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MegaAfroMan

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Posts posted by MegaAfroMan

  1. The site Code of Conduct will need some changes then, as it explicitly forbids the use of cursing or swearing. I should know, I wrote it. If you're going to allow such things, please update the rules. Otherwise there is no point to them if the staff just get to go with whatever they want.

    I didn't share my thoughts in detail earlier on the UOTM upgrades either, so i'll do that. I have notes:

    On giving UOTM additional powers,

    UOTM could be made more significant with added incentives, which could have the potential to increase activity in the contest, and potentially make a sligt nudge in the quality of posts as a result.

    The incentives for UOTM must be tangible and impressive, yet they must not cause damage or chaos to the forum.

    Full on Moderator powers for a month, would be way too chaotic.

    Presence at staff meetings could potentially work, if staff meetings are indeed held once a month.

    Ability to sticky posts, or perhaps attach some form of priority to posts made by the Uotm could potentially work.

    Giving the Uotm the ability to see the fun little things like graveyard, mod lounge, and so on shouldn't be too harmful.

    Perhaps ability to lock topics might be acceptable

    All of these however would require that the UOTM be a trustworthy member, likewise a short briefing would need to be given to the winner on how to properly use their power for the time being.

    EDIT: The notifications tab is very handy!

  2. Excuse me Chopper, but when that thread inspires a decision that changes some facet of the site as a whole, then I DO deserve to get involved and get my opinion out there.

    You're rather predictable you know. Everytime, EVERY single time, I comment with my opinion anywhere that it may even slightly disagree with a staff members, you show up and tell me that I need to shut up. Quite frankly it's oppressive, and exhausting and I wish you'd just leave me alone. I've practically existed in a self-imposed exile to a few select threads because of you. No longer. Do with that what you will.

    You know I can say something equally as useless as what you said, watch:

    If you cannot define what an adult section would contain, then I'm afraid it's not for you.

    EDIT: Furthermore, if all the discussions were so 'polite' and you are so certain that the majority was in 'the right', then why is the thread gone exactly? If there are just a handful of disagreers what constituted the removal?

  3. I think I'd like to read this topic. If it's going to be used as reasons why a portion of a site is mature, and another portion is not, then I think it is unfair to myself, and anyone else who hasn't read it to be unable to make any statements on said thread.

    I have no idea what transpired. None at all. Who knows, maybe I'd agree with you all. But I cannot know without seeing it, and since it has so much staff support on being a good example of what shouldn't happen, why isn't it just locked and left as an example?

    I'm pretty sure the purpose of the locked function is for threads that get out of hand, but still have some importance.

    Also, HellsWarrior, it's 17+ in the US. Minor things, but still true.

  4. Give some extra rewards for becoming UOTM.

    For example.

    +Access to certain areas of the forum like Grave yard/Mod lounge.

    +Ability to Sticky thread (Questionable)

    +Ability to Moderate perhaps.

    +Attend Staff meetings for that month

    and so on...

    Just my 2 cents. I know most of these are questionable, but gives our members something to work on other than wearing Brent's stinky robes.

    When I was UOTM manager, I had always wanted to include features like these. There just was a lot of turbulence within the staff chat at the time so I never got to get it further than the drawing board.

  5. "lazy and restrictive" was referring to the lack of attempts at communicating what an 'adult section' would be composed of.

    Whether or not I participated in the thread mentioned has no bearing on the fact that your comment right there was the first time any examples were given.

    I'm pretty sure as staff you're supposed to be a lot more polite in dealing with members Slade. If you cannot handle the task, please inform someone. Lead by example, rather than sniping at anyone who doesn't quite know what you're getting at.

  6. If that isn't elitism I don't know what is.

    "If you don't know what she meant, then it isn't for you."

    Come on now. Don't be so lazy and restrictive. If you want to further narrow down the community, go somewhere else please. I decided to stay out of that thread entirely. After it was created I just knew if I got involved I'd end up with some stern messages from someone and I decided to spare us all that problem. You and the other four to six members (rough guess, probably accurate) who you deem as 'mature' do NOT deserve an entire forum section just for yourself.

