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Posts posted by Slade
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Nobody screaming like little girls when you held one of the Staffs for the first time?
Thank god I'm not the only one. Caused my controller to disconnect and I went down soon after.
Love playing with first-time randoms, their first reaction to the Panzer Soldat is often priceless.
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China Lake.
What were they thinking?
Hahahaha.
Not really a gun, but it is the reason I don't use the barret/dsr that much.
Whoever thought it was a good idea to crank the volume up SO HIGH whenever the character holds his breath? It KILLS my ears every. single. time.
http://www.youtube.com/watch?v=kmMhzaF7puM (nsfw)
(this also applies to the method of getting to the PAP in TranZit)
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Thanks guys. We appreciate it.
Editing the TranZit- and WAW Radio Soundtracks right now.
Should be added within an hour or two.
-Heather
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Very very nice! Back in Black, I approve. PPSH's return is awesome. Overall sounds like a really fun and well-thought-out custom map.
I can't help but imagine an old retired Frank W blasting zombies in a wheelchair with mounted guns ontop.
Please refrain from double/triple posting. Remember you can always edit your posts by clicking the edit icon in the righthand corner of your posts. ;)
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I think Richtofen's persona is modeled directly after Eddie's.
That's why Richtofen knows so much about everything.
I also believe that Maxis - in their game - is actually Sam, but I'll get more detail on that later.
Origins is the latest game they played. Even though it's the first map in chronological order, does not mean it's the first game they played together. You can see toys of the previous maps (like the bus/N4 figures/Shang sundial stone) around the room pushed aside to the walls. Indicating that they've played those maps before and Origins is their latest game.
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Hey everyone and welcome. A short introduction first if you don't mind. As you all know, Zombies has an amazing and diverse Video Game Soundtrack. A few days after Buried was released for PC, We (me and my girlfriend) made a thread and video with the complete (unreleased) Buried Soundtrack. We were quite happy with the result and it's no secret we plan on doing the same thing for Origins. Going through the forums we noticed that there was not a thread yet where users could easily select and listen to all of the music pieces that were composed exclusively for the Zombie mode. We also went through the soundfiles, and to our surprise found some interesting pieces of music that were cut (like the Fluffy/All My Life themes). So we decided to make a single thread containing all the released (cut, and unreleased) -soundtracks and pieces of music that were composed for Zombies to date.
We have divided the thread into three groups.
Season 1 - WAW and Black ops -Zombies.
-Nacht Radio Soundtrack
-Loading Screen Themes (waw/bo)
-Easter Egg Songs
Season 2 - Black Ops 2 Zombies.
-TranZit Soundtrack
Bonus - any extra pieces of music.
-Damned Piano Demonstration by Corey Redgrift
Enjoy!
SEASON ONE
S1 - Nacht Radio Soundtrack
Track #1 - Dusk
Track #2 - Dusk (Remastered)
Track #3 - Maskwalk
Track #4 - Sand (Remastered)
Track #5 - UHF
Track #6 - On Deck
Track #7 - All Mixed up
Track #8 - Berlin
Track #9 - City on Fire
Track #10 - March
Track #11 - Strenght, Honor And Pride
Track #12 - Deadly Beaches
Track #13 - The Final Push
Track #14 - Sand
Track #15 - Steady
Track #16 - Angels of Death
Track #17 - Ambush
Track #18 - WTF
Track #19 - Up and Down
Track #20 - Crime
Xlgo9YZzloc
http://www.youtube.com/watch?v=Xlgo9YZzloc
S1 - Recurring Zombies Themes
Track #1 - Round Over
Track #2 - Chalk V2
Track #3 - Devil Dogs - Hellhound Theme
Track #4 - All My Life (cut)
Track #5 - Fluffy (cut)
Track #6 - Max Ammo - Special Round End Theme
Track #7 - Firesale
Track #8 - Firesale (Spleen Edition)
Composers: Kevin Sherwood, Brian Tuey.
