian Tuey.

    XnEcDCHekpU

    http://www.youtube.com/watch?v=XnEcDCHekpU

    S2 - Origins Soundtrack

    Track #1 - Archangel

    Track #2 - Desolation

    Track #3 - One Way Out

    Track #4 - Trenches Part 1

    Track #5 - Gateway (Game Mix)

    Track #6 - Rising Ancients

    Track #7 - A Path

    Track #8 - Crypt

    Track #9 - Journey

    Track #10 - A Tank Ride

    Track #11 - Death Bell

    Track #12 - Trenches Part 2

    Track #13 - Dark Hall

    Track #13 - Elements

    Track #13 - The Lost Chamber

    Track #14 - A Rising Power

    Track #15 - Machines of Agartha

    Track #16 - The Ritual

    Track #17 - Trenches Part 3

    Track #18 - Robot Brain

    Track #19 - The Past is Dead

    Track #20 - Aether

    Track #21 - Gateway (Trailer Mix)

    Track #22 - Flesh and Bone

    Track #23 - Finished

    Track #24 - Samantha's Rest

    Composers: Brian Tuey, James McCawley, Kevin Sherwood

    2sI0P4nywvg

    http://www.youtube.com/watch?v=2sI0P4nywvg

    S2 - Easter Egg Songs

    Green Run - Carrion

    Composer: Kevin Sherwood

    dhPHMdYOSwQ

    http://www.youtube.com/watch?v=dhPHMdYOSwQ

    Great Leap Forward - We All Fall Down

    hEaGpgVy71s

    http://www.youtube.com/watch?v=hEaGpgVy71s

    Mob of The Dead - Where Are We Going

    SR6_J1IVvlg

    http://www.youtube.com/watch?v=SR6_J1IVvlg

    Resolution 1295 - Always Running

    MyAGNdghwrw

    http://www.youtube.com/watch?v=MyAGNdghwrw

    Origins - Archangel

    EVyS9hoQJiQ

    http://www.youtube.com/watch?v=EVyS9hoQJiQ

    BONUS

    "Damned" Piano Demonstration - by Corey Redgrift

    S9bImK-DRKU

    http://www.youtube.com/watch?v=S9bImK-DRKU

    "Pareidolia" Piano Demonstration - by Corey Redgrift

    40Vj7LK0HaI

    http://www.youtube.com/watch?v=40Vj7LK0HaI

    "A7X - Not Ready To Die" Featured in: Call of the Dead

    WKP9RwoTWwE

    http://www.youtube.com/watch?v=WKP9RwoTWwE

    "A7X - Shepard of Fire" Featured in: Origins

    _eiEFihMlDQ

    http://www.youtube.com/watch?v=_eiEFihMlDQ

    "Johnny Cash - Rusty Cage" Featured in: Mob of the Dead

    TmAWDZdYvL4

    http://www.youtube.com/watch?v=TmAWDZdYvL4

    Things to come

    -Black Ops 1 Game Over Themes

    -Season 1 Underscore Soundtrack

    -DoA Soundtrack

    -Moon Soundtrack

    -Season 2 Underscore Soundtrack

    -Nuketown intro

    -Mob Of The Dead Soundtrack

    -Black Ops 2 Loading Screen Themes

    Thank you for taking the time to look at our thread. If you have any questions, suggestions and/or complaints please, feel free to send them our way.

    -Al & H

  6. I refuse to believe that there are two separate teams designing and making the Zombie maps, it doesn't make sense.

    Just because in Mob and Origins it's Jason Blundell (producer of Black Ops 2) talking about the map, doesn't mean he took the whole campaign team, excluded the Zombie 'team', and made the map.

    (They even call him the Executive Producer of Mob and Origins)

    Jimmy Z is the lead designer. Two very different occupations.

    Executive Producer, meaning he's responsible for creating a budget, getting a team together and get the map finished before the deadline set by Activision.

    It does NOT mean that the whole campaign team worked on those maps, he even said in interviews (which he took together with Jimmy for those saying he replaces J) that they took the whole dev team to Alcatraz for photos and location study. "20 people" he said. 20. Treyarch has over 250 employees.

    I'm sure they sometimes temporarily bring people like concept art drawers, audio designers, 3d model designers CC+ scripters over from MP/SP to help get the Zombie map made in time.

    Zielinski's 'team' (which remember, is just a group of people assigned by a producer to complete a task, job or project) however has never been excluded from any map. Saying that while the campaign team worked on Mob while the Zombies team worked ahead on Buried due to time constraints is also nonsense.

