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oBearz

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Posts posted by oBearz

  1. Now that origins is over and everything has been revealed it is time to think about the next game's zombies.

    To start thing off ill just say that in future zombies there will be two different stories going on at the same time one will be the continuation of buried and the other will be about the real zombies world, the one we saw at the end of origins.

    I believe that the Z plot of the next game will depend on the percentage of people who got the Maxis or Richtofen ending in Buried. I believe that if more than 50% of people got the Maxis ending the plot for the next Game will be about teaming up with Richtofen and useing his zombie to complete the quest EEs. But if you complete the Richtofen side you will have to link Maxis fragments and reconstruct him in order to defeat Richtofen. Either of which will take place I'm more than one map. I also believe that we will se the Original crew how we know them.

    Let me explain why I believe this. During the maxis ending maxis takes control of the zombies and Richtofen is only able to control one zombie. Richtofen if course wants to be placed back in control of the zombies so you will be working with Richtofen for a mutual goal. Now when Richtofen takes control you hear maxis screaming which means Richtofen killed him but maxis at this point is a computer program. So I think that you might have to reconstruct Maxis's program and have him finish Richtofen one was or another.

    The second story that will be going to will be about the real world, not the real world that we live in I mean the real world in the zombies universe. To prove this I will reffer to the origins ending. In the ending maxis tells Sam and eddy to that its time to go to bed and to lock the windows and go to the basement. Why is there need to go to the basement? Ill tell you why, it's because in the real world there is a zombie apocalypse to further prove this Sam or eddy says that he/she wishes the characters in the story were real. It doesn't really matter who said it btw. And the Sam said that her father has a plan , A plan for what? A plan to finish off this apocalypse.

    Just to remind you guys this is a theory. If you have any questions about this feel free to ask.

  2. Cyborg Zombie:A cyborg zombie would be cool, though it depends do you mean a terminator type zombie or do you mean a zombie with some robotic parts like a leg,arm and part of the body? if it was a zombie with some robotic parts then i would have to agree with you there. :D

    Zombie Racoons: Racoons , now that is something i would like to see. In fact there are a lot of animals i would want to see in the game like Bears(as you can probably tell by the name), koalas, gorillas, tigers, and more... but back on topic. Racoons that steal your money would be pretty fucking awesome. it would make the game more challenging, at least you wont get pissed of at a round that you lose your most valuable perk with no way to buy it :evil: ... F*&$# those monkeys!!! oh sry i lost control there for a second. anyways like i was saying you wont get pissed of when you lose a perk, or when you lose a max ammo, or even when you have two wonder weapons and you lose one of them. maybe if you finish a round without getting robbed you will gain a little more points like 1000-2500.

    anyways this is my idea :idea:

    We all know that the map is going to be in a city, probably New Jersey. So i was thinking why not have the Jersey Devil as a boss what it does is one of the following

    1. takes a perk and teleports you

    2. takes a gun and teleports you

    3. takes your money and teleports you

    other than that he goes for power ups aka they turn red instead of green, these are the following effects

    1. Double Points will make everything cost twice as much and lasts twice as long as a regular double points

    2. Insta-kill will make it even longer to kill a zombie and lasts twice as long

    3. Max Ammo will take away half of all your ammo

    4. Carpenter will take open up all the windows and make zombies much faster

    5.Death Machine will spawn a turret that will burst fire you until you are close to death and lasts as long as a regular death machine

    6.Fire Sale will make the box cost twice as much and lasts twice as much as a regular fire sale, terrible if you have double points

    7.Bon Firesale will make PAP cost twice as much and lasts twice as long as a Bon firesale

    8.Perk Bottle will give you nothing and take away as much money you spent on one of your perks

    9. Bonus points will take away 1000-3000 points

    nuke is not effected and kills the Devil but will be back in 2 rounds so be lucky that you get a nuke.BTW The Jersey Devil will now teleport to the power p it will slowly walk towards it like George or the Cosmonaut.

    Hope you guys rage if this will be in the game :lol:

  3. it is most likely not Sophia because she was probably in her 20's when she was first announced in Der Riese which took place in WWII. This would mean that she is around 40-50 years old ,if this poster is of what happened after Moon, and the girl in the poster looks like she is in her 20's.

    It is Probably Sam and Probably the skull that she is holding is not Richtofen's but a random Zombie's

    The girls could also be just a new character that will be introduced in the new Zombies map.