    So although I might not know what exactly transpired within that thread, I don't think it's very 'mature' to be pointing at other members and saying that they are less mature.

    Maturity is like humility, those who think they have it, don't.

  7. Marshall Meier

    HASTE Facility, New York

    Year 2025

     

     

     

    Sometimes, life is funny. You're trying to sell designs for a laser weapon to a security company one minute, and then you're hit by a car the next.

    "His vitals are holding well. The sedative should wear off sometime soon."

    Sometimes, life is funny. You're sensing electricity in the walls one minute, and then causing a power failure in an entire hospital the next.

    "Further tests need to be done, the examination of his cells has revealed some very strange things. He has many times more Iron in his blood cells than he should, along with noticeable amounts of Cobalt, Copper, and Neodymium."

    Sometimes, life is funny. You're causing a scene in a hospital lobby to try and covertly recruit help from a complete stranger one minute, and then sedated after entering a helicopter the next.

    "Wake up." A new voice sounded. This wasn't either of his early doctors.

    "Wake up? When did I go to sleep?" Marshall struggled with that thought. 

     

    "Did they drug me? Really? I was cooperating!" As his memory began to color in, Marshall started regaining consciousness.

    "Wake up." The voice cut through again. He was very insistent.

    Marshall found himself in a bed. Again. Another hospital bed. The humming here was even more persistent, however after a few moments of adjustment he was able to tune it down. 

    "What?" Marshall groaned. This was the second time he woke up without knowingly going to sleep. It was exhausting.

    "Good. We needed to make sure you would still have full control of all your bodily functions. Speech and other mental functions appear to be intact." The new doctor droned on. 

    "We need to go through some quick tests, then we will take you to the Recreational Center, to let you recover a little from all these periods of unconsciousness." He continued. 

    The room was definitely different from a standard hospital room. Everything was sleeker, cleaner, newer. It was inexplicably off-putting. 

    "And do I have a choice there? Or am I a prisoner?" Marshall asked bluntly. 

    "Well, you're not a prisoner, but I suggest you cooperate. This place, we are authorized to do anything necessary to ensure our patients do not endanger the general public. You are different, whether you know it or not, and we need to make sure you aren't going to be a danger to anyone." The doctor replied.

    After several basic reflex, vision, and nerve tests Marshall was deemed functional as the doctor scribbled results onto a clipboard. 

    "Alright. I need to run these results to Doctor Vahlmer. You should dress and head on down to the Recreation Center. You'll find clothing in the closet. The computer here will guide you via LED signs to the Recreational Center when you leave the room." The doctor concluded, nodded, and promptly left the room.

     

    Marshall walked over to the closet and browsed the great selection of identical gray pants and shirts. After dressing fully, he walked out the door.

    "Follow the arrows on the floor to the Recreation Center." Chimed a corporate standard female voice. 

    A trail of bright green arrows lit a path through the halls. Marshall followed them, seeing no good alternative. Besides, recreation didn't sound too bad at this moment. He was sure to keep his eyes open for any intel on his journey. 

    Winding through identical hallways, only led by the arrows Marshall wove through the building. The arrows ended at a set of doors. 

    "Recreation Center is ahead." The voice chimed again.

    "I never really cared for exercise. However it certainly beats more needles and sedatives." Marshall thought as he pushed open the doors and entered into a gym full of various sleek and fancy looking pieces of exercise equipment.



     

  8. The graveyard was never meant to be public. It was an accidental after-effect from a crash that happened a long time ago. The staff just didn't notice for a long time because we were supposed to be able to see it, so nothing was out of the ordinary.

     

    I think more clarification would be needed to define what the 'adult section' should contain. Just saying 'adult content' isn't actually saying anything as that could range from discussions on propane, to pornography. 

     

    I cannot think of anything particularly urgent that needs to be added to the current list.
     

