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complexinvalid

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Posts posted by complexinvalid

  1. Basically the last three maps were turds.

    1. COTD - George. Really now? Probably the dumbest thing they've come up with.

    2. Shangri La - okay. Pretty difficult. But napalm/shrieker? This is not Left for Dead.

    3. Moon - like you guys said it was stupid to get jugg. and the astronaut thing? uhhh, just moronic.

    Go back to the mindset they had in the first 4 maps and don't add in Left for Dead type crap. COD zombies is about just ZOMBIES and getting to the highest round you can get to. The EE's were better when it was told through the radios.

  2. All I want is for Assault Rifles to not be the far and away best weapon class. All I saw in BO1 was FAMAS, AUG, Galil, Ak47, and Commando. Used to see the AK74u but the babies got that patched somehow and thus the end of SMG's. Make the Assault Rifles low damage but high range.

  3. I agree with complexinvalid. After Kino, 3arc just added gimmicks to Zombies. Monkeys, Romero, etc. Gimmicks that were unorthodox ways to play the game. At least the dogs were a type of believable, special Zombie.

    I think that, at best, 3arc should have a special zombie round every 4/5 rounds that didn't steal perks, steal weapons, teleport around the map, etc. but made the game more fun and challenging at the same time, without feeling like a gimmick.

    Also, at the end of the round a Max Ammo should be dropped.

    Just my thoughts.

    Bingo. Thought I'd get a lot of hate but glad I found people who agree with me. Dogs were the only boss round that I found that well with zombies. The rest, ehh! I wish the developers would sit down and only play NDU through Kino over and over again and forget about adding gimmicks to the next new map. Go in with that mindset that they had before. Like Verruckt was actually a pretty creepy map. The new ones? Like I said laughable.

    Old Maps = Psycho (creepy as hell)

    New Maps = Drag me to hell (funny horror that you don't take seriously)

  4. ok...well it was worth a try.

    Haha, sorry if it seemed like I shot you down, wasn't what I intended to do, just thought I'd tell you what I knew, I like the idea of cutscenes, cutscenes during easter eggs would be awesome!

    Watch the COD XP Zombies Panel. They confirmed that they'll never do a cutscene in the middle of the game.

  5. more off the der riese style easter egg, hidden dead bodyes, more smal blod written easter egg on the walls more stuff like that and not all these big 20 steps reward easter egg that tells the whole story.

    This.

    Yes I agree, these are the easter eggs I like. You don't need a big thing to tell story, its like reading a book, and Ive lost where Im going with this, so I will end this post here. Anyway I would love a map with no perks or pack a punch. That to me is survival. No second chances, No super weapon, just you, lead and a horde of undead eager to devour your brain.

    I see some suggestions like "release 2 maps per map pack." I think if they did something like that then make one map the "storyline" so all the kiddos can have their way with ridiculous crap and the other map the "classic" style for us nostalgics.

    Actually I don't mind perks and traps and super weapons. But Der Riese is as far as the extra stuff should have gone. No crawlers, monkeys (seriously what the heck does monkeys have to do with zombies?), shriekers, astronauts, georges, and napalms.

    Zombies started as a border defense game. Now it's run around in circles and whoever can stay awake and alert the longest will be up in the leaderboards. Before like in Nacht and Verruckt it was the most skilled at killing zombies who would land at the top. Now it's whoever has the most time. What happened?

  6. What the hell? This is more like Left for Dead than COD zombies.

    Why doesn't Treyarch just make zombies like NDU and Verruckt with JUST zombies. The last three maps were HORRENDOUS. And why is that? George, Napalm/Shrieker, and astronaut. That's not what call of duty zombies is about. It's about being in a place with no way out with endless rounds of ZOMBIES kind of like NDU and Verruckt. And bring back the Nazism of the maps.

    This I agree with. I loved the WaW maps, the most recent just aren't as good. Playing Kino again I like it, I even enjoy Five and Ascension but the other maps took zombies down path to orientated by sci-fi. I liked the balance between horror and sci-fi but it seems to have shifted to more of a sci-fi story. I love science fiction but you need to get the balance right. Dead Space did it with its necromorphs, so why not the zombie mode. Ok they are different but you see my point.

    Yes! Kino is a very good map (crawlers are stupid though). Ascension was pretty good I'll say. After that it just became ridiculous. Almost laughable. I liked how the old maps had those radios and it was kind of like a shady Nazi thing that was going on.

  7. What zombies needs is less special zombies and less objective type things like the ride thing you described. Think back to the basicness of Nacht and Verruckt and Shi No Numa and DR. That's WHAT Treyarch should be aiming to go back to. Not making the game into a copy cat of Left for Dead.

    But as far as carnivals go, the map itself would be pretty sick. Maybe they could use Zoo as model?

  8. Doesn't matter to me, I will just buy CoD: BO2 Hardened and then rent Halo 4 through gamefly. I never was a HUGE fan of halo, so I will probably just play it for like 2 weeks LOL, and then, another year of zombies.YAY!!! I can't wait....November is too distant!

    Are you thinking that the Hardened version will include every zombie map, only the old black ops ones, only the waw ones, or none of them?