h5buFJCWfKg
http://www.youtube.com/watch?v=h5buFJCWfKg
S1 - Loading Screen Themes - WAW/BO
Track #1 - Reprogram
Track #2 - Verrückt
Track #3 - Himitsu
Track #4 - Anfangen
Track #5 - Space Race
Track #6 - Paraphony
Track #7 - Samantha's Lullaby
Composers: Brian Tuey, James McCawley
m0XXf9EyqEc
http://www.youtube.com/watch?v=m0XXf9EyqEc
S1 - Game Over Themes - WAW
Composer: Brian Tuey
HFiuNZq8Jwo
http://www.youtube.com/watch?v=HFiuNZq8Jwo
S1 - Damned Music Video
Composer: Kevin Sherwood
dzW6GzVvpE4
http://www.youtube.com/watch?v=dzW6GzVvpE4
Dead Ops Arcade Soundtrack
Moon Soundtrack
S1 - Easter Egg Songs
Composer: Kevin Sherwood
Nacht der Untoten - Undone
lYpio2tG-BE
http://www.youtube.com/watch?v=lYpio2tG-BE
Verrückt - Lullaby for a Deadman
rDtDKuOGE40
http://www.youtube.com/watch?v=rDtDKuOGE40
Shi No Numa - The One
MAGYDBcJke8
http://www.youtube.com/watch?v=MAGYDBcJke8
Der Riese - Beauty of Annihilation
LAUOpUsR7ME
http://www.youtube.com/watch?v=LAUOpUsR7ME
Kino der Toten - 115
bOcXB_Kj0BE
http://www.youtube.com/watch?v=bOcXB_Kj0BE
Ascension - Abracadavre
Bevws2UDtpw
http://www.youtube.com/watch?v=Bevws2UDtpw
Shangri-La - Pareidolia
O7YAHQQQkcQ
http://www.youtube.com/watch?v=O7YAHQQQkcQ
Moon - Coming Home
8CbpYqBJ9T8
SEASON TWO
S2 - TranZit Soundtrack
Track #1 - Lovesong for the Damned
Track #2 - Lovesong for a Deadman
Track #3 - End of the Line
Track #4 - Tombstone
Composers: James McCawley, Brian Tuey.
EQL5IbO88jQ
http://www.youtube.com/watch?v=EQL5IbO88jQ
Season 2 Loading Screen Songs
Nuketown Intro
Mob of the Dead Soundtrack
S2 - Turned Theme
Composer: Brian Tuey.
oHuN1BL7VVM
http://www.youtube.com/watch?v=oHuN1BL7VVM
S2 - Buried Soundtrack
Track #1 - A World In Ruins
Track #2 - Processing
Track #3 - Excavation 115
Track #4 - Below Ground
Track #5 - Rearm, Restock, Reload
Track #6 - Prolonging The Inevitable
Track #7 - Absquatulate
Track #8 - Assuming (direct) Control
Track #9 - The Purge Begins
Track #10 - My Own Personal Playground
Track #11 - Lights, Camera, FIRE!
Track #12 - Take You To The Candy Shop
Track #13 - Genesis
Track #13 - Deja Vu
Track #13 - Dry Gulch
Track #14 - Above Snakes
Track #15 - You Will Stay Forever
Track #16 - Not-So-Lucky Luke
Track #17 - Power Restored
Composer: Brian Tuey.
XnEcDCHekpU
http://www.youtube.com/watch?v=XnEcDCHekpU
S2 - Origins Soundtrack
Track #1 - Archangel
Track #2 - Desolation
Track #3 - One Way Out
Track #4 - Trenches Part 1
Track #5 - Gateway (Game Mix)
Track #6 - Rising Ancients
Track #7 - A Path
Track #8 - Crypt
Track #9 - Journey
Track #10 - A Tank Ride
Track #11 - Death Bell
Track #12 - Trenches Part 2
Track #13 - Dark Hall
Track #13 - Elements
Track #13 - The Lost Chamber
Track #14 - A Rising Power
Track #15 - Machines of Agartha
Track #16 - The Ritual
Track #17 - Trenches Part 3
Track #18 - Robot Brain
Track #19 - The Past is Dead
Track #20 - Aether
Track #21 - Gateway (Trailer Mix)
Track #22 - Flesh and Bone
Track #23 - Finished
Track #24 - Samantha's Rest
Composers: Brian Tuey, James McCawley, Kevin Sherwood
2sI0P4nywvg
http://www.youtube.com/watch?v=2sI0P4nywvg
S2 - Easter Egg Songs
Green Run - Carrion
Composer: Kevin Sherwood
dhPHMdYOSwQ
http://www.youtube.com/watch?v=dhPHMdYOSwQ
Great Leap Forward - We All Fall Down
hEaGpgVy71s
http://www.youtube.com/watch?v=hEaGpgVy71s
Mob of The Dead - Where Are We Going
SR6_J1IVvlg
http://www.youtube.com/watch?v=SR6_J1IVvlg
Resolution 1295 - Always Running
MyAGNdghwrw
http://www.youtube.com/watch?v=MyAGNdghwrw
Origins - Archangel
EVyS9hoQJiQ
BONUS
"Damned" Piano Demonstration - by Corey Redgrift
S9bImK-DRKU
http://www.youtube.com/watch?v=S9bImK-DRKU
"Pareidolia" Piano Demonstration - by Corey Redgrift
40Vj7LK0HaI
http://www.youtube.com/watch?v=40Vj7LK0HaI
"A7X - Not Ready To Die" Featured in: Call of the Dead
WKP9RwoTWwE
http://www.youtube.com/watch?v=WKP9RwoTWwE
"A7X - Shepard of Fire" Featured in: Origins
_eiEFihMlDQ
http://www.youtube.com/watch?v=_eiEFihMlDQ
"Johnny Cash - Rusty Cage" Featured in: Mob of the Dead
TmAWDZdYvL4
Things to come
-Black Ops 1 Game Over Themes
-Season 1 Underscore Soundtrack
-DoA Soundtrack
-Moon Soundtrack
-Season 2 Underscore Soundtrack
-Nuketown intro
-Mob Of The Dead Soundtrack
-Black Ops 2 Loading Screen Themes
Thank you for taking the time to look at our thread. If you have any questions, suggestions and/or complaints please, feel free to send them our way.