  9. The Bus overall isn't too bad. Keep a Pack-a-punched B23R on you as a secondary in case your primary runs out, and 4 players can hold off for a long time on a fully upgraded bus.

    For fun build the turrets and place them all on top and power them with turbines from underneath. It's weird, but something to try at least once in your zombie travels.

  10. No, that is far too broad. No game, or at least none that I'm aware of, recognizes the existence of other games in such a way.

    The Mutliverse is a concept only used to bridge games or other fictions intentionally for crossovers.

    If you decide to look at the concept of the Fiction Multiverse, where ever single story has at least one universe to itself, then it means nothingand you might as well ignore it.

    There is no meaning to be found in similarities between Extinction and Zombies, if Extinction also has similarity to Animal Crossing and is equally as linked via the multiverse to both of them.

    Either way this whole Multiverse thing you're pushing is invalid or unhelpful towards your cause.

  11. I don't know those glitches, but if they elevate the player in anyway, you can crawl under them and cause both of you two to down.

    I use that on Kino to kill people who glitch out the Hellhounds on the boards in then stage section.

    Otherwise grenades you can always hope. Try to horde up zombies and run them close to the glitcher. Sometimes enough zombies in a close enough proximity will bust through the glitch, as the glitch just makes them lose track of the player, it doesn't make them invincible.

  12. The more I think about it, the more surprised I am that Activision hasn't already tried to push IW to include zombies as well. I mean it is a huge selling point for Treyarch, and it pulls in a very nice amount of players, (seems to float around 20-40K almost 2 years later on BO2 and 5-10K on BO1 almost 4 years later.)

    I honestly think it'd be a great thing. Each studio would release one game and 4 (or whatever) DLC over the course of a year, then spend the next 2 years prepping for the next cycle of maps. As long as they stuck to some guidelines, or even called in some Zombies Directors to work in general for Activitsion to oversee all the projects, it could be a constant flow of quality (for some) maps.

    Hell, they could even use the different games to differentiate the preffered play style. IW takes BO1 quick and simplish maps, Treyarch takes the strange and innovative maps, and maybe AW goes for more tight, desperate, and realistic.

    I think I'd like that. Kind of off topic though.

    I'm not expecting AW to have zombies, but I am curious what they'll do in the secondary game mode section.

  13. If it was a rerelease of ALL zombies maps in some way so that by the end of the AW year ALL the maps were available, I would almost certainly buy it. For a few reasons, some are good, some aren't but I'll say them anyways.

    Next-Gen convenience. Unless Treyarch did the same thing with their game the year after (which Activision probably wouldn't allow if they told SH to do it) you'd have to switch console generations to go back and play old maps. If I can get zombies on my Xbox One or PS4, I'll do it.

    Single disc convenience. If I can get ALL the BO1 and BO2 maps on one disc, I'll do it. It's more convenient and it will help breathe new life into the older maps.

    Universal Leaderboards. All of my records will be in one place. This alone would be a selling point for me if solo leaderboards were introduces for the BO1 maps.

    New severs. The BO2 ones never really treated me poorly. But I can't imagine new severs would take a huge (intentional) step backwards. As long as they stay away from cloud computing.

    New players. Releasing them all on one next gen disc would make all the maps only about a year old again, and zombies could have a surge of new players, and reinterested old players, and players who never touches Treyarch games.

    All of these reasons assume no new features within the maps. If there were even just new guns, or additional little EEs, it would make the option even more appealing to me.

  14. He doesn't have to.

    You can't 'prove' that something doesn't happen ever. At least not without looking at coding files.

    Because the argument always can be 'it's extremely rare'.

    So the burden of proof is on saying that it happens. Someone has to post a picture or video showing a RGM2 emerging from a dig spot. That's Boom's 'proof' the fact that no instances of this have been shown.