  9. Also this, I just have so many ideas for the next game!

    So I originally intended this to be 20 rounds and just a cool idea as a reply to the Mid-round vs. Between round Bosses thread. I ended up going farther than I originally intended and came up with an entire game mode, which is awesom IMHO. The details for the game mode are below

    Name: Boss Battle Insanity

    (round-description)

    1- 10 zombies with low health and walk slowly

    2- 10 Nova crawlers, low health and walk slowly

    3- 10 dogs, spawning 3 at a time

    4- 10 monkeys, coming 3 at a time.

    5- 10 shriekers, coming 3 at a time medium health and speed

    6- 30 zombies, low health and medium speed

    7- 3 astronaut zombies, move slowly, high health

    8- 3 Napalm zombies, slow with high health and coming all at once

    9- 10 sprinter zombies, medium-low health with high speed

    10- George Romero

    11- 30 Nova crawlers, medium health and speed

    12- Pentagon thief

    13- New zombie type- called miners- they can go underground to get to you but can only kill you above ground. You can also see the path they are taking underground. They have the same health as a normal zombie. 3 come on this round, one at a time.

    14- 3 engineer zombies. They have a slow speed at first but after they take a lot of damage they are fast. High health

    15- Cosmic silverback, slow with very high health. Jumps in the air and lands where you are standing when he takes off.

    16- 30 normal zombies, medium-high health and speed.

    17- 30 Nova crawlers, medium health and speed, they now teleport

    18- 10 dogs, spawning all at once with medium health

    19- 10 monkeys coming all at once, medium health and speed.

    20- 10 shriekers coming all at once, medium health and very high speed.

    21- 30 zombies with high health and speed.

    22- 3 astrounaut zombies, medium speed and high health.

    23- 3 napalm zombies, very high health and high speed, coming one at a time.

    24- 15 sprinter zombies, medium-high health and very high speed- they run as fast as you

    25- George Romero, always enraged with high health.

    26- 30 nova crawlers, with medium health and high speed

    27- 2 pentagon thieves, faster than before

    28- 4 miners with medium health and speed

    29- 6 engineers, very high health

    30- Cosmic Silverback, now boosts at you like in Dead Ops, very very high health and medium-low speed.

    31- 30 zombies, high health and speed.

    32- 30 crawlers, high health and speed.

    33- 20 dogs, spawning all at once, high speed and health

    34- 20 monkeys, spawning all at once, with high health and medium speed

    35- 15 Shriekers, with very high speed and high health

    36- 30 zombies with very high health and high speed.

    37- 5 moonwalking astronaut zombies, very high health

    38- 5 napalm zombies, high speed and very high health

    39- 10 sprinter zombies, with high health and extreme speed (faster than you can run)

    40- 2 enraged George Romeros

    41- 30 nova crawlers, high health and speed

    42- 3 pentagon thieves

    43- 5 miner zombies, high health and speed.

    44- 10 engineer zombies, medium speed and very very high health

    45- 20 Zombies and 20 Nova Crawlers, all with very high health and speed

    46- 10 monkeys, medium-high speed and high health. 10 dogs, high health and extreme speed

    47- 5 running napalm zombies and 5 moonwalking astronauts.

    48- 1 enraged George Romero and 2 pentagon thieves.

    49- 10 miners, very high health and high speed, and 10 engineers with extreme health and medium-high speed.

    50- 2 cosmic silverbacks, medium speed and insane health. They sometimes boost underground only to pop up to kill you.

    51-100 is the same but way more intense (I know it's hard to imagine it being any harder)

    So I originally intended this to be 20 rounds and just a cool idea. I ended up going farther because zombies is endless right? So I developed an entire game mode, the details of it are below.

    - Playable on any map

    - You start off with 5000 points and have as long as you want to prepare for it. When you are ready you hit the power switch.

    - All guns and perks are available besides the baby gun and vr-11. You can buy perks before the power is turned on.

    - PaP is also available, but is open for use whenever you need it, like ascension.

    - All Wonder weapons besides the ray gun, winter's howl, and scavenger do not damage these types of zombies: Astronaut, George Romero, Pentagon Thief, Cosmic Silverback. They are 2 hit kills on monkeys and Engineers, and a one hit on anything else.

    - No tactical grenades are available

    - Semtex, Claymores, and Bowie knife can be bought off the wall.

    - When the silverback hits you, it counts as 3 hits from a zombie. This means you go down in one hit without jugg and 2 with jugg.

    - Power ups dropped are 2x points, carpenter, and fire sale. You only get other power ups for killing special bosses. George drops a perk bottle, the Pentagon Thief drops a Bonfire sale, Killing all the astronaut zombies rewards you with max ammo. Killing the silverback gives you a max ammo, perk bottle, and a bonfire sale. There are no nukes in this game mode because of the small amount of zombies each round

    - Round 15 would be considered average

    - Round 30 would be a very impressive wave

    - Round 50 would be legendary.

    Any feedback would be cool, Thanks.

    What the hell? This is more like Left for Dead than COD zombies.

    Why doesn't Treyarch just make zombies like NDU and Verruckt with JUST zombies. The last three maps were HORRENDOUS. And why is that? George, Napalm/Shrieker, and astronaut. That's not what call of duty zombies is about. It's about being in a place with no way out with endless rounds of ZOMBIES kind of like NDU and Verruckt. And bring back the Nazism of the maps.

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