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MegaAfroMan

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Posts posted by MegaAfroMan

  1. Actually this IS the thread to discuss legitimacy of Benn as a source for the data put into the OP.

    Or are we supposed to make a new thread called "legitimacy of Benn's data in the Beta of Zombies thread"?

    That's just ridiculous.

    This is NOT the thread to discuss the "what if" ideas around these discarded ideas.

    From what I can tell this thread is just to catalogue the discarded or changed mechanics and ideas in zombie's development.

  2. On the topic of remakes, I actually thought Soul Silver and Heart Gold were some of the best in the series. I played SS almost more than I did any other game for quite some time, and this was after I was 'done' with pokemon... :P

    Although I still have nostalgia for Crystal, which was my first. Then I played Red, Yellow, Silver, Gold, Blue, and then each folowing generation in order until Platinum. Stopped playing for a long time, and then picked up a Soul Silver and playe3d it heavily. Now I casually play from time to time. Never touched Black or White and beyond.

     

    I don't see any big deal with game remakes honestly. I mean there's a big difference between a remake of a game 10 years later, and just reusing textures and game engines in a 'sequel', and 'remaking' a map from a multiplayer game for a DLC release in the next game 2 years later.


    Entire game remakes can actually be quite nice. Same thing with movie remakes. 
    It's a shame copyright is owner's life plus another 60 years or so (I think. I can't remember the additional time after death.)
    They used to be set up to only last around 20 somethings years.

    But that's another debate for another time. 

  3. I never play solo offline, so I don't know if there any bugs exclusive to that 'mode', but otherwise, the only things that come to mind for you to try if this is a repeating problem for everygame, is to uninstall your DLC and redownload it, clear system cache, and if you're on Xbox, try installing BO2 to your harddrive from the disc.

  4. The piano can be very finicky if you accidently hit an extra note, it doesn't like to reset, so it'll count the next two notes you hit (first two notes of your next chord) with that extra note to make a chord (usually the incorrect one) and then that final third note you play will become the new extra note. You just have to leave and come back a round later or so and hope you can get it right that time.

    The switches, well, unless you're playing solo, aa growing number of people start preping that step before anyone gets any of the staves, so it may be that someone else in your game already turned all the other switches or most of the other switches.

    Otherwise I can't say I've ever had that particular problem. Sorry.

  5. I would like to make a claim:

    The @username feature would function at its most optimal condition with notifications being turned on by default, and only turned off by means of an "opt-out" system.

    My reasons:

    The purpose of the function is to be able to call a thread or post to a specific user's attention without having to PM them seperately.

    Unless I missed something, this is the ONLY real reason to allow this feature.

    Therefore I assume the staff are on board with the fact that this idea can be beneficial.

    If the system is an "opt-in" then chances are many people will not take the effort (either by ignorance or apathy) to not turn on their notifications, which makes the feature pointless to use for those members.

    We do not have any means (other than trial and error, and simply asking) to tell whether the individual who is attempted to be summoned has notifications enabled.

    Because data has shown many times that in the case of an opt in v opt out feature, making something opt in, makes it far less likely to be used, than the EXACT same feature set to opt out, simply because unless people are motivated to either turn it on or turn it off, they will stick with the default option.

    The primary argument against this feature is that it may be misused and annoy members who get notified too frequently.

    If those members (and every other member who isn't enthusiastic about this idea) have to take extra steps to "opt in", chances are they'll just stick with the default and stay out.

    However without participating they have no grounds to determine if the feature would annoy them, and by not participating they are weakening the effectiveness of the feature making it more redundant.

    I conclude with saying that if it is made defaulted at on, then membes will usually only take the effort to turn it off if they find it annoying, which was the only reason given against the feature in the first place, therefore making the system run smoothly, and giving, at least initially, the most practical power available to this feature ensuring that the first few uses will be guaranteed to work allowing for more truly representative testing.

    Even after the initial users determine if they think it's worth the effort to turn off, chances are a large portion who would have stayed at the default "off" because of lack of motivation, would also stick with the default of "on" for a similar lack of motivation, still ensuring that for the majority of users, the feature will work as intended.

  6. Clay:

    A discussion can be made on micro-dlcs as a whole.

    with just cosmetic micro-dlc there really isn't much in the way of ethics, sure, but there do exist games in which micro-dlc allow someone to buy an "edge" in a game.

    That is what I was refering to.

    Granted, I don't like that over half of the available skins, are price locked.

    They are purely cosmetic, but it leads into other concerns, at least for me.

    Liam/Nathan:

    I don't think I'd count cash cards as micro-DLC.

    Everything in game can be attained rather easily without needing to touch really money.

    Although GTA makes it enticing, with all the very expensive items.

    Mass Effect 3 multiplayer was a remarkable, balance of allowing real money purchases, but not making them very necessary at all.

    What you could buy for 4 dollars only takes a few in game missions to accumulate the required funds.

    Along with that, that 4 dollar (99000 in game credits, a handful of missions) is the most costly purchase.

    Plus with the contents of each purchased pack being primarily random, although you could spend large amounts of real money, it'd only make you 'better' slightly faster than just playing the game.

  7. Again, amazing formating!

    This strategy reads very simple, yet I imagine it could be quite effective, especially for those that may have trouble with any guides which only suggest maximizing spawn speed.

    Do update to let us know how far you can get with this, and thank you for posting another well thought out guide!

  8. You know the game already comes with a feature to exclude those with less than optimal connection, right?

    Last I checked no where does it say ultra-high speed internet is required to play the main game.

    Excellent defense, Mocking. I need to think more about the idea. I don't feel like it can work out too well, but I'm not sure why.

  9. Mob of the Dead, almost is a completely different experience to me from the traditional zombies.

    The lack of open areas, the strange assortment of box weapons, the unusual (and expensive) boss, the many hidden features, and the Afterlife mode all seperate this map.

    Individually I would have told you most of the features in MotD would be absolutely broken.

    Drop grabbing, always insta-kill boomerang tomahawk?

    Self refilling Super quick revive/who's who?

    A melee that works until 34?

    A shotgun that distracts zombies?

    Death machine in the myster box?

    Very very few valid running areas?

    All of these sound so preposterous to what is zombies, yet MotD balances it all almost perfectly.

    It's zombies, in a fresh way.

    I think Origins did a better job, gameplay wise, by just a little bit.

    Otherwise MotD is my second favorite zombies map. It is excellent.

    It has also tied with, if not surpassed Verruckt for the best atmosphere.

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