  15. I'm not certain on the specifics behind the copyrights concerning zombie mode, but if they are all owned in final by Activision, then it could be that:

    Activision recognizes the massive success of zombie mode as a secondary game mode, and wants to give SH a shot with it being a little more next-gen , and a new developer. It's like hiring a professor with tenure. Usually they have to earn it after teaching for years but if they are already known for significant accomplishments, the deal is made. SH is starting off with a great deal perhaps.

    OR

    Activision has recognized the success of zombies in the Treyarch games, and is pushing for ALL CoD developers to jump on the bandwagon after Ghost's poor sales numbers, and the many times IW has shown that conceiving a different secondary game mode that is as popular as zombies is difficult.

    OR

    Activision doesn't care who makes zombies, and IW was too deadset on making their own unique gamemode to bother, but in SH came in as fans and just said "can we do zombies?" due to not feeling some need for rivalry or competition, or any push to come up with something completely unique in that regard. Instead they're just trying to throw together the best CoD game they can think of.

  16. Greetings CoDz. Since not much else is going on around here, I'm going to add some random nonsense to the New Content tab.

    Playing zombies is almost a self defeating game, there is a thrill in the exploration of the new, there is a thrill in mastery of the old, and there is a thrill in the progress and the concept of breaking your high score.

    However exploration of new is quickly gone, mastery of the old arrives not too far after. Both are inevitable if you play even occasionally on a regular basis. All that remains is breaking your high score.

    However that too is self defeating. The more you break your high score, the harder and more time consuming it will be to do it again, until eventually, for all practical purposes that too is gone from reach.

    Then what do we have? Self imposed limitations? Co-op with friends is perhaps the only way to continue to fully enjoy worthwhile zombie matches, but what if you don't have friends to play with?

    Well, I've tried to figure that out whilst playing games with randoms. The idea of starting a match has a wonderful ring in my head, but then as the match starts the idea becomes less fun and almost more of a chore. No game should ever be a chore.

    I began to find ways of playing, rules to abide by that make randoms more fun. Sometimes it is actually really enjoyable, but at the worst it is bareable. The chore-like nature of the game starts to dissolve away, and although I cannot say every game becomes wildly enjoyable, it certainly has helped me enjoy my games more.

    So here are the rules I abide by:

    You will not beat your record. The game will go until about round 25. Don't structure your whole game around setting up for round 40+ game play. This is a rule I wish all randoms held, but a surprising few actually do. The majority, at least the ones I find, if they stick around past round 15, seem to believe we'll definitely be going to round 40. A fairly decent amount of players I find with mics, seem to be asserting from the very beginning of the match that they plan to be in it for the long haul. If it works for them, then I applaud their efforts, but I just do not believe playing zombies with the sole goal of record breaking is sustainable. I always found that it made the game worse, you started judging your teammates' skills right away and slowly realize your record will be hard to reach, and then if someone leaves, the match, the whole time spent becomes worthless and a waste of time, and that just isn't a fun way to think.

    Always go for the revive, over anything else. Don't have Jug? Still TRY. I do say try, I don't mean charge straight into the oncoming horde of the downed player like an idiot. But think, prioritize getting that revive over absolutely anything else that you could be doing that moment. I even try to survive as close to the center of the map as I can, just to make reviving any player in any location more plausible. Play the medic, and you'll besurprised how much fun it can be. The game is no fun for someone who bleeds out after having pack-a-punched weapons. In high rounds, the game is no fun spectating for 20 minutes. In early rounds the game is no fun missing out on the valuable early game activities. The game can be so much more enjoyable for all if there is a dedicated, and determined medic.

    Play for your team, and not for you. This is somewhat an extension of the above rule. Buy those doors, cover players who are using pack-a-punch or buying Jug. The game can be more enjoyable by treating these courtesies as if they were legitimate objectives. It can present to you interesting and challenging scenarios you'd never run across if you kept to yourself and put your own survival over the welfare of the team.