    It's like saying "Hey, Vonderhaar talked about the making of Origins so the MP team made it".

    or "Reza Elghazi talked about the making of Die Rise so I guess Jimmy is fired"

    Unless backed up by proof, this is a common misconception. Nothing more, nothing less.

    And to answer your question: I prefer the objective-style of Mob and Origins.

  7. Did anyone else see that there are cymbal monkeys on Samantha's pyjamas.

    Well of course there is no way of knowing which side of this is correct.

    But I might have a possible explanation for the line "My dad says he's got a plan"

    Now imagine if after playing a game of "zombies" one day Samantha went and complained to her dad that she didnt want to lose her turn. So then the next time Eddie is playing, Maxis comes up to her bedroom hides a radio under where the game is normally played. So then when Eddie is playing, Maxis acts like he is communicating with the characters. Of course he is not in control, but he gives the characters in the game instructions to make that happen. All just because he wants to put his daughter back in control. To make it "her turn"

    A bit far fetched but oh well.

    One thing seems a bit off to me, the line

    "We better do what your dad says"

    Richtofen would never say that. Just sayin

    I like this, however if Samantha complained to Maxis about Eddie not playing fair, I doubt she would go ahead and say that he has a plan to Eddie.

    I think Richtofen's persona is modeled directly after Eddie's. He feels like Samantha doesn't know how to play their game correctly, so he takes "control" (or his turn) during their game of Moon. Then at some point they decide to go back to the very beginning when their characters first meet - Origins, now it's Sam's turn again and once again Eddie gets frustrated because she doesn't know how to play.

  8. I wouldn't say this ending is bad just because it turns out to be have been a game of sorts (something which Treyarch have been hinting at for a pretty long time now)

    What's the first thing Maxis says?

    "But we will make everything okay" obviously there's something wrong that needs to be fixed.

    Notice how the 04 have their original clothing.

    If you assume that all of this has been this game between Eddie and Sam, there's your answer for any story things that don't add up like "How did they get from Kino > Ascension". They just stopped playing at Kino, and when Eddie came over again, started playing in a new location.

    Great job Liam and all who figured it out!

    Oh and yeah, that's cool. She has a HD video-camera in the end. I didn't know that existed back in 1917.

    Hahahaha.

  9. Nice work. Are there any threads on part locations for the Maxis drone up yet?

    First part (brain) is on the desk in the spawn room. Second part is either in the Ice Tunnel behind the Church or in the mud next to a death sign behind the Tank. Third Part is inside the Excavation Site.

  10. She also shows great sympathy to takeo and seems to know a lot about his family and way of life

    Nice, didn't know about this. I wonder if this sympathy she shows to our characters is real or just faked to persuade them.

    While on the subject, I'm not really that fond of her new voice to be honest, it's not the voice per se but how she delivers her lines. She sounds almost, happy, when she speaks about the gateway and Agartha. It feels unnatural to me. Could be just bad voice acting though.

  11. A good point. Maybe her psychological condition has a direct influence to how she sounds to our Characters.

    During Moon, she can literally be heard talking. In Origins, she doesn't really talk, but rather communicate through the heads of our characters, perhaps this is why her voice is so normal in Origins compared to Moon.

    The other possibility could be Agartha (in which she is now stuck if I'm not mistaken) does the complete opposite to your voice then what the Aether does, basicly restoring her voice to how she normally would have sounded. We know that once in the Aether, you're voice gets a deep echo to it much like Richtofen. And Maxis (when you complete Buried's endgame).

    We don't know what Agartha however does to your voice, because no one has ever communicated from that place, until Samantha that is.

  12. Nice nice! This also explains how Origin-Samantha knows the backstory of our Four Heroes.

    (She comments about Nikolai being betrayed and pushed to the frontlines) something along these lines. She does this whenever you get Zombieblood, trying to persuade our Heroes to do her bidding I assume.

  13. [Perhaps rename the topic to "What's your least favorite gun?"]

    Mine's the KAP-40. Yes, the SMR sucks, but when upgraded it's alright for getting points.

    inb4 The War Machine, it's actually pretty good when upgraded.

    The KAP however has no redeeming factions whatsoever. Not even when upgraded. It just sucks.

  14. I don't think they will simply because there's no need for the Wunderfizz in the other maps.

    In Origins, there are more Perk-A-Colas than there are Perk Machines, this means you can only get certain perks like PHD Flopper for instance, via the Wunderfizz. In all the other maps, the number of available Colas = the number of available Perk Machines. So there's no reason to introduce the Wunderfizz as you can already buy whichever perk you want in those maps.

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