-Al & H
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Hola and welcome RDB. It's good to see you finally made an account. If you want to play anytime, send me a PM.
Your signature is hilarious.
-Heather
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Welcome ! You joined at a really good time. Already looking forward to reading some of your theories!
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I refuse to believe that there are two separate teams designing and making the Zombie maps, it doesn't make sense.
Just because in Mob and Origins it's Jason Blundell (producer of Black Ops 2) talking about the map, doesn't mean he took the whole campaign team, excluded the Zombie 'team', and made the map.
(They even call him the Executive Producer of Mob and Origins)
Jimmy Z is the lead designer. Two very different occupations.
Executive Producer, meaning he's responsible for creating a budget, getting a team together and get the map finished before the deadline set by Activision.
It does NOT mean that the whole campaign team worked on those maps, he even said in interviews (which he took together with Jimmy for those saying he replaces J) that they took the whole dev team to Alcatraz for photos and location study. "20 people" he said. 20. Treyarch has over 250 employees.
I'm sure they sometimes temporarily bring people like concept art drawers, audio designers, 3d model designers CC+ scripters over from MP/SP to help get the Zombie map made in time.
Zielinski's 'team' (which remember, is just a group of people assigned by a producer to complete a task, job or project) however has never been excluded from any map. Saying that while the campaign team worked on Mob while the Zombies team worked ahead on Buried due to time constraints is also nonsense.
It's like saying "Hey, Vonderhaar talked about the making of Origins so the MP team made it".
or "Reza Elghazi talked about the making of Die Rise so I guess Jimmy is fired"
Unless backed up by proof, this is a common misconception. Nothing more, nothing less.
And to answer your question: I prefer the objective-style of Mob and Origins.
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Did anyone else see that there are cymbal monkeys on Samantha's pyjamas.
Well of course there is no way of knowing which side of this is correct.
But I might have a possible explanation for the line "My dad says he's got a plan"
Now imagine if after playing a game of "zombies" one day Samantha went and complained to her dad that she didnt want to lose her turn. So then the next time Eddie is playing, Maxis comes up to her bedroom hides a radio under where the game is normally played. So then when Eddie is playing, Maxis acts like he is communicating with the characters. Of course he is not in control, but he gives the characters in the game instructions to make that happen. All just because he wants to put his daughter back in control. To make it "her turn"
A bit far fetched but oh well.
One thing seems a bit off to me, the line
"We better do what your dad says"
Richtofen would never say that. Just sayin
I like this, however if Samantha complained to Maxis about Eddie not playing fair, I doubt she would go ahead and say that he has a plan to Eddie.
I think Richtofen's persona is modeled directly after Eddie's. He feels like Samantha doesn't know how to play their game correctly, so he takes "control" (or his turn) during their game of Moon. Then at some point they decide to go back to the very beginning when their characters first meet - Origins, now it's Sam's turn again and once again Eddie gets frustrated because she doesn't know how to play.
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I wouldn't say this ending is bad just because it turns out to be have been a game of sorts (something which Treyarch have been hinting at for a pretty long time now)
What's the first thing Maxis says?
"But we will make everything okay" obviously there's something wrong that needs to be fixed.