    Play a little wild. If you accepted the first rule, then any BO2 map with Double Tap 2 will allow you to use most pack-a-punched weapons for most of the game. So stop always aiming for that 'ideal' set up. Get a shotgun. Grab a sniper. Pack-a-punch anything that isn't complete crap (Pretty much Kap-40, War Machine (meh), and S-12). Don't just run a repetitive circle. Move around the map. If you're following the above rules already, unless you found a rare team of 3 skilled randoms, you'll probably already be moving around from revives and other player assists. Don't camp. Unless the whole team is doing it, don't find a corner and camp. This especially applies to Origins, but some other maps as well.

    Talk, but with style. Always say 'sir', and 'ma'am' 'gents' 'ladies' 'comrades' have fun and be just a little different. Be flamboyant and enthusiastic, but don't chatter. Speak to respond, and speak when the situation calls for it. When someone downs, ask them for a description of where they are. Help people. Lead by example. Correct info you can PROVE is false, otherwise just share what you know when it comes up. Don't force your tips on them. Don't tell them what to do, don't tell them what they should do, you could probably go without even remotely trying to nudge them in a certain direction. But don't be a pushover. If a decision comes up, give your vote. If it is debated, give your reasons. Always remember to play for your team.

    If you follow these guidelines, and you enter a lobby with a cheerful attitude, and a witty response; you charge into battle with a DSR-50 and still manage to get the most revives and a low amount of downs; you follow your team and remember 'no man left behind', leading when necessary, guarding always. Then, you are ready to be a FroLord.

    I hope you enjoy my ramblings CoDz, this is Master MegaAfroMan, bringing you the scirpture by which I play with randoms.

  17. Marshall Meier

    Lincoln Medical Center

    Year 2025

     

     

    "Why is it so hard to concentrate...?"  Marshall thought. That particular thought happened to be one of the only entirely cogent thoughts he had created since his accident.

     

     Filling his head was, well the closest description was a buzzing feeling. Not a sound, but a feeling. It seemed to be coming from the very walls in the same way that you could see the color of paint, he could feel the buzzing of something in the walls. 

    Then they moved him into the scanning room. The sensation there was overwhelming. He could feel it in the walls and definitely in the machines. It was all too much. 


    "What- buzzing. Why?" He stretched his mind to the limit to ponder that almost-a-question until a few dots emerged. Normally the dots naturally come to him pre-connected, but right now just figuring out where to start was a massive breakthrough.

    "Machines- I- buzzing. Feeling in walls. Power. I can- power. Machines need power. Walls carry power. My cells hold power."

    Slowly the answer drifted into focus, it was electricity he was feeling. Somehow. He had discovered a few years prior that he was very resistant to electrical shock, and about a year ago after conducting some personal tests, that he could hold electrical charges in his body and release them at will. Granted the charges were usually comparable to a double-A battery, but it was still highly unusual. 

    Electricity. Somehow, that fall screwed up the wiring in his head even further to give him the ability to actually sense electric fields. Boy was it annoying. 


    "Maybe I can- maybe... quiet it down. Block it out. Stop. Shut up. Stop. Stop. Stop! Stop!" Marshall fought within his head to try and mentally block out the sensation, not coincidentally, the power began to falter in the room. Lights flickered, the machines shut down. Only for a moment. Long enough to distract Marshall from what he was doing, which allowed the power to resume on its merry way.

    "What the hell was that?" said his Doctor. Doctor Valhmer. The rushed voice from oh-so-long ago.

    "Doctor..." said the other Doctor. The Pink Doctor. Ms. Rydia. Valhmer called her that. She was the nice voice from earlier.

     

    "What?" snapped Valhmer.

    "Look!" Ms. Rydia said. Marshall had no idea what exactly she was referring to as his head was in a scanner. Until he remembered his head was in a scanner.


    "Oh. I wonder what- what is going to happen." Marshall worried, he spent the last few years trying to secure a future outside of lab research. He didn't exactly want to become the subject of someone else's lab research. 

    "What... what does orange stand for?" asked Ms. Rydia in a confused tone.

