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The Courtesy Caller

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Posts posted by The Courtesy Caller

  1. Apologies for not having any video footage to back this up. I did, however, record it within Theater Mode.

    So. I was in a random game on Cell Block yesterday. Everything played out as it should. We get to Round 7 and there's a Fire Sale. Since the Warden's Office was right next to me I hit the box there.

    The box spun and landed on the MTAR. As soon as I picked it up, BAM! It hit me like a cat looking at popcorn. Literally, the INSTANT I grabbed it.

    This puzzled me. I don't know the significance of the jump scare in Mob of the Dead, never mind what it's doing in Grief mode! Has anyone else experienced this either in that exact place or at any other time in a match?

  2. Samuel is hearing two kinds of voices. The voice of Richtofen, which we can all hear clearly, and a vague other voice, which we don't understand. I believe that the other voice, is the voice that Richtofen hears in his head (remember that Richtofen was also hearing voices, voices that drove him mad). I believe that Richtofens purpose in the Easter Eggs is to get rid of the voices in his head, who are still trying to get the upper head. Richtofens Schrizophrenia is also shown in the opening animation: first Samuel is asked to do something, immediately afterwards he is attacked by zombies; Russman gets killed by the zombies, but Richtofen brings him back to life.

    It seems like Richtofen is combatting the voices in his head to gain the upper hand, it seems to me that Richtofen is a good person, and that everyone should do the Richtofen side's of the Easter Eggs. I do not know in which way it will affect the final result, but Maxis is evil and we can't let him win. When Richtofen will have defeated his inner enemies, he will end this.

    If you don't mind me coming back to this idea, I like how you think Richtofen can still hear the voices in his head. I had thought if he was in control, that would have got rid of them but maybe I was wrong. So perhaps if Samuel and the crew complete Richtofen's tasks, his voices will go away and he might leave Sammy alone too!

    However, one thing that's sticking to the back of my mind could be interesting. What if at some point in the story, Samuel decides not to do a task he was set? Would Richtofen tell the crew about "The Flesh"? And what impact would that have on the rest of the story? Ohhhh, the controversy.

  3. I've managed to reach the step where you use the Sliquifier to spin the balls under the lions' paws. However, my friend had fired 50 (yes, FIFTY) shots into ONE ball and nothing has happened. I will admit, I'm playing it with 5 other people so it's a 6 man game. Is that what's stopping it or have I missed a step?

  4. Going by that information, the switch from Green Run to Die Rise sounds similar to that of Call of the Dead to Shangri-La. Remember in the Annihilation Preview trailer, Jimmy mentioned how Shangri-La was a sort of contrast to COTD, how it was a tight, close-quarters area compared to the open space of Siberia? Maybe Die Rise will provide a much more difficult challenge in tight spaces, perhaps forcing you into one decision or another.

  5. It's definitely a question with many answers. If Treyarch were to draw the curtains on Zombies with Black Ops II, I can only see 3 things they could do.

    1) A standalone game, which most of us want. The Zombies devs could expand the story so much further from where they left off after the fourth and final map pack of BLOPS II. This would please the true fans of the mode, as they could add a complete campaign explaining everything from the discovery of Element 115 to the destruction of Earth and everything in between. The players who only play the mode to kill Zombies for the hell of it would have mixed emotions but they would have to accept that's what Treyarch have done.

    2) A video or movie of some sort based on what we know. The encore to what was already a spectacular rollercoaster ride. The hard thing would be getting 17 people who look like / are the characters from each map (wouldn't mind seeing Sarah Michelle Gellar backstabbing Big George with the Sickle), and re-creating every event we have witnessed in the game. I'd happily pay a tenner to watch it in a 3D cinema.

    3) A final shabang. Something so massive we'd all shit bricks when we saw it. I wouldn't know what this could be, nor could I even begin to guess. We know how secretive Treyarch can be.

    Personally, I'd be more than happy for the story to conclude with Map Pack 4. It's gone so far, and there's only so far you can take these things. It's had everything a great story needs and Treyarch have done themselves proud with it.

  6. I'll enjoy whatever Treyarch throws at us, be it a musical, humourous or action-packed trailer. Well, anything except an Ascension-like one. *shudders* Fingers crossed for Elena in the background though!

  7. I don't think the Zombies will be buffed. The mode looks more focused on teamwork so downing the lone human might not be so hard. Plus with no perk machines and (I'd imagine) up to 7 zombies chasing you, it will take a lot of wit and skill to survive for a long time. I'm not liking the thought of the Olympia as the weapon of choice ether. Sure it will grant a one hit kill for a while but 2 shells isn't nearly enough to clear a group. Unless the M1911 is your secondary.

  8. If you do see any of the leaked information about Die Rise, remember the rules and keep it to yourself. There are numerous videos on YouTube and there are a few things popping up on forums. Unfortunately I happen to know something I shouldn't (a few of my friends showed me) but I'll not be spilling the beans until the 29th.

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