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PuR3x Bladez

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Posts posted by PuR3x Bladez

  1. I like the idea of high round melee weapons. Perhaps even a shield to go with it.

    Just stating idk if u know but its not used as a weapon and also i think a shield would kinda be like a pro jugg, and it wouldnt fit the zombie's atmosphere, maybe like, a special grenade that you place down and you it creates a bubble for a period amount of time. You cant shoot through and zombies cant get in. So u could buy a perk, box or even revive someone??

  2. Name: WolfBlood

    Creator: Group 935

    Type: Melee Weapon

    Description:

    It is made out of Hellhound fangs and has been rimmed with 115. It has triple the damage of a Bowie Knife and Sickle. You can only get it by the mystery box after completing the EasterEgg, of finding the plans for the WolfBlood.

    Note* The easter egg bit is only an add on for an idea of an easter egg, its not need.

  3. I have seen multiple post's about people wanting Incendiary Ammo and i thought of an idea.

    It would be in the PaP room and costs 5000 and called Devils Hand.

    You can get Incendiary Ammo for non-PaP'ed Wall Weapons only.

    It give the player a choice of having a PaP'ed wall weapon or Incendiary Ammo Wall Weapon.

    With Incendiary Ammo, it slightly raises the damage but makes zombies catch on fire, slowly killing them.

    Once all ammo is out you can buy it from the wall for 4500 like a PaPed wall weapon.

    Feedback???

  4. I agree with Tankeo and mule kick and double tap do make sense, the perk cola's should ONLY effect your body and no way effect your gun. Maybe there is a Dragon's Mouth Machine and for like 4000 or sumin, you can upgrade it to have fire ammo, but not as a perk.

  5. Yeah, the plan would be to have carnie zombies mixed with civilian like zombies. With the strongman idea were you thinking of like an intergrated zombie, special round zombie or kind of like a George Romero figure from CotD?

    Well i dont think it would be strong enough for its own round so maybe like every 5-6 rounds it would come during a normal round and drop and perk or max ammo.

  6. Relaxitave

    Taste: Blueberry

    Zombies in a 3 foot radius around you would move the same ratio as you would normally. Ok, let's say you're prone, the zombies would only move at a ratio of zombie to player, let's say a walking guy moves at speed 10 while a zombie moves at speed 6. When crouching the player moves at speed 5, that means the zombie would move at speed 3. If the player went prone however and halved his speed the zombies speed would be 1.5. Following me? This also works while sprinting effectivealy making the zombies faster and as fast as they normally would be to you. This odd perk can be used to slow down the horde allowing for teammates to make a getaway or lead zombies away faster. This perk makes it impossible for zombies to catch you until you hit a corner, also if zombies ever become faster than you than you're pretty much screwed since zombies will always move faster than you if you get near. It's jingle would be Regae the price? 8000 points.

    This would be bad cause one player could crouch slowing them down but still moving. then someone else could just spray them, and it would make things to easy, since if a zombie was sprinting at you he would suddenly slow down.

  7. Very nice idea, i got and idea for a ride trap, maybe part of the map you HAVE to run through a spinning trap like in ascension( other wise you have to like run back on your self. it would cost 1500 and it would spin and it downs players unless you crouch.

    Also maybe like a roller coaster in Shangri-La, the trains ports you to another part of the map.

    I reckon you should have the zombies being clowns and normal people and a boss zombie being, and strong man with a giant hammer, about double health of astro zombie.

  8. This map is a simular layout as Kino

    Name: Ertrunkenen Untoten ( meaning 'drowned dead')

    Location: Secret 935 UnderWater Base In Pacific Ocean

    Story: After blowing up the earth, Maxis' computer gets fixed and tells the

    characters and Sam, that there is a secret base. They download

    Maxis to a portable device and head to some escape pods and enter

    the location...

    When they brake into the atmosphere, one of the characters, try's

    to other ride the controls, since they will land in the sea, Sam stops

    him, and they crash into the sea. Then the pod lands in an underwater

    base and the character realise its ment to be in the sea, cus its hidden.

    Maxis tells them, they first will have too plug him into the main frame for

    the power to turn on...