    She never got a response. Doctor Valhmer was scribbling down something on his papers.

    "We're going to head back to HASTE with Mr. Meier. I can study what this means when we get there," Doctor Valhmer said a few moments later. 

    "Hey- Hey excuse me. Where is that- place. I don't- why are we- I want to stay here." Marshall objected. He hoped if he fussed enough he'd be left alone, and perhaps get out of this. He started to try and sit up.


    "Ow." That thought was clear as day. Of course it had to be. He didn't sustain any major injuries but he was severely bruised and battered in general. Everything was sore, stiff, and tired.

    "Ms. Rydia, please talk him into cooperating, or sedate him, or something. He is too important, and possibly too dangerous to let walk out the front door. I'm going to arrange transport for us back to the HASTE facility. Once you've controlled the situation, please bring him and yourself to the roof." Doctor Valhmer ordered. He sounded very focused. This was important to him. 

    "I- okay. I'll try." Ms. Rydia responded as he was already leaving the room.

     

     

     


    Marshall's brain kicked into high-gear as he began to run through scenarios which allowed him to leave here without becoming a lab rat. Even though things were fuzzy, he was still very fast. Inside his head, running on adrenaline, he was able to skip the entire tricky concept of 'words' and just process raw probabilities. 

    "Before we go," Marshall said, slowly trying to force out the words in a steady stream as to avoid stuttering or losing track of his sentence, "I'd like to use the restroom, and search the lobby quick. Just to make sure my family isn't looking for me here."


    "I felt like that sentence went well. Too bad my family has no idea I'm here. Maybe I can find someone to temporarily 'adopt'..."  Marshall thought. Time to put the plan into action. 

    Marshall got up and stumbled into the bathroom attached to his hospital room as Ms. Rydia gathered the essential items to bring along. He tripped and caught himself by latching on to a near by table. He quickly ripped off a piece of paper and balled it in his hand.

    "I'm okay, I'm okay. Still getting used to moving." He muttered to the concerned Ms. Rydia. 

    Continuing forward at a slightly faster pace, he swiped a pen and went into the bathroom.

    "I hate- words!" Marshall growled under his breath, trying to come up with something quick, concise, and complete enough to be of any use.  
    He scribbled down his mobile phone number. It should be with his things. He scribbled down the word HASTE. Those are important. 

    please call telephone number in 24 hours. Try many times for 24 after that. If never receive answer, or first phrase isn't "What's up buttercup" contact police. Report Marshall Meier missing. Last known location: Lincoln Medical Center. Give cell number. They track it. Also HASTE facility. My life may be in your hands.

    Marshall read over the quickly scrawled letter, and added in a quick after thought. He scribbled down his motel address and room, and a combination to the safe in his room. 

    P.S. please go to motel. In closet is safe. Open it, keep some money, please, take steel case.
     Do not open. Just get it out. It is very important to me. 

     

    "There. I'll be down up to a few hundred dollars. Practically my last few hundred dollars, but alright."

    Marshall scanned the letter one more time, and decided that with the designs missing, he didn't want to take the chance that this place trying to study him searches his room and finds the prototype for his "Phaser". The power source still isn't functional, but the main design is, and if he's not going to profit off of it, no one should. Plus he was starting to doubt that the 'nice' voice, Ms. Rydia, was really going to find time to look for his briefcase anymore.

    He folded up the note as small as he could, and palmed it. He flushed the toilet. For effect. Turned on the sink. And then left the bathroom. 

    "Are we ready to go to the lobby now? Just for a quick look. Please. Sure beats sedating me, doesn't it?" Marshall pleads.

    "Alright, but just a quick look, and regardless of who you do or do not find, I'm afraid they cannot come with you, and you shouldn't stay with them." She said softly. It almost seemed like she pitied him.