  4. Jimmy Zielinski (Zombies Dev) Tweeted these 3 things

    -What's 11? 15 Jul

    -2X or X2 19 Jul

    -Days left 19 Jul

    So take 11 and 2x or x2. lets take one of the two 2x, 2 X 11 = 22. now take the other number X 2, 11 X 2 = 22. Days Left. last Tweet 19 July, 22 days later is August 6th

    Trailer might come out Aug 10 with some zombies footage like the First Strike Trailer.

    What do you think, Trailer Aug 6 yes or no

    Link to Jimmy's Twitter: https://twitter.com/ZielinskiJimmy

  5. i really don't think that the first map will be in Paris just because one of the revealed images shows a Diner and that specific diner is one in real life that is in New Jersey and close by is a church that looks exactly the same as the one from the images given.

    I am 100% sure that it wont be Paris, Maybe in a DLC yes

  6. Alhough this idea is among the best I have seen, I do think that there should be more new boss zombies than just 3 or 4. Here are my thoughts for this mode-

    Map: Nuketown 2025

    Difficulty: Regular

    1- 15 Normal zombies, Low health and speed

    2- 20 Normal Zombies, Low health and speed

    3- 15 Nova Crawlers, Very Low health, Medium Speed

    4- 20 Hell Hounds, Spawn 4 at a time, Low Health and High Speed

    5- (During ths round, all of the lights suddenly go out, and you will see one light suddenly appear in the middle of the map. This is the first official Boss Zombie, the Lanturn-Head Zombie. You can instantly kill the LH Zombie by shooting the light on it's head out, otherwise, it will be a difficult fight unless you have the Ray Gun or Winter's Howl. It will move like a Napalm Zombie, but it is as strong as 2 zombies, meaning that without Jug, you die in 1 hit, and 3 hits if you have Jug.) 1 LH Zombie

    6- 5 Shrieker Zombies, Medium Health, Medium Speed, Spawn 2 at a time

    7- 20 Normal Zombies, Medium Health, Low Speed

    8- 1 LH Zombie, and 10 Nova Crawlers, Low Health, High Speed. (Lights still go out desides the LH Zombie's light, but this time there are also 10 Nova Crawlers.)

    9- 1 Giant Nova Crawler (Basically a Nova Crawler, but somewhere around 7x as big. Head shots will make quick work of a Giant Nova Crawler. It has High Health, but moves extremely slowly.)

    10- 30 Normal Zombies, Medium Health, Medium Speed

    11- 20 Hell Hounds, Spawn 5 at a time, Low Health, and High Speed

    12- 2 Cosmonaut Zombies, Very Low Speed, High Health

    13- 25 Nova Crawlers, Low Health, High Speed

    14- 10 Teleporting Nova Crawlers, Medium Health, Medium Speed

    15- 50 Hawk Zombies, 1-Hit Kill Health, Lightning-Fast Speed, spawn 10 at a time (Hawk Zombies are, well, Zombified Hawks. The attack by trying to ram you with their razor-sharp beaks, and they will als scratch you with their talons. You can take 6 hits from them without Jug, and 24 hits with Jug. Althugh they completely lack any kind of defense, they make up for it in speed and numbers. They are about the size of the Space Monkeys on Ascension, but they fly, and move MUCH MUCH faster.)

    16- 3 Cosmonaut Zombies, Low Speed, High Health

    17- 20 Hawk Zombies, 1-Hit Kill Health, Lightning-Fast Speed, Spawn 4 at a time, and 5 Shrieker Zombies, Medium Health, High Speed, Spawn 1 at a time.

    18- 40 Normal Zombies, Medium Health, Medium Speed

    19- 2 LH Zombies, Low Speed, Insane Health, Medium Light Health.

    20- Cosmic Silverback, High Health, Very High Speed (This is the toughest boss opponent yet. Having 4 different attacks, it also has more attacks than any zombie thus far. Attack 1- He can merely trample you over by walking over you. This is an instant down, so keep your distance. Attack 2- He will jump onto the highest point in Nuketown, and attempt to crush you by lunging onto you. This puts you down to your last hit regardless of whether or not you have Jug. Attack 3- He will shoot lasers out of his eyes at you. While this is easy to avoid, it is as sttrong as 2 Normal Zombie hits, so 1 hit without Jug, and 3 With Jug. Attack 4- He will merely punch you into he nearest wall. This is only as powerful as 1 Normal Zombie hit. Good luck on this one. :D )

    21. 4 Napalm Zombies, Very Low Speed, Very High Health, all spawn in at the same time.