    Main

    Zombie: Sea Captain Zombie:

    He is a old sea captain, who got biten by a zombie, but also drowned.

    He shoots water out of his hands, that slowly hurts the player. He has

    double the health of a fire zombie, and when he dies, he washes

    nearby zombies away. He appears every 10 and when he dies, he

    drops;

    2/4 chance max ammo

    1/4 perk bottle

    or a 1/4deathmachine.

    Traps: On each side of the maps, there are two fish traps. Zombies get killed

    instantly and so will a player.

    There is a water trap, that rushed water down and pressures zombies

    to the floor, killing them.

    Rooms: Landing Bay:

    This is the starting room, It has some pods, quick revive and 2 guns.

    From here, you can go through 2 doors, 3 when power on.

    Aquarium:

    This room is an underwater aquarium. It has a perk, some guns

    and a fish trap.

    Computer Room:

    This room is full of broken computers. It has guns and a perk.

    Water Dome:

    It has the water trap and two perks

    Experiment Room:

    From the computer room, is this room. It has two perks, guns and a

    fish trap.

    Control Room:

    This room has the power, guns, Jug and Speed Cola. The power also

    opens the doors, from this room and the starting room, too the

    submarine bay.

    Submarine Bay:

    This is a wide room, with a floor of shallow water and a submarine. A

    the rest of the perks in here. This spot is good for rape training.

    Perks: New:

    Slit-ango - (play on the name Tango) Orange/Yellow Colour.

    Higher stab damage and further range.

    Achievements:

    Slice and dice (10G) - Buy Slit-ango

    At the bottom of a deep blue sea (15G) Die in the Water Dome

    Secret Plans (100G) Descover 935's secret plans

  9. Some ideas, number 2 is someones request and i tweaked it abit.

    1:

    Name: Whirlpool D.X24/Tsunami D.X42

    Creator: Dr Xian

    Type: Sub Machine Gun

    Description: It is a small put high pressure water gun. The claw at the end spins

    that cause's the water to spin will shooting, give it the massive pressure. It also

    has some element 115 in the water, that gives it that kick.

    Ammo: 4/20 / 4/38

    2:

    Name: Sonic Blast/Jet Sreecher

    Creator: 'Unknown'

    Type: Rifle

    Description:

    It is a rifle and at the bottom, the is a ammo pole. It runs on 115 energy disc, that

    produce sonic waves. It has 3 lines of sights for great aiming. The funnel at the

    end echo the sound, for bigger impact. It also has a weird symbol, that see in the

    gun and also something about the creator...

    Ammo: 2/12 / 4/24

    3:

    Name: Buzz-Rod

    Creator: Takeo

    Type: Equipment

    Description:

    After fighting the Doctor, Takeo created it to fight the zombies. You stick it in the

    ground. It can shock up too up too 5 zombies. It has rings that shock the zombies

    and you gain 2 each round, and max 4.

    4:

    Name: Acid Tornado

    Creator: 'Unkown'

    Type: Equipment

    Description: It's the same as a bouncing betty from mw3. you place it on the floor,

    and when triggered, it flys up into the air and blows up, hurting zombies in a 360

    degrees radius,

    5:

    Name: Poison Dart/ Infection Shot

    Creator: 'Unknown'

    Type: Shotgun like a spaz 12

    Description:

    This shotgun has some extra fire power, or infection power. Once a zombie has

    been shot, it will turn on the zombies and start hitting them and can infected up

    to 10 (20 if PaP) zombies. It will leave behind a green, yellowish glow. It also

    slowly kills the zombie while infecting more.

    Ammo: 4/12

  10. Well you know you can have special grenades as wonder weapons. E.g monkey bombs count as a WW. I was thinking about a boomerang, or as the Skrillex song goes 'Bangarang'. You through it and it explodes on impact. You get 1 and max 3 and 1 each round. You only get this much since they are pretty powerful. They can hurt teammates and if it doesn't impact something, it will spin around and comeback to you, cause you too get hurt. It would be browny black and then explosives strapped to it. Feedback???