     

     

     

     

     

    The pair walked down the halls, Ms. Rydia carrying a bag which he assumed held his clothes, and phone, and other items, and Marshall stumbling down the hall. Part of it was just for effect, so that his early falls to grab the paper and pen, and any future ones he may need to use wouldn't stand out as odd. Part of it was real, despite the thrill of a puzzle, and the adrenaline of the situation, he was still really stiff.

    The lobby was full of people, some waiting to be told where their loved ones were, some waiting to get an appointment themselves, and some waiting to hear news. Some were glowing. No. One person was. Kind of. 

    When he looked directly at the girl she looked normal, but out of the corner of his eye, she almost seemed to glow. Her. Might as well be her then. 

    Marshall lurched toward the girl putting extra distance between him and Ms. Rydia for a few seconds in this noisy lobby. 

    "Please, help." Marshall said, clear as day, staring straight into her eyes. 

    He then adjusted his stance as if to recover from the sudden lunge and said loudly:

    "Sister! My dearest little sister! How great it is to see you." He pulled her into a quick loose hug. 
    "Now I know Mum and Pop must be worried sick, but you can go and tell them that I'm perfectly fine! Mostly. A little banged up, but so far so good." 

    Marshall tried his best to express his need for help and for her to not freak out with his eyes whenever he made eye contact. She hadn't screamed or pushed him away yet, so that was a good sign. 

    "Listen, I need to go with this nice pink doctor here to a different hospital. They have better equipment I would assume, to make sure there is no permanent brain damage from the concussion I had earlier. Don't worry about me, I should be out and free within a few days I would think!" Marshall continued as he clasped her hand with both of his.

    He slid the note from his hand into hers and used his other hand to close her fist around it. He really hoped she'd read it and follow through. At least with the first half. 

    "So yeah, I'll see you soon!" He pulled her into a quick hug again, before leaving. 

    "Thanks for that, even if it was a bit rushed, I'm just glad I know that she won't be worrying." he said to Ms. Rydia as they left the lobby and entered into the elevator.

    My. Rydia looked rather skeptical. Probably because that girl and Marshall looked nothing alike. Luckily Marshall had an answer to that look. A weak one, but the best he could come up with.

    "She was adopted, but it doesn't make any difference. Family is family," he said.

    "So, do you think you could tell me exactly where it is that we're going?"

    He hoped that Ms. Rydia didn't think too much of the girls lack of words, or reactions to his rambling, and just took at as someone with a rattled brain, in a rush, trying to spill out as many words as he can to his worried sister. 

    He also hoped that he picked right. Usually he understood his choices, but this one he didn't. The girl simply seemed to draw him in. It must have been the glowing. Yeah. Definitely the glowing. 

     

    He hoped that the instructions would work. He wasn't able to think of a way to completely avoid going to the facility, just as well he was a little curious about exactly what they wanted. If they gave him freedom enough he could simply answer the phone when the stranger called and just be short a few hundred dollars for panicking. But the worst case scenario, if they had seen something, has him becoming a lab rat. He wanted to avoid that at all costs. He could only hope HASTE wasn't a secret government division, or illuminati, or whatever, otherwise the police wouldn't do him any help at all.

     

    Finally, he hoped that she wouldn't just take his money and ignore the rest of the instructions.

     

  18. The first portion, stumps me as well, and I'll admit that. But perhaps it could simply mean now that youve seen all the maps and what happens you'll notice the thing that was there a long time ago, OR now that you've read the tweet and will be looking for something that you'll notice it.

    Second, yes but, that doesn't mean that absolutely everything is instantly revealed by looking at the PC files. Unfortunately, there isn't really much proof for either of us, because by the time the PC gets the maps, Xbox had a month to tear them apart the old fashioned way. So there isn't usually tons of things left for them to find that way, other than unused quotes and textures.

    Third, just because no one put thought into it before it was mentioned, doesn't make it less valid.

    It is a rather simple fact that at the very least, Shangri-La is not in the Himalayas like would be traditionally thought, OR that a strange orange cliff/mountain somehow entered the Himalayas.

    That cannot be denied due to the immediate visual evidence.

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