    22. 25 Space Monkeys, Low Speed, Medium Health, Spawn 10 at a time, will attempt to steal your perks, perk bottle bonus if you successfully protect all of your perks without them being touched by monkeys.

    23. 2 LH Zombies, Medium Speed, Insane Health, Medium Light Health, and 20 Nova Crawlers, Medium-Low Health, Very High Speed, Lights are off.

    24. 5 Digger Zombies, Medium-Low Speed, Medium-High Health, Spawn 2 at a time (Digger Zombies are similar to Miner Zombies, but there are a few differences. 1 is that Diggers move a little more slowly while on ground, but pack more of a punch as well. 2 is that Diggers have a special attack where they cause an earthquake from under the ground, 1 hit without Jug, 3 hits with Jug.)

    25. 100 Hawk Zombies, 1-Hit Kill Health, Lightning-Fast Speed, Spawn 20 at a time

    26. 55 Normal Zombies, Medium Health, High Speed

    27. 2 Napalm Zombies, Medium-Low Speed, Very High Health, Both Spawn in at the same time, 4 Shrieker Zombies, Medium Health, Very High Speed, Spawn in 2 at a time, and 20 Nova Crawlers

    28. 4 Cosmonauts, Very High Health, Medium-Low Speed, All Spawn in at once

    29. 2 Giant Nova Crawlers, Low Speed, Insane Health, and 6 Lava Crawlers, Medium-High Speed, Medium-Low Health (Lava Crawlers are basically Nova Crawlers, except they spit Lava and when they explode, magma flies everywhere.)

    30. 20 Nova Crawlers, Very High Speed, Medium-Low Health, and 20 Lava Crawlers, High Speed, Medium-Low Health

    31. 75 Normal Zombies, Medium-High Health, High Speed, and 25 Teleporting Nova Crawlers, Very High Speed, Medium-Low Health

    32. 5 LH Zombies, Medium Speed, Insane Health, Medium-High Light Health, Lights are off

    33. 1 Octopus Zombie, Does not move, Insane Health (They do not move at all, but they make up for it in both power and health. It will attack you by swinging it's tentacles at you, and firing high-velocity jets of water at you. Each time you are hit by a tentacle, it is equal to one zombie hit, meaning 2 hits without Jug, and 5 without Jug and the water blasts will are equal to three hits, meaning 1 hit with Jug, and 2 without Jug. Be cautious and careful in this boss fight, and good luck.)

    34. 50 Teleporting Nova Crawlers, Very High Speed, Medium-High Health, and 30 Teleporting Lava Crawlers, Very High Speed, Medium-High Health (This one is quite simple- Lava Crawlers that can teleport, and that's that.)

    35. 1 Pentagon Theif, High Speed, Very High Health, can steal one of your weapons.

    36. 10 Napalm Zombies, Medium-Low Speed, Insane Health

    37. 150 Hawk Zombies, 2-Hit Kill, Lightning-Fast Speed, Spawn 25 at a time

    38. 2 Giant Nova Crawlers, Medium-Low Speed, Very High Health

    39. 1 Giant Lava Crawler, Low Speed, Insane Health (Again, just a Giant Nova Crawler with the features of a Lava Crawler.)

    40. 6 LH Zombies, Medium-High Speed, Impossible Health, Medium-High Light Health, and 1 Giant Nova Crawler, Medium Speed, Very High Health, Lights are off

    41. 8 Cosmonauts, Very High Health, Medium Speed, Spawn 4 at a time, and 10 Shrieker Zombies, Very High Speed, Medium-High Health, Spawn 5 at a time

    42. 150 Normal Zombies, Medium-High Health, High Speed, Spawn 75 at a time.

    43. 100 Teleporting Lava Crawlers, Very High Speed, Medium Health, Spawn 50 at a time

    44. 2 Octopus Zombies, Does not move, Insane Health

    45. 2 Warlord Zombies, Lightning Fast Speed, Insane Health (These are the ultimate zombies. What ma look like normal zombies are actually lethal weapons, as they hit 3x as fast as a normal zombie, move 5x as fast as a normal zombie, and have more than 100x the health. Prepare for one heck of a fight.)

    46. 2 LH Zombies, Medium-High Speed, Impossible Health, High Light Health, 1 Giant Nova Crawler, Medium Speed, Very High Health, 1 Lava Crawler, Medium-Low Speed, Insane Health, and 25 Lava Crawlers, Very High Speed, Medium-High Health

    47. 200 Normal Zombies, High Health, High Speed, Spawn 100 at a time.

    48. 2 Pentagon Theives, Lightning Fast Speed, Very High Health, each theif can steal a weapon from you.

    49. 4 Giant Lava Crawlers, Medium Speed, Impossible Health, Spawn 2 at a time, and 2 Cosmic Silverbacks, God-Defying Speed, Impossible Health, Spawn 1 at a time.

    50. 1 War Veteran Zombie (This is the ultimate test. You've made it this far, now fight against the toughest zombie there is. This is the only zombie with a health bar. Every time you take away a 16th of this zombie's health bar, it will turn into a boss zombie completely at random, ranging anywhere from te Space Monkey to the Giant Lava Crawler. When it isn't in the form of another zombie, it will sprint at you faster than the Cosmic Silverback in the previous battle, and it also has just slightly more health that they do. It's hits are a 1-Hit down with no Jug, and a 2-Hit down with Jug. Prepare for Richtofen's most powerful force. I wish you good luck.)

    51. The boss mode would continue here, but I'm only going to do the first 50.

    These are my ideas, and tell me what you think. NikolaiBelinski111 signing off.

    Meh i guess it is a fairly good idea. but there shouldn't be specific zombies for each round. i just think that set zombies will take away the randomness of zombies. i mostly like how the zombies spawned in Der Riese where the dogs natutaly spawn at round 16 and above. also (wave 50) health bars would make it like an arcade game in my opinion. i would prefer zombies to never have a health bar instead have an item or body part that changes when the zombie gets close to death, like George in COTD.

  7. I still dont think theat Shangri La is on Mars. This is why.

    1. How could Brock & Gary be there.

    2. Shangri La takes place in ancient times so it is possible that there were more moons in the Earth back then.

    3. Zombies cant jusr fly to Mars they have to be there and they cant just appear out of nowhere.

    3.5. Since Shangri La takes place in the past the people there cant make spaceships and there is no base there for humans to live in.

    There could be a secret about Shangri La that only Treyarch knows but they are probably making us overlook the map to hard.

  8. Combat Record and a ranking/prestige system.

    If they bring that in I probably wont play anything but Zombies for 2 years

    That would be fucking awesome. someone on this same subject posted some cool ideas for a ranking system and even titles i page 1 the third comment.

    Also There should be a hacker machine. you pay around 4000 points and you get the hacker. but they should move the hacker to be down on the D-Pad instead of up. but to make it fair if you get downed you loose it. Unless you have quick revive.

  9. I am worried about Zombies in BO2. Zombies was the reason I bought WaW and BO, but I think that they are fattening up Zombies too much now. I mean, 8 players? Team gametypes? The thing that worried me most was when Mark Lamia said that "...more isn't always better. Except with zombies." It just goes to show that Treyarch has adopted the idea that more stuff in Zombies is better, and I think that is what will cause it to go down the shitter. More features does not equal better. They are now focusing on getting as much crap into it as possible, rather than focusing on making it fun and intuitive. Just look at Moon. I think they REALLY got carried away with this map, and not in a good way. Having to worry about the oxygen levels, the necessity of having your whole team together JUST to get Jugg, and much more made this map too overcomplicated to even be much fun, and I think this is the direction Zombies is heading in. Two of my favorite maps are Shang and Five, which happen to be two of the least popular maps (Guess I'm in the minority here, huh?) because of how simple yet fun they are, and I also like that they are difficult and require team cooperation, BUT they don't force you to stay together like Moon does. That's just my two cents, I know many won't agree with me, but what is your opinion on Treyarch's new philosophy of more=better in Zombies?

    Zombies will be fine. the reason they are putting in gametypes is for the competitive zombie players. and they are puttung in 8 player because the maps are going to be huge that there will be too much room for 4 people.

    With moon i think they did a fine job. if you didn't need to mind your oxygen level then that would be pretty occurred being in space without a suit. with the hacker i think they found a good balance because that way not everyone can get the hacker but that person wont be able to stay with it forever. the juggernog and speed cola at Area 51 was a good idea in my opinion, having the good perks in one area and the rest in the moon.

    BTW. i hate five and Shang, not because they are bad maps but because is is too tight and you get no space except in some areas but you cant stay there forever.

    moon was probably the best ending that they could have for Zombies. having you to stick together was probably the best thing for the conclusion for this chapter

  10. I claim no credit for this post, credit for this idea goes to Fu453. However, I would like to put my own input on this post.

    I previously had just completed Richtofen's Grand Scheme (I know, seems odd that it took this long to finish lol) but I had noticed what Fu453 had talked about. He said that the Earth had no identifiable continents and I noticed this. Once I had completed the egg, I had been staring at the Earth waiting for the explosion when I noticed what Fu453 had mentioned about their being no current contents on the Earth. So I researched prehistoric supercontinents and I have concluded that the landmass that we blow up is Laurasia, which was the Northernmost portion of Pangaea, the supercontinent. This goes along with my theory that the missiles weren't fulfilling the Mayan Prophecy, but instead, bear with me, causing the extinction of the dinosaurs. Now I know this sounds crazy, but Laurasia was the Northmost portion of the supercontinent Pangaea. The southernmost portion was Gondwana, which both existed at the time the impact that wiped out the dinosaurs occured, which was around 65 million years ago. Now how this relates to the survival of the Original Crew? I have seen posts about people saying that they will die on the Moon because the Earth was destroyed. So to sum it up, I am saying that nothing has destroyed the Earth and the missiles actually wiped out the dinosaurs and therefore nothing changed on the zombie-plagued Earth.

    So there it is. My own ideas on the crew's survival and Fu453's thread.

    PS:To anyone willing to upload pictures of the Earth in Moon and Pangaea to compare the two it would be greatly appreciated :D

    EDIT: To anyone else who had posted this previously that I did not give credit too, my apologies, I had only seen one post mentioning this and that was Fu453. My apologies for anyone who didnt recieve credit on this post :)

    it's a good theory but there are a lot of loopholes

    1.why would there be a human made base on the moon thousand's of years before it should be there. and before you say "the whole station traveled through time" think about it .

    2. why would Maxis kill the dinos to weaken Richtofen's power

    3. even if the station went back in time and maxis was just being stupid you need the wonderwaffe to overload the teleporter therefore cause the time travel.

    4.If you killed the Dinos then that would create a paradox bacause if you use the missiles on pangia it would kill off all of the "Monkeys" and since humans evolved from monkeys that would mean that there would be no humans therefore ripping a hole in the space-time continuum AKA paradox

    thank you to you people that gave these same loopholes.

  11. I have thought the same thing, I posted that back in May and it makes sense: viewtopic.php?f=72&t=22112&p=220720#p214389

    So Maxis gets Samantha to open the machine after apologizing to her, and when she opens it she is crying. After that, Maxis says to kill them all, and a gunshot is heard. What if, and just hear me out, it is actually someone shooting at Samantha since the pyramid isn't closed yet. They shoot at her, causing Maxis to yell no, and Sam laughs triumphantly. Dr. Groph then says that "We are doomed" because they couldn't stop Sam.

    However, Sam does have a quote in Moon about him dying and it is making me think that perhaps he is the one shot because he told her to kill them all.

    True i would have to say that Maxis was shot because. but there is one thing i don't understand, how on earth did Maxis get into the machine. AKA the terminal that Richtofen used to talk to Robo-Maxis. :lol:

  12. After the events at area 51 and moon the U.S. thought it would be safer at a remote island in the middle of the pacific ocean. There they tested gravity and tested if gravity would be the best result for combating against the horde.

    In their experiments they used small fragments of element 115 so that they would not be affected, by it but when bad went to worse they had to use huge chunks of the material. eventually it worked better than they anticipated, but it wasn't that powerful to combat against the horde. So they kept testing.

    One Scientist Professor Charles found out that the element 115 was becoming unstable and dissolved when the weapon started to fire. When he was studying this the found the the element was turning into another element which was very unstable. When the weapon fired Charles found out that it was creating a tremendous amount energy that was not found on Earth and only in the sun this allowed the hydrogen, that was cooling the weapon, was merging with the element and created the new element this new element was 116 it was so unstable that it dissolved into itself like a black hole, so they named the weapon the IGC-116.

    Professor Charles was then trying to find out a way to make the new found element stable enough to use as a power source. after months of study he was able to make the element stable enough to use. unfortunately that day was the day "they" came.

    They were the "Free Masons", a group of people that were hiding the secrets of humanity for thousand's of century's. they have their own plans of stopping the Apocalypse from going any further(the entire plan of the Masons will be told in another post of mine)and it needed the IGC-116. when the masons got there they asked the military chief to show them how the weapon worked and if it was any good for use.

    Before they even started to fire the weapon they were surrounded by zombies.

    Oh did I forget to tell you that that island was also in the Bermuda Triangle, the place that Ships, Planes, and diver's go missing and are never found again.

    anyways zombies attacked the masons grabbed one of the two IGC-116 and left along with the element 116 that they were introduced to before the attack. [brains]

    This is my theory on one of the couple things that happened between Moon and BOII Zombies hope you enjoyed it and that Trayarch puts it in the game. :mrgreen:

  13. After the events at area 51 and moon the U.S. thought it would be safer at a remote island in the middle of the pacific ocean. There they tested gravity and tested if gravity would be the best result for combating against the horde.

    In their experiments they used small fragments of element 115 so that they would not be affected, by it but when bad went to worse they had to use huge chunks of the material. eventually it worked better than they anticipated, but it wasn't that powerful to combat against the horde. So they kept testing.

    One Scientist Professor Charles found out that the element 115 was becoming unstable and dissolved when the weapon started to fire. When he was studying this the found the the element was turning into another element which was very unstable. When the weapon fired Charles found out that it was creating a tremendous amount energy that was not found on Earth and only in the sun this allowed the hydrogen, that was cooling the weapon, was merging with the element and created the new element this new element was 116 it was so unstable that it dissolved into itself like a black hole, so they named the weapon the IGC-116.

    Professor Charles was then trying to find out a way to make the new found element stable enough to use as a power source. after months of study he was able to make the element stable enough to use. unfortunately that day was the day "they" came.

    They were the "Free Masons", a group of people that were hiding the secrets of humanity for thousand's of century's. they have their own plans of stopping the Apocalypse from going any further(the entire plan of the Masons will be told in another post of mine)and it needed the IGC-116. when the masons got there they asked the military chief to show them how the weapon worked and if it was any good for use.

    Before they even started to fire the weapon they were surrounded by zombies.

    Oh did I forget to tell you that that island was also in the Bermuda Triangle, the place that Ships, Planes, and diver's go missing and are never found again.

    anyways zombies attacked the masons grabbed one of the two IGC-116 and left along with the element 116 that they were introduced to before the attack. [brains]

    This is my theory on one of the couple things that happened between Moon and BOII Zombies hope you enjoyed it and that Trayarch puts it in the game. :mrgreen:

  14. This is my Wonder Weapon idea.

    Name: IGC-116 (Infinite Gravitational Crush-116)

    Effect: the area you shoot a zombie will create a small area with infinite gravitational pull, in short a black hole, that will crush the zombie into itself.

    Ammo: 2/18

    Story: After the incident at area 51 the U.S. started study with gravity and 115 to see if they could send the zombies to Limbo so they would never see the zombies again.

    During the tests when they used 115 as the power source the element then became a new element that was unstable and dissolved, this new element was element 116.

    PAP: IGC-116 V-FREE 13.1.17.15.14

    Effect: Creates a miniature black hole hat sucks in any zombies around it for 5 seconds.

    Ammo: 4/36

    This weapon, like the V-R11 and the wave gun are meant for the easter egg.

    ( I have been watching UFO Hunters from History Channel and believe it or not they actually talked about element 115 in one episode, in case you are interested in that stuff the episode was "Area 51". So this gave me an idea for this weapon but not just that episode there was another one called "Nazi UFOs". you can watch these episodes and more on youtube. )

    If you want inspiration for wonder weapons try looking at shows that talk about myths, legends, aliens, and or supernatural beings.

  15. Hello Comrades. This is my first topic on these forums. I hope you enjoy.

    Okay so, a lot of you out there loved Nazi Zombies on CoD:WaW and BO. And now we’re all very excited for BOII Zombies. Let’s make some changes though, like Upgradeable perks.

    Like this: Juggernog:2500

    Second time buying Jugg is 5000 gives slightly altered jugg and gives stopping power

    Third and final time is 7000 and gives greater stopping power and greater jugg strength.

    Speed Cola: 3750 gives speed cola and quicker weapon switch

    Second time: 7000 gives faster Switch weapons plus slightly altered regular speed cola

    Final time: 9250 gives all above altered to be slightly greater plus hacking is pretty much instantaneous.