  11. I can't read that color...

    sry looked fine on my laptop here it is:

    WealthShare - Green

    Cost 2000 - Flavour - Champagne

    Every round 10% of your money, is shared out between everyone in the game. *Note* The solo effect is that you get 5% of your money*

    Pro WealthShare - Upgrade +2000

    Every round 20% of your money is shared and you get 10% of your money given to you.

    ButterCocktail - Yellow

    Cost 3500 - Flavour - Melted Butter

    While running into zombies, you get a 30% chance to push them aside, making them stumble.

    Pro ButterCocktail - Upgrade +2000

    While running into zombies, you get a 60% chance to push them aside and stumble and with Stamin-Up its 80%

    Previous Perks

    BloodLine - Dark Red

    Cost 2000 - Flavour - Red Wine

    *NOTE* For this to work, when someone dies until they respawn their body must stay, where they died*

    When someone is downed, you may spend 2000 points on getting them back up, with all guns they had.

    Pro BloodLine - Upgrade +2000

    When bring someone back, out of their perks they get one randomly selected and get it back.

    Steam Bru - Grey/Black

    Cost 2500 - Flavour - Hot Ash/Burnt (not nice)

    When this perk is bought, there is a 25% chance zombies in 2 meter radius will light on fire. Slowly killing them, but takes time.

    Pro Steam Bru - 40% chance zombies catch on fire and bullets have 30% chance of lighting zombies on fire.

    *Note* Too me this may be abit OP, so negative effect.*

    Negative Effect - Running into water will make you lose this perk and put zombies out.

  12. Huh.....

    A mansion (Samantha's old home) seems like a pretty cool map to play. I'm not sure how the abandoned teleporter would have gotten there though....

    Dr Maxis could of tried making a proto type teleport and wicked idea

  13. WealthShare - Green

    Cost 2000 - Flavour - Champagne

    Every round 10% of your money, is shared out between everyone in the game. *Note* The solo effect is that you get 5% of your money*

    Pro WealthShare - Upgrade +2000

    Every round 20% of your money is shared and you get 10% of your money given to you.

    ButterCocktail - Yellow

    Cost 3500 - Flavour - Melted Butter

    While running into zombies, you get a 30% chance to push them aside, making them stumble.

    Pro ButterCocktail - Upgrade +2000

    While running into zombies, you get a 60% chance to push them aside and stumble and with Stamin-Up its 80%

    Previous Perks

    BloodLine - Dark Red

    Cost 2000 - Flavour - Red Wine

    *NOTE* For this to work, when someone dies until they respawn their body must stay, where they died*

    When someone is downed, you may spend 2000 points on getting them back up, with all guns they had.

    Pro BloodLine - Upgrade +2000

    When bring someone back, out of their perks they get one randomly selected and get it back.

    Steam Bru - Grey/Black

    Cost 2500 - Flavour - Hot Ash/Burnt (not nice)

    When this perk is bought, there is a 25% chance zombies in 2 meter radius will light on fire. Slowly killing them, but takes time.

    Pro Steam Bru - 40% chance zombies catch on fire and bullets have 30% chance of lighting zombies on fire.

    *Note* Too me this may be abit OP, so negative effect.*

    Negative Effect - Running into water will make you lose this perk and put zombies out.

  14. BloodLine - Dark Red Colour

    Cost 2000 - Flavour - Red Wine

    *NOTE* For this to work, when someone dies until they respawn their body must stay, where they died*

    When someone is downed, you may spend 2000 points on getting them back up, with all guns they had.

    Pro BloodLine - Upgrade +2000

    When bring someone back, out of their perks they get one randomly selected and get it back.

    Steam Bru - Grey/Black

    Cost 2500 - Flavour - Hot Ash/Burnt (not nice)

    When this perk is bought, there is a 25% chance zombies in 2 meter radius will light on fire. Slowly killing them, but takes time.

    Pro Steam Bru - 40% chance zombies catch on fire and bullets have 30% chance of lighting zombies on fire.

    *Note* Too me this may be abit OP, so negative effect.*

    Negative Effect - Running into water will make you lose this perk and put zombies out.

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