Notice how the 04 have their original clothing.
If you assume that all of this has been this game between Eddie and Sam, there's your answer for any story things that don't add up like "How did they get from Kino > Ascension". They just stopped playing at Kino, and when Eddie came over again, started playing in a new location.
Great job Liam and all who figured it out!
Oh and yeah, that's cool. She has a HD video-camera in the end. I didn't know that existed back in 1917.Hahahaha.
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There's a whole place dedicated to finding teammates to play with. It's the Teammate Finder Section.
But to answer your question, if you want I could play with you tomorrow. What's your GT?
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Nice work. Are there any threads on part locations for the Maxis drone up yet?
First part (brain) is on the desk in the spawn room. Second part is either in the Ice Tunnel behind the Church or in the mud next to a death sign behind the Tank. Third Part is inside the Excavation Site.
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She also shows great sympathy to takeo and seems to know a lot about his family and way of life
Nice, didn't know about this. I wonder if this sympathy she shows to our characters is real or just faked to persuade them.
While on the subject, I'm not really that fond of her new voice to be honest, it's not the voice per se but how she delivers her lines. She sounds almost, happy, when she speaks about the gateway and Agartha. It feels unnatural to me. Could be just bad voice acting though.
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The flaming Plane appears after round 11.
You do not need to go prone to activate the rocks.
I've spawned on top my girl twice, causing us both to go down. Apart from that spawning issue, I haven't come across any glitches worthy of mentioning.
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A good point. Maybe her psychological condition has a direct influence to how she sounds to our Characters.
During Moon, she can literally be heard talking. In Origins, she doesn't really talk, but rather communicate through the heads of our characters, perhaps this is why her voice is so normal in Origins compared to Moon.
The other possibility could be Agartha (in which she is now stuck if I'm not mistaken) does the complete opposite to your voice then what the Aether does, basicly restoring her voice to how she normally would have sounded. We know that once in the Aether, you're voice gets a deep echo to it much like Richtofen. And Maxis (when you complete Buried's endgame).
We don't know what Agartha however does to your voice, because no one has ever communicated from that place, until Samantha that is.
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Nice nice! This also explains how Origin-Samantha knows the backstory of our Four Heroes.
(She comments about Nikolai being betrayed and pushed to the frontlines) something along these lines. She does this whenever you get Zombieblood, trying to persuade our Heroes to do her bidding I assume.
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I really don't see why people would want to discuss this yet.
It's like starting a discussion on a subject you don't even fully understand yet yourself.
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I see Treyarch stole my generator idea.
viewtopic.php?f=100&t=25524&p=246790&hilit=WniO#p246790
-Turn on the power by slowly dragging (holding x,) a generator to a specific spot, while your teammates escort you thereExcuse-moi, but how exactly did they steal your idea? Apart from the term Generator I don't see a thing your idea and the actual generators in Origins have in common.
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[Perhaps rename the topic to "What's your least favorite gun?"]
Mine's the KAP-40. Yes, the SMR sucks, but when upgraded it's alright for getting points.
inb4 The War Machine, it's actually pretty good when upgraded.
The KAP however has no redeeming factions whatsoever. Not even when upgraded. It just sucks.
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Very nice find!
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I for one came in pretty late and don't even watch gameplay vids to avoid spoilers.
Nice list, definitely some things on there that I didn't know about yet.
Thanks!
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I don't think they will simply because there's no need for the Wunderfizz in the other maps.
In Origins, there are more Perk-A-Colas than there are Perk Machines, this means you can only get certain perks like PHD Flopper for instance, via the Wunderfizz. In all the other maps, the number of available Colas = the number of available Perk Machines. So there's no reason to introduce the Wunderfizz as you can already buy whichever perk you want in those maps.
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-when he unleashes the force upon you
Hahahaha. Made me laugh.
Some help please
in Origins
Posted
You can read all about the story here
"A Zombie Trilogy" - by MurderMachineX
"The Zombies Saga: The Rise and Fall of Edward Richtofen" - by Shooter
I would recommend just sticking with NGT. Browse through some of their Easter Egg videos.
For the main story, I personally don't watch vids. Because they're often misguided, very very simplified or downright inaccurate. Just stick with those two threads.
And to answer your question: When you do all the Sidequests/Power up all the Pylons (Towers)
and insert all the navcards in each table, as reward you'll get an Endgame in Buried.
Depending on which side you chose to follow, (Maxis or Richtofen) the Endgame will be different.
Which I won't spoil, you can watch them over at NGTZombies.