    Double Tap: 2500 gives double tap and 25% more ammo

    Second time: 3750 gives slightly faster shooting and 50% more ammo

    Final time: 5750 Triple Tap and bandolier. (Double Ammo)

    Quick Revive: 1500

    Second time: 2000 Faster revives and if you kill 5-10 zombies when downed you come up, Longer Bleed-out

    Final time: 3250 Almost instant revive, faster crawling, and “Solo” Quick Revive effects

    Pack Rat: 7500 Keeps all purchased perks (Up to Tier 2 Perks) even if downed*

    * Perks will go away if you die, including Pack Rat

    Cheapskate Cola: Everything is 10% Cheaper. Cost:1500

    2nd Buy, 25% Cheaper. Cost: 2250

    3rd Buy, Half Off Everything! Cost: 3500

    ||PaP Machine: 5000

    Second time: 10000 More damage and bigger clip

    Final: 13000 Huge clip, Tons o’ damage plus a second random attachment

    I agree with the rest of the things that you said but these ideas sound a little too over powered and might ruin the game.

    Juggernog is already overpowered if you are really good at the game.

    Doubletap is pretty good the way you said it but it could be a little bit more balanced.

    With Quick revive i think that with the third time you buy it it should only give you quicker crawl.

    Finally you should only be able to PAP twice because the third time might make the weapon really over powered.

    Not a bad idea but it could be more balanced. [brains]

  16. im not too new to the site but i just got beck into it a few days ago, and it has changed allot since last i was here. i just love zombies allot that i wanted to give my ideas to treyarch but i don't know how so instead i found this site. in case your wondering about the name, it started as a clan with my friends called the I Like clan

    your Gamertag and to have I Like and an animals name ex:I Like oLamas. like that i choose oBearz because i liked the teddy bear from zombies. now that is basically my nickname. i even have a youtube channel that im going to post videos on it once Assassins Creed 3 comes out. [brains]

  17. i would love to see another sniper wonder weapon.

    Name: The Uproar

    Effect: Burns zombies to a crisp

    PAP: Gun of Apollo

    Effect: can revive team mate, increased ammo and damage per second

    this gun would be a little bit like the scavenger, when you shoot it it shoots a bullet covered with fire when it hits a zombie it it explodes like the scavenger, but instead of the regular scavenger pulse this one is of fire spreading everywhere and lighting the zombies on fire

    i would also like the V-R11 and the Winter's Howl to be back. the winter's howl isnt such a good weapon but if you look at it it kind of looks like it is incomplete, so probably it is going to get an upgrade in black ops 2 [brains]

  18. you know how on every zombies map there are only two wonder weapons, well in the zombies mode for BO2 there should be 3 Ray gun, V-R11, and the new wonder weapon.

    before you say "why should that crap gun be in the box it sucks" it is not crap if you know how to use it. And also you are not supposed to shoot zombies, only in groups and if you want them to go away are you supposed to shoot them but they have to be fairly far away.another was to use it to simply shoot your teammate with it and give them

    "GOD MODE" or Z-Vision, this makes every zombie think that your teammate is a zombie for a few seconds.

    When it is PAPD it is allot better, just waist one or two clips shooting your teammate and he will have Z-Vision and insta-kill zombies for minutes. Another way to use the PAPD version is to shoot a zombie that is in a cluster 3 times and they will explode, destroying everything around it. The final way to use the PAPD version is to shoot George Romero while he is in the water and he wont come back until the end of the round. [brains]

  19. Let's get a knew wonder weapon called the THUNDERWAFFE 17!!

    It's a mix between the thunder gun and the wonder waffle dg-2. What it does is have the impact like the thunder gun but it's a spark wave and it only kills 17 zombies other ones have the effect of the thunder gun.

    Upgraded double the wave length and doubles the kills to 34

    It's a good idea but you would need a machine that could mix different guns. not only those two but every gun in the map.

    Also you are saying that 17 of the zombies die by the wonder waffe effect and the rest by the thunder gun effect, now that isn't really much of an improvement counting that it uses 2 wonder weapons that kill all zombies when they are clumped together. its the same thing as a regular thunder gun or wonderwaffe except with a different animation for the energy shot.

    What im thinking that it should do is that it should shoot like a regular thundergun with a bolt in the middle and when it hits a zombie it discharges lightning for a 15 foot radius,anything in the middle of 15-20 will ether turn the zombie in to a rcrawler or make it slower for a couple of seconds. [brains]

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