TroubledTurkey
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Posts posted by TroubledTurkey
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My Solution to Quick Revive:
1) Get used to not using it at all. Makes you appreciate it more.
2) Get used to playing without Jugg. Takes some pressure off when you go down in solo, because you know surviving wont get any harder after reviving.
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Richochet Fire, Maybe. But HELL NO to friendly fire. I can just imagine how annoyed I would be trying to revive someone and they kill me with their Ray Gun or M&S trying to cover me. I would NEVER revive anyone if there was friendly fire, just in fear that they would get me down.
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Deadshot by far.
ITS THE DEADSHOT POWER OF THE DEADSHOT DAIQUIRIIIIIIII
"With The Headshot Power", not "Its The Deadshot Power"
(Sorry, but I sing this one so much I hate it when people get it wrong ^^;;;)
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To give you an idea of how overpowered the damage on the PaP Mosin-Nagant is, the Ray Gun's MAX splash damage is 1500. Yeah. Idk, but 2500 sounds like the Scavenger's damage.
The Scavenger's Damage is around 5000. (Infra-Dead is around 11,000)
Trivia: Any Sniper's Damage will be around 10,000 damage to the head through the 10x Head multiplier that Snipers have.
(I didnt mean to Give you brains for that X-x. I was trying to hit the Quote button.)
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M93 Raffica
Clip: 20
Reserve: 140
Damage: 110-160
RoF: ~925 RPM (3 Round Burst)
1x Chest Multiplier
1.5 Head Multiplier
3P1C-BurstFire
Clip: 42
Reserve: 336
Damage: 200-250
RoF: ~925 (3 Round Burst)
1x Chest Multiplier
2x Head Multiplier
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Another Modern Weapon
UMP45
Clip: 32
Reserve: 164
Damage: 100-150
RoF: 666 RPM
1.1 Chest Multiplier
2x Head Multiplier
ThUMPer90
Clip: 115
Reserve: 700
Damage: 150-250
ROF: 700 RPM
1.1 Chest Multiplier
4x Head Multiplier
Extra: Holographic Sight, Reduced Recoil.
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I just realized, I made the PaPed Mosin really overpowering I think.
Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.
Mosin 1-6GQB-M4ST3R
Clip: 20
Reserve: 145
Damage: 2500-4000
Semi Auto : 100 RoF
2.0x Chest Mutliplier
8x head multiplier
Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there.
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I just realized, I made the PaPed Mosin really overpowering I think.
Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.
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Alls I know is, I want the flamethrower back in zombies :cry:
If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway.
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WaW
in World At War
The other maps do not feel the same as NDU. Have you noticed how slow they hit you? In World at War, the way they remedy that is by making you STICK to the Zombies. You cant get close to them without getting stuck. Sometimes you will knife, and you will not be able to pull back before the second slap gets you. Its lame.
NOT saying the maps arent fun though! I love them. I recommend playing the World at War version of DER RIESE before black ops..... Cant say the same about Shi No Numa or Verruckt. They are really really easy, especially if you are used to Black Ops Zombies... (24 zombies per round on Solo.) For those maps, Black Ops is a better and more difficult experience. (Opinion)
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Non-Zombie Non-Black Ops weapon here.
Desert Eagle
Clip: 7
Reserve: 84
Damage (Farthest range to Closest Range): 300-1000
1.1 Chest Multiplier
3x Head Multiplier
Requires Double Tap to not "Jam" every 3 quick consecutive shots
PaP:
.50 Gut Puncher
Clip: 14
Reserve: 168
Damage: 800-1000
Extra: Built in Sleight of Hand. Range Increase.
Full Auto : 181 RoF (Same as Ray Gun)
1.5x Chest Mutliplier
5x head multiplier
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Der Riese. Playing online with a friend. At the end of Round 29 we decide we both want to go smoke a cigarette, but Round 30 is Dogs, so we have to wait until Round 31. Now the round starts and we decide to just go anyway. We take out our Ray Guns and blast away some Zombie legs until all 24 spawned are SLOW crawlers. We run to a far off location and go outside.
I am watching from my window, making sure everything is safe still. Eventually, the crawler train reaches our location. It doesnt kill us though. Eventually one dies out, and another spawns. My friend goes down (I can hear him freaking out over the mic "My controller is Vibrating!" lol) So I make the zombie a crawler and revive him. Then another goes out, and he goes down again. I make it a crawler and start reviving him, but I realize that I am stuck on his dead body and a crawler behind me. I turn around and shoot my Ray Gun at the crawler, killing me. GAme over.
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7 determined.
Could be more that havent been mentioned.
(I may be wrong, but on getting a Max Ammo, doesnt he say "I have as many bullets as Ex-Wives now"? That could mean he has maaany more. Or its just to be funny.)
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7 times Full.
7.7 times rounded
7.713333333333-- Exact
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It doesnt seem like anyone is confused. I mean a Rifle is any firearm that rifles a bullet when it fires, but the Question asker layed down specifics as to fire modes, so those are the weapons he is asking for in the question.
Good information and all, very informative to non-Firearm Savvy, but someone can get even more confused about this particular question after reading it.
He is asking for Bolt Action and Semi-Automatic Rifles. NOT Assult Rifles, even though they are all technically Rifles.
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Lol. I guess I dont know how to properly hold windows.
I've never really had to hold any windows past Round 4 until I did this, and it got me killed. I am one of those people that never fixes windows, and refuses to pick up Carpenters most of the time as well. In strategies where people want me to hold a window while they camp, I just tell them Hell No and go run off somewhere. (NOt always in that tone. If people keep bugging me about it I may get rude, but I try to be respectful until that.)
That was my biggest problem with this strategy. Its too campy. (I was just sharing it)
I am also reminded: Stubborn Runners and Stubborn Campers (Especially Stubborn TEAMS of Campers) Dont really get along well in Zombie games o-o.
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I like to note where everyone is currently camping/looping, and do a full map run by myself accordingly. When everyone else sticks together and camps it makes it a lot easier on me to run the map, and a lot easier for them because of the reduced Zombie flow.
Don't you find that this gets you a disproportionate amount of the zombies? Logic would state that the campers would get bulk of it (math would say 75%), but that doesn't seem to be the case in practice. Also, do you have trouble with someone being willing to leave camp to revive you?
...I ask too many questions. :oops:
Contrary actually. There are intervals where campers will get a large chunk, and I will get a large chunk, but it will usually end with me having 100s more kills (2 cases in my entire Black Ops zombie career where this DIDNT happen)
And yes, the revive thing happens ALL THE TIME. My routes always leave me in a great position to Revive everyone, and I do, many many times, but when I die, they just leave me and then die. (Not EVERY time, but this is usually how it goes with randoms)
Honestly, a lot of the time, when I know my partners are "bad" or not on their game, I say its alright if they dont revive me. I am a master of Comebacks. But when they are genuinely "bad players" they will freak out when I die and basicly go on suicide missions trying to revive me, regardless of what I say.
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I like to note where everyone is currently camping/looping, and do a full map run by myself accordingly. When everyone else sticks together and camps it makes it a lot easier on me to run the map, and a lot easier for them because of the reduced Zombie flow.
Too many games I see people camping in rooms with their backs against the wall.
The Elevators in FIVE, the Catwalk on Der Riese. Places like this. Whenever I see people camping up in these areas I know I will never have a problem doing full map (or partial map) routes.
Occasionally people will split up and run trains, and I usually just run in between whatever spots they are in, or find my own spot.
On Ascension, I usually end up with one person at Flopper Lander Pad, one person at PaP, and one person in the starting room. When this happens, I will run from Stamin-Up, down the hallway towards and around the Auto Turret, then through the hallway in front of Flopper Pad, and then into the area with the drop off near the PaP, then back again (Or up towards the Stakeout and down the drop, and back, depending on how zombies are spawning) OR I will just kick in front of Stamin-Up.
I like to atleast know 4 training spots on every map, since I know that I will always be able to have one to myself when this happens.
When I find other people doing Map Runs, I will follow them until I see a pattern in their routes (or they yell at me XD) and come up with my own loop that doesnt clash with theirs (Hard sometimes)
I just try to be a manageable partner to play Zombies with. But I NEVER camp. I just dont do it.
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Scoped Kar98 as well (I consider them different weapons in Zombies, different stats) Just throwing it out there.
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The strategy still works without the window "glitch" thing, but it has to be tweaked slightly. (And its 1000 times easier in Co-Op)
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Its so overpowered if you have 3 or 4 people.
It has been brought to my attention minutes ago that this occured in World at War as well. Perhaps it is the layout of the Map that causes this to happen, OR it is actually intentional. Who knows.
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Der Riese had a "scary" feel for me when I first played it.
Though I jumped straight from Nacht Der Untoten To Der Riese without EVER playing (or even witnessing gameplay of) Verruckt or Shi No Numa, so I was really jumpy when I realized how fast they hit. I had no idea where anything was, and I just kept running into corners and camping. But as I played more, I got a better feel for the level, realized what the perks did (Didnt even know what a perk was at the time. Zombies was the ONLY CoD I EVER played)
Soon the map kinda lost its "scary" feel and got more of an "insane" and "Epic" kind of feel, since everything new at the time was just sorta introduced to me all at once (Perks, Monkeys WunderWaffe, Pack-A-Punch, Teleporters, PPsh lol, Etc.)
Note: Playing Der Riese before Verruckt and ShiNoNuma kinda ruined them for me. They just felt like a step back once I played them. It sucked. But Black Ops got me into those maps more, since more things were included, and the zombie count wasnt all wack (24 per round. Once I realized this NDU, Verruckt and ShiNo just got rediculousley easy)
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I was just throwing it out there because its something interesting. NOw the Crawler thing just made it a joke. Atleast when you let them through its somewhat of a challenge.
A friend and I did this just with standing at the window, fixing it and unloading. We built up a massive Bouncing Betty minefield behind it, and on round 30 we just let them build up at the window, then released them into the room XD It was epic.
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Deadshot Daiquiri's jingle has been my favorite since I heared it for the first time (All of it.) I sometimes sing it when I am on a long run, or just sitting around bored.
The Gun YOU are best with in Modern Warfare 3.
in Modern Warfare 3
Posted